mirror of
https://github.com/xivdev/Penumbra.git
synced 2025-12-12 10:17:22 +01:00
236 lines
No EOL
8.7 KiB
C#
236 lines
No EOL
8.7 KiB
C#
using OtterGui.Filesystem;
|
|
using Penumbra.Mods;
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using OtterGui;
|
|
|
|
namespace Penumbra.Collections;
|
|
|
|
// A ModCollection is a named set of ModSettings to all of the users' installed mods.
|
|
// Settings to mods that are not installed anymore are kept as long as no call to CleanUnavailableSettings is made.
|
|
// Invariants:
|
|
// - Index is the collections index in the ModCollection.Manager
|
|
// - Settings has the same size as ModManager.Mods.
|
|
// - any change in settings or inheritance of the collection causes a Save.
|
|
public partial class ModCollection
|
|
{
|
|
public const int CurrentVersion = 1;
|
|
public const string DefaultCollection = "Default";
|
|
public const string EmptyCollection = "None";
|
|
|
|
public static readonly ModCollection Empty = CreateEmpty();
|
|
|
|
// The collection name can contain invalid path characters,
|
|
// but after removing those and going to lower case it has to be unique.
|
|
public string Name { get; private init; }
|
|
|
|
// Get the first two letters of a collection name and its Index (or None if it is the empty collection).
|
|
public string AnonymizedName
|
|
=> this == Empty ? Empty.Name : Name.Length > 2 ? $"{Name[ ..2 ]}... ({Index})" : $"{Name} ({Index})";
|
|
|
|
public int Version { get; private set; }
|
|
public int Index { get; private set; } = -1;
|
|
|
|
// If a ModSetting is null, it can be inherited from other collections.
|
|
// If no collection provides a setting for the mod, it is just disabled.
|
|
private readonly List< ModSettings? > _settings;
|
|
|
|
public IReadOnlyList< ModSettings? > Settings
|
|
=> _settings;
|
|
|
|
// Returns whether there are settings not in use by any current mod.
|
|
public bool HasUnusedSettings
|
|
=> _unusedSettings.Count > 0;
|
|
|
|
public int NumUnusedSettings
|
|
=> _unusedSettings.Count;
|
|
|
|
// Evaluates the settings along the whole inheritance tree.
|
|
public IEnumerable< ModSettings? > ActualSettings
|
|
=> Enumerable.Range( 0, _settings.Count ).Select( i => this[ i ].Settings );
|
|
|
|
// Settings for deleted mods will be kept via directory name.
|
|
private readonly Dictionary< string, ModSettings.SavedSettings > _unusedSettings;
|
|
|
|
// Constructor for duplication.
|
|
private ModCollection( string name, ModCollection duplicate )
|
|
{
|
|
Name = name;
|
|
Version = duplicate.Version;
|
|
_settings = duplicate._settings.ConvertAll( s => s?.DeepCopy() );
|
|
_unusedSettings = duplicate._unusedSettings.ToDictionary( kvp => kvp.Key, kvp => kvp.Value.DeepCopy() );
|
|
_inheritance = duplicate._inheritance.ToList();
|
|
ModSettingChanged += SaveOnChange;
|
|
InheritanceChanged += SaveOnChange;
|
|
}
|
|
|
|
// Constructor for reading from files.
|
|
private ModCollection( string name, int version, Dictionary< string, ModSettings.SavedSettings > allSettings )
|
|
{
|
|
Name = name;
|
|
Version = version;
|
|
_unusedSettings = allSettings;
|
|
|
|
_settings = new List< ModSettings? >();
|
|
ApplyModSettings();
|
|
|
|
Migration.Migrate( this );
|
|
ModSettingChanged += SaveOnChange;
|
|
InheritanceChanged += SaveOnChange;
|
|
}
|
|
|
|
// Create a new, unique empty collection of a given name.
|
|
public static ModCollection CreateNewEmpty( string name )
|
|
=> new(name, CurrentVersion, new Dictionary< string, ModSettings.SavedSettings >());
|
|
|
|
// Create a new temporary collection that does not save and has a negative index.
|
|
public static ModCollection CreateNewTemporary( string name )
|
|
{
|
|
var collection = new ModCollection( name, Empty );
|
|
collection.ModSettingChanged -= collection.SaveOnChange;
|
|
collection.InheritanceChanged -= collection.SaveOnChange;
|
|
collection.Index = ~Penumbra.TempMods.Collections.Count;
|
|
collection.CreateCache();
|
|
return collection;
|
|
}
|
|
|
|
// Duplicate the calling collection to a new, unique collection of a given name.
|
|
public ModCollection Duplicate( string name )
|
|
=> new(name, this);
|
|
|
|
// Check if a name is valid to use for a collection.
|
|
// Does not check for uniqueness.
