Add Model Parsing and display them under Changed Items, also display variants there, and rework Data Sharing a bunch.

This commit is contained in:
Ottermandias 2022-11-24 18:25:51 +01:00
parent a64273bd73
commit eedd3e2dac
21 changed files with 17032 additions and 332 deletions

View file

@ -149,11 +149,11 @@ public static class ActorManagerExtensions
var dict = lhs.Kind switch
{
ObjectKind.MountType => manager.Mounts,
ObjectKind.Companion => manager.Companions,
(ObjectKind)15 => manager.Ornaments, // TODO: CS Update
ObjectKind.BattleNpc => manager.BNpcs,
ObjectKind.EventNpc => manager.ENpcs,
ObjectKind.MountType => manager.Data.Mounts,
ObjectKind.Companion => manager.Data.Companions,
(ObjectKind)15 => manager.Data.Ornaments, // TODO: CS Update
ObjectKind.BattleNpc => manager.Data.BNpcs,
ObjectKind.EventNpc => manager.Data.ENpcs,
_ => new Dictionary<uint, string>(),
};

View file

@ -1,5 +1,6 @@
using System;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using System.Linq;
using System.Text;
using Dalamud;
@ -20,25 +21,135 @@ using Character = FFXIVClientStructs.FFXIV.Client.Game.Character.Character;
namespace Penumbra.GameData.Actors;
public sealed partial class ActorManager : DataSharer
public sealed partial class ActorManager : IDisposable
{
/// <summary> Worlds available for players. </summary>
public IReadOnlyDictionary<ushort, string> Worlds { get; }
public sealed class ActorManagerData : DataSharer
{
/// <summary> Worlds available for players. </summary>
public IReadOnlyDictionary<ushort, string> Worlds { get; }
/// <summary> Valid Mount names in title case by mount id. </summary>
public IReadOnlyDictionary<uint, string> Mounts { get; }
/// <summary> Valid Mount names in title case by mount id. </summary>
public IReadOnlyDictionary<uint, string> Mounts { get; }
/// <summary> Valid Companion names in title case by companion id. </summary>
public IReadOnlyDictionary<uint, string> Companions { get; }
/// <summary> Valid Companion names in title case by companion id. </summary>
public IReadOnlyDictionary<uint, string> Companions { get; }
/// <summary> Valid ornament names by id. </summary>
public IReadOnlyDictionary<uint, string> Ornaments { get; }
/// <summary> Valid ornament names by id. </summary>
public IReadOnlyDictionary<uint, string> Ornaments { get; }
/// <summary> Valid BNPC names in title case by BNPC Name id. </summary>
public IReadOnlyDictionary<uint, string> BNpcs { get; }
/// <summary> Valid BNPC names in title case by BNPC Name id. </summary>
public IReadOnlyDictionary<uint, string> BNpcs { get; }
/// <summary> Valid ENPC names in title case by ENPC id. </summary>
public IReadOnlyDictionary<uint, string> ENpcs { get; }
/// <summary> Valid ENPC names in title case by ENPC id. </summary>
public IReadOnlyDictionary<uint, string> ENpcs { get; }
public ActorManagerData(DalamudPluginInterface pluginInterface, DataManager gameData, ClientLanguage language)
: base(pluginInterface, language, 1)
{
Worlds = TryCatchData("Worlds", () => CreateWorldData(gameData));
Mounts = TryCatchData("Mounts", () => CreateMountData(gameData));
Companions = TryCatchData("Companions", () => CreateCompanionData(gameData));
Ornaments = TryCatchData("Ornaments", () => CreateOrnamentData(gameData));
BNpcs = TryCatchData("BNpcs", () => CreateBNpcData(gameData));
ENpcs = TryCatchData("ENpcs", () => CreateENpcData(gameData));
}
/// <summary>
/// Return the world name including the Any World option.
/// </summary>
public string ToWorldName(ushort worldId)
=> worldId == ushort.MaxValue ? "Any World" : Worlds.TryGetValue(worldId, out var name) ? name : "Invalid";
/// <summary>
/// Convert a given ID for a certain ObjectKind to a name.
/// </summary>
/// <returns>Invalid or a valid name.</returns>
public string ToName(ObjectKind kind, uint dataId)
=> TryGetName(kind, dataId, out var ret) ? ret : "Invalid";
/// <summary>
/// Convert a given ID for a certain ObjectKind to a name.
/// </summary>
public bool TryGetName(ObjectKind kind, uint dataId, [NotNullWhen(true)] out string? name)
{
name = null;
return kind switch
{
ObjectKind.MountType => Mounts.TryGetValue(dataId, out name),
ObjectKind.Companion => Companions.TryGetValue(dataId, out name),
(ObjectKind)15 => Ornaments.TryGetValue(dataId, out name), // TODO: CS Update
ObjectKind.BattleNpc => BNpcs.TryGetValue(dataId, out name),
ObjectKind.EventNpc => ENpcs.TryGetValue(dataId, out name),
_ => false,
};
}
protected override void DisposeInternal()
{
DisposeTag("Worlds");
DisposeTag("Mounts");
DisposeTag("Companions");
DisposeTag("Ornaments");
DisposeTag("BNpcs");
DisposeTag("ENpcs");
}
private IReadOnlyDictionary<ushort, string> CreateWorldData(DataManager gameData)
=> gameData.GetExcelSheet<World>(Language)!
.Where(w => w.IsPublic && !w.Name.RawData.IsEmpty)
.ToDictionary(w => (ushort)w.RowId, w => w.Name.ToString());
private IReadOnlyDictionary<uint, string> CreateMountData(DataManager gameData)
=> gameData.GetExcelSheet<Mount>(Language)!
.Where(m => m.Singular.RawData.Length > 0 && m.Order >= 0)
.ToDictionary(m => m.RowId, m => ToTitleCaseExtended(m.Singular, m.Article));
private IReadOnlyDictionary<uint, string> CreateCompanionData(DataManager gameData)
=> gameData.GetExcelSheet<Companion>(Language)!
.Where(c => c.Singular.RawData.Length > 0 && c.Order < ushort.MaxValue)
.ToDictionary(c => c.RowId, c => ToTitleCaseExtended(c.Singular, c.Article));
private IReadOnlyDictionary<uint, string> CreateOrnamentData(DataManager gameData)
=> gameData.GetExcelSheet<Ornament>(Language)!
.Where(o => o.Singular.RawData.Length > 0)
.ToDictionary(o => o.RowId, o => ToTitleCaseExtended(o.Singular, o.Article));
private IReadOnlyDictionary<uint, string> CreateBNpcData(DataManager gameData)
=> gameData.GetExcelSheet<BNpcName>(Language)!
.Where(n => n.Singular.RawData.Length > 0)
.ToDictionary(n => n.RowId, n => ToTitleCaseExtended(n.Singular, n.Article));
private IReadOnlyDictionary<uint, string> CreateENpcData(DataManager gameData)
=> gameData.GetExcelSheet<ENpcResident>(Language)!
.Where(e => e.Singular.RawData.Length > 0)
.ToDictionary(e => e.RowId, e => ToTitleCaseExtended(e.Singular, e.Article));
private static string ToTitleCaseExtended(SeString s, sbyte article)
{
if (article == 1)
return s.ToDalamudString().ToString();
var sb = new StringBuilder(s.ToDalamudString().ToString());
var lastSpace = true;
for (var i = 0; i < sb.Length; ++i)
{
if (sb[i] == ' ')
{
lastSpace = true;
}
else if (lastSpace)
{
lastSpace = false;
sb[i] = char.ToUpperInvariant(sb[i]);
}
}
return sb.ToString();
}
}
public readonly ActorManagerData Data;
public ActorManager(DalamudPluginInterface pluginInterface, ObjectTable objects, ClientState state, DataManager gameData, GameGui gameGui,
Func<ushort, short> toParentIdx)
@ -47,19 +158,12 @@ public sealed partial class ActorManager : DataSharer
public ActorManager(DalamudPluginInterface pluginInterface, ObjectTable objects, ClientState state, DataManager gameData, GameGui gameGui,
ClientLanguage language, Func<ushort, short> toParentIdx)
: base(pluginInterface, language, 1)
{
_objects = objects;
_gameGui = gameGui;
_clientState = state;
_toParentIdx = toParentIdx;
Worlds = TryCatchData("Worlds", () => CreateWorldData(gameData));
Mounts = TryCatchData("Mounts", () => CreateMountData(gameData));
Companions = TryCatchData("Companions", () => CreateCompanionData(gameData));
Ornaments = TryCatchData("Ornaments", () => CreateOrnamentData(gameData));
BNpcs = TryCatchData("BNpcs", () => CreateBNpcData(gameData));
ENpcs = TryCatchData("ENpcs", () => CreateENpcData(gameData));
Data = new ActorManagerData(pluginInterface, gameData, language);
ActorIdentifier.Manager = this;
@ -100,14 +204,11 @@ public sealed partial class ActorManager : DataSharer
return addon == IntPtr.Zero ? ActorIdentifier.Invalid : GetCurrentPlayer();
}
protected override void DisposeInternal()
public void Dispose()
{
DisposeTag("Worlds");
DisposeTag("Mounts");
DisposeTag("Companions");
DisposeTag("Ornaments");
DisposeTag("BNpcs");
DisposeTag("ENpcs");
Data.Dispose();
if (ActorIdentifier.Manager == this)
ActorIdentifier.Manager = null;
}
~ActorManager()
@ -119,60 +220,6 @@ public sealed partial class ActorManager : DataSharer
private readonly Func<ushort, short> _toParentIdx;
private IReadOnlyDictionary<ushort, string> CreateWorldData(DataManager gameData)
=> gameData.GetExcelSheet<World>(Language)!
.Where(w => w.IsPublic && !w.Name.RawData.IsEmpty)
.ToDictionary(w => (ushort)w.RowId, w => w.Name.ToString());
private IReadOnlyDictionary<uint, string> CreateMountData(DataManager gameData)
=> gameData.GetExcelSheet<Mount>(Language)!
.Where(m => m.Singular.RawData.Length > 0 && m.Order >= 0)
.ToDictionary(m => m.RowId, m => ToTitleCaseExtended(m.Singular, m.Article));
private IReadOnlyDictionary<uint, string> CreateCompanionData(DataManager gameData)
=> gameData.GetExcelSheet<Companion>(Language)!
.Where(c => c.Singular.RawData.Length > 0 && c.Order < ushort.MaxValue)
.ToDictionary(c => c.RowId, c => ToTitleCaseExtended(c.Singular, c.Article));
private IReadOnlyDictionary<uint, string> CreateOrnamentData(DataManager gameData)
=> gameData.GetExcelSheet<Ornament>(Language)!
.Where(o => o.Singular.RawData.Length > 0)
.ToDictionary(o => o.RowId, o => ToTitleCaseExtended(o.Singular, o.Article));
private IReadOnlyDictionary<uint, string> CreateBNpcData(DataManager gameData)
=> gameData.GetExcelSheet<BNpcName>(Language)!
.Where(n => n.Singular.RawData.Length > 0)
.ToDictionary(n => n.RowId, n => ToTitleCaseExtended(n.Singular, n.Article));
private IReadOnlyDictionary<uint, string> CreateENpcData(DataManager gameData)
=> gameData.GetExcelSheet<ENpcResident>(Language)!
.Where(e => e.Singular.RawData.Length > 0)
.ToDictionary(e => e.RowId, e => ToTitleCaseExtended(e.Singular, e.Article));
private static string ToTitleCaseExtended(SeString s, sbyte article)
{
if (article == 1)
return s.ToDalamudString().ToString();
var sb = new StringBuilder(s.ToDalamudString().ToString());
var lastSpace = true;
for (var i = 0; i < sb.Length; ++i)
{
if (sb[i] == ' ')
{
lastSpace = true;
}
else if (lastSpace)
{
lastSpace = false;
sb[i] = char.ToUpperInvariant(sb[i]);
}
}
return sb.ToString();
}
[Signature("0F B7 0D ?? ?? ?? ?? C7 85", ScanType = ScanType.StaticAddress)]
private static unsafe ushort* _inspectTitleId = null!;

View file

@ -63,12 +63,6 @@ public partial class ActorManager
}
}
/// <summary>
/// Return the world name including the Any World option.
/// </summary>
public string ToWorldName(ushort worldId)
=> worldId == ushort.MaxValue ? "Any World" : Worlds.TryGetValue(worldId, out var name) ? name : "Invalid";
/// <summary>
/// Use stored data to convert an ActorIdentifier to a string.
/// </summary>
@ -77,17 +71,17 @@ public partial class ActorManager
return id.Type switch
{
IdentifierType.Player => id.HomeWorld != _clientState.LocalPlayer?.HomeWorld.Id
? $"{id.PlayerName} ({ToWorldName(id.HomeWorld)})"
? $"{id.PlayerName} ({Data.ToWorldName(id.HomeWorld)})"
: id.PlayerName.ToString(),
IdentifierType.Retainer => id.PlayerName.ToString(),
IdentifierType.Owned => id.HomeWorld != _clientState.LocalPlayer?.HomeWorld.Id
? $"{id.PlayerName} ({ToWorldName(id.HomeWorld)})'s {ToName(id.Kind, id.DataId)}"
: $"{id.PlayerName}s {ToName(id.Kind, id.DataId)}",
? $"{id.PlayerName} ({Data.ToWorldName(id.HomeWorld)})'s {Data.ToName(id.Kind, id.DataId)}"
: $"{id.PlayerName}s {Data.ToName(id.Kind, id.DataId)}",
IdentifierType.Special => id.Special.ToName(),
IdentifierType.Npc =>
id.Index == ushort.MaxValue
? ToName(id.Kind, id.DataId)
: $"{ToName(id.Kind, id.DataId)} at {id.Index}",
? Data.ToName(id.Kind, id.DataId)
: $"{Data.ToName(id.Kind, id.DataId)} at {id.Index}",
IdentifierType.UnkObject => id.PlayerName.IsEmpty
? $"Unknown Object at {id.Index}"
: $"{id.PlayerName} at {id.Index}",
@ -95,32 +89,6 @@ public partial class ActorManager
};
}
/// <summary>
/// Convert a given ID for a certain ObjectKind to a name.
/// </summary>
/// <returns>Invalid or a valid name.</returns>
public string ToName(ObjectKind kind, uint dataId)
=> TryGetName(kind, dataId, out var ret) ? ret : "Invalid";
/// <summary>
/// Convert a given ID for a certain ObjectKind to a name.
/// </summary>
public bool TryGetName(ObjectKind kind, uint dataId, [NotNullWhen(true)] out string? name)
{
name = null;
return kind switch
{
ObjectKind.MountType => Mounts.TryGetValue(dataId, out name),
ObjectKind.Companion => Companions.TryGetValue(dataId, out name),
(ObjectKind)15 => Ornaments.TryGetValue(dataId, out name), // TODO: CS Update
ObjectKind.BattleNpc => BNpcs.TryGetValue(dataId, out name),
ObjectKind.EventNpc => ENpcs.TryGetValue(dataId, out name),
_ => false,
};
}
/// <summary>
/// Compute an ActorIdentifier from a GameObject. If check is true, the values are checked for validity.
/// </summary>
@ -395,7 +363,7 @@ public partial class ActorManager
/// <summary> Checks if the world is a valid public world or ushort.MaxValue (any world). </summary>
public bool VerifyWorld(ushort worldId)
=> worldId == ushort.MaxValue || Worlds.ContainsKey(worldId);
=> worldId == ushort.MaxValue || Data.Worlds.ContainsKey(worldId);
/// <summary> Verify that the enum value is a specific actor and return the name if it is. </summary>
public static bool VerifySpecial(SpecialActor actor)
@ -418,10 +386,10 @@ public partial class ActorManager
{
return kind switch
{
ObjectKind.MountType => Mounts.ContainsKey(dataId),
ObjectKind.Companion => Companions.ContainsKey(dataId),
(ObjectKind)15 => Ornaments.ContainsKey(dataId), // TODO: CS Update
ObjectKind.BattleNpc => BNpcs.ContainsKey(dataId),
ObjectKind.MountType => Data.Mounts.ContainsKey(dataId),
ObjectKind.Companion => Data.Companions.ContainsKey(dataId),
(ObjectKind)15 => Data.Ornaments.ContainsKey(dataId), // TODO: CS Update
ObjectKind.BattleNpc => Data.BNpcs.ContainsKey(dataId),
_ => false,
};
}
@ -429,11 +397,11 @@ public partial class ActorManager
public bool VerifyNpcData(ObjectKind kind, uint dataId)
=> kind switch
{
ObjectKind.MountType => Mounts.ContainsKey(dataId),
ObjectKind.Companion => Companions.ContainsKey(dataId),
(ObjectKind)15 => Ornaments.ContainsKey(dataId), // TODO: CS Update
ObjectKind.BattleNpc => BNpcs.ContainsKey(dataId),
ObjectKind.EventNpc => ENpcs.ContainsKey(dataId),
ObjectKind.MountType => Data.Mounts.ContainsKey(dataId),
ObjectKind.Companion => Data.Companions.ContainsKey(dataId),
(ObjectKind)15 => Data.Ornaments.ContainsKey(dataId), // TODO: CS Update
ObjectKind.BattleNpc => Data.BNpcs.ContainsKey(dataId),
ObjectKind.EventNpc => Data.ENpcs.ContainsKey(dataId),
_ => false,
};
}

File diff suppressed because it is too large Load diff

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@ -5,18 +5,22 @@ using Dalamud.Plugin;
namespace Penumbra.GameData.Data;
/// <summary>
/// A container base class that shares data through Dalamud but cares about the used language and version.
/// Inheritors should dispose their Dalamud Shares in DisposeInternal via DisposeTag and add them in their constructor via TryCatchData.
/// </summary>
public abstract class DataSharer : IDisposable
{
private readonly DalamudPluginInterface _pluginInterface;
private readonly int _version;
protected readonly ClientLanguage Language;
private bool _disposed;
protected readonly DalamudPluginInterface PluginInterface;
protected readonly int Version;
protected readonly ClientLanguage Language;
private bool _disposed;
protected DataSharer(DalamudPluginInterface pluginInterface, ClientLanguage language, int version)
{
_pluginInterface = pluginInterface;
Language = language;
_version = version;
PluginInterface = pluginInterface;
Language = language;
Version = version;
}
protected virtual void DisposeInternal()
@ -36,16 +40,13 @@ public abstract class DataSharer : IDisposable
=> Dispose();
protected void DisposeTag(string tag)
=> _pluginInterface.RelinquishData(GetVersionedTag(tag));
private string GetVersionedTag(string tag)
=> $"Penumbra.GameData.{tag}.{Language}.V{_version}";
=> PluginInterface.RelinquishData(GetVersionedTag(tag, Language, Version));
protected T TryCatchData<T>(string tag, Func<T> func) where T : class
{
try
{
return _pluginInterface.GetOrCreateData(GetVersionedTag(tag), func);
return PluginInterface.GetOrCreateData(GetVersionedTag(tag, Language, Version), func);
}
catch (Exception ex)
{
@ -53,4 +54,24 @@ public abstract class DataSharer : IDisposable
return func();
}
}
public static void DisposeTag(DalamudPluginInterface pi, string tag, ClientLanguage language, int version)
=> pi.RelinquishData(GetVersionedTag(tag, language, version));
public static T TryCatchData<T>(DalamudPluginInterface pi, string tag, ClientLanguage language, int version, Func<T> func)
where T : class
{
try
{
return pi.GetOrCreateData(GetVersionedTag(tag, language, version), func);
}
catch (Exception ex)
{
PluginLog.Error($"Error creating shared actor data for {tag}:\n{ex}");
return func();
}
}
private static string GetVersionedTag(string tag, ClientLanguage language, int version)
=> $"Penumbra.GameData.{tag}.{language}.V{version}";
}

View file

@ -0,0 +1,60 @@
using System.Collections.Generic;
using System.Linq;
using Dalamud;
using Dalamud.Data;
using Dalamud.Plugin;
using Lumina.Excel.GeneratedSheets;
using Penumbra.GameData.Enums;
using Penumbra.GameData.Structs;
namespace Penumbra.GameData.Data;
internal sealed class EquipmentIdentificationList : KeyList<Item>
{
private const string Tag = "EquipmentIdentification";
public EquipmentIdentificationList(DalamudPluginInterface pi, ClientLanguage language, DataManager gameData)
: base(pi, Tag, language, ObjectIdentification.IdentificationVersion, CreateEquipmentList(gameData, language))
{ }
public IEnumerable<Item> Between(SetId modelId, EquipSlot slot = EquipSlot.Unknown, byte variant = 0)
{
if (slot == EquipSlot.Unknown)
return Between(ToKey(modelId, 0, 0), ToKey(modelId, (EquipSlot)0xFF, 0xFF));
if (variant == 0)
return Between(ToKey(modelId, slot, 0), ToKey(modelId, slot, 0xFF));
return Between(ToKey(modelId, slot, variant), ToKey(modelId, slot, variant));
}
public void Dispose(DalamudPluginInterface pi, ClientLanguage language)
=> DataSharer.DisposeTag(pi, Tag, language, ObjectIdentification.IdentificationVersion);
public static ulong ToKey(SetId modelId, EquipSlot slot, byte variant)
=> ((ulong)modelId << 32) | ((ulong)slot << 16) | variant;
public static ulong ToKey(Item i)
{
var model = (SetId)((Lumina.Data.Parsing.Quad)i.ModelMain).A;
var slot = ((EquipSlot)i.EquipSlotCategory.Row).ToSlot();
var variant = (byte)((Lumina.Data.Parsing.Quad)i.ModelMain).B;
return ToKey(model, slot, variant);
}
protected override IEnumerable<ulong> ToKeys(Item i)
{
yield return ToKey(i);
}
protected override bool ValidKey(ulong key)
=> key != 0;
protected override int ValueKeySelector(Item data)
=> (int)data.RowId;
private static IEnumerable<Item> CreateEquipmentList(DataManager gameData, ClientLanguage language)
{
var items = gameData.GetExcelSheet<Item>(language)!;
return items.Where(i => ((EquipSlot)i.EquipSlotCategory.Row).IsEquipmentPiece());
}
}

View file

@ -7,6 +7,7 @@ using System.Text.RegularExpressions;
using Dalamud.Logging;
using Penumbra.GameData.Enums;
using Penumbra.GameData.Structs;
using Penumbra.String;
namespace Penumbra.GameData.Data;
@ -97,7 +98,7 @@ internal class GamePathParser : IGamePathParser
[ObjectType.Equipment] = CreateRegexes(@"chara/equipment/e(?'id'\d{4})/texture/v(?'variant'\d{2})_c(?'race'\d{4})e\k'id'_(?'slot'[a-z]{3})(_[a-z])?_[a-z]\.tex"),
[ObjectType.DemiHuman] = CreateRegexes(@"chara/demihuman/d(?'id'\d{4})/obj/equipment/e(?'equip'\d{4})/texture/v(?'variant'\d{2})_d\k'id'e\k'equip'_(?'slot'[a-z]{3})(_[a-z])?_[a-z]\.tex"),
[ObjectType.Accessory] = CreateRegexes(@"chara/accessory/a(?'id'\d{4})/texture/v(?'variant'\d{2})_c(?'race'\d{4})a\k'id'_(?'slot'[a-z]{3})_[a-z]\.tex"),
[ObjectType.Character] = CreateRegexes(@"chara/human/c(?'race'\d{4})/obj/(?'type'[a-z]+)/(?'typeabr'[a-z])(?'id'\d{4})/texture/(?'minus'(--)?)(v(?'variant'\d{2})_)?c\k'race'\k'typeabr'\k'id'(_(?'slot'[a-z]{3}))?(_[a-z])?_[a-z]\.tex"
[ObjectType.Character] = CreateRegexes( @"chara/human/c(?'race'\d{4})/obj/(?'type'[a-z]+)/(?'typeabr'[a-z])(?'id'\d{4})/texture/(?'minus'(--)?)(v(?'variant'\d{2})_)?c\k'race'\k'typeabr'\k'id'(_(?'slot'[a-z]{3}))?(_[a-z])?_[a-z]\.tex"
, @"chara/human/c(?'race'\d{4})/obj/(?'type'[a-z]+)/(?'typeabr'[a-z])(?'id'\d{4})/texture"
, @"chara/common/texture/skin(?'skin'.*)\.tex"
, @"chara/common/texture/(?'catchlight'catchlight)(.*)\.tex"
@ -114,12 +115,12 @@ internal class GamePathParser : IGamePathParser
},
[FileType.Material] = new Dictionary<ObjectType, IReadOnlyList<Regex>>
{
[ObjectType.Weapon] = CreateRegexes(@"chara/weapon/w(?'id'\d{4})/obj/body/b(?'weapon'\d{4})/material/v(?'variant'\d{4})/mt_w\k'id'b\k'weapon'_[a-z]\.mtrl"),
[ObjectType.Monster] = CreateRegexes(@"chara/monster/m(?'monster'\d{4})/obj/body/b(?'id'\d{4})/material/v(?'variant'\d{4})/mt_m\k'monster'b\k'id'_[a-z]\.mtrl"),
[ObjectType.Equipment] = CreateRegexes(@"chara/equipment/e(?'id'\d{4})/material/v(?'variant'\d{4})/mt_c(?'race'\d{4})e\k'id'_(?'slot'[a-z]{3})_[a-z]\.mtrl"),
[ObjectType.DemiHuman] = CreateRegexes(@"chara/demihuman/d(?'id'\d{4})/obj/equipment/e(?'equip'\d{4})/material/v(?'variant'\d{4})/mt_d\k'id'e\k'equip'_(?'slot'[a-z]{3})_[a-z]\.mtrl"),
[ObjectType.Accessory] = CreateRegexes(@"chara/accessory/a(?'id'\d{4})/material/v(?'variant'\d{4})/mt_c(?'race'\d{4})a\k'id'_(?'slot'[a-z]{3})_[a-z]\.mtrl"),
[ObjectType.Character] = CreateRegexes(@"chara/human/c(?'race'\d{4})/obj/(?'type'[a-z]+)/(?'typeabr'[a-z])(?'id'\d{4})/material(/v(?'variant'\d{4}))?/mt_c\k'race'\k'typeabr'\k'id'(_(?'slot'[a-z]{3}))?_[a-z]\.mtrl"),
[ObjectType.Weapon] = CreateRegexes(@"chara/weapon/w(?'id'\d{4})/obj/body/b(?'weapon'\d{4})/material/v(?'variant'\d{4})/mt_w\k'id'b\k'weapon'_[a-z]+\.mtrl"),
[ObjectType.Monster] = CreateRegexes(@"chara/monster/m(?'monster'\d{4})/obj/body/b(?'id'\d{4})/material/v(?'variant'\d{4})/mt_m\k'monster'b\k'id'_[a-z]+\.mtrl"),
[ObjectType.Equipment] = CreateRegexes(@"chara/equipment/e(?'id'\d{4})/material/v(?'variant'\d{4})/mt_c(?'race'\d{4})e\k'id'_(?'slot'[a-z]{3})_[a-z]+\.mtrl"),
[ObjectType.DemiHuman] = CreateRegexes(@"chara/demihuman/d(?'id'\d{4})/obj/equipment/e(?'equip'\d{4})/material/v(?'variant'\d{4})/mt_d\k'id'e\k'equip'_(?'slot'[a-z]{3})_[a-z]+\.mtrl"),
[ObjectType.Accessory] = CreateRegexes(@"chara/accessory/a(?'id'\d{4})/material/v(?'variant'\d{4})/mt_c(?'race'\d{4})a\k'id'_(?'slot'[a-z]{3})_[a-z]+\.mtrl"),
[ObjectType.Character] = CreateRegexes(@"chara/human/c(?'race'\d{4})/obj/(?'type'[a-z]+)/(?'typeabr'[a-z])(?'id'\d{4})/material(/v(?'variant'\d{4}))?/mt_c\k'race'\k'typeabr'\k'id'(_(?'slot'[a-z]{3}))?_[a-z]+\.mtrl"),
},
[FileType.Imc] = new Dictionary<ObjectType, IReadOnlyList<Regex>>
{
@ -129,12 +130,12 @@ internal class GamePathParser : IGamePathParser
[ObjectType.DemiHuman] = CreateRegexes(@"chara/demihuman/d(?'id'\d{4})/obj/equipment/e(?'equip'\d{4})/e\k'equip'\.imc"),
[ObjectType.Accessory] = CreateRegexes(@"chara/accessory/a(?'id'\d{4})/a\k'id'\.imc"),
},
};
// @formatter:on
};
private static IReadOnlyList<Regex> CreateRegexes(params string[] regexes)
=> regexes.Select(s => new Regex(s, RegexOptions.Compiled)).ToArray();
=> regexes.Select(s => new Regex(s, RegexOptions.Compiled)).ToArray();
// @formatter:on
public ObjectType PathToObjectType(string path)
{

