refactor: Dalamud.Game.Chat => Dalamud.Game.Text, move Sanitizer

This commit is contained in:
goat 2021-04-04 21:54:24 +02:00
parent 7996b64827
commit 3decb57b2c
38 changed files with 141 additions and 140 deletions

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@ -59,7 +59,7 @@
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<Compile Include="LocalizationTests.cs" /> <Compile Include="LocalizationTests.cs" />
<Compile Include="Plugin\Sanitizer\SanitizerTests.cs" /> <Compile Include="Game\Text\Sanitizer\SanitizerTests.cs" />
<Compile Include="Properties\AssemblyInfo.cs" /> <Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
@ -74,6 +74,7 @@
<ItemGroup> <ItemGroup>
<Analyzer Include="..\packages\xunit.analyzers.0.10.0\analyzers\dotnet\cs\xunit.analyzers.dll" /> <Analyzer Include="..\packages\xunit.analyzers.0.10.0\analyzers\dotnet\cs\xunit.analyzers.dll" />
</ItemGroup> </ItemGroup>
<ItemGroup />
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" /> <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild"> <Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
<PropertyGroup> <PropertyGroup>
@ -92,5 +93,4 @@
<Target Name="AfterBuild"> <Target Name="AfterBuild">
</Target> </Target>
--> -->
</Project> </Project>

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@ -1,13 +1,13 @@
// ReSharper disable StringLiteralTypo // ReSharper disable StringLiteralTypo
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using Xunit; using Xunit;
namespace Dalamud.Test.Plugin.Sanitizer { namespace Dalamud.Test.Game.Text.Sanitizer {
public class SanitizerTests { public class SanitizerTests {
private global::Dalamud.Plugin.Sanitizer.Sanitizer sanitizer; private global::Dalamud.Game.Text.Sanitizer.Sanitizer sanitizer;
[Theory] [Theory]
[InlineData( ClientLanguage.English, "Pixie Cotton Hood of Healing", "Pixie Cotton Hood of Healing" )] [InlineData( ClientLanguage.English, "Pixie Cotton Hood of Healing", "Pixie Cotton Hood of Healing" )]
@ -20,11 +20,11 @@ namespace Dalamud.Test.Plugin.Sanitizer {
ClientLanguage clientLanguage, string unsanitizedString, string sanitizedString) ClientLanguage clientLanguage, string unsanitizedString, string sanitizedString)
{ {
var sanitizedStrings = new List<string> {unsanitizedString}; var sanitizedStrings = new List<string> {unsanitizedString};
sanitizer = new global::Dalamud.Plugin.Sanitizer.Sanitizer(clientLanguage); sanitizer = new global::Dalamud.Game.Text.Sanitizer.Sanitizer(clientLanguage);
Assert.Equal(sanitizedString, sanitizer.Sanitize(unsanitizedString)); Assert.Equal(sanitizedString, sanitizer.Sanitize(unsanitizedString));
Assert.Equal(sanitizedString, sanitizer.Sanitize(sanitizedStrings).First()); Assert.Equal(sanitizedString, sanitizer.Sanitize(sanitizedStrings).First());
sanitizer = new global::Dalamud.Plugin.Sanitizer.Sanitizer(ClientLanguage.English); sanitizer = new global::Dalamud.Game.Text.Sanitizer.Sanitizer(ClientLanguage.English);
Assert.Equal(sanitizedString, sanitizer.Sanitize(unsanitizedString, clientLanguage)); Assert.Equal(sanitizedString, sanitizer.Sanitize(unsanitizedString, clientLanguage));
Assert.Equal(sanitizedString, sanitizer.Sanitize(sanitizedStrings, clientLanguage).First()); Assert.Equal(sanitizedString, sanitizer.Sanitize(sanitizedStrings, clientLanguage).First());
} }

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@ -2,7 +2,7 @@ using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.IO; using System.IO;
using Dalamud.Game.Chat; using Dalamud.Game.Text;
using Newtonsoft.Json; using Newtonsoft.Json;
using Serilog; using Serilog;

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@ -6,7 +6,7 @@ using System.Threading;
using Dalamud.Configuration; using Dalamud.Configuration;
using Dalamud.Data; using Dalamud.Data;
using Dalamud.Game; using Dalamud.Game;
using Dalamud.Game.Chat.SeStringHandling; using Dalamud.Game.Text.SeStringHandling;
using Dalamud.Game.ClientState; using Dalamud.Game.ClientState;
using Dalamud.Game.Command; using Dalamud.Game.Command;
using Dalamud.Game.Internal; using Dalamud.Game.Internal;