|
|
public static bool IsValidName( string name )
|
|
=> name.Length > 0 && name.All( c => !c.IsInvalidAscii() && c is not '|' && !c.IsInvalidInPath() );
|
|
|
|
// Remove all settings for not currently-installed mods.
|
|
public void CleanUnavailableSettings()
|
|
{
|
|
var any = _unusedSettings.Count > 0;
|
|
_unusedSettings.Clear();
|
|
if( any )
|
|
{
|
|
Save();
|
|
}
|
|
}
|
|
|
|
// Add settings for a new appended mod, by checking if the mod had settings from a previous deletion.
|
|
private bool AddMod( Mod mod )
|
|
{
|
|
if( _unusedSettings.TryGetValue( mod.ModPath.Name, out var save ) )
|
|
{
|
|
var ret = save.ToSettings( mod, out var settings );
|
|
_settings.Add( settings );
|
|
_unusedSettings.Remove( mod.ModPath.Name );
|
|
return ret;
|
|
}
|
|
|
|
_settings.Add( null );
|
|
return false;
|
|
}
|
|
|
|
// Move settings from the current mod list to the unused mod settings.
|
|
private void RemoveMod( Mod mod, int idx )
|
|
{
|
|
var settings = _settings[ idx ];
|
|
if( settings != null )
|
|
{
|
|
_unusedSettings[ mod.ModPath.Name ] = new ModSettings.SavedSettings( settings, mod );
|
|
}
|
|
|
|
_settings.RemoveAt( idx );
|
|
}
|
|
|
|
// Create the always available Empty Collection that will always sit at index 0,
|
|
// can not be deleted and does never create a cache.
|
|
private static ModCollection CreateEmpty()
|
|
{
|
|
var collection = CreateNewEmpty( EmptyCollection );
|
|
collection.Index = 0;
|
|
collection._settings.Clear();
|
|
return collection;
|
|
}
|
|
|
|
// Move all settings to unused settings for rediscovery.
|
|
private void PrepareModDiscovery()
|
|
{
|
|
foreach( var (mod, setting) in Penumbra.ModManager.Zip( _settings ).Where( s => s.Second != null ) )
|
|
{
|
|
_unusedSettings[ mod.ModPath.Name ] = new ModSettings.SavedSettings( setting!, mod );
|
|
}
|
|
|
|
_settings.Clear();
|
|
}
|
|
|
|
// Apply all mod settings from unused settings to the current set of mods.
|
|
// Also fixes invalid settings.
|
|
private void ApplyModSettings()
|
|
{
|
|
_settings.Capacity = Math.Max( _settings.Capacity, Penumbra.ModManager.Count );
|
|
if( Penumbra.ModManager.Aggregate( false, ( current, mod ) => current | AddMod( mod ) ) )
|
|
{
|
|
Save();
|
|
}
|
|
}
|
|
|
|
public bool CopyModSettings( int modIdx, string modName, int targetIdx, string targetName )
|
|
{
|
|
if( targetName.Length == 0 && targetIdx < 0 || modName.Length == 0 && modIdx < 0 )
|
|
{
|
|
return false;
|
|
}
|
|
|
|
// If the source mod exists, convert its settings to saved settings or null if its inheriting.
|
|
// If it does not exist, check unused settings.
|
|
// If it does not exist and has no unused settings, also use null.
|
|
ModSettings.SavedSettings? savedSettings = modIdx >= 0
|
|
? _settings[ modIdx ] != null
|
|
? new ModSettings.SavedSettings( _settings[ modIdx ]!, Penumbra.ModManager[ modIdx ] )
|
|
: null
|
|
: _unusedSettings.TryGetValue( modName, out var s )
|
|
? s
|
|
: null;
|
|
|
|
if( targetIdx >= 0 )
|
|
{
|
|
if( savedSettings != null )
|
|
{
|
|
// The target mod exists and the source settings are not inheriting, convert and fix the settings and copy them.
|
|
// This triggers multiple events.
|
|
savedSettings.Value.ToSettings( Penumbra.ModManager[ targetIdx ], out var settings );
|
|
SetModState( targetIdx, settings.Enabled );
|
|
SetModPriority( targetIdx, settings.Priority );
|
|
foreach( var (value, index) in settings.Settings.WithIndex() )
|
|
{
|
|
SetModSetting( targetIdx, index, value );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// The target mod exists, but the source is inheriting, set the target to inheriting.
|
|
// This triggers events.
|
|
SetModInheritance( targetIdx, true );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// The target mod does not exist.
|
|
// Either copy the unused source settings directly if they are not inheriting,
|
|
// or remove any unused settings for the target if they are inheriting.
|
|
if( savedSettings != null )
|
|
{
|
|
_unusedSettings[ targetName ] = savedSettings.Value;
|
|
}
|
|
else
|
|
{
|
|
_unusedSettings.Remove( targetName );
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
public override string ToString()
|
|
=> Name;
|
|
} |