Penumbra/Penumbra.GameData/Data/ObjectIdentification.cs

417 lines
16 KiB
C#

using System;
using Dalamud;
using Dalamud.Data;
using Lumina.Excel.GeneratedSheets;
using Penumbra.GameData.Enums;
using Penumbra.GameData.Structs;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using Dalamud.Game.ClientState.Objects.Enums;
using Dalamud.Plugin;
using Dalamud.Utility;
using FFXIVClientStructs.FFXIV.Client.Graphics.Scene;
using Penumbra.GameData.Actors;
using Action = Lumina.Excel.GeneratedSheets.Action;
using ObjectType = Penumbra.GameData.Enums.ObjectType;
namespace Penumbra.GameData.Data;
internal sealed class ObjectIdentification : DataSharer, IObjectIdentifier
{
public const int IdentificationVersion = 1;
public IGamePathParser GamePathParser { get; } = new GamePathParser();
public readonly IReadOnlyList<IReadOnlyList<uint>> BnpcNames;
public readonly IReadOnlyList<IReadOnlyList<(string Name, ObjectKind Kind)>> ModelCharaToObjects;
public readonly IReadOnlyDictionary<string, IReadOnlyList<Action>> Actions;
private readonly ActorManager.ActorManagerData _actorData;
private readonly EquipmentIdentificationList _equipment;
private readonly WeaponIdentificationList _weapons;
private readonly ModelIdentificationList _modelIdentifierToModelChara;
public ObjectIdentification(DalamudPluginInterface pluginInterface, DataManager dataManager, ClientLanguage language)
: base(pluginInterface, language, IdentificationVersion)
{
_actorData = new ActorManager.ActorManagerData(pluginInterface, dataManager, language);
_equipment = new EquipmentIdentificationList(pluginInterface, language, dataManager);
_weapons = new WeaponIdentificationList(pluginInterface, language, dataManager);
Actions = TryCatchData("Actions", () => CreateActionList(dataManager));
_equipment = new EquipmentIdentificationList(pluginInterface, language, dataManager);
_modelIdentifierToModelChara = new ModelIdentificationList(pluginInterface, language, dataManager);
BnpcNames = TryCatchData("BNpcNames", NpcNames.CreateNames);
ModelCharaToObjects = TryCatchData("ModelObjects", () => CreateModelObjects(_actorData, dataManager, language));
}
public void Identify(IDictionary<string, object?> set, string path)
{
if (path.EndsWith(".pap", StringComparison.OrdinalIgnoreCase) || path.EndsWith(".tmb", StringComparison.OrdinalIgnoreCase))
{
IdentifyVfx(set, path);
}
else
{
var info = GamePathParser.GetFileInfo(path);
IdentifyParsed(set, info);
}
}
public Dictionary<string, object?> Identify(string path)
{
Dictionary<string, object?> ret = new();
Identify(ret, path);
return ret;
}
public IEnumerable<Item> Identify(SetId setId, WeaponType weaponType, ushort variant, EquipSlot slot)
=> slot switch
{
EquipSlot.MainHand => _weapons.Between(setId, weaponType, (byte)variant),
EquipSlot.OffHand => _weapons.Between(setId, weaponType, (byte)variant),
_ => _equipment.Between(setId, slot, (byte)variant),
};
protected override void DisposeInternal()
{
_actorData.Dispose();
_weapons.Dispose(PluginInterface, Language);
_equipment.Dispose(PluginInterface, Language);
DisposeTag("Actions");
DisposeTag("Models");
_modelIdentifierToModelChara.Dispose(PluginInterface, Language);
DisposeTag("BNpcNames");
