Do not check every identifier.

This commit is contained in:
Ottermandias 2022-11-18 15:53:40 +01:00
parent 03bbba6735
commit f676bd1889
5 changed files with 32 additions and 18 deletions

View file

@ -107,9 +107,9 @@ public partial class ActorManager
}
/// <summary>
/// Compute an ActorIdentifier from a GameObject.
/// Compute an ActorIdentifier from a GameObject. If check is true, the values are checked for validity.
/// </summary>
public unsafe ActorIdentifier FromObject(FFXIVClientStructs.FFXIV.Client.Game.Object.GameObject* actor)
public unsafe ActorIdentifier FromObject(FFXIVClientStructs.FFXIV.Client.Game.Object.GameObject* actor, bool check = true)
{
if (actor == null)
return ActorIdentifier.Invalid;
@ -119,11 +119,11 @@ public partial class ActorManager
{
var parentIdx = _toParentIdx(idx);
if (parentIdx >= 0)
return FromObject((FFXIVClientStructs.FFXIV.Client.Game.Object.GameObject*)_objects.GetObjectAddress(parentIdx));
return FromObject((FFXIVClientStructs.FFXIV.Client.Game.Object.GameObject*)_objects.GetObjectAddress(parentIdx), check);
}
else if (idx is >= (ushort)SpecialActor.CharacterScreen and <= (ushort)SpecialActor.Portrait)
{
return CreateSpecial((SpecialActor)idx);
return CreateIndividualUnchecked(IdentifierType.Special, ByteString.Empty, idx, ObjectKind.None, uint.MaxValue);
}
switch ((ObjectKind)actor->ObjectKind)
@ -132,7 +132,9 @@ public partial class ActorManager
{
var name = new ByteString(actor->Name);
var homeWorld = ((FFXIVClientStructs.FFXIV.Client.Game.Character.Character*)actor)->HomeWorld;
return CreatePlayer(name, homeWorld);
return check
? CreatePlayer(name, homeWorld)
: CreateIndividualUnchecked(IdentifierType.Player, name, homeWorld, ObjectKind.None, uint.MaxValue);
}
case ObjectKind.BattleNpc:
{
@ -146,14 +148,24 @@ public partial class ActorManager
var name = new ByteString(owner->GameObject.Name);
var homeWorld = owner->HomeWorld;
return CreateOwned(name, homeWorld, ObjectKind.BattleNpc,
((FFXIVClientStructs.FFXIV.Client.Game.Character.Character*)actor)->NameID);
return check
? CreateOwned(name, homeWorld, ObjectKind.BattleNpc,
((FFXIVClientStructs.FFXIV.Client.Game.Character.Character*)actor)->NameID)
: CreateIndividualUnchecked(IdentifierType.Owned, name, homeWorld, ObjectKind.BattleNpc,
((FFXIVClientStructs.FFXIV.Client.Game.Character.Character*)actor)->NameID);
}
return CreateNpc(ObjectKind.BattleNpc, ((FFXIVClientStructs.FFXIV.Client.Game.Character.Character*)actor)->NameID,
actor->ObjectIndex);
return check
? CreateNpc(ObjectKind.BattleNpc, ((FFXIVClientStructs.FFXIV.Client.Game.Character.Character*)actor)->NameID,
actor->ObjectIndex)
: CreateIndividualUnchecked(IdentifierType.Npc, ByteString.Empty, actor->ObjectIndex, ObjectKind.BattleNpc,
((FFXIVClientStructs.FFXIV.Client.Game.Character.Character*)actor)->NameID);
}
case ObjectKind.EventNpc: return CreateNpc(ObjectKind.EventNpc, actor->DataID, actor->ObjectIndex);
case ObjectKind.EventNpc:
return check
? CreateNpc(ObjectKind.EventNpc, actor->DataID, actor->ObjectIndex)
: CreateIndividualUnchecked(IdentifierType.Npc, ByteString.Empty, actor->ObjectIndex, ObjectKind.EventNpc,
actor->ObjectIndex);
case ObjectKind.MountType:
case ObjectKind.Companion:
case (ObjectKind)15: // TODO: CS Update
@ -166,7 +178,10 @@ public partial class ActorManager
return ActorIdentifier.Invalid;
var dataId = GetCompanionId(actor, &owner->GameObject);
return CreateOwned(new ByteString(owner->GameObject.Name), owner->HomeWorld, (ObjectKind)actor->ObjectKind, dataId);
return check
? CreateOwned(new ByteString(owner->GameObject.Name), owner->HomeWorld, (ObjectKind)actor->ObjectKind, dataId)
: CreateIndividualUnchecked(IdentifierType.Owned, new ByteString(owner->GameObject.Name), owner->HomeWorld,
(ObjectKind)actor->ObjectKind, dataId);
}
default: return ActorIdentifier.Invalid;
}
@ -187,8 +202,8 @@ public partial class ActorManager
};
}
public unsafe ActorIdentifier FromObject(GameObject? actor)
=> FromObject((FFXIVClientStructs.FFXIV.Client.Game.Object.GameObject*)(actor?.Address ?? IntPtr.Zero));
public unsafe ActorIdentifier FromObject(GameObject? actor, bool check = true)
=> FromObject((FFXIVClientStructs.FFXIV.Client.Game.Object.GameObject*)(actor?.Address ?? IntPtr.Zero), check);
public ActorIdentifier CreateIndividual(IdentifierType type, ByteString name, ushort homeWorld, ObjectKind kind, uint dataId)
=> type switch