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Add ReverseResolvePlayerPathsAsync.
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6 changed files with 115 additions and 63 deletions
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@ -56,7 +56,7 @@ public partial class ModCollection
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}
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internal IReadOnlyDictionary<Utf8GamePath, ModPath> ResolvedFiles
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=> _cache?.ResolvedFiles ?? new Dictionary<Utf8GamePath, ModPath>();
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=> _cache?.ResolvedFiles ?? new ConcurrentDictionary<Utf8GamePath, ModPath>();
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internal IReadOnlyDictionary<string, (SingleArray<IMod>, object?)> ChangedItems
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=> _cache?.ChangedItems ?? new Dictionary<string, (SingleArray<IMod>, object?)>();
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