Penumbra/Penumbra/Interop/Resolver
2023-01-22 16:09:46 +01:00
..
CutsceneCharacters.cs Add GameEventManager, change cutscene character and subfile container resets. 2023-01-22 15:16:53 +01:00
IdentifiedCollectionCache.cs Add GameEventManager, change cutscene character and subfile container resets. 2023-01-22 15:16:53 +01:00
PathResolver.AnimationState.cs Maybe fix animation handling after redraws (esp. for PLD with shield), maybe break everything else. 2023-01-22 16:09:46 +01:00
PathResolver.cs Maybe fix animation handling after redraws (esp. for PLD with shield), maybe break everything else. 2023-01-22 16:09:46 +01:00
PathResolver.DrawObjectState.cs Extract all signatures to a single file. 2023-01-09 13:59:24 +01:00
PathResolver.Identification.cs Try to identify actors in banners correctly. 2023-01-17 15:04:27 +01:00
PathResolver.Meta.cs Fix companion identification, extract offsets and vtable indices to separate file. 2023-01-16 13:02:22 +01:00
PathResolver.PathState.cs Extract all signatures to a single file. 2023-01-09 13:59:24 +01:00
PathResolver.ResolverHooks.cs Cache collections instead of looking them up for every single file. 2022-11-18 19:53:51 +01:00
PathResolver.Subfiles.cs Add GameEventManager, change cutscene character and subfile container resets. 2023-01-22 15:16:53 +01:00