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55 lines
No EOL
1.2 KiB
C#
55 lines
No EOL
1.2 KiB
C#
using System;
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using Penumbra.GameData.Util;
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namespace Penumbra.GameData.Structs;
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public unsafe struct CustomizeData : IEquatable< CustomizeData >
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{
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public const int Size = 26;
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public fixed byte Data[Size];
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public void Read( void* source )
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{
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fixed( byte* ptr = Data )
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{
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Functions.MemCpyUnchecked( ptr, source, Size );
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}
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}
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public void Write( void* target )
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{
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fixed( byte* ptr = Data )
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{
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Functions.MemCpyUnchecked( target, ptr, Size );
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}
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}
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public CustomizeData Clone()
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{
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var ret = new CustomizeData();
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Write( ret.Data );
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return ret;
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}
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public bool Equals( CustomizeData other )
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{
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fixed( byte* ptr = Data )
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{
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return Functions.MemCmpUnchecked( ptr, other.Data, Size ) == 0;
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}
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}
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public override bool Equals( object? obj )
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=> obj is CustomizeData other && Equals( other );
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public override int GetHashCode()
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{
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fixed( byte* ptr = Data )
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{
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var p = ( int* )ptr;
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var u = *( ushort* )( p + 6 );
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return HashCode.Combine( *p, p[ 1 ], p[ 2 ], p[ 3 ], p[ 4 ], p[ 5 ], u );
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}
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}
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} |