Penumbra/Penumbra.GameData/Structs/CustomizeData.cs
2022-07-21 10:01:24 +02:00

55 lines
No EOL
1.2 KiB
C#

using System;
using Penumbra.GameData.Util;
namespace Penumbra.GameData.Structs;
public unsafe struct CustomizeData : IEquatable< CustomizeData >
{
public const int Size = 26;
public fixed byte Data[Size];
public void Read( void* source )
{
fixed( byte* ptr = Data )
{
Functions.MemCpyUnchecked( ptr, source, Size );
}
}
public void Write( void* target )
{
fixed( byte* ptr = Data )
{
Functions.MemCpyUnchecked( target, ptr, Size );
}
}
public CustomizeData Clone()
{
var ret = new CustomizeData();
Write( ret.Data );
return ret;
}
public bool Equals( CustomizeData other )
{
fixed( byte* ptr = Data )
{
return Functions.MemCmpUnchecked( ptr, other.Data, Size ) == 0;
}
}
public override bool Equals( object? obj )
=> obj is CustomizeData other && Equals( other );
public override int GetHashCode()
{
fixed( byte* ptr = Data )
{
var p = ( int* )ptr;
var u = *( ushort* )( p + 6 );
return HashCode.Combine( *p, p[ 1 ], p[ 2 ], p[ 3 ], p[ 4 ], p[ 5 ], u );
}
}
}