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@ -7,9 +7,9 @@ using System.Text;
using System.Text.RegularExpressions; using System.Text.RegularExpressions;
using System.Threading.Tasks; using System.Threading.Tasks;
using CheapLoc; using CheapLoc;
using Dalamud.Game.Chat; using Dalamud.Game.Text;
using Dalamud.Game.Chat.SeStringHandling; using Dalamud.Game.Text.SeStringHandling;
using Dalamud.Game.Chat.SeStringHandling.Payloads; using Dalamud.Game.Text.SeStringHandling.Payloads;
using Dalamud.Game.Internal.Libc; using Dalamud.Game.Internal.Libc;
using Dalamud.Interface; using Dalamud.Interface;
using Dalamud.Plugin; using Dalamud.Plugin;

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@ -2,8 +2,8 @@ using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Collections.ObjectModel; using System.Collections.ObjectModel;
using System.Text.RegularExpressions; using System.Text.RegularExpressions;
using Dalamud.Game.Chat; using Dalamud.Game.Text;
using Dalamud.Game.Chat.SeStringHandling; using Dalamud.Game.Text.SeStringHandling;
using Dalamud.Game.Internal.Libc; using Dalamud.Game.Internal.Libc;
using Serilog; using Serilog;

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@ -3,9 +3,9 @@ using System.Collections.Generic;
using System.Linq; using System.Linq;
using System.Runtime.InteropServices; using System.Runtime.InteropServices;
using System.Text; using System.Text;
using Dalamud.Game.Chat; using Dalamud.Game.Text;
using Dalamud.Game.Chat.SeStringHandling; using Dalamud.Game.Text.SeStringHandling;
using Dalamud.Game.Chat.SeStringHandling.Payloads; using Dalamud.Game.Text.SeStringHandling.Payloads;
using Dalamud.Game.Internal.Libc; using Dalamud.Game.Internal.Libc;
using Dalamud.Hooking; using Dalamud.Hooking;
using Serilog; using Serilog;

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@ -1,6 +1,6 @@
using System; using System;
using System.Runtime.InteropServices; using System.Runtime.InteropServices;
using Dalamud.Game.Chat.SeStringHandling.Payloads; using Dalamud.Game.Text.SeStringHandling.Payloads;
using Dalamud.Hooking; using Dalamud.Hooking;
using ImGuiNET; using ImGuiNET;
using Serilog; using Serilog;

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@ -1,9 +1,9 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using System.Runtime.InteropServices; using System.Runtime.InteropServices;
using Dalamud.Data; using Dalamud.Data;
using Dalamud.Game.Chat.SeStringHandling; using Dalamud.Game.Text.SeStringHandling;
using Lumina.Excel.GeneratedSheets; using Lumina.Excel.GeneratedSheets;
namespace Dalamud.Game.Internal.Gui.Structs { namespace Dalamud.Game.Internal.Gui.Structs {

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@ -1,6 +1,6 @@
using System.Collections.Generic; using System.Collections.Generic;
namespace Dalamud.Plugin.Sanitizer namespace Dalamud.Game.Text.Sanitizer
{ {
/// <summary> /// <summary>
/// Sanitize strings to remove soft hyphens and other special characters. /// Sanitize strings to remove soft hyphens and other special characters.

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@ -2,7 +2,7 @@ using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
namespace Dalamud.Plugin.Sanitizer namespace Dalamud.Game.Text.Sanitizer
{ {
/// <summary> /// <summary>
/// Sanitize strings to remove soft hyphens and other special characters. /// Sanitize strings to remove soft hyphens and other special characters.

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@ -5,7 +5,7 @@ using System.Text;
using System.Threading.Tasks; using System.Threading.Tasks;
#pragma warning disable 1591 #pragma warning disable 1591
namespace Dalamud.Game.Chat namespace Dalamud.Game.Text
{ {
/// <summary> /// <summary>
/// Special unicode characters with game-related symbols that work both in-game and in any dalamud window. /// Special unicode characters with game-related symbols that work both in-game and in any dalamud window.