View file

@ -0,0 +1,101 @@
using System.Collections.Generic;
using System.Linq;
using Dalamud;
using Dalamud.Plugin;
namespace Penumbra.GameData.Data;
/// <summary>
/// A list sorting objects based on a key which then allows efficiently finding all objects between a pair of keys via binary search.
/// </summary>
public abstract class KeyList<T>
{
private readonly List<(ulong Key, T Data)> _list;
public IReadOnlyList<(ulong Key, T Data)> List
=> _list;
/// <summary>
/// Iterate over all objects between the given minimal and maximal keys (inclusive).
/// </summary>
protected IEnumerable<T> Between(ulong minKey, ulong maxKey)
{
var (minIdx, maxIdx) = GetMinMax(minKey, maxKey);
if (minIdx < 0)
yield break;
for (var i = minIdx; i <= maxIdx; ++i)
yield return _list[i].Data;
}
private (int MinIdx, int MaxIdx) GetMinMax(ulong minKey, ulong maxKey)
{
var idx = _list.BinarySearch((minKey, default!), ListComparer);
var minIdx = idx;
if (minIdx < 0)
{
minIdx = ~minIdx;
if (minIdx == _list.Count || _list[minIdx].Key > maxKey)
return (-1, -1);
idx = minIdx;
}
else
{
while (minIdx > 0 && _list[minIdx - 1].Key >= minKey)
--minIdx;
}
if (_list[minIdx].Key < minKey || _list[minIdx].Key > maxKey)
return (-1, -1);
var maxIdx = _list.BinarySearch(idx, _list.Count - idx, (maxKey, default!), ListComparer);
if (maxIdx < 0)
{
maxIdx = ~maxIdx;
return maxIdx > minIdx ? (minIdx, maxIdx - 1) : (-1, -1);
}
while (maxIdx < _list.Count - 1 && _list[maxIdx + 1].Key <= maxKey)
++maxIdx;
if (_list[maxIdx].Key < minKey || _list[maxIdx].Key > maxKey)
return (-1, -1);
return (minIdx, maxIdx);
}
/// <summary>
/// The function turning an object to (potentially multiple) keys. Only used during construction.
/// </summary>
protected abstract IEnumerable<ulong> ToKeys(T data);
/// <summary>
/// Whether a returned key is valid. Only used during construction.
/// </summary>
protected abstract bool ValidKey(ulong key);
/// <summary>
/// How multiple items with the same key should be sorted.
/// </summary>
protected abstract int ValueKeySelector(T data);
protected KeyList(DalamudPluginInterface pi, string tag, ClientLanguage language, int version, IEnumerable<T> data)
{
_list = DataSharer.TryCatchData(pi, tag, language, version,
() => data.SelectMany(d => ToKeys(d).Select(k => (k, d)))
.Where(p => ValidKey(p.k))
.OrderBy(p => p.k)
.ThenBy(p => ValueKeySelector(p.d))
.ToList());
}
private class Comparer : IComparer<(ulong, T)>
{
public int Compare((ulong, T) x, (ulong, T) y)
=> x.Item1.CompareTo(y.Item1);
}
private static readonly Comparer ListComparer = new();
}

View file

@ -0,0 +1,52 @@
using System.Collections.Generic;
using Dalamud;
using Dalamud.Data;
using Dalamud.Plugin;
using FFXIVClientStructs.FFXIV.Client.Graphics.Scene;
using Lumina.Excel.GeneratedSheets;
using Penumbra.GameData.Structs;
namespace Penumbra.GameData.Data;
internal sealed class ModelIdentificationList : KeyList<ModelChara>
{
private const string Tag = "ModelIdentification";
public ModelIdentificationList(DalamudPluginInterface pi, ClientLanguage language, DataManager gameData)
: base(pi, Tag, language, ObjectIdentification.IdentificationVersion, CreateModelList(gameData, language))
{ }
public IEnumerable<ModelChara> Between(CharacterBase.ModelType type, SetId modelId, byte modelBase = 0, byte variant = 0)
{
if (modelBase == 0)
return Between(ToKey(type, modelId, 0, 0), ToKey(type, modelId, 0xFF, 0xFF));
if (variant == 0)
return Between(ToKey(type, modelId, modelBase, 0), ToKey(type, modelId, modelBase, 0xFF));
return Between(ToKey(type, modelId, modelBase, variant), ToKey(type, modelId, modelBase, variant));
}
public void Dispose(DalamudPluginInterface pi, ClientLanguage language)
=> DataSharer.DisposeTag(pi, Tag, language, ObjectIdentification.IdentificationVersion);
public static ulong ToKey(CharacterBase.ModelType type, SetId model, byte modelBase, byte variant)
=> ((ulong)type << 32) | ((ulong)model << 16) | ((ulong)modelBase << 8) | variant;
private static ulong ToKey(ModelChara row)
=> ToKey((CharacterBase.ModelType)row.Type, row.Model, row.Base, row.Variant);
protected override IEnumerable<ulong> ToKeys(ModelChara row)
{
yield return ToKey(row);
}
protected override bool ValidKey(ulong key)
=> key != 0;
protected override int ValueKeySelector(ModelChara data)
=> (int)data.RowId;
private static IEnumerable<ModelChara> CreateModelList(DataManager gameData, ClientLanguage language)
=> gameData.GetExcelSheet<ModelChara>(language)!;
}

