Compare cutscene actors by customization.

This commit is contained in:
Ottermandias 2022-07-21 10:01:24 +02:00
parent 28e0affbb4
commit f808c8a471
4 changed files with 164 additions and 151 deletions

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@ -0,0 +1,105 @@
using System;
using Penumbra.GameData.Enums;
using Penumbra.GameData.Structs;
namespace Glamourer;
public readonly unsafe struct CharacterEquip
{
public static readonly CharacterEquip Null = new(null);
private readonly CharacterArmor* _armor;
public IntPtr Address
=> (IntPtr)_armor;
public ref CharacterArmor this[int idx]
=> ref _armor[idx];
public ref CharacterArmor this[uint idx]
=> ref _armor[idx];
public ref CharacterArmor this[EquipSlot slot]
=> ref _armor[IndexOf(slot)];
public ref CharacterArmor Head
=> ref _armor[0];
public ref CharacterArmor Body
=> ref _armor[1];
public ref CharacterArmor Hands
=> ref _armor[2];
public ref CharacterArmor Legs
=> ref _armor[3];
public ref CharacterArmor Feet
=> ref _armor[4];
public ref CharacterArmor Ears
=> ref _armor[5];
public ref CharacterArmor Neck
=> ref _armor[6];
public ref CharacterArmor Wrists
=> ref _armor[7];
public ref CharacterArmor RFinger
=> ref _armor[8];
public ref CharacterArmor LFinger
=> ref _armor[9];
public CharacterEquip(CharacterArmor* val)
=> _armor = val;
public static implicit operator CharacterEquip(CharacterArmor* val)
=> new(val);
public static implicit operator CharacterEquip(IntPtr val)
=> new((CharacterArmor*)val);
public static implicit operator CharacterEquip(ReadOnlySpan<CharacterArmor> val)
{
if (val.Length != 10)
throw new ArgumentException("Invalid number of equipment pieces in span.");
fixed (CharacterArmor* ptr = val)
{
return new CharacterEquip(ptr);
}
}
public static implicit operator bool(CharacterEquip equip)
=> equip._armor != null;
public static bool operator true(CharacterEquip equip)
=> equip._armor != null;
public static bool operator false(CharacterEquip equip)
=> equip._armor == null;
public static bool operator !(CharacterEquip equip)
=> equip._armor == null;
private static int IndexOf(EquipSlot slot)
{
return slot switch
{
EquipSlot.Head => 0,
EquipSlot.Body => 1,
EquipSlot.Hands => 2,
EquipSlot.Legs => 3,
EquipSlot.Feet => 4,
EquipSlot.Ears => 5,
EquipSlot.Neck => 6,
EquipSlot.Wrists => 7,
EquipSlot.RFinger => 8,
EquipSlot.LFinger => 9,
_ => throw new ArgumentOutOfRangeException(nameof(slot), slot, null),
};
}
}

