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Do not check every identifier.
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parent
03bbba6735
commit
f676bd1889
5 changed files with 32 additions and 18 deletions
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@ -107,9 +107,9 @@ public partial class ActorManager
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}
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/// <summary>
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/// Compute an ActorIdentifier from a GameObject.
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/// Compute an ActorIdentifier from a GameObject. If check is true, the values are checked for validity.
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/// </summary>
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public unsafe ActorIdentifier FromObject(FFXIVClientStructs.FFXIV.Client.Game.Object.GameObject* actor)
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public unsafe ActorIdentifier FromObject(FFXIVClientStructs.FFXIV.Client.Game.Object.GameObject* actor, bool check = true)
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{
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if (actor == null)
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return ActorIdentifier.Invalid;
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@ -119,11 +119,11 @@ public partial class ActorManager
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{
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var parentIdx = _toParentIdx(idx);
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if (parentIdx >= 0)
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return FromObject((FFXIVClientStructs.FFXIV.Client.Game.Object.GameObject*)_objects.GetObjectAddress(parentIdx));
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return FromObject((FFXIVClientStructs.FFXIV.Client.Game.Object.GameObject*)_objects.GetObjectAddress(parentIdx), check);
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}
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else if (idx is >= (ushort)SpecialActor.CharacterScreen and <= (ushort)SpecialActor.Portrait)
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{
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return CreateSpecial((SpecialActor)idx);
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return CreateIndividualUnchecked(IdentifierType.Special, ByteString.Empty, idx, ObjectKind.None, uint.MaxValue);
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}
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switch ((ObjectKind)actor->ObjectKind)
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@ -132,7 +132,9 @@ public partial class ActorManager
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{
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var name = new ByteString(actor->Name);
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var homeWorld = ((FFXIVClientStructs.FFXIV.Client.Game.Character.Character*)actor)->HomeWorld;
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return CreatePlayer(name, homeWorld);
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return check
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? CreatePlayer(name, homeWorld)
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: CreateIndividualUnchecked(IdentifierType.Player, name, homeWorld, ObjectKind.None, uint.MaxValue);
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}
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case ObjectKind.BattleNpc:
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{
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@ -146,14 +148,24 @@ public partial class ActorManager
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var name = new ByteString(owner->GameObject.Name);
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var homeWorld = owner->HomeWorld;
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return CreateOwned(name, homeWorld, ObjectKind.BattleNpc,
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((FFXIVClientStructs.FFXIV.Client.Game.Character.Character*)actor)->NameID);
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return check
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? CreateOwned(name, homeWorld, ObjectKind.BattleNpc,
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((FFXIVClientStructs.FFXIV.Client.Game.Character.Character*)actor)->NameID)
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: CreateIndividualUnchecked(IdentifierType.Owned, name, homeWorld, ObjectKind.BattleNpc,
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((FFXIVClientStructs.FFXIV.Client.Game.Character.Character*)actor)->NameID);
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}
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return CreateNpc(ObjectKind.BattleNpc, ((FFXIVClientStructs.FFXIV.Client.Game.Character.Character*)actor)->NameID,
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actor->ObjectIndex);
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return check
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? CreateNpc(ObjectKind.BattleNpc, ((FFXIVClientStructs.FFXIV.Client.Game.Character.Character*)actor)->NameID,
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actor->ObjectIndex)
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: CreateIndividualUnchecked(IdentifierType.Npc, ByteString.Empty, actor->ObjectIndex, ObjectKind.BattleNpc,
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((FFXIVClientStructs.FFXIV.Client.Game.Character.Character*)actor)->NameID);
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}
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case ObjectKind.EventNpc: return CreateNpc(ObjectKind.EventNpc, actor->DataID, actor->ObjectIndex);
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case ObjectKind.EventNpc:
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return check
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? CreateNpc(ObjectKind.EventNpc, actor->DataID, actor->ObjectIndex)
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: CreateIndividualUnchecked(IdentifierType.Npc, ByteString.Empty, actor->ObjectIndex, ObjectKind.EventNpc,
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actor->ObjectIndex);
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case ObjectKind.MountType:
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case ObjectKind.Companion:
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case (ObjectKind)15: // TODO: CS Update
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@ -166,7 +178,10 @@ public partial class ActorManager
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return ActorIdentifier.Invalid;
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var dataId = GetCompanionId(actor, &owner->GameObject);
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return CreateOwned(new ByteString(owner->GameObject.Name), owner->HomeWorld, (ObjectKind)actor->ObjectKind, dataId);
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return check
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? CreateOwned(new ByteString(owner->GameObject.Name), owner->HomeWorld, (ObjectKind)actor->ObjectKind, dataId)
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: CreateIndividualUnchecked(IdentifierType.Owned, new ByteString(owner->GameObject.Name), owner->HomeWorld,
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(ObjectKind)actor->ObjectKind, dataId);
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}
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default: return ActorIdentifier.Invalid;
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}
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@ -187,8 +202,8 @@ public partial class ActorManager
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};
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}
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public unsafe ActorIdentifier FromObject(GameObject? actor)
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=> FromObject((FFXIVClientStructs.FFXIV.Client.Game.Object.GameObject*)(actor?.Address ?? IntPtr.Zero));
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public unsafe ActorIdentifier FromObject(GameObject? actor, bool check = true)
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=> FromObject((FFXIVClientStructs.FFXIV.Client.Game.Object.GameObject*)(actor?.Address ?? IntPtr.Zero), check);
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public ActorIdentifier CreateIndividual(IdentifierType type, ByteString name, ushort homeWorld, ObjectKind kind, uint dataId)
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=> type switch
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