View file

@ -10,13 +10,41 @@ using System.Linq;
using Dalamud.Game.ClientState.Objects.Enums;
using Dalamud.Plugin;
using Dalamud.Utility;
using FFXIVClientStructs.FFXIV.Client.Graphics.Scene;
using Penumbra.GameData.Actors;
using Action = Lumina.Excel.GeneratedSheets.Action;
using ObjectType = Penumbra.GameData.Enums.ObjectType;
namespace Penumbra.GameData.Data;
internal sealed class ObjectIdentification : DataSharer, IObjectIdentifier
{
public IGamePathParser GamePathParser { get; } = new GamePathParser();
public const int IdentificationVersion = 1;
public IGamePathParser GamePathParser { get; } = new GamePathParser();
public readonly IReadOnlyList<IReadOnlyList<uint>> BnpcNames;
public readonly IReadOnlyList<IReadOnlyList<(string Name, ObjectKind Kind)>> ModelCharaToObjects;
public readonly IReadOnlyDictionary<string, IReadOnlyList<Action>> Actions;
private readonly ActorManager.ActorManagerData _actorData;
private readonly EquipmentIdentificationList _equipment;
private readonly WeaponIdentificationList _weapons;
private readonly ModelIdentificationList _modelIdentifierToModelChara;
public ObjectIdentification(DalamudPluginInterface pluginInterface, DataManager dataManager, ClientLanguage language)
: base(pluginInterface, language, IdentificationVersion)
{
_actorData = new ActorManager.ActorManagerData(pluginInterface, dataManager, language);
_equipment = new EquipmentIdentificationList(pluginInterface, language, dataManager);
_weapons = new WeaponIdentificationList(pluginInterface, language, dataManager);
Actions = TryCatchData("Actions", () => CreateActionList(dataManager));
_equipment = new EquipmentIdentificationList(pluginInterface, language, dataManager);
_modelIdentifierToModelChara = new ModelIdentificationList(pluginInterface, language, dataManager);
BnpcNames = TryCatchData("BNpcNames", NpcNames.CreateNames);
ModelCharaToObjects = TryCatchData("ModelObjects", () => CreateModelObjects(_actorData, dataManager, language));
}
public void Identify(IDictionary<string, object?> set, string path)
{
@ -38,48 +66,25 @@ internal sealed class ObjectIdentification : DataSharer, IObjectIdentifier
return ret;
}
public IReadOnlyList<Item> Identify(SetId setId, WeaponType weaponType, ushort variant, EquipSlot slot)
{
switch (slot)
public IEnumerable<Item> Identify(SetId setId, WeaponType weaponType, ushort variant, EquipSlot slot)
=> slot switch
{
case EquipSlot.MainHand:
case EquipSlot.OffHand:
{
var (begin, _) = FindIndexRange((List<(ulong, IReadOnlyList<Item>)>)_weapons,
(ulong)setId << 32 | (ulong)weaponType << 16 | variant,
0xFFFFFFFFFFFF);
return begin >= 0 ? _weapons[begin].Item2 : Array.Empty<Item>();
}
default:
{
var (begin, _) = FindIndexRange((List<(ulong, IReadOnlyList<Item>)>)_equipment,
(ulong)setId << 32 | (ulong)slot.ToSlot() << 16 | variant,
0xFFFFFFFFFFFF);
return begin >= 0 ? _equipment[begin].Item2 : Array.Empty<Item>();
}
}
}
private readonly IReadOnlyList<(ulong Key, IReadOnlyList<Item> Values)> _weapons;
private readonly IReadOnlyList<(ulong Key, IReadOnlyList<Item> Values)> _equipment;
private readonly IReadOnlyList<(ulong Key, IReadOnlyList<(ObjectKind Kind, uint Id)>)> _models;
private readonly IReadOnlyDictionary<string, IReadOnlyList<Action>> _actions;
public ObjectIdentification(DalamudPluginInterface pluginInterface, DataManager dataManager, ClientLanguage language)
: base(pluginInterface, language, 1)
{
_weapons = TryCatchData("Weapons", () => CreateWeaponList(dataManager));
_equipment = TryCatchData("Equipment", () => CreateEquipmentList(dataManager));
_actions = TryCatchData("Actions", () => CreateActionList(dataManager));
_models = TryCatchData("Models", () => CreateModelList(dataManager));
}
EquipSlot.MainHand => _weapons.Between(setId, weaponType, (byte)variant),
EquipSlot.OffHand => _weapons.Between(setId, weaponType, (byte)variant),
_ => _equipment.Between(setId, slot, (byte)variant),
};
protected override void DisposeInternal()
{
DisposeTag("Weapons");
DisposeTag("Equipment");
_actorData.Dispose();
_weapons.Dispose(PluginInterface, Language);
_equipment.Dispose(PluginInterface, Language);
DisposeTag("Actions");
DisposeTag("Models");
_modelIdentifierToModelChara.Dispose(PluginInterface, Language);
DisposeTag("BNpcNames");
DisposeTag("ModelObjects");
}
private static bool Add(IDictionary<ulong, HashSet<Item>> dict, ulong key, Item item)
@ -93,25 +98,25 @@ internal sealed class ObjectIdentification : DataSharer, IObjectIdentifier
private static ulong EquipmentKey(Item i)
{
var model = (ulong)((Lumina.Data.Parsing.Quad)i.ModelMain).A;
var model = (ulong)((Lumina.Data.Parsing.Quad)i.ModelMain).A;
var variant = (ulong)((Lumina.Data.Parsing.Quad)i.ModelMain).B;
var slot = (ulong)((EquipSlot)i.EquipSlotCategory.Row).ToSlot();
return model << 32 | slot << 16 | variant;
var slot = (ulong)((EquipSlot)i.EquipSlotCategory.Row).ToSlot();
return (model << 32) | (slot << 16) | variant;
}
private static ulong WeaponKey(Item i, bool offhand)
{
var quad = offhand ? (Lumina.Data.Parsing.Quad)i.ModelSub : (Lumina.Data.Parsing.Quad)i.ModelMain;
var model = (ulong)quad.A;
var type = (ulong)quad.B;
var quad = offhand ? (Lumina.Data.Parsing.Quad)i.ModelSub : (Lumina.Data.Parsing.Quad)i.ModelMain;
var model = (ulong)quad.A;
var type = (ulong)quad.B;
var variant = (ulong)quad.C;
return model << 32 | type << 16 | variant;
return (model << 32) | (type << 16) | variant;
}
private IReadOnlyList<(ulong Key, IReadOnlyList<Item> Values)> CreateWeaponList(DataManager gameData)
{
var items = gameData.GetExcelSheet<Item>(Language)!;
var items = gameData.GetExcelSheet<Item>(Language)!;
var storage = new SortedList<ulong, HashSet<Item>>();
foreach (var item in items.Where(i
=> (EquipSlot)i.EquipSlotCategory.Row is EquipSlot.MainHand or EquipSlot.OffHand or EquipSlot.BothHand))
@ -128,7 +133,7 @@ internal sealed class ObjectIdentification : DataSharer, IObjectIdentifier
private IReadOnlyList<(ulong Key, IReadOnlyList<Item> Values)> CreateEquipmentList(DataManager gameData)
{
var items = gameData.GetExcelSheet<Item>(Language)!;
var items = gameData.GetExcelSheet<Item>(Language)!;
var storage = new SortedList<ulong, HashSet<Item>>();
foreach (var item in items)
{
@ -162,7 +167,7 @@ internal sealed class ObjectIdentification : DataSharer, IObjectIdentifier
private IReadOnlyDictionary<string, IReadOnlyList<Action>> CreateActionList(DataManager gameData)
{
var sheet = gameData.GetExcelSheet<Action>(Language)!;
var sheet = gameData.GetExcelSheet<Action>(Language)!;
var storage = new Dictionary<string, HashSet<Action>>((int)sheet.RowCount);
void AddAction(string? key, Action action)
@ -180,51 +185,29 @@ internal sealed class ObjectIdentification : DataSharer, IObjectIdentifier
foreach (var action in sheet.Where(a => !a.Name.RawData.IsEmpty))
{
var startKey = action.AnimationStart?.Value?.Name?.Value?.Key.ToDalamudString().ToString();
var endKey = action.AnimationEnd?.Value?.Key.ToDalamudString().ToString();
var hitKey = action.ActionTimelineHit?.Value?.Key.ToDalamudString().ToString();
var endKey = action.AnimationEnd?.Value?.Key.ToDalamudString().ToString();
var hitKey = action.ActionTimelineHit?.Value?.Key.ToDalamudString().ToString();
AddAction(startKey, action);
AddAction(endKey, action);
AddAction(hitKey, action);
AddAction(endKey, action);
AddAction(hitKey, action);
}
return storage.ToDictionary(kvp => kvp.Key, kvp => (IReadOnlyList<Action>)kvp.Value.ToArray());
}
private static ulong ModelValue(ModelChara row)
=> row.Type | (ulong)row.Model << 8 | (ulong)row.Base << 24 | (ulong)row.Variant << 32;
private static IEnumerable<(ulong, ObjectKind, uint)> BattleNpcToName(ulong model, uint bNpc)
=> Enumerable.Repeat((model, ObjectKind.BattleNpc, bNpc), 1);
private IReadOnlyList<(ulong Key, IReadOnlyList<(ObjectKind Kind, uint Id)>)> CreateModelList(DataManager gameData)
{
var sheetBNpc = gameData.GetExcelSheet<BNpcBase>(Language)!;
var sheetENpc = gameData.GetExcelSheet<ENpcBase>(Language)!;
var sheetCompanion = gameData.GetExcelSheet<Companion>(Language)!;
var sheetMount = gameData.GetExcelSheet<Mount>(Language)!;
var sheetModel = gameData.GetExcelSheet<ModelChara>(Language)!;
var modelCharaToModel = sheetModel.ToDictionary(m => m.RowId, ModelValue);
return sheetENpc.Select(e => (modelCharaToModel[e.ModelChara.Row], ObjectKind.EventNpc, e.RowId))
.Concat(sheetCompanion.Select(c => (modelCharaToModel[c.Model.Row], ObjectKind.Companion, c.RowId)))
.Concat(sheetMount.Select(c => (modelCharaToModel[c.ModelChara.Row], ObjectKind.MountType, c.RowId)))
.Concat(sheetBNpc.SelectMany(c => BattleNpcToName(modelCharaToModel[c.ModelChara.Row], c.RowId)))
.GroupBy(t => t.Item1)
.Select(g => (g.Key, (IReadOnlyList<(ObjectKind, uint)>)g.Select(p => (p.Item2, p.Item3)).ToArray()))
.ToArray();
}
private class Comparer : IComparer<(ulong, IReadOnlyList<Item>)>
{
public int Compare((ulong, IReadOnlyList<Item>) x, (ulong, IReadOnlyList<Item>) y)
=> x.Item1.CompareTo(y.Item1);
}
private static readonly Comparer _arrayComparer = new();
private static (int, int) FindIndexRange(List<(ulong, IReadOnlyList<Item>)> list, ulong key, ulong mask)
{
var maskedKey = key & mask;
var idx = list.BinarySearch(0, list.Count, (key, null!), new Comparer());
var idx = list.BinarySearch(0, list.Count, (key, null!), _arrayComparer);
if (idx < 0)
{
if (~idx == list.Count || maskedKey != (list[~idx].Item1 & mask))
@ -242,55 +225,30 @@ internal sealed class ObjectIdentification : DataSharer, IObjectIdentifier
private void FindEquipment(IDictionary<string, object?> set, GameObjectInfo info)
{
var key = (ulong)info.PrimaryId << 32;
var mask = 0xFFFF00000000ul;
if (info.EquipSlot != EquipSlot.Unknown)
{
key |= (ulong)info.EquipSlot.ToSlot() << 16;
mask |= 0xFFFF0000;
}
if (info.Variant != 0)
{
key |= info.Variant;
mask |= 0xFFFF;
}
var (start, end) = FindIndexRange((List<(ulong, IReadOnlyList<Item>)>)_equipment, key, mask);
if (start == -1)
return;
for (; start < end; ++start)
{
foreach (var item in _equipment[start].Item2)
set[item.Name.ToString()] = item;
}
var items = _equipment.Between(info.PrimaryId, info.EquipSlot, info.Variant);
foreach (var item in items)
set[item.Name.ToString()] = item;
}
private void FindWeapon(IDictionary<string, object?> set, GameObjectInfo info)
{
var key = (ulong)info.PrimaryId << 32;
var mask = 0xFFFF00000000ul;
if (info.SecondaryId != 0)
{
key |= (ulong)info.SecondaryId << 16;
mask |= 0xFFFF0000;
}
var items = _weapons.Between(info.PrimaryId, info.SecondaryId, info.Variant);
foreach (var item in items)
set[item.Name.ToString()] = item;
}
if (info.Variant != 0)
{
key |= info.Variant;
mask |= 0xFFFF;
}
var (start, end) = FindIndexRange((List<(ulong, IReadOnlyList<Item>)>)_weapons, key, mask);
if (start == -1)
private void FindModel(IDictionary<string, object?> set, GameObjectInfo info)
{
var type = info.ObjectType.ToModelType();
if (type is 0 or CharacterBase.ModelType.Weapon)
return;
for (; start < end; ++start)
var models = _modelIdentifierToModelChara.Between(type, info.PrimaryId, (byte)info.SecondaryId, info.Variant);
foreach (var model in models.Where(m => m.RowId < ModelCharaToObjects.Count))
{
foreach (var item in _weapons[start].Item2)
set[item.Name.ToString()] = item;
var objectList = ModelCharaToObjects[(int)model.RowId];
foreach (var (name, kind) in objectList)
set[$"{name} ({kind.ToName()})"] = model;
}
}
@ -332,10 +290,10 @@ internal sealed class ObjectIdentification : DataSharer, IObjectIdentifier
AddCounterString(set, info.ObjectType.ToString());
break;
case ObjectType.DemiHuman:
set[$"Demi Human: {info.PrimaryId}"] = null;
FindModel(set, info);
break;
case ObjectType.Monster:
set[$"Monster: {info.PrimaryId}"] = null;
FindModel(set, info);
break;
case ObjectType.Icon:
set[$"Icon: {info.IconId}"] = null;
@ -349,7 +307,7 @@ internal sealed class ObjectIdentification : DataSharer, IObjectIdentifier
break;
case ObjectType.Character:
var (gender, race) = info.GenderRace.Split();
var raceString = race != ModelRace.Unknown ? race.ToName() + " " : "";
var raceString = race != ModelRace.Unknown ? race.ToName() + " " : "";
var genderString = gender != Gender.Unknown ? gender.ToName() + " " : "Player ";
switch (info.CustomizationType)
{
@ -365,16 +323,16 @@ internal sealed class ObjectIdentification : DataSharer, IObjectIdentifier
case CustomizationType.DecalEquip:
set[$"Equipment Decal {info.PrimaryId}"] = null;
break;
default:
{
var customizationString = race == ModelRace.Unknown
|| info.BodySlot == BodySlot.Unknown
|| info.CustomizationType == CustomizationType.Unknown
? "Customization: Unknown"
: $"Customization: {race} {gender} {info.BodySlot} ({info.CustomizationType}) {info.PrimaryId}";
set[customizationString] = null;
break;
}
default:
{
var customizationString = race == ModelRace.Unknown
|| info.BodySlot == BodySlot.Unknown
|| info.CustomizationType == CustomizationType.Unknown
? "Customization: Unknown"
: $"Customization: {race} {gender} {info.BodySlot} ({info.CustomizationType}) {info.PrimaryId}";
set[customizationString] = null;
break;
}
}
break;
@ -386,10 +344,74 @@ internal sealed class ObjectIdentification : DataSharer, IObjectIdentifier
private void IdentifyVfx(IDictionary<string, object?> set, string path)
{
var key = GamePathParser.VfxToKey(path);
if (key.Length == 0 || !_actions.TryGetValue(key, out var actions))
if (key.Length == 0 || !Actions.TryGetValue(key, out var actions))
return;
foreach (var action in actions)
set[$"Action: {action.Name}"] = action;
}
private IReadOnlyList<IReadOnlyList<(string Name, ObjectKind Kind)>> CreateModelObjects(ActorManager.ActorManagerData actors,
DataManager gameData,
ClientLanguage language)
{
var modelSheet = gameData.GetExcelSheet<ModelChara>(language)!;
var bnpcSheet = gameData.GetExcelSheet<BNpcBase>(language)!;
var enpcSheet = gameData.GetExcelSheet<ENpcBase>(language)!;
var ornamentSheet = gameData.GetExcelSheet<Ornament>(language)!;
var mountSheet = gameData.GetExcelSheet<Mount>(language)!;
var companionSheet = gameData.GetExcelSheet<Companion>(language)!;
var ret = new List<HashSet<(string Name, ObjectKind Kind)>>((int)modelSheet.RowCount);
for (var i = -1; i < modelSheet.Last().RowId; ++i)
ret.Add(new HashSet<(string Name, ObjectKind Kind)>());
void Add(int modelChara, ObjectKind kind, uint dataId)
{
if (modelChara == 0 || modelChara >= ret.Count)
return;
if (actors.TryGetName(kind, dataId, out var name))
ret[modelChara].Add((name, kind));
}
foreach (var ornament in ornamentSheet)
Add(ornament.Model, (ObjectKind)15, ornament.RowId);
foreach (var mount in mountSheet)
Add((int)mount.ModelChara.Row, ObjectKind.MountType, mount.RowId);
foreach (var companion in companionSheet)
Add((int)companion.Model.Row, ObjectKind.Companion, companion.RowId);
foreach (var enpc in enpcSheet)
Add((int)enpc.ModelChara.Row, ObjectKind.EventNpc, enpc.RowId);
foreach (var bnpc in bnpcSheet.Where(b => b.RowId < BnpcNames.Count))
{
foreach (var name in BnpcNames[(int)bnpc.RowId])
Add((int)bnpc.ModelChara.Row, ObjectKind.BattleNpc, name);
}
return ret.Select(s => s.Count > 0
? s.ToArray()
: Array.Empty<(string Name, ObjectKind Kind)>()).ToArray();
}
public static unsafe ulong KeyFromCharacterBase(CharacterBase* drawObject)
{
var type = (*(delegate* unmanaged<CharacterBase*, uint>**)drawObject)[50](drawObject);
var unk = (ulong)*((byte*)drawObject + 0x8E8) << 8;
return type switch
{
1 => type | unk,
2 => type | unk | ((ulong)*(ushort*)((byte*)drawObject + 0x908) << 16),
3 => type
| unk
| ((ulong)*(ushort*)((byte*)drawObject + 0x8F0) << 16)
| ((ulong)**(ushort**)((byte*)drawObject + 0x910) << 32)
| ((ulong)**(ushort**)((byte*)drawObject + 0x910) << 40),
_ => 0u,
};
}
}

