temporary party member resolution optimization

This commit is contained in:
attickdoor 2020-05-10 18:55:54 -04:00
parent 91f39668e2
commit 2d386f8ef4

View file

@ -20,7 +20,7 @@ namespace Dalamud.Game.ClientState.Actors.Types
CharacterName = Marshal.PtrToStringAnsi(rawData.namePtr); CharacterName = Marshal.PtrToStringAnsi(rawData.namePtr);
Unknown = rawData.unknown; Unknown = rawData.unknown;
Actor = null; Actor = null;
for (var i = 0; i < table.Length; i++) for (var i = 0; i < 244; i += 2)
{ {
if (table[i] != null && table[i].ActorId == rawData.actorId) if (table[i] != null && table[i].ActorId == rawData.actorId)
{ {