Penumbra/Penumbra/Collections
2022-12-19 15:18:29 +01:00
..
CollectionManager.Active.cs Rework special actor identification again. 2022-12-04 16:26:01 +01:00
CollectionManager.cs Fix bug with collections with inheritance saving on every launch. 2022-12-03 14:37:48 +01:00
CollectionType.cs Cache collections instead of looking them up for every single file. 2022-11-18 19:53:51 +01:00
IndividualCollections.Access.cs Add a small hack to interpret BattleNPC as Players in some cases for Anamnesis. 2022-12-08 21:32:51 +01:00
IndividualCollections.cs Add Model Parsing and display them under Changed Items, also display variants there, and rework Data Sharing a bunch. 2022-11-24 18:25:51 +01:00
IndividualCollections.Files.cs Add Model Parsing and display them under Changed Items, also display variants there, and rework Data Sharing a bunch. 2022-11-24 18:25:51 +01:00
ModCollection.Cache.Access.cs Extract Strings to separate submodule. 2022-10-29 15:53:53 +02:00
ModCollection.Cache.cs Use DataShare in ObjectIdentifier 2022-10-30 12:42:09 +01:00
ModCollection.Changes.cs Use external library for API interface and IPC. 2022-10-08 02:02:44 +02:00
ModCollection.cs Add CopyModSetting API. 2022-12-19 15:18:29 +01:00
ModCollection.File.cs Fix bug with collections with inheritance saving on every launch. 2022-12-03 14:37:48 +01:00
ModCollection.Inheritance.cs Fix bug with collections with inheritance saving on every launch. 2022-12-03 14:37:48 +01:00
ModCollection.Migration.cs Use custom logger everywhere. 2022-09-15 17:11:17 +02:00
ResolveData.cs Add Changelog, prevent UI category files from deduplicating, revert ui hash change. 2022-09-06 22:34:26 +02:00