View file

@ -0,0 +1,464 @@
using System;
using System.Collections.Generic;
using System.Linq;
using Dalamud;
using Dalamud.Data;
using Dalamud.Logging;
using Dalamud.Plugin;
using Dalamud.Utility;
using Lumina.Excel;
using Lumina.Excel.GeneratedSheets;
using Penumbra.GameData.Data;
using Penumbra.GameData.Enums;
using Penumbra.GameData.Structs;
using Race = Penumbra.GameData.Enums.Race;
namespace Glamourer;
/// <summary>
/// Handle gender- or race-locked gear in the draw model itself.
/// Racial gear gets swapped to the correct current race and gender (it is one set each).
/// Gender-locked gear gets swapped to the equivalent set if it exists (most of them do),
/// with some items getting send to emperor's new clothes and a few funny entries.
/// </summary>
public sealed class RestrictedGear : DataSharer
{
private readonly ExcelSheet<Item> _items;
private readonly ExcelSheet<EquipRaceCategory> _categories;
public readonly IReadOnlySet<uint> RaceGenderSet;
public readonly IReadOnlyDictionary<uint, uint> MaleToFemale;
public readonly IReadOnlyDictionary<uint, uint> FemaleToMale;
internal RestrictedGear(DalamudPluginInterface pi, ClientLanguage language, DataManager gameData)
: base(pi, language, 1)
{
_items = gameData.GetExcelSheet<Item>()!;
_categories = gameData.GetExcelSheet<EquipRaceCategory>()!;
(RaceGenderSet, MaleToFemale, FemaleToMale) = TryCatchData("RestrictedGear", CreateRestrictedGear);
}
protected override void DisposeInternal()
=> DisposeTag("RestrictedGear");
/// <summary>
/// Resolve a model given by its model id, variant and slot for your current race and gender.
/// </summary>
/// <param name="armor">The equipment piece.</param>
/// <param name="slot">The equipment slot.</param>
/// <param name="race">The intended race.</param>
/// <param name="gender">The intended gender.</param>
/// <returns>True and the changed-to piece of gear or false and the same piece of gear.</returns>
public (bool Replaced, CharacterArmor Armor) ResolveRestricted(CharacterArmor armor, EquipSlot slot, Race race, Gender gender)
{
var quad = armor.Set.Value | ((uint)armor.Variant << 16);
// Check racial gear, this does not need slots.
if (RaceGenderGroup.Contains(quad))
{
var idx = ((int)race - 1) * 2 + (gender is Gender.Female or Gender.FemaleNpc ? 1 : 0);
var value = RaceGenderGroup[idx];
return (value != quad, new CharacterArmor((ushort)value, (byte)(value >> 16), armor.Stain));
}
// Check gender slots. If current gender is female, check if anything needs to be changed from male to female,
// and vice versa.
// Some items lead to the exact same model- and variant id just gender specified,
// so check for actual difference in the Replaced bool.
var needle = quad | ((uint)slot.ToSlot() << 24);
if (gender is Gender.Female or Gender.FemaleNpc && MaleToFemale.TryGetValue(needle, out var newValue)
|| gender is Gender.Male or Gender.MaleNpc && FemaleToMale.TryGetValue(needle, out newValue))
return (quad != newValue, new CharacterArmor((ushort)newValue, (byte)(newValue >> 16), armor.Stain));
// The gear is not restricted.
return (false, armor);
}
private Tuple<IReadOnlySet<uint>, IReadOnlyDictionary<uint, uint>, IReadOnlyDictionary<uint, uint>> CreateRestrictedGear()
{
var m2f = new Dictionary<uint, uint>();
var f2m = new Dictionary<uint, uint>();
var rg = RaceGenderGroup.Where(c => c is not 0 and not uint.MaxValue).ToHashSet();
AddKnown(m2f, f2m);
UnhandledRestrictedGear(m2f, f2m, false); // Set this to true to create a print of unassigned gear on launch.
return new Tuple<IReadOnlySet<uint>, IReadOnlyDictionary<uint, uint>, IReadOnlyDictionary<uint, uint>>(rg, m2f, f2m);
}
// Add all unknown restricted gear and pair it with emperor's new gear on start up.
// Can also print unhandled items.
private void UnhandledRestrictedGear(Dictionary<uint, uint> m2f, Dictionary<uint, uint> f2m, bool print)
{
if (print)
PluginLog.Information("#### MALE ONLY ######");
void AddEmperor(Item item, bool male, bool female)
{
var slot = ((EquipSlot)item.EquipSlotCategory.Row).ToSlot();
var emperor = slot switch
{
EquipSlot.Head => 10032u,
EquipSlot.Body => 10033u,
EquipSlot.Hands => 10034u,
EquipSlot.Legs => 10035u,
EquipSlot.Feet => 10036u,
EquipSlot.Ears => 09293u,
EquipSlot.Neck => 09292u,
EquipSlot.Wrists => 09294u,
EquipSlot.RFinger => 09295u,
EquipSlot.LFinger => 09295u,
_ => 0u,
};
if (emperor == 0)
return;
if (male)
AddItem(m2f, f2m, item.RowId, emperor, true, false);
if (female)
AddItem(m2f, f2m, emperor, item.RowId, false, true);
}
var unhandled = 0;
foreach (var item in _items.Where(i => i.EquipRestriction == 2))
{
if (m2f.ContainsKey((uint)item.ModelMain | ((uint)((EquipSlot)item.EquipSlotCategory.Row).ToSlot() << 24)))
continue;
++unhandled;
AddEmperor(item, true, false);
if (print)
PluginLog.Information($"{item.RowId:D5} {item.Name.ToDalamudString().TextValue}");
}
if (print)
PluginLog.Information("#### FEMALE ONLY ####");
foreach (var item in _items.Where(i => i.EquipRestriction == 3))
{
if (f2m.ContainsKey((uint)item.ModelMain | ((uint)((EquipSlot)item.EquipSlotCategory.Row).ToSlot() << 24)))
continue;
++unhandled;
AddEmperor(item, false, true);
if (print)
PluginLog.Information($"{item.RowId:D5} {item.Name.ToDalamudString().TextValue}");
}
if (print)
PluginLog.Information("#### OTHER #########");
foreach (var item in _items.Where(i => i.EquipRestriction > 3))
{
if (RaceGenderSet.Contains((uint)item.ModelMain))
continue;
++unhandled;
if (print)
PluginLog.Information(
$"{item.RowId:D5} {item.Name.ToDalamudString().TextValue} RestrictionGroup {_categories.GetRow(item.EquipRestriction)!.RowId:D2}");
}
if (unhandled > 0)
PluginLog.Warning($"There were {unhandled} restricted items not handled and directed to Emperor's New Set.");
}
// Add a item redirection by its item - NOT MODEL - id.
// This uses the items model as well as its slot.
// Creates a <-> redirection by default but can add -> or <- redirections by setting the corresponding bools to false.
// Prints warnings if anything does not make sense.
private void AddItem(Dictionary<uint, uint> m2f, Dictionary<uint, uint> f2m, uint itemIdMale, uint itemIdFemale, bool addMale = true,
bool addFemale = true)
{
if (!addMale && !addFemale)
return;
var mItem = _items.GetRow(itemIdMale);
var fItem = _items.GetRow(itemIdFemale);
if (mItem == null || fItem == null)
{
PluginLog.Warning($"Could not add item {itemIdMale} or {itemIdFemale} to restricted items.");
return;
}
if (mItem.EquipRestriction != 2 && addMale)
{
PluginLog.Warning($"{mItem.Name.ToDalamudString().TextValue} is not restricted anymore.");
return;
}
if (fItem.EquipRestriction != 3 && addFemale)
{
PluginLog.Warning($"{fItem.Name.ToDalamudString().TextValue} is not restricted anymore.");
return;
}
var mSlot = ((EquipSlot)mItem.EquipSlotCategory.Row).ToSlot();
var fSlot = ((EquipSlot)fItem.EquipSlotCategory.Row).ToSlot();
if (!mSlot.IsAccessory() && !mSlot.IsEquipment())
{
PluginLog.Warning($"{mItem.Name.ToDalamudString().TextValue} is not equippable to a known slot.");
return;
}
if (mSlot != fSlot)
{
PluginLog.Warning($"{mItem.Name.ToDalamudString().TextValue} and {fItem.Name.ToDalamudString().TextValue} are not compatible.");
return;
}
var mModelIdSlot = (uint)mItem.ModelMain | ((uint)mSlot << 24);
var fModelIdSlot = (uint)fItem.ModelMain | ((uint)fSlot << 24);
if (addMale)
m2f.TryAdd(mModelIdSlot, fModelIdSlot);
if (addFemale)
f2m.TryAdd(fModelIdSlot, mModelIdSlot);
}
// @formatter:off
// Add all currently existing and known gender restricted items.
private void AddKnown(Dictionary<uint, uint> m2f, Dictionary<uint, uint> f2m)
{
AddItem(m2f, f2m, 02967, 02970); // Lord's Yukata (Blue) <-> Lady's Yukata (Red)
AddItem(m2f, f2m, 02968, 02971); // Lord's Yukata (Green) <-> Lady's Yukata (Blue)
AddItem(m2f, f2m, 02969, 02972); // Lord's Yukata (Grey) <-> Lady's Yukata (Black)
AddItem(m2f, f2m, 02973, 02978); // Red Summer Top <-> Red Summer Halter
AddItem(m2f, f2m, 02974, 02979); // Green Summer Top <-> Green Summer Halter
AddItem(m2f, f2m, 02975, 02980); // Blue Summer Top <-> Blue Summer Halter
AddItem(m2f, f2m, 02976, 02981); // Solar Summer Top <-> Solar Summer Halter
AddItem(m2f, f2m, 02977, 02982); // Lunar Summer Top <-> Lunar Summer Halter
AddItem(m2f, f2m, 02996, 02997); // Hempen Undershirt <-> Hempen Camise
AddItem(m2f, f2m, 03280, 03283); // Lord's Drawers (Black) <-> Lady's Knickers (Black)
AddItem(m2f, f2m, 03281, 03284); // Lord's Drawers (White) <-> Lady's Knickers (White)
AddItem(m2f, f2m, 03282, 03285); // Lord's Drawers (Gold) <-> Lady's Knickers (Gold)
AddItem(m2f, f2m, 03286, 03291); // Red Summer Trunks <-> Red Summer Tanga
AddItem(m2f, f2m, 03287, 03292); // Green Summer Trunks <-> Green Summer Tanga
AddItem(m2f, f2m, 03288, 03293); // Blue Summer Trunks <-> Blue Summer Tanga
AddItem(m2f, f2m, 03289, 03294); // Solar Summer Trunks <-> Solar Summer Tanga
AddItem(m2f, f2m, 03290, 03295); // Lunar Summer Trunks <-> Lunar Summer Tanga
AddItem(m2f, f2m, 03307, 03308); // Hempen Underpants <-> Hempen Pantalettes
AddItem(m2f, f2m, 03748, 03749); // Lord's Clogs <-> Lady's Clogs
AddItem(m2f, f2m, 06045, 06041); // Bohemian's Coat <-> Guardian Corps Coat
AddItem(m2f, f2m, 06046, 06042); // Bohemian's Gloves <-> Guardian Corps Gauntlets
AddItem(m2f, f2m, 06047, 06043); // Bohemian's Trousers <-> Guardian Corps Skirt
AddItem(m2f, f2m, 06048, 06044); // Bohemian's Boots <-> Guardian Corps Boots
AddItem(m2f, f2m, 06094, 06098); // Summer Evening Top <-> Summer Morning Halter
AddItem(m2f, f2m, 06095, 06099); // Summer Evening Trunks <-> Summer Morning Tanga
AddItem(m2f, f2m, 06096, 06100); // Striped Summer Top <-> Striped Summer Halter
AddItem(m2f, f2m, 06097, 06101); // Striped Summer Trunks <-> Striped Summer Tanga
AddItem(m2f, f2m, 06102, 06104); // Black Summer Top <-> Black Summer Halter
AddItem(m2f, f2m, 06103, 06105); // Black Summer Trunks <-> Black Summer Tanga
AddItem(m2f, f2m, 06972, 06973); // Valentione Apron <-> Valentione Apron Dress
AddItem(m2f, f2m, 06975, 06976); // Valentione Trousers <-> Valentione Skirt
AddItem(m2f, f2m, 08532, 08535); // Lord's Yukata (Blackflame) <-> Lady's Yukata (Redfly)
AddItem(m2f, f2m, 08533, 08536); // Lord's Yukata (Whiteflame) <-> Lady's Yukata (Bluefly)
AddItem(m2f, f2m, 08534, 08537); // Lord's Yukata (Blueflame) <-> Lady's Yukata (Pinkfly)
AddItem(m2f, f2m, 08542, 08549); // Ti Leaf Lei <-> Coronal Summer Halter
AddItem(m2f, f2m, 08543, 08550); // Red Summer Maro <-> Red Summer Pareo
AddItem(m2f, f2m, 08544, 08551); // South Seas Talisman <-> Sea Breeze Summer Halter
AddItem(m2f, f2m, 08545, 08552); // Blue Summer Maro <-> Sea Breeze Summer Pareo
AddItem(m2f, f2m, 08546, 08553); // Coeurl Talisman <-> Coeurl Beach Halter
AddItem(m2f, f2m, 08547, 08554); // Coeurl Beach Maro <-> Coeurl Beach Pareo
AddItem(m2f, f2m, 08548, 08555); // Coeurl Beach Briefs <-> Coeurl Beach Tanga
AddItem(m2f, f2m, 10316, 10317); // Southern Seas Vest <-> Southern Seas Swimsuit
AddItem(m2f, f2m, 10318, 10319); // Southern Seas Trunks <-> Southern Seas Tanga
AddItem(m2f, f2m, 10320, 10321); // Striped Southern Seas Vest <-> Striped Southern Seas Swimsuit
AddItem(m2f, f2m, 13298, 13567); // Black-feathered Flat Hat <-> Red-feathered Flat Hat
AddItem(m2f, f2m, 13300, 13639); // Lord's Suikan <-> Lady's Suikan
AddItem(m2f, f2m, 13724, 13725); // Little Lord's Clogs <-> Little Lady's Clogs
AddItem(m2f, f2m, 14854, 14857); // Eastern Lord's Togi <-> Eastern Lady's Togi
AddItem(m2f, f2m, 14855, 14858); // Eastern Lord's Trousers <-> Eastern Lady's Loincloth
AddItem(m2f, f2m, 14856, 14859); // Eastern Lord's Crakows <-> Eastern Lady's Crakows
AddItem(m2f, f2m, 15639, 15642); // Far Eastern Patriarch's Hat <-> Far Eastern Matriarch's Sun Hat
AddItem(m2f, f2m, 15640, 15643); // Far Eastern Patriarch's Tunic <-> Far Eastern Matriarch's Dress
AddItem(m2f, f2m, 15641, 15644); // Far Eastern Patriarch's Longboots <-> Far Eastern Matriarch's Boots
AddItem(m2f, f2m, 15922, 15925); // Moonfire Vest <-> Moonfire Halter
AddItem(m2f, f2m, 15923, 15926); // Moonfire Trunks <-> Moonfire Tanga
AddItem(m2f, f2m, 15924, 15927); // Moonfire Caligae <-> Moonfire Sandals
AddItem(m2f, f2m, 16106, 16111); // Makai Mauler's Facemask <-> Makai Manhandler's Facemask
AddItem(m2f, f2m, 16107, 16112); // Makai Mauler's Oilskin <-> Makai Manhandler's Jerkin
AddItem(m2f, f2m, 16108, 16113); // Makai Mauler's Fingerless Gloves <-> Makai Manhandler's Fingerless Gloves
AddItem(m2f, f2m, 16109, 16114); // Makai Mauler's Leggings <-> Makai Manhandler's Quartertights
AddItem(m2f, f2m, 16110, 16115); // Makai Mauler's Boots <-> Makai Manhandler's Longboots
AddItem(m2f, f2m, 16116, 16121); // Makai Marksman's Eyepatch <-> Makai Markswoman's Ribbon
AddItem(m2f, f2m, 16117, 16122); // Makai Marksman's Battlegarb <-> Makai Markswoman's Battledress
AddItem(m2f, f2m, 16118, 16123); // Makai Marksman's Fingerless Gloves <-> Makai Markswoman's Fingerless Gloves
AddItem(m2f, f2m, 16119, 16124); // Makai Marksman's Slops <-> Makai Markswoman's Quartertights
AddItem(m2f, f2m, 16120, 16125); // Makai Marksman's Boots <-> Makai Markswoman's Longboots
AddItem(m2f, f2m, 16126, 16131); // Makai Sun Guide's Circlet <-> Makai Moon Guide's Circlet
AddItem(m2f, f2m, 16127, 16132); // Makai Sun Guide's Oilskin <-> Makai Moon Guide's Gown
AddItem(m2f, f2m, 16128, 16133); // Makai Sun Guide's Fingerless Gloves <-> Makai Moon Guide's Fingerless Gloves
AddItem(m2f, f2m, 16129, 16134); // Makai Sun Guide's Slops <-> Makai Moon Guide's Quartertights
AddItem(m2f, f2m, 16130, 16135); // Makai Sun Guide's Boots <-> Makai Moon Guide's Longboots
AddItem(m2f, f2m, 16136, 16141); // Makai Priest's Coronet <-> Makai Priestess's Headdress
AddItem(m2f, f2m, 16137, 16142); // Makai Priest's Doublet Robe <-> Makai Priestess's Jerkin
AddItem(m2f, f2m, 16138, 16143); // Makai Priest's Fingerless Gloves <-> Makai Priestess's Fingerless Gloves
AddItem(m2f, f2m, 16139, 16144); // Makai Priest's Slops <-> Makai Priestess's Skirt
