Penumbra/Penumbra/Interop/Resolver
2023-01-03 17:35:50 +01:00
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CutsceneCharacters.cs Add resetting to cutscene actors. 2022-09-28 23:02:42 +02:00
IdentifiedCollectionCache.cs Cache collections instead of looking them up for every single file. 2022-11-18 19:53:51 +01:00
PathResolver.AnimationState.cs Fix association of vfx game objects for ID-less objects. 2023-01-03 17:35:34 +01:00
PathResolver.cs Add display for subfile resources and clean up better. 2022-12-29 13:09:40 +01:00
PathResolver.DrawObjectState.cs Fix a bug with RSP changes on non-base collections. 2022-11-25 12:25:52 +01:00
PathResolver.Identification.cs Add a small hack to interpret BattleNPC as Players in some cases for Anamnesis. 2022-12-08 21:32:51 +01:00
PathResolver.Meta.cs Add some improvements to game path stuff, move the race inheritance tree to game data, etc. 2022-12-02 17:18:23 +01:00
PathResolver.PathState.cs Change subfile handling to maybe retain associated game object for Mare. 2022-12-29 00:36:35 +01:00
PathResolver.ResolverHooks.cs Cache collections instead of looking them up for every single file. 2022-11-18 19:53:51 +01:00
PathResolver.Subfiles.cs Do not force avfx files to load synchronously. 2023-01-03 17:35:50 +01:00