Penumbra/Penumbra/Communication/MtrlShpkLoaded.cs

16 lines
571 B
C#

using OtterGui.Classes;
namespace Penumbra.Communication;
/// <summary> <list type="number">
/// <item>Parameter is the material resource handle for which the shader package has been loaded. </item>
/// <item>Parameter is the associated game object. </item>
/// </list> </summary>
public sealed class MtrlShpkLoaded() : EventWrapper<nint, nint, MtrlShpkLoaded.Priority>(nameof(MtrlShpkLoaded))
{
public enum Priority
{
/// <seealso cref="Interop.Services.ShaderReplacementFixer.OnMtrlShpkLoaded"/>
ShaderReplacementFixer = 0,
}
}