AddItem(m2f, f2m, 16140, 16145); // Makai Priest's Boots <-> Makai Priestess's Longboots
AddItem(m2f, f2m, 16588, 16592); // Far Eastern Gentleman's Hat <-> Far Eastern Beauty's Hairpin
AddItem(m2f, f2m, 16589, 16593); // Far Eastern Gentleman's Robe <-> Far Eastern Beauty's Robe
AddItem(m2f, f2m, 16590, 16594); // Far Eastern Gentleman's Haidate <-> Far Eastern Beauty's Koshita
AddItem(m2f, f2m, 16591, 16595); // Far Eastern Gentleman's Boots <-> Far Eastern Beauty's Boots
AddItem(m2f, f2m, 17204, 17209); // Common Makai Mauler's Facemask <-> Common Makai Manhandler's Facemask
AddItem(m2f, f2m, 17205, 17210); // Common Makai Mauler's Oilskin <-> Common Makai Manhandler's Jerkin
AddItem(m2f, f2m, 17206, 17211); // Common Makai Mauler's Fingerless Gloves <-> Common Makai Manhandler's Fingerless Glove
AddItem(m2f, f2m, 17207, 17212); // Common Makai Mauler's Leggings <-> Common Makai Manhandler's Quartertights
AddItem(m2f, f2m, 17208, 17213); // Common Makai Mauler's Boots <-> Common Makai Manhandler's Longboots
AddItem(m2f, f2m, 17214, 17219); // Common Makai Marksman's Eyepatch <-> Common Makai Markswoman's Ribbon
AddItem(m2f, f2m, 17215, 17220); // Common Makai Marksman's Battlegarb <-> Common Makai Markswoman's Battledress
AddItem(m2f, f2m, 17216, 17221); // Common Makai Marksman's Fingerless Gloves <-> Common Makai Markswoman's Fingerless Glove
AddItem(m2f, f2m, 17217, 17222); // Common Makai Marksman's Slops <-> Common Makai Markswoman's Quartertights
AddItem(m2f, f2m, 17218, 17223); // Common Makai Marksman's Boots <-> Common Makai Markswoman's Longboots
AddItem(m2f, f2m, 17224, 17229); // Common Makai Sun Guide's Circlet <-> Common Makai Moon Guide's Circlet
AddItem(m2f, f2m, 17225, 17230); // Common Makai Sun Guide's Oilskin <-> Common Makai Moon Guide's Gown
AddItem(m2f, f2m, 17226, 17231); // Common Makai Sun Guide's Fingerless Gloves <-> Common Makai Moon Guide's Fingerless Glove
AddItem(m2f, f2m, 17227, 17232); // Common Makai Sun Guide's Slops <-> Common Makai Moon Guide's Quartertights
AddItem(m2f, f2m, 17228, 17233); // Common Makai Sun Guide's Boots <-> Common Makai Moon Guide's Longboots
AddItem(m2f, f2m, 17234, 17239); // Common Makai Priest's Coronet <-> Common Makai Priestess's Headdress
AddItem(m2f, f2m, 17235, 17240); // Common Makai Priest's Doublet Robe <-> Common Makai Priestess's Jerkin
AddItem(m2f, f2m, 17236, 17241); // Common Makai Priest's Fingerless Gloves <-> Common Makai Priestess's Fingerless Gloves
AddItem(m2f, f2m, 17237, 17242); // Common Makai Priest's Slops <-> Common Makai Priestess's Skirt
AddItem(m2f, f2m, 17238, 17243); // Common Makai Priest's Boots <-> Common Makai Priestess's Longboots
AddItem(m2f, f2m, 17481, 17476); // Royal Seneschal's Chapeau <-> Songbird Hat
AddItem(m2f, f2m, 17482, 17477); // Royal Seneschal's Coat <-> Songbird Jacket
AddItem(m2f, f2m, 17483, 17478); // Royal Seneschal's Fingerless Gloves <-> Songbird Gloves
AddItem(m2f, f2m, 17484, 17479); // Royal Seneschal's Breeches <-> Songbird Skirt
AddItem(m2f, f2m, 17485, 17480); // Royal Seneschal's Boots <-> Songbird Boots
AddItem(m2f, f2m, 20479, 20484); // Star of the Nezha Lord <-> Star of the Nezha Lady
AddItem(m2f, f2m, 20480, 20485); // Nezha Lord's Togi <-> Nezha Lady's Togi
AddItem(m2f, f2m, 20481, 20486); // Nezha Lord's Gloves <-> Nezha Lady's Gloves
AddItem(m2f, f2m, 20482, 20487); // Nezha Lord's Slops <-> Nezha Lady's Slops
AddItem(m2f, f2m, 20483, 20488); // Nezha Lord's Boots <-> Nezha Lady's Kneeboots
AddItem(m2f, f2m, 22367, 22372); // Faerie Tale Prince's Circlet <-> Faerie Tale Princess's Tiara
AddItem(m2f, f2m, 22368, 22373); // Faerie Tale Prince's Vest <-> Faerie Tale Princess's Dress
AddItem(m2f, f2m, 22369, 22374); // Faerie Tale Prince's Gloves <-> Faerie Tale Princess's Gloves
AddItem(m2f, f2m, 22370, 22375); // Faerie Tale Prince's Slops <-> Faerie Tale Princess's Long Skirt
AddItem(m2f, f2m, 22371, 22376); // Faerie Tale Prince's Boots <-> Faerie Tale Princess's Heels
AddItem(m2f, f2m, 24599, 24602); // Far Eastern Schoolboy's Hat <-> Far Eastern Schoolgirl's Hair Ribbon
AddItem(m2f, f2m, 24600, 24603); // Far Eastern Schoolboy's Hakama <-> Far Eastern Schoolgirl's Hakama
AddItem(m2f, f2m, 24601, 24604); // Far Eastern Schoolboy's Zori <-> Far Eastern Schoolgirl's Boots
AddItem(m2f, f2m, 28558, 28573); // Valentione Rose Hat <-> Valentione Rose Ribboned Hat
AddItem(m2f, f2m, 28559, 28574); // Valentione Rose Waistcoat <-> Valentione Rose Dress
AddItem(m2f, f2m, 28560, 28575); // Valentione Rose Gloves <-> Valentione Rose Ribboned Gloves
AddItem(m2f, f2m, 28561, 28576); // Valentione Rose Slacks <-> Valentione Rose Tights
AddItem(m2f, f2m, 28562, 28577); // Valentione Rose Shoes <-> Valentione Rose Heels
AddItem(m2f, f2m, 28563, 28578); // Valentione Forget-me-not Hat <-> Valentione Forget-me-not Ribboned Hat
AddItem(m2f, f2m, 28564, 28579); // Valentione Forget-me-not Waistcoat <-> Valentione Forget-me-not Dress
AddItem(m2f, f2m, 28565, 28580); // Valentione Forget-me-not Gloves <-> Valentione Forget-me-not Ribboned Gloves
AddItem(m2f, f2m, 28566, 28581); // Valentione Forget-me-not Slacks <-> Valentione Forget-me-not Tights
AddItem(m2f, f2m, 28567, 28582); // Valentione Forget-me-not Shoes <-> Valentione Forget-me-not Heels
AddItem(m2f, f2m, 28568, 28583); // Valentione Acacia Hat <-> Valentione Acacia Ribboned Hat
AddItem(m2f, f2m, 28569, 28584); // Valentione Acacia Waistcoat <-> Valentione Acacia Dress
AddItem(m2f, f2m, 28570, 28585); // Valentione Acacia Gloves <-> Valentione Acacia Ribboned Gloves
AddItem(m2f, f2m, 28571, 28586); // Valentione Acacia Slacks <-> Valentione Acacia Tights
AddItem(m2f, f2m, 28572, 28587); // Valentione Acacia Shoes <-> Valentione Acacia Heels
AddItem(m2f, f2m, 28600, 28605); // Eastern Lord Errant's Hat <-> Eastern Lady Errant's Hat
AddItem(m2f, f2m, 28601, 28606); // Eastern Lord Errant's Jacket <-> Eastern Lady Errant's Coat
AddItem(m2f, f2m, 28602, 28607); // Eastern Lord Errant's Wristbands <-> Eastern Lady Errant's Gloves
AddItem(m2f, f2m, 28603, 28608); // Eastern Lord Errant's Trousers <-> Eastern Lady Errant's Skirt
AddItem(m2f, f2m, 28604, 28609); // Eastern Lord Errant's Shoes <-> Eastern Lady Errant's Boots
AddItem(m2f, f2m, 31408, 31413); // Bergsteiger's Hat <-> Dirndl's Hat
AddItem(m2f, f2m, 31409, 31414); // Bergsteiger's Jacket <-> Dirndl's Bodice
AddItem(m2f, f2m, 31410, 31415); // Bergsteiger's Halfgloves <-> Dirndl's Wrist Torque
AddItem(m2f, f2m, 31411, 31416); // Bergsteiger's Halfslops <-> Dirndl's Long Skirt
AddItem(m2f, f2m, 31412, 31417); // Bergsteiger's Boots <-> Dirndl's Pumps
AddItem(m2f, f2m, 36336, 36337); // Omega-M Attire <-> Omega-F Attire
AddItem(m2f, f2m, 36338, 36339); // Omega-M Ear Cuffs <-> Omega-F Earrings
AddItem(m2f, f2m, 37442, 37447); // Makai Vanguard's Monocle <-> Makai Vanbreaker's Ribbon
AddItem(m2f, f2m, 37443, 37448); // Makai Vanguard's Battlegarb <-> Makai Vanbreaker's Battledress
AddItem(m2f, f2m, 37444, 37449); // Makai Vanguard's Fingerless Gloves <-> Makai Vanbreaker's Fingerless Gloves
AddItem(m2f, f2m, 37445, 37450); // Makai Vanguard's Leggings <-> Makai Vanbreaker's Quartertights
AddItem(m2f, f2m, 37446, 37451); // Makai Vanguard's Boots <-> Makai Vanbreaker's Longboots
AddItem(m2f, f2m, 37452, 37457); // Makai Harbinger's Facemask <-> Makai Harrower's Facemask
AddItem(m2f, f2m, 37453, 37458); // Makai Harbinger's Battlegarb <-> Makai Harrower's Jerkin
AddItem(m2f, f2m, 37454, 37459); // Makai Harbinger's Fingerless Gloves <-> Makai Harrower's Fingerless Gloves
AddItem(m2f, f2m, 37455, 37460); // Makai Harbinger's Leggings <-> Makai Harrower's Quartertights
AddItem(m2f, f2m, 37456, 37461); // Makai Harbinger's Boots <-> Makai Harrower's Longboots
AddItem(m2f, f2m, 37462, 37467); // Common Makai Vanguard's Monocle <-> Common Makai Vanbreaker's Ribbon
AddItem(m2f, f2m, 37463, 37468); // Common Makai Vanguard's Battlegarb <-> Common Makai Vanbreaker's Battledress
AddItem(m2f, f2m, 37464, 37469); // Common Makai Vanguard's Fingerless Gloves <-> Common Makai Vanbreaker's Fingerless Gloves
AddItem(m2f, f2m, 37465, 37470); // Common Makai Vanguard's Leggings <-> Common Makai Vanbreaker's Quartertights
AddItem(m2f, f2m, 37466, 37471); // Common Makai Vanguard's Boots <-> Common Makai Vanbreaker's Longboots
AddItem(m2f, f2m, 37472, 37477); // Common Makai Harbinger's Facemask <-> Common Makai Harrower's Facemask
AddItem(m2f, f2m, 37473, 37478); // Common Makai Harbinger's Battlegarb <-> Common Makai Harrower's Jerkin
AddItem(m2f, f2m, 37474, 37479); // Common Makai Harbinger's Fingerless Gloves <-> Common Makai Harrower's Fingerless Gloves
AddItem(m2f, f2m, 37475, 37480); // Common Makai Harbinger's Leggings <-> Common Makai Harrower's Quartertights
AddItem(m2f, f2m, 37476, 37481); // Common Makai Harbinger's Boots <-> Common Makai Harrower's Longboots
AddItem(m2f, f2m, 13323, 13322); // Scion Thief's Tunic <-> Scion Conjurer's Dalmatica
AddItem(m2f, f2m, 13693, 10034, true, false); // Scion Thief's Halfgloves -> The Emperor's New Gloves
AddItem(m2f, f2m, 13694, 13691); // Scion Thief's Gaskins <-> Scion Conjurer's Chausses
AddItem(m2f, f2m, 13695, 13692); // Scion Thief's Armored Caligae <-> Scion Conjurer's Pattens
AddItem(m2f, f2m, 13326, 30063); // Scion Thaumaturge's Robe <-> Scion Sorceress's Headdress
AddItem(m2f, f2m, 13696, 30062); // Scion Thaumaturge's Monocle <-> Scion Sorceress's Robe
AddItem(m2f, f2m, 13697, 30064); // Scion Thaumaturge's Gauntlets <-> Scion Sorceress's Shadowtalons
AddItem(m2f, f2m, 13698, 10035, true, false); // Scion Thaumaturge's Gaskins -> The Emperor's New Breeches
AddItem(m2f, f2m, 13699, 30065); // Scion Thaumaturge's Moccasins <-> Scion Sorceress's High Boots
AddItem(m2f, f2m, 13327, 15942); // Scion Chronocler's Cowl <-> Scion Healer's Robe
AddItem(m2f, f2m, 13700, 10034, true, false); // Scion Chronocler's Ringbands -> The Emperor's New Gloves
AddItem(m2f, f2m, 13701, 15943); // Scion Chronocler's Tights <-> Scion Healer's Halftights
AddItem(m2f, f2m, 13702, 15944); // Scion Chronocler's Caligae <-> Scion Healer's Highboots
AddItem(m2f, f2m, 14861, 13324); // Head Engineer's Goggles <-> Scion Striker's Visor
AddItem(m2f, f2m, 14862, 13325); // Head Engineer's Attire <-> Scion Striker's Attire
AddItem(m2f, f2m, 15938, 33751); // Scion Rogue's Jacket <-> Oracle Top
AddItem(m2f, f2m, 15939, 10034, true, false); // Scion Rogue's Armguards -> The Emperor's New Gloves
AddItem(m2f, f2m, 15940, 33752); // Scion Rogue's Gaskins <-> Oracle Leggings
AddItem(m2f, f2m, 15941, 33753); // Scion Rogue's Boots <-> Oracle Pantalettes
AddItem(m2f, f2m, 16042, 16046); // Abes Jacket <-> High Summoner's Dress
AddItem(m2f, f2m, 16043, 16047); // Abes Gloves <-> High Summoner's Armlets
AddItem(m2f, f2m, 16044, 10035, true, false); // Abes Halfslops -> The Emperor's New Breeches
AddItem(m2f, f2m, 16045, 16048); // Abes Boots <-> High Summoner's Boots
AddItem(m2f, f2m, 17473, 28553); // Lord Commander's Coat <-> Majestic Dress
AddItem(m2f, f2m, 17474, 28554); // Lord Commander's Gloves <-> Majestic Wristdresses
AddItem(m2f, f2m, 10036, 28555, false); // Emperor's New Boots <- Majestic Boots
AddItem(m2f, f2m, 21021, 21026); // Werewolf Feet <-> Werewolf Legs
AddItem(m2f, f2m, 22452, 20633); // Cracked Manderville Monocle <-> Blackbosom Hat
AddItem(m2f, f2m, 22453, 20634); // Torn Manderville Coatee <-> Blackbosom Dress
AddItem(m2f, f2m, 22454, 20635); // Singed Manderville Gloves <-> Blackbosom Dress Gloves
AddItem(m2f, f2m, 22455, 10035, true, false); // Stained Manderville Bottoms -> The Emperor's New Breeches
AddItem(m2f, f2m, 22456, 20636); // Scuffed Manderville Gaiters <-> lackbosom Boots
AddItem(m2f, f2m, 23013, 21302); // Doman Liege's Dogi <-> Scion Liberator's Jacket
AddItem(m2f, f2m, 23014, 21303); // Doman Liege's Kote <-> Scion Liberator's Fingerless Gloves
AddItem(m2f, f2m, 23015, 21304); // Doman Liege's Kyakui <-> Scion Liberator's Pantalettes
AddItem(m2f, f2m, 23016, 21305); // Doman Liege's Kyahan <-> Scion Liberator's Sabatons
AddItem(m2f, f2m, 09293, 21306, false); // The Emperor's New Earrings <- Scion Liberator's Earrings
AddItem(m2f, f2m, 24158, 23008, true, false); // Leal Samurai's Kasa -> Eastern Socialite's Hat
AddItem(m2f, f2m, 24159, 23009, true, false); // Leal Samurai's Dogi -> Eastern Socialite's Cheongsam
AddItem(m2f, f2m, 24160, 23010, true, false); // Leal Samurai's Tekko -> Eastern Socialite's Gloves
AddItem(m2f, f2m, 24161, 23011, true, false); // Leal Samurai's Tsutsu-hakama -> Eastern Socialite's Skirt
AddItem(m2f, f2m, 24162, 23012, true, false); // Leal Samurai's Geta -> Eastern Socialite's Boots
AddItem(m2f, f2m, 02966, 13321, false); // Reindeer Suit <- Antecedent's Attire
AddItem(m2f, f2m, 15479, 36843, false); // Swine Body <- Lyse's Leadership Attire
AddItem(m2f, f2m, 21941, 24999, false); // Ala Mhigan Gown <- Gown of Light
AddItem(m2f, f2m, 30757, 25000, false); // Southern Seas Skirt <- Skirt of Light
AddItem(m2f, f2m, 36821, 27933, false); // Archfiend Helm <- Scion Hearer's Hood
AddItem(m2f, f2m, 36822, 27934, false); // Archfiend Armor <- Scion Hearer's Coat
AddItem(m2f, f2m, 36825, 27935, false); // Archfiend Sabatons <- Scion Hearer's Shoes
AddItem(m2f, f2m, 38253, 38257); // Valentione Emissary's Hat <-> Valentione Emissary's Dress Hat
AddItem(m2f, f2m, 38254, 38258); // Valentione Emissary's Jacket <-> Valentione Emissary's Ruffled Dress
AddItem(m2f, f2m, 38255, 38259); // Valentione Emissary's Bottoms <-> Valentione Emissary's Culottes
AddItem(m2f, f2m, 38256, 38260); // Valentione Emissary's Boots <-> Valentione Emissary's Boots
}
// The racial starter sets are available for all 4 slots each,
// but have no associated accessories or hats.
private static readonly uint[] RaceGenderGroup =
{
0x020054,
0x020055,
0x020056,
0x020057,
0x02005C,
0x02005D,
0x020058,
0x020059,
0x02005A,
0x02005B,
0x020101,
0x020102,
0x010255,
uint.MaxValue, // TODO: Female Hrothgar
0x0102E8,
0x010245,
};
// @Formatter:on
}

