Penumbra/Penumbra.GameData/ByteString/Utf8String.Access.cs

75 lines
No EOL
2.5 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
namespace Penumbra.GameData.ByteString;
// Utf8String is a wrapper around unsafe byte strings.
// It may be used to store owned strings in unmanaged space,
// as well as refer to unowned strings.
// Unowned strings may change their value and thus become corrupt,
// so they should never be stored, just used locally or with great care.
// The string keeps track of whether it is owned or not, it also can keep track
// of some other information, like the string being pure ASCII, ASCII-lowercase or null-terminated.
// Owned strings are always null-terminated.
// Any constructed string will compute its own CRC32-value (as long as the string itself is not changed).
public sealed unsafe partial class Utf8String : IEnumerable< byte >
{
// We keep information on some of the state of the Utf8String in specific bits.
// This costs some potential max size, but that is not relevant for our case.
// Except for destruction/dispose, or if the non-owned pointer changes values,
// the CheckedFlag, AsciiLowerCaseFlag and AsciiFlag are the only things that are mutable.
private const uint NullTerminatedFlag = 0x80000000;
private const uint OwnedFlag = 0x40000000;
private const uint AsciiCheckedFlag = 0x04000000;
private const uint AsciiFlag = 0x08000000;
private const uint AsciiLowerCheckedFlag = 0x10000000;
private const uint AsciiLowerFlag = 0x20000000;
private const uint FlagMask = 0x03FFFFFF;
public bool IsNullTerminated
=> ( _length & NullTerminatedFlag ) != 0;
public bool IsOwned
=> ( _length & OwnedFlag ) != 0;
public bool IsAscii
=> CheckAscii();
public bool IsAsciiLowerCase
=> CheckAsciiLower();
public byte* Path
=> _path;
public int Crc32
=> _crc32;
public int Length
=> ( int )( _length & FlagMask );
public bool IsEmpty
=> Length == 0;
public ReadOnlySpan< byte > Span
=> new(_path, Length);
public byte this[ int idx ]
=> ( uint )idx < Length ? _path[ idx ] : throw new IndexOutOfRangeException();
public IEnumerator< byte > GetEnumerator()
{
for( var i = 0; i < Length; ++i )
{
yield return Span[ i ];
}
}
IEnumerator IEnumerable.GetEnumerator()
=> GetEnumerator();
// Only not readonly due to dispose.
// ReSharper disable once NonReadonlyMemberInGetHashCode
public override int GetHashCode()
=> _crc32;
}