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@ -1,148 +0,0 @@
using System;
using System.Runtime.InteropServices;
using Dalamud.Game.ClientState.Objects.Types;
// Read the customization data regarding weapons and displayable equipment from an actor struct.
// Stores the data in a 56 bytes, i.e. 7 longs for easier comparison.
namespace Penumbra.GameData.Structs;
[StructLayout( LayoutKind.Sequential, Pack = 1 )]
public class CharacterEquipment
{
public const int MainWeaponOffset = 0x6D0;
public const int OffWeaponOffset = 0x738;
public const int EquipmentOffset = 0x808;
public const int EquipmentSlots = 10;
public const int WeaponSlots = 2;
public CharacterWeapon MainHand;
public CharacterWeapon OffHand;
public CharacterArmor Head;
public CharacterArmor Body;
public CharacterArmor Hands;
public CharacterArmor Legs;
public CharacterArmor Feet;
public CharacterArmor Ears;
public CharacterArmor Neck;
public CharacterArmor Wrists;
public CharacterArmor RFinger;
public CharacterArmor LFinger;
public ushort IsSet; // Also fills struct size to 56, a multiple of 8.
public CharacterEquipment()
=> Clear();
public CharacterEquipment( Character actor )
: this( actor.Address )
{ }
public override string ToString()
=> IsSet == 0
? "(Not Set)"
: $"({MainHand}) | ({OffHand}) | ({Head}) | ({Body}) | ({Hands}) | ({Legs}) | "
+ $"({Feet}) | ({Ears}) | ({Neck}) | ({Wrists}) | ({LFinger}) | ({RFinger})";
public bool Equal( Character rhs )
=> CompareData( new CharacterEquipment( rhs ) );
public bool Equal( CharacterEquipment rhs )
=> CompareData( rhs );
public bool CompareAndUpdate( Character rhs )
=> CompareAndOverwrite( new CharacterEquipment( rhs ) );
public bool CompareAndUpdate( CharacterEquipment rhs )
=> CompareAndOverwrite( rhs );
private unsafe CharacterEquipment( IntPtr actorAddress )
{
IsSet = 1;
var actorPtr = ( byte* )actorAddress.ToPointer();
fixed( CharacterWeapon* main = &MainHand, off = &OffHand )
{
Buffer.MemoryCopy( actorPtr + MainWeaponOffset, main, sizeof( CharacterWeapon ), sizeof( CharacterWeapon ) );
Buffer.MemoryCopy( actorPtr + OffWeaponOffset, off, sizeof( CharacterWeapon ), sizeof( CharacterWeapon ) );
}
fixed( CharacterArmor* equipment = &Head )
{
Buffer.MemoryCopy( actorPtr + EquipmentOffset, equipment, EquipmentSlots * sizeof( CharacterArmor ),
EquipmentSlots * sizeof( CharacterArmor ) );
}
}
public unsafe void Clear()
{
fixed( CharacterWeapon* main = &MainHand )
{
var structSizeEights = ( 2 + EquipmentSlots * sizeof( CharacterArmor ) + WeaponSlots * sizeof( CharacterWeapon ) ) / 8;
for( ulong* ptr = ( ulong* )main, end = ptr + structSizeEights; ptr != end; ++ptr )
{
*ptr = 0;
}
}
}
private unsafe bool CompareAndOverwrite( CharacterEquipment rhs )
{
var structSizeEights = ( 2 + EquipmentSlots * sizeof( CharacterArmor ) + WeaponSlots * sizeof( CharacterWeapon ) ) / 8;
var ret = true;
fixed( CharacterWeapon* data1 = &MainHand, data2 = &rhs.MainHand )
{
var ptr1 = ( ulong* )data1;
var ptr2 = ( ulong* )data2;
for( var end = ptr1 + structSizeEights; ptr1 != end; ++ptr1, ++ptr2 )
{
if( *ptr1 != *ptr2 )
{
*ptr1 = *ptr2;
ret = false;
}
}
}
return ret;
}
private unsafe bool CompareData( CharacterEquipment rhs )
{
var structSizeEights = ( 2 + EquipmentSlots * sizeof( CharacterArmor ) + WeaponSlots * sizeof( CharacterWeapon ) ) / 8;
fixed( CharacterWeapon* data1 = &MainHand, data2 = &rhs.MainHand )
{
var ptr1 = ( ulong* )data1;
var ptr2 = ( ulong* )data2;
for( var end = ptr1 + structSizeEights; ptr1 != end; ++ptr1, ++ptr2 )
{
if( *ptr1 != *ptr2 )
{
return false;
}
}
}
return true;
}
public unsafe void WriteBytes( byte[] array, int offset = 0 )
{
fixed( CharacterWeapon* data = &MainHand )
{
Marshal.Copy( new IntPtr( data ), array, offset, 56 );
}
}
public byte[] ToBytes()
{
var ret = new byte[56];
WriteBytes( ret );
return ret;
}
public unsafe void FromBytes( byte[] array, int offset = 0 )
{
fixed( CharacterWeapon* data = &MainHand )
{
Marshal.Copy( array, offset, new IntPtr( data ), 56 );
}
}
}

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@ -0,0 +1,55 @@
using System;
using Penumbra.GameData.Util;
namespace Penumbra.GameData.Structs;
public unsafe struct CustomizeData : IEquatable< CustomizeData >
{
public const int Size = 26;
public fixed byte Data[Size];
public void Read( void* source )
{
fixed( byte* ptr = Data )
{
Functions.MemCpyUnchecked( ptr, source, Size );
}
}
public void Write( void* target )
{
fixed( byte* ptr = Data )
{
Functions.MemCpyUnchecked( target, ptr, Size );
}
}
public CustomizeData Clone()
{
var ret = new CustomizeData();
Write( ret.Data );
return ret;
}
public bool Equals( CustomizeData other )
{
fixed( byte* ptr = Data )
{
return Functions.MemCmpUnchecked( ptr, other.Data, Size ) == 0;
}
}
public override bool Equals( object? obj )
=> obj is CustomizeData other && Equals( other );
public override int GetHashCode()
{
fixed( byte* ptr = Data )
{
var p = ( int* )ptr;
var u = *( ushort* )( p + 6 );
return HashCode.Combine( *p, p[ 1 ], p[ 2 ], p[ 3 ], p[ 4 ], p[ 5 ], u );
}
}
}

View file

@ -11,11 +11,11 @@ using FFXIVClientStructs.FFXIV.Client.Game.Object;
using FFXIVClientStructs.FFXIV.Client.Graphics.Scene;
using FFXIVClientStructs.FFXIV.Client.UI;
using FFXIVClientStructs.FFXIV.Component.GUI;
using Lumina.Data.Parsing.Uld;
using Penumbra.Api;
using Penumbra.Collections;
using Penumbra.GameData.ByteString;
using Penumbra.GameData.Enums;
using Penumbra.GameData.Structs;
using ObjectKind = Dalamud.Game.ClientState.Objects.Enums.ObjectKind;
namespace Penumbra.Interop.Resolver;
@ -250,8 +250,9 @@ public unsafe partial class PathResolver
return null;
}
var pc = ( Character* )player.Address;
return pc->ClassJob == ( ( Character* )gameObject )->ClassJob ? player.Name.ToString() : null;
var customize1 = ( CustomizeData* )( ( Character* )gameObject )->CustomizeData;
var customize2 = ( CustomizeData* )( ( Character* )player.Address )->CustomizeData;
return customize1->Equals( *customize2 ) ? player.Name.ToString() : null;
}
// Identify the owner of a companion, mount or monster and apply the corresponding collection.