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@ -1,6 +1,6 @@
#pragma warning disable 1591 #pragma warning disable 1591
namespace Dalamud.Game.Chat.SeStringHandling { namespace Dalamud.Game.Text.SeStringHandling {
public enum BitmapFontIcon : uint { public enum BitmapFontIcon : uint {
None, None,
ControllerDPadUp, ControllerDPadUp,

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@ -1,6 +1,6 @@
using System; using System;
namespace Dalamud.Game.Chat.SeStringHandling namespace Dalamud.Game.Text.SeStringHandling
{ {
public interface ITextProvider public interface ITextProvider
{ {

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@ -3,7 +3,7 @@ using System.Collections.Generic;
using System.IO; using System.IO;
using System.Linq; using System.Linq;
using Dalamud.Data; using Dalamud.Data;
using Dalamud.Game.Chat.SeStringHandling.Payloads; using Dalamud.Game.Text.SeStringHandling.Payloads;
using Serilog; using Serilog;
// TODOs: // TODOs:
@ -14,7 +14,7 @@ using Serilog;
// - [SeString] some way to add surrounding formatting information as flags/data to text (or other?) payloads? // - [SeString] some way to add surrounding formatting information as flags/data to text (or other?) payloads?
// eg, if a text payload is surrounded by italics payloads, strip them out and mark the text payload as italicized // eg, if a text payload is surrounded by italics payloads, strip them out and mark the text payload as italicized
namespace Dalamud.Game.Chat.SeStringHandling namespace Dalamud.Game.Text.SeStringHandling
{ {
/// <summary> /// <summary>
/// This class represents a parsed SeString payload. /// This class represents a parsed SeString payload.

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@ -1,5 +1,5 @@
namespace Dalamud.Game.Chat.SeStringHandling namespace Dalamud.Game.Text.SeStringHandling
{ {
/// <summary> /// <summary>
/// All parsed types of SeString payloads. /// All parsed types of SeString payloads.

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@ -8,7 +8,7 @@ using Dalamud.Data;
using Dalamud.Data.TransientSheet; using Dalamud.Data.TransientSheet;
using Newtonsoft.Json; using Newtonsoft.Json;
namespace Dalamud.Game.Chat.SeStringHandling.Payloads namespace Dalamud.Game.Text.SeStringHandling.Payloads
{ {
/// <summary> /// <summary>
/// An SeString Payload containing an auto-translation/completion chat message. /// An SeString Payload containing an auto-translation/completion chat message.

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@ -6,7 +6,7 @@ using System.Text;
using System.Threading.Tasks; using System.Threading.Tasks;
using JetBrains.Annotations; using JetBrains.Annotations;
namespace Dalamud.Game.Chat.SeStringHandling.Payloads { namespace Dalamud.Game.Text.SeStringHandling.Payloads {
/// <summary> /// <summary>
/// ///

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@ -2,7 +2,7 @@ using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.IO; using System.IO;
namespace Dalamud.Game.Chat.SeStringHandling.Payloads namespace Dalamud.Game.Text.SeStringHandling.Payloads
{ {
/// <summary> /// <summary>
/// An SeString Payload containing information about enabling or disabling italics formatting on following text. /// An SeString Payload containing information about enabling or disabling italics formatting on following text.

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@ -2,7 +2,7 @@ using System.Collections.Generic;
using System.IO; using System.IO;
using System; using System;
namespace Dalamud.Game.Chat.SeStringHandling.Payloads { namespace Dalamud.Game.Text.SeStringHandling.Payloads {
/// <summary> /// <summary>
/// SeString payload representing a bitmap icon from fontIcon /// SeString payload representing a bitmap icon from fontIcon

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@ -7,7 +7,7 @@ using Dalamud.Data;
using Lumina.Excel.GeneratedSheets; using Lumina.Excel.GeneratedSheets;
using Newtonsoft.Json; using Newtonsoft.Json;
namespace Dalamud.Game.Chat.SeStringHandling.Payloads namespace Dalamud.Game.Text.SeStringHandling.Payloads
{ {
/// <summary> /// <summary>
/// An SeString Payload representing an interactable item link. /// An SeString Payload representing an interactable item link.

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@ -5,7 +5,7 @@ using System.IO;
using Dalamud.Data; using Dalamud.Data;
using Newtonsoft.Json; using Newtonsoft.Json;
namespace Dalamud.Game.Chat.SeStringHandling.Payloads namespace Dalamud.Game.Text.SeStringHandling.Payloads
{ {
/// <summary> /// <summary>
/// An SeString Payload representing an interactable map position link. /// An SeString Payload representing an interactable map position link.