View file

@ -0,0 +1,74 @@
using System.Collections.Generic;
using System.Linq;
using Dalamud;
using Dalamud.Data;
using Dalamud.Plugin;
using Lumina.Excel.GeneratedSheets;
using Penumbra.GameData.Enums;
using Penumbra.GameData.Structs;
namespace Penumbra.GameData.Data;
internal sealed class WeaponIdentificationList : KeyList<Item>
{
private const string Tag = "WeaponIdentification";
private const int Version = 1;
public WeaponIdentificationList(DalamudPluginInterface pi, ClientLanguage language, DataManager gameData)
: base(pi, Tag, language, Version, CreateWeaponList(gameData, language))
{ }
public IEnumerable<Item> Between(SetId modelId)
=> Between(ToKey(modelId, 0, 0), ToKey(modelId, 0xFFFF, 0xFF));
public IEnumerable<Item> Between(SetId modelId, WeaponType type, byte variant = 0)
{
if (type == 0)
return Between(ToKey(modelId, 0, 0), ToKey(modelId, 0xFFFF, 0xFF));
if (variant == 0)
return Between(ToKey(modelId, type, 0), ToKey(modelId, type, 0xFF));
return Between(ToKey(modelId, type, variant), ToKey(modelId, type, variant));
}
public void Dispose(DalamudPluginInterface pi, ClientLanguage language)
=> DataSharer.DisposeTag(pi, Tag, language, Version);
public static ulong ToKey(SetId modelId, WeaponType type, byte variant)
=> ((ulong)modelId << 32) | ((ulong)type << 16) | variant;
public static ulong ToKey(Item i, bool offhand)
{
var quad = offhand ? (Lumina.Data.Parsing.Quad)i.ModelSub : (Lumina.Data.Parsing.Quad)i.ModelMain;
return ToKey(quad.A, quad.B, (byte)quad.C);
}
protected override IEnumerable<ulong> ToKeys(Item i)
{
var key1 = 0ul;
if (i.ModelMain != 0)
{
key1 = ToKey(i, false);
yield return key1;
}
if (i.ModelSub != 0)
{
var key2 = ToKey(i, true);
if (key1 != key2)
yield return key2;
}
}
protected override bool ValidKey(ulong key)
=> key != 0;
protected override int ValueKeySelector(Item data)
=> (int)data.RowId;
private static IEnumerable<Item> CreateWeaponList(DataManager gameData, ClientLanguage language)
{
var items = gameData.GetExcelSheet<Item>(language)!;
return items.Where(i => (EquipSlot)i.EquipSlotCategory.Row is EquipSlot.MainHand or EquipSlot.OffHand or EquipSlot.BothHand);
}
}

View file

@ -36,7 +36,7 @@ public enum EquipSlot : byte
public static class EquipSlotExtensions
{
public static EquipSlot ToEquipSlot( this uint value )
public static EquipSlot ToEquipSlot(this uint value)
=> value switch
{
0 => EquipSlot.Head,
@ -54,7 +54,7 @@ public static class EquipSlotExtensions
_ => EquipSlot.Unknown,
};
public static uint ToIndex( this EquipSlot slot )
public static uint ToIndex(this EquipSlot slot)
=> slot switch
{
EquipSlot.Head => 0,
@ -72,7 +72,7 @@ public static class EquipSlotExtensions
_ => uint.MaxValue,
};
public static string ToSuffix( this EquipSlot value )
public static string ToSuffix(this EquipSlot value)
{
return value switch
{
@ -90,7 +90,7 @@ public static class EquipSlotExtensions
};
}
public static EquipSlot ToSlot( this EquipSlot value )
public static EquipSlot ToSlot(this EquipSlot value)
{
return value switch
{
@ -116,11 +116,11 @@ public static class EquipSlotExtensions
EquipSlot.BodyHands => EquipSlot.Body,
EquipSlot.BodyLegsFeet => EquipSlot.Body,
EquipSlot.ChestHands => EquipSlot.Body,
_ => throw new InvalidEnumArgumentException( $"{value} ({( int )value}) is not valid." ),
_ => throw new InvalidEnumArgumentException($"{value} ({(int)value}) is not valid."),
};
}
public static string ToName( this EquipSlot value )
public static string ToName(this EquipSlot value)
{
return value switch
{
@ -150,7 +150,7 @@ public static class EquipSlotExtensions
};
}
public static bool IsEquipment( this EquipSlot value )
public static bool IsEquipment(this EquipSlot value)
{
return value switch
{
@ -163,7 +163,7 @@ public static class EquipSlotExtensions
};
}
public static bool IsAccessory( this EquipSlot value )
public static bool IsAccessory(this EquipSlot value)
{
return value switch
{
@ -176,14 +176,40 @@ public static class EquipSlotExtensions
};
}
public static readonly EquipSlot[] EquipmentSlots = Enum.GetValues< EquipSlot >().Where( e => e.IsEquipment() ).ToArray();
public static readonly EquipSlot[] AccessorySlots = Enum.GetValues< EquipSlot >().Where( e => e.IsAccessory() ).ToArray();
public static readonly EquipSlot[] EqdpSlots = EquipmentSlots.Concat( AccessorySlots ).ToArray();
public static bool IsEquipmentPiece(this EquipSlot value)
{
return value switch
{
// Accessories
EquipSlot.RFinger => true,
EquipSlot.Wrists => true,
EquipSlot.Ears => true,
EquipSlot.Neck => true,
// Equipment
EquipSlot.Head => true,
EquipSlot.Body => true,
EquipSlot.Hands => true,
EquipSlot.Legs => true,
EquipSlot.Feet => true,
EquipSlot.BodyHands => true,
EquipSlot.BodyHandsLegsFeet => true,
EquipSlot.BodyLegsFeet => true,
EquipSlot.FullBody => true,
EquipSlot.HeadBody => true,
EquipSlot.LegsFeet => true,
EquipSlot.ChestHands => true,
_ => false,
};
}
public static readonly EquipSlot[] EquipmentSlots = Enum.GetValues<EquipSlot>().Where(e => e.IsEquipment()).ToArray();
public static readonly EquipSlot[] AccessorySlots = Enum.GetValues<EquipSlot>().Where(e => e.IsAccessory()).ToArray();
public static readonly EquipSlot[] EqdpSlots = EquipmentSlots.Concat(AccessorySlots).ToArray();
}
public static partial class Names
{
public static readonly Dictionary< string, EquipSlot > SuffixToEquipSlot = new()
public static readonly Dictionary<string, EquipSlot> SuffixToEquipSlot = new()
{
{ EquipSlot.Head.ToSuffix(), EquipSlot.Head },
{ EquipSlot.Hands.ToSuffix(), EquipSlot.Hands },
@ -196,4 +222,4 @@ public static partial class Names
{ EquipSlot.LFinger.ToSuffix(), EquipSlot.LFinger },
{ EquipSlot.Wrists.ToSuffix(), EquipSlot.Wrists },
};
}
}

