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fix: CS upgrade breakage
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parent
2d68c74a77
commit
350ffc1fbf
1 changed files with 3 additions and 3 deletions
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@ -38,7 +38,7 @@ namespace Dalamud.Game.ClientState.Statuses
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/// <summary>
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/// <summary>
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/// Gets the parameter value of the status.
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/// Gets the parameter value of the status.
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/// </summary>
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/// </summary>
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public byte Param => this.Struct->Param;
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public ushort Param => this.Struct->Param;
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/// <summary>
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/// <summary>
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/// Gets the stack count of this status.
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/// Gets the stack count of this status.
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@ -53,7 +53,7 @@ namespace Dalamud.Game.ClientState.Statuses
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/// <summary>
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/// <summary>
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/// Gets the source ID of this status.
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/// Gets the source ID of this status.
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/// </summary>
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/// </summary>
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public uint SourceID => this.Struct->SourceID;
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public uint SourceId => this.Struct->SourceID;
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/// <summary>
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/// <summary>
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/// Gets the source actor associated with this status.
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/// Gets the source actor associated with this status.
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@ -61,7 +61,7 @@ namespace Dalamud.Game.ClientState.Statuses
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/// <remarks>
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/// <remarks>
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/// This iterates the actor table, it should be used with care.
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/// This iterates the actor table, it should be used with care.
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/// </remarks>
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/// </remarks>
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public GameObject? SourceObject => Service<ObjectTable>.Get().SearchById(this.SourceID);
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public GameObject? SourceObject => Service<ObjectTable>.Get().SearchById(this.SourceId);
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private FFXIVClientStructs.FFXIV.Client.Game.Status* Struct => (FFXIVClientStructs.FFXIV.Client.Game.Status*)this.Address;
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private FFXIVClientStructs.FFXIV.Client.Game.Status* Struct => (FFXIVClientStructs.FFXIV.Client.Game.Status*)this.Address;
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}
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}
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