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@ -6,7 +6,7 @@ using System.Text;
using Dalamud.Data; using Dalamud.Data;
using Newtonsoft.Json; using Newtonsoft.Json;
namespace Dalamud.Game.Chat.SeStringHandling.Payloads namespace Dalamud.Game.Text.SeStringHandling.Payloads
{ {
/// <summary> /// <summary>
/// An SeString Payload representing a player link. /// An SeString Payload representing a player link.

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@ -5,7 +5,7 @@ using Dalamud.Data;
using Lumina.Excel.GeneratedSheets; using Lumina.Excel.GeneratedSheets;
using Newtonsoft.Json; using Newtonsoft.Json;
namespace Dalamud.Game.Chat.SeStringHandling.Payloads { namespace Dalamud.Game.Text.SeStringHandling.Payloads {
/// <summary> /// <summary>
/// An SeString Payload representing an interactable quest link. /// An SeString Payload representing an interactable quest link.
/// </summary> /// </summary>

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@ -4,7 +4,7 @@ using System.Collections.Generic;
using System.IO; using System.IO;
using System.Linq; using System.Linq;
namespace Dalamud.Game.Chat.SeStringHandling.Payloads namespace Dalamud.Game.Text.SeStringHandling.Payloads
{ {
/// <summary> /// <summary>
/// An SeString Payload representing unhandled raw payload data. /// An SeString Payload representing unhandled raw payload data.

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@ -1,6 +1,6 @@
using System.IO; using System.IO;
namespace Dalamud.Game.Chat.SeStringHandling.Payloads { namespace Dalamud.Game.Text.SeStringHandling.Payloads {
/// <summary> /// <summary>
/// A wrapped '' /// A wrapped ''
/// </summary> /// </summary>

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@ -5,7 +5,7 @@ using System.IO;
using Dalamud.Data; using Dalamud.Data;
using Newtonsoft.Json; using Newtonsoft.Json;
namespace Dalamud.Game.Chat.SeStringHandling.Payloads namespace Dalamud.Game.Text.SeStringHandling.Payloads
{ {
/// <summary> /// <summary>
/// An SeString Payload representing an interactable status link. /// An SeString Payload representing an interactable status link.

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@ -4,7 +4,7 @@ using System.Collections.Generic;
using System.IO; using System.IO;
using System.Text; using System.Text;
namespace Dalamud.Game.Chat.SeStringHandling.Payloads namespace Dalamud.Game.Text.SeStringHandling.Payloads
{ {
/// <summary> /// <summary>
/// An SeString Payload representing a plain text string. /// An SeString Payload representing a plain text string.

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@ -5,7 +5,7 @@ using System.IO;
using Dalamud.Data; using Dalamud.Data;
using Newtonsoft.Json; using Newtonsoft.Json;
namespace Dalamud.Game.Chat.SeStringHandling.Payloads namespace Dalamud.Game.Text.SeStringHandling.Payloads
{ {
/// <summary> /// <summary>
/// An SeString Payload representing a UI foreground color applied to following text payloads. /// An SeString Payload representing a UI foreground color applied to following text payloads.

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@ -5,7 +5,7 @@ using System.IO;
using Dalamud.Data; using Dalamud.Data;
using Newtonsoft.Json; using Newtonsoft.Json;
namespace Dalamud.Game.Chat.SeStringHandling.Payloads namespace Dalamud.Game.Text.SeStringHandling.Payloads
{ {
/// <summary> /// <summary>
/// An SeString Payload representing a UI glow color applied to following text payloads. /// An SeString Payload representing a UI glow color applied to following text payloads.

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@ -4,10 +4,10 @@ using System.IO;
using System.Linq; using System.Linq;
using System.Text; using System.Text;
using Dalamud.Data; using Dalamud.Data;
using Dalamud.Game.Chat.SeStringHandling.Payloads; using Dalamud.Game.Text.SeStringHandling.Payloads;
using Newtonsoft.Json; using Newtonsoft.Json;
namespace Dalamud.Game.Chat.SeStringHandling namespace Dalamud.Game.Text.SeStringHandling
{ {
/// <summary> /// <summary>
/// This class represents a parsed SeString. /// This class represents a parsed SeString.

