Commit graph

16 commits

Author SHA1 Message Date
Ottermandias
8d11e1075d Add some refactoring of data, Stains and STM files. 2022-11-09 13:55:02 +01:00
Ottermandias
732ca561a1 Some stuff 2022-11-04 22:41:50 +01:00
Ottermandias
68a725d51d Further Identification stuff. 2022-11-04 16:10:29 +01:00
Ottermandias
878f69fd91 Actor Stuff. 2022-11-04 16:09:29 +01:00
Ottermandias
ef3ffb5f10 Use DataShare in ObjectIdentifier 2022-10-30 12:42:09 +01:00
Ottermandias
b3814e61d1 Fix misidentification bug. 2022-10-12 12:51:36 +02:00
Ottermandias
bf58c6b098 Remove some further Unknown Unknown identifications. 2022-06-11 22:11:38 +02:00
Ottermandias
8cfc605ed3 Fix face decal changed item identification. 2022-06-05 12:34:00 +02:00
Ottermandias
06deddcd8a Extend the item identification a bit to count unidentifiable items and handle icons, demihumans and monsters. 2022-06-02 11:54:53 +02:00
Ottermandias
041485cad4 Renew IPC mechanism 2021-09-01 22:04:20 +02:00
Ottermandias
4dfc2cf665 Update to API4, use IPC instead of API-project. Replace Actor in most visible names with Object, Character or Player.. 2021-08-27 17:51:51 +02:00
Ottermandias
190fae6623 Distinguish between Race-for-Customization and Race-for-Models 2021-08-19 11:14:01 +02:00
Ottermandias
ac468852c7 Bugfix in ObjectIdentification. 2021-07-27 00:14:29 +02:00
Ottermandias
3679b780cf Some more general cleanup. 2021-07-27 00:13:36 +02:00
Ottermandias
ea40d5bc9c Final fixes for GameData. 2021-07-26 16:49:08 +02:00
Ottermandias
702f8e3967 Move Object Identification and Path Parsing to GameData, create initializable static Identifier in GameData. 2021-07-26 16:49:08 +02:00
Renamed from Penumbra/Game/ObjectIdentification.cs (Browse further)