View file

@ -0,0 +1,26 @@
using FFXIVClientStructs.FFXIV.Client.Graphics.Scene;
namespace Penumbra.GameData.Enums;
public static class ModelTypeExtensions
{
public static string ToName(this CharacterBase.ModelType type)
=> type switch
{
CharacterBase.ModelType.DemiHuman => "Demihuman",
CharacterBase.ModelType.Monster => "Monster",
CharacterBase.ModelType.Human => "Human",
CharacterBase.ModelType.Weapon => "Weapon",
_ => string.Empty,
};
public static CharacterBase.ModelType ToModelType(this ObjectType type)
=> type switch
{
ObjectType.DemiHuman => CharacterBase.ModelType.DemiHuman,
ObjectType.Monster => CharacterBase.ModelType.Monster,
ObjectType.Character => CharacterBase.ModelType.Human,
ObjectType.Weapon => CharacterBase.ModelType.Weapon,
_ => 0,
};
}

View file

@ -58,10 +58,10 @@ public interface IObjectIdentifier : IDisposable
/// <param name="weaponType">The secondary model ID for weapons, WeaponType.Zero for equipment and accessories.</param>
/// <param name="variant">The variant ID of the model.</param>
/// <param name="slot">The equipment slot the piece of equipment uses.</param>
public IReadOnlyList<Item> Identify(SetId setId, WeaponType weaponType, ushort variant, EquipSlot slot);
public IEnumerable<Item> Identify(SetId setId, WeaponType weaponType, ushort variant, EquipSlot slot);
/// <inheritdoc cref="Identify(SetId, WeaponType, ushort, EquipSlot)"/>
public IReadOnlyList<Item> Identify(SetId setId, ushort variant, EquipSlot slot)
public IEnumerable<Item> Identify(SetId setId, ushort variant, EquipSlot slot)
=> Identify(setId, 0, variant, slot);
}

View file

@ -88,19 +88,19 @@ public partial class IndividualCollections
var kind = ObjectKind.None;
var lowerName = name.ToLowerInvariant();
// Prefer matching NPC names, fewer false positives than preferring players.
if( FindDataId( lowerName, _actorManager.Companions, out var dataId ) )
if( FindDataId( lowerName, _actorManager.Data.Companions, out var dataId ) )
{
kind = ObjectKind.Companion;
}
else if( FindDataId( lowerName, _actorManager.Mounts, out dataId ) )
else if( FindDataId( lowerName, _actorManager.Data.Mounts, out dataId ) )
{
kind = ObjectKind.MountType;
}
else if( FindDataId( lowerName, _actorManager.BNpcs, out dataId ) )
else if( FindDataId( lowerName, _actorManager.Data.BNpcs, out dataId ) )
{
kind = ObjectKind.BattleNpc;
}
else if( FindDataId( lowerName, _actorManager.ENpcs, out dataId ) )
else if( FindDataId( lowerName, _actorManager.Data.ENpcs, out dataId ) )
{
kind = ObjectKind.EventNpc;
}
@ -111,7 +111,7 @@ public partial class IndividualCollections
// If the name corresponds to a valid npc, add it as a group. If this fails, notify users.
var group = GetGroup( identifier );
var ids = string.Join( ", ", group.Select( i => i.DataId.ToString() ) );
if( Add( $"{_actorManager.ToName( kind, dataId )} ({kind.ToName()})", group, collection ) )
if( Add( $"{_actorManager.Data.ToName( kind, dataId )} ({kind.ToName()})", group, collection ) )
{
Penumbra.Log.Information( $"Migrated {name} ({kind.ToName()}) to NPC Identifiers [{ids}]." );
}
@ -128,7 +128,7 @@ public partial class IndividualCollections
identifier = _actorManager.CreatePlayer( ByteString.FromStringUnsafe( name, false ), ushort.MaxValue );
var shortName = string.Join( " ", name.Split().Select( n => $"{n[ 0 ]}." ) );
// Try to migrate the player name without logging full names.
if( Add( $"{name} ({_actorManager.ToWorldName( identifier.HomeWorld )})", new[] { identifier }, collection ) )
if( Add( $"{name} ({_actorManager.Data.ToWorldName( identifier.HomeWorld )})", new[] { identifier }, collection ) )
{
Penumbra.Log.Information( $"Migrated {shortName} ({collection.AnonymizedName}) to Player Identifier." );
}

View file

@ -100,13 +100,14 @@ public sealed partial class IndividualCollections
static ActorIdentifier[] CreateNpcs( ActorManager manager, ActorIdentifier identifier )
{
var name = manager.ToName( identifier.Kind, identifier.DataId );
var name = manager.Data.ToName( identifier.Kind, identifier.DataId );
var table = identifier.Kind switch
{
ObjectKind.BattleNpc => manager.BNpcs,
ObjectKind.EventNpc => manager.ENpcs,
ObjectKind.Companion => manager.Companions,
ObjectKind.MountType => manager.Mounts,
ObjectKind.BattleNpc => manager.Data.BNpcs,
ObjectKind.EventNpc => manager.Data.ENpcs,
ObjectKind.Companion => manager.Data.Companions,
ObjectKind.MountType => manager.Data.Mounts,
( ObjectKind )15 => manager.Data.Ornaments,
_ => throw new NotImplementedException(),
};
return table.Where( kvp => kvp.Value == name )
@ -205,11 +206,11 @@ public sealed partial class IndividualCollections
{
return identifier.Type switch
{
IdentifierType.Player => $"{identifier.PlayerName} ({_actorManager.ToWorldName( identifier.HomeWorld )})",
IdentifierType.Player => $"{identifier.PlayerName} ({_actorManager.Data.ToWorldName( identifier.HomeWorld )})",
IdentifierType.Retainer => $"{identifier.PlayerName} (Retainer)",
IdentifierType.Owned =>
$"{identifier.PlayerName} ({_actorManager.ToWorldName( identifier.HomeWorld )})'s {_actorManager.ToName( identifier.Kind, identifier.DataId )}",
IdentifierType.Npc => $"{_actorManager.ToName( identifier.Kind, identifier.DataId )} ({identifier.Kind.ToName()})",
$"{identifier.PlayerName} ({_actorManager.Data.ToWorldName( identifier.HomeWorld )})'s {_actorManager.Data.ToName( identifier.Kind, identifier.DataId )}",
IdentifierType.Npc => $"{_actorManager.Data.ToName( identifier.Kind, identifier.DataId )} ({identifier.Kind.ToName()})",
_ => string.Empty,
};
}

View file

@ -3,12 +3,14 @@ using System.Collections.Generic;
using System.Linq;
using System.Numerics;
using Dalamud.Interface;
using FFXIVClientStructs.FFXIV.Client.Graphics.Scene;
using ImGuiNET;
using Lumina.Data.Parsing;
using Lumina.Excel.GeneratedSheets;
using OtterGui;
using OtterGui.Classes;
using OtterGui.Raii;
using Penumbra.GameData.Structs;
using Penumbra.Mods;
using Penumbra.UI.Classes;
@ -44,10 +46,10 @@ public partial class ConfigWindow
}
ImGui.TableNextColumn();
if( item.Value.Item2 is Item it )
if( DrawChangedItemObject( item.Value.Item2, out var text ) )
{
using var color = ImRaii.PushColor( ImGuiCol.Text, ColorId.ItemId.Value() );
ImGuiUtil.RightAlign( $"({( ( Quad )it.ModelMain ).A})" );
ImGuiUtil.RightAlign( text );
}
}
@ -84,8 +86,8 @@ public partial class ConfigWindow
const ImGuiTableColumnFlags flags = ImGuiTableColumnFlags.NoResize | ImGuiTableColumnFlags.WidthFixed;
ImGui.TableSetupColumn( "items", flags, 400 * ImGuiHelpers.GlobalScale );
ImGui.TableSetupColumn( "mods", flags, varWidth - 100 * ImGuiHelpers.GlobalScale );
ImGui.TableSetupColumn( "id", flags, 100 * ImGuiHelpers.GlobalScale );
ImGui.TableSetupColumn( "mods", flags, varWidth - 120 * ImGuiHelpers.GlobalScale );
ImGui.TableSetupColumn( "id", flags, 120 * ImGuiHelpers.GlobalScale );
var items = Penumbra.CollectionManager.Current.ChangedItems;
var rest = _changedItemFilter.IsEmpty && _changedItemModFilter.IsEmpty

View file

@ -68,12 +68,12 @@ public partial class ConfigWindow
private string _newCharacterName = string.Empty;
private ObjectKind _newKind = ObjectKind.BattleNpc;
private readonly WorldCombo _worldCombo = new(Penumbra.Actors.Worlds);
private readonly NpcCombo _mountCombo = new("##mountCombo", Penumbra.Actors.Mounts);
private readonly NpcCombo _companionCombo = new("##companionCombo", Penumbra.Actors.Companions);
private readonly NpcCombo _ornamentCombo = new("##ornamentCombo", Penumbra.Actors.Ornaments);
private readonly NpcCombo _bnpcCombo = new("##bnpcCombo", Penumbra.Actors.BNpcs);
private readonly NpcCombo _enpcCombo = new("##enpcCombo", Penumbra.Actors.ENpcs);
private readonly WorldCombo _worldCombo = new(Penumbra.Actors.Data.Worlds);
private readonly NpcCombo _mountCombo = new("##mountCombo", Penumbra.Actors.Data.Mounts );
private readonly NpcCombo _companionCombo = new("##companionCombo", Penumbra.Actors.Data.Companions );
private readonly NpcCombo _ornamentCombo = new("##ornamentCombo", Penumbra.Actors.Data.Ornaments );
private readonly NpcCombo _bnpcCombo = new("##bnpcCombo", Penumbra.Actors.Data.BNpcs );
private readonly NpcCombo _enpcCombo = new("##enpcCombo", Penumbra.Actors.Data.ENpcs );
private const string NewPlayerTooltipEmpty = "Please enter a valid player name and choose an available world or 'Any World'.";
private const string NewRetainerTooltipEmpty = "Please enter a valid retainer name.";

View file

@ -16,6 +16,7 @@ using Penumbra.Interop.Resolver;
using Penumbra.Interop.Structs;
using Penumbra.String;
using CharacterUtility = Penumbra.Interop.CharacterUtility;
using ObjectKind = Dalamud.Game.ClientState.Objects.Enums.ObjectKind;
namespace Penumbra.UI;
@ -193,7 +194,8 @@ public partial class ConfigWindow
ImGuiUtil.DrawTableColumn( $"0x{obj.Address:X}" );
var identifier = Penumbra.Actors.FromObject( obj, true );
ImGuiUtil.DrawTableColumn( Penumbra.Actors.ToString( identifier ) );
ImGuiUtil.DrawTableColumn( identifier.DataId.ToString() );
var id = obj.ObjectKind == ObjectKind.BattleNpc ? $"{identifier.DataId} | {obj.DataId}" : identifier.DataId.ToString();
ImGuiUtil.DrawTableColumn( id );
}
}

View file

@ -3,6 +3,7 @@ using System.Linq;
using System.Numerics;
using Dalamud.Interface;
using Dalamud.Interface.ImGuiFileDialog;
using FFXIVClientStructs.FFXIV.Client.Graphics.Scene;
using ImGuiNET;
using Lumina.Data.Parsing;
using Lumina.Excel.GeneratedSheets;
@ -12,6 +13,7 @@ using OtterGui.Widgets;
using Penumbra.Api.Enums;
using Penumbra.Collections;
using Penumbra.GameData.Actors;
using Penumbra.GameData.Enums;
using Penumbra.Interop.Structs;
using Penumbra.String;
using Penumbra.UI.Classes;
@ -71,10 +73,27 @@ public partial class ConfigWindow
}
}
if( data is Item it && drawId )
if( drawId && DrawChangedItemObject( data, out var text ) )
{
ImGui.SameLine( ImGui.GetContentRegionAvail().X );
ImGuiUtil.RightJustify( $"({( ( Quad )it.ModelMain ).A})", ColorId.ItemId.Value() );
ImGuiUtil.RightJustify( text, ColorId.ItemId.Value() );
}
}
private static bool DrawChangedItemObject( object? obj, out string text )
{
switch( obj )
{
case Item it:
var quad = ( Quad )it.ModelMain;
text = quad.C == 0 ? $"({quad.A}-{quad.B})" : $"({quad.A}-{quad.B}-{quad.C})";
return true;
case ModelChara m:
text = $"({( ( CharacterBase.ModelType )m.Type ).ToName()} {m.Model}-{m.Base}-{m.Variant})";
return true;
default:
text = string.Empty;
return false;
}
}