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@ -6,10 +6,10 @@ using System.Runtime.CompilerServices;
using System.Text; using System.Text;
using System.Threading.Tasks; using System.Threading.Tasks;
using Dalamud.Data; using Dalamud.Data;
using Dalamud.Game.Chat.SeStringHandling.Payloads; using Dalamud.Game.Text.SeStringHandling.Payloads;
using Lumina.Excel.GeneratedSheets; using Lumina.Excel.GeneratedSheets;
namespace Dalamud.Game.Chat.SeStringHandling namespace Dalamud.Game.Text.SeStringHandling
{ {
public class SeStringManager public class SeStringManager
{ {

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@ -1,6 +1,7 @@
using System; using System;
namespace Dalamud.Game.Chat { namespace Dalamud.Game.Text
{
public sealed class XivChatEntry { public sealed class XivChatEntry {
public XivChatType Type { get; set; } = XivChatType.Debug; public XivChatType Type { get; set; } = XivChatType.Debug;

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@ -2,7 +2,7 @@ using System;
using System.Linq; using System.Linq;
#pragma warning disable 1591 #pragma warning disable 1591
namespace Dalamud.Game.Chat namespace Dalamud.Game.Text
{ {
/// <summary> /// <summary>
/// The FFXIV chat types as seen in the LogKind ex table. /// The FFXIV chat types as seen in the LogKind ex table.

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@ -4,7 +4,7 @@ using System.Dynamic;
using System.Linq; using System.Linq;
using System.Numerics; using System.Numerics;
using Dalamud.Game.Chat; using Dalamud.Game.Text;
using Dalamud.Game.ClientState; using Dalamud.Game.ClientState;
using Dalamud.Game.ClientState.Actors.Types; using Dalamud.Game.ClientState.Actors.Types;
using Dalamud.Game.ClientState.Actors.Types.NonPlayer; using Dalamud.Game.ClientState.Actors.Types.NonPlayer;

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@ -7,7 +7,7 @@ using System.Threading.Tasks;
using System.Windows.Forms.VisualStyles; using System.Windows.Forms.VisualStyles;
using CheapLoc; using CheapLoc;
using Dalamud.Configuration; using Dalamud.Configuration;
using Dalamud.Game.Chat; using Dalamud.Game.Text;
using ImGuiNET; using ImGuiNET;
namespace Dalamud.Interface namespace Dalamud.Interface

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@ -7,13 +7,13 @@ using System.Reflection;
using Dalamud.Configuration; using Dalamud.Configuration;
using Dalamud.Data; using Dalamud.Data;
using Dalamud.Game; using Dalamud.Game;
using Dalamud.Game.Chat.SeStringHandling;
using Dalamud.Game.Chat.SeStringHandling.Payloads;
using Dalamud.Game.ClientState; using Dalamud.Game.ClientState;
using Dalamud.Game.Command; using Dalamud.Game.Command;
using Dalamud.Game.Internal; using Dalamud.Game.Internal;
using Dalamud.Game.Text.Sanitizer;
using Dalamud.Game.Text.SeStringHandling;
using Dalamud.Game.Text.SeStringHandling.Payloads;
using Dalamud.Interface; using Dalamud.Interface;
using Dalamud.Plugin.Sanitizer;
namespace Dalamud.Plugin namespace Dalamud.Plugin
{ {
@ -49,7 +49,7 @@ namespace Dalamud.Plugin
this.pluginName = pluginName; this.pluginName = pluginName;
this.configs = configs; this.configs = configs;
this.Sanitizer = new Sanitizer.Sanitizer(this.Data.Language); this.Sanitizer = new Sanitizer(this.Data.Language);
this.UiLanguage = this.dalamud.Configuration.LanguageOverride; this.UiLanguage = this.dalamud.Configuration.LanguageOverride;
dalamud.LocalizationManager.OnLocalizationChanged += this.OnLocalizationChanged; dalamud.LocalizationManager.OnLocalizationChanged += this.OnLocalizationChanged;
} }

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@ -10,7 +10,7 @@ using System.Reflection;
using System.Text; using System.Text;
using System.Threading.Tasks; using System.Threading.Tasks;
using CheapLoc; using CheapLoc;
using Dalamud.Game.Chat; using Dalamud.Game.Text;
using Newtonsoft.Json; using Newtonsoft.Json;
using Serilog; using Serilog;