DisposeTag("ModelObjects");
}
private static bool Add(IDictionary<ulong, HashSet<Item>> dict, ulong key, Item item)
{
if (dict.TryGetValue(key, out var list))
return list.Add(item);
dict[key] = new HashSet<Item> { item };
return true;
}
private static ulong EquipmentKey(Item i)
{
var model = (ulong)((Lumina.Data.Parsing.Quad)i.ModelMain).A;
var variant = (ulong)((Lumina.Data.Parsing.Quad)i.ModelMain).B;
var slot = (ulong)((EquipSlot)i.EquipSlotCategory.Row).ToSlot();
return (model << 32) | (slot << 16) | variant;
}
private static ulong WeaponKey(Item i, bool offhand)
{
var quad = offhand ? (Lumina.Data.Parsing.Quad)i.ModelSub : (Lumina.Data.Parsing.Quad)i.ModelMain;
var model = (ulong)quad.A;
var type = (ulong)quad.B;
var variant = (ulong)quad.C;
return (model << 32) | (type << 16) | variant;
}
private IReadOnlyList<(ulong Key, IReadOnlyList<Item> Values)> CreateWeaponList(DataManager gameData)
{
var items = gameData.GetExcelSheet<Item>(Language)!;
var storage = new SortedList<ulong, HashSet<Item>>();
foreach (var item in items.Where(i
=> (EquipSlot)i.EquipSlotCategory.Row is EquipSlot.MainHand or EquipSlot.OffHand or EquipSlot.BothHand))
{
if (item.ModelMain != 0)
Add(storage, WeaponKey(item, false), item);
if (item.ModelSub != 0)
Add(storage, WeaponKey(item, true), item);
}
return storage.Select(kvp => (kvp.Key, (IReadOnlyList<Item>)kvp.Value.ToArray())).ToList();
}
private IReadOnlyList<(ulong Key, IReadOnlyList<Item> Values)> CreateEquipmentList(DataManager gameData)
{
var items = gameData.GetExcelSheet<Item>(Language)!;
var storage = new SortedList<ulong, HashSet<Item>>();
foreach (var item in items)
{
switch ((EquipSlot)item.EquipSlotCategory.Row)
{
// Accessories
case EquipSlot.RFinger:
case EquipSlot.Wrists:
case EquipSlot.Ears:
case EquipSlot.Neck:
// Equipment
case EquipSlot.Head:
case EquipSlot.Body:
case EquipSlot.Hands:
case EquipSlot.Legs:
case EquipSlot.Feet:
case EquipSlot.BodyHands:
case EquipSlot.BodyHandsLegsFeet:
case EquipSlot.BodyLegsFeet:
case EquipSlot.FullBody:
case EquipSlot.HeadBody:
case EquipSlot.LegsFeet:
case EquipSlot.ChestHands:
Add(storage, EquipmentKey(item), item);
break;
}
}
return storage.Select(kvp => (kvp.Key, (IReadOnlyList<Item>)kvp.Value.ToArray())).ToList();
}
private IReadOnlyDictionary<string, IReadOnlyList<Action>> CreateActionList(DataManager gameData)
{
var sheet = gameData.GetExcelSheet<Action>(Language)!;
var storage = new Dictionary<string, HashSet<Action>>((int)sheet.RowCount);
void AddAction(string? key, Action action)
{
if (key.IsNullOrEmpty())
return;
key = key.ToLowerInvariant();
if (storage.TryGetValue(key, out var actions))
actions.Add(action);
else
storage[key] = new HashSet<Action> { action };
}
foreach (var action in sheet.Where(a => !a.Name.RawData.IsEmpty))
{
var startKey = action.AnimationStart?.Value?.Name?.Value?.Key.ToDalamudString().ToString();
var endKey = action.AnimationEnd?.Value?.Key.ToDalamudString().ToString();
var hitKey = action.ActionTimelineHit?.Value?.Key.ToDalamudString().ToString();
AddAction(startKey, action);
AddAction(endKey, action);
AddAction(hitKey, action);
}
return storage.ToDictionary(kvp => kvp.Key, kvp => (IReadOnlyList<Action>)kvp.Value.ToArray());
}
private class Comparer : IComparer<(ulong, IReadOnlyList<Item>)>
{
public int Compare((ulong, IReadOnlyList<Item>) x, (ulong, IReadOnlyList<Item>) y)
=> x.Item1.CompareTo(y.Item1);
}
private static readonly Comparer _arrayComparer = new();
private static (int, int) FindIndexRange(List<(ulong, IReadOnlyList<Item>)> list, ulong key, ulong mask)
{
var maskedKey = key & mask;
var idx = list.BinarySearch(0, list.Count, (key, null!), _arrayComparer);
if (idx < 0)
{
if (~idx == list.Count || maskedKey != (list[~idx].Item1 & mask))
return (-1, -1);
idx = ~idx;
}
var endIdx = idx + 1;
while (endIdx < list.Count && maskedKey == (list[endIdx].Item1 & mask))
++endIdx;
return (idx, endIdx);
}
private void FindEquipment(IDictionary<string, object?> set, GameObjectInfo info)
{
var items = _equipment.Between(info.PrimaryId, info.EquipSlot, info.Variant);
foreach (var item in items)
set[item.Name.ToString()] = item;
}
private void FindWeapon(IDictionary<string, object?> set, GameObjectInfo info)
{
var items = _weapons.Between(info.PrimaryId, info.SecondaryId, info.Variant);
foreach (var item in items)
set[item.Name.ToString()] = item;
}
private void FindModel(IDictionary<string, object?> set, GameObjectInfo info)
{
var type = info.ObjectType.ToModelType();
if (type is 0 or CharacterBase.ModelType.Weapon)
return;
var models = _modelIdentifierToModelChara.Between(type, info.PrimaryId, (byte)info.SecondaryId, info.Variant);
foreach (var model in models.Where(m => m.RowId < ModelCharaToObjects.Count))
{
var objectList = ModelCharaToObjects[(int)model.RowId];
foreach (var (name, kind) in objectList)
set[$"{name} ({kind.ToName()})"] = model;
}
}
private static void AddCounterString(IDictionary<string, object?> set, string data)
{
if (set.TryGetValue(data, out var obj) && obj is int counter)
set[data] = counter + 1;
else
set[data] = 1;
}
private void IdentifyParsed(IDictionary<string, object?> set, GameObjectInfo info)
{
switch (info.ObjectType)
{
case ObjectType.Unknown:
switch (info.FileType)
{
case FileType.Sound:
AddCounterString(set, FileType.Sound.ToString());
break;
case FileType.Animation:
case FileType.Pap:
AddCounterString(set, FileType.Animation.ToString());
break;
case FileType.Shader:
AddCounterString(set, FileType.Shader.ToString());
break;
}
break;
case ObjectType.LoadingScreen:
case ObjectType.Map:
case ObjectType.Interface:
case ObjectType.Vfx:
case ObjectType.World:
case ObjectType.Housing:
case ObjectType.Font:
AddCounterString(set, info.ObjectType.ToString());
break;
case ObjectType.DemiHuman:
FindModel(set, info);
break;
case ObjectType.Monster:
FindModel(set, info);
break;
case ObjectType.Icon:
set[$"Icon: {info.IconId}"] = null;
break;
case ObjectType.Accessory:
case ObjectType.Equipment:
FindEquipment(set, info);
break;
case ObjectType.Weapon:
FindWeapon(set, info);
break;
case ObjectType.Character:
var (gender, race) = info.GenderRace.Split();
var raceString = race != ModelRace.Unknown ? race.ToName() + " " : "";
var genderString = gender != Gender.Unknown ? gender.ToName() + " " : "Player ";
switch (info.CustomizationType)
{
case CustomizationType.Skin:
set[$"Customization: {raceString}{genderString}Skin Textures"] = null;
break;
case CustomizationType.DecalFace:
set[$"Customization: Face Decal {info.PrimaryId}"] = null;
break;
case CustomizationType.Iris when race == ModelRace.Unknown:
set[$"Customization: All Eyes (Catchlight)"] = null;
break;
case CustomizationType.DecalEquip:
set[$"Equipment Decal {info.PrimaryId}"] = null;
break;
default:
{
var customizationString = race == ModelRace.Unknown
|| info.BodySlot == BodySlot.Unknown
|| info.CustomizationType == CustomizationType.Unknown
? "Customization: Unknown"
: $"Customization: {race} {gender} {info.BodySlot} ({info.CustomizationType}) {info.PrimaryId}";
set[customizationString] = null;
break;
}
}
break;
default: throw new InvalidEnumArgumentException();
}
}
private void IdentifyVfx(IDictionary<string, object?> set, string path)
{
var key = GamePathParser.VfxToKey(path);
if (key.Length == 0 || !Actions.TryGetValue(key, out var actions))
return;
foreach (var action in actions)
set[$"Action: {action.Name}"] = action;
}
private IReadOnlyList<IReadOnlyList<(string Name, ObjectKind Kind)>> CreateModelObjects(ActorManager.ActorManagerData actors,
DataManager gameData,
ClientLanguage language)
{
var modelSheet = gameData.GetExcelSheet<ModelChara>(language)!;
var bnpcSheet = gameData.GetExcelSheet<BNpcBase>(language)!;
var enpcSheet = gameData.GetExcelSheet<ENpcBase>(language)!;
var ornamentSheet = gameData.GetExcelSheet<Ornament>(language)!;
var mountSheet = gameData.GetExcelSheet<Mount>(language)!;
var companionSheet = gameData.GetExcelSheet<Companion>(language)!;
var ret = new List<HashSet<(string Name, ObjectKind Kind)>>((int)modelSheet.RowCount);
for (var i = -1; i < modelSheet.Last().RowId; ++i)
ret.Add(new HashSet<(string Name, ObjectKind Kind)>());
void Add(int modelChara, ObjectKind kind, uint dataId)
{
if (modelChara == 0 || modelChara >= ret.Count)
return;
if (actors.TryGetName(kind, dataId, out var name))
ret[modelChara].Add((name, kind));
}
foreach (var ornament in ornamentSheet)
Add(ornament.Model, (ObjectKind)15, ornament.RowId);
foreach (var mount in mountSheet)
Add((int)mount.ModelChara.Row, ObjectKind.MountType, mount.RowId);
foreach (var companion in companionSheet)
Add((int)companion.Model.Row, ObjectKind.Companion, companion.RowId);
foreach (var enpc in enpcSheet)
Add((int)enpc.ModelChara.Row, ObjectKind.EventNpc, enpc.RowId);
foreach (var bnpc in bnpcSheet.Where(b => b.RowId < BnpcNames.Count))
{
foreach (var name in BnpcNames[(int)bnpc.RowId])
Add((int)bnpc.ModelChara.Row, ObjectKind.BattleNpc, name);
}
return ret.Select(s => s.Count > 0
? s.ToArray()
: Array.Empty<(string Name, ObjectKind Kind)>()).ToArray();
}
public static unsafe ulong KeyFromCharacterBase(CharacterBase* drawObject)
{
var type = (*(delegate* unmanaged<CharacterBase*, uint>**)drawObject)[50](drawObject);
var unk = (ulong)*((byte*)drawObject + 0x8E8) << 8;
return type switch
{
1 => type | unk,
2 => type | unk | ((ulong)*(ushort*)((byte*)drawObject + 0x908) << 16),
3 => type
| unk
| ((ulong)*(ushort*)((byte*)drawObject + 0x8F0) << 16)
| ((ulong)**(ushort**)((byte*)drawObject + 0x910) << 32)
| ((ulong)**(ushort**)((byte*)drawObject + 0x910) << 40),
_ => 0u,
};
}
}