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Update veh.cpp
- remove redundant SymInitialize call
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1 changed files with 0 additions and 2 deletions
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@ -250,8 +250,6 @@ bool veh::add_handler()
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if (g_veh_handle)
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return false;
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g_veh_handle = AddVectoredExceptionHandler(0, exception_handler);
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// init the symbol handler, the game already does it in WinMain but just in case
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SymInitializeW(GetCurrentProcess(), nullptr, true);
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return g_veh_handle != nullptr;
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}
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