mirror of
https://github.com/goatcorp/Dalamud.git
synced 2025-12-15 05:04:15 +01:00
Update veh.cpp
- remove redundant SymInitialize call
This commit is contained in:
parent
c6024c723d
commit
18884ed805
1 changed files with 0 additions and 2 deletions
|
|
@ -250,8 +250,6 @@ bool veh::add_handler()
|
||||||
if (g_veh_handle)
|
if (g_veh_handle)
|
||||||
return false;
|
return false;
|
||||||
g_veh_handle = AddVectoredExceptionHandler(0, exception_handler);
|
g_veh_handle = AddVectoredExceptionHandler(0, exception_handler);
|
||||||
// init the symbol handler, the game already does it in WinMain but just in case
|
|
||||||
SymInitializeW(GetCurrentProcess(), nullptr, true);
|
|
||||||
return g_veh_handle != nullptr;
|
return g_veh_handle != nullptr;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue