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refactor: Dalamud.Game.Chat => Dalamud.Game.Text, move Sanitizer
This commit is contained in:
parent
7996b64827
commit
3decb57b2c
38 changed files with 141 additions and 140 deletions
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// ReSharper disable StringLiteralTypo
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// ReSharper disable StringLiteralTypo
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Linq;
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using System.Linq;
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using Xunit;
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using Xunit;
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namespace Dalamud.Test.Plugin.Sanitizer {
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namespace Dalamud.Test.Game.Text.Sanitizer {
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public class SanitizerTests {
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public class SanitizerTests {
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private global::Dalamud.Plugin.Sanitizer.Sanitizer sanitizer;
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private global::Dalamud.Game.Text.Sanitizer.Sanitizer sanitizer;
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[Theory]
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[Theory]
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[InlineData( ClientLanguage.English, "Pixie Cotton Hood of Healing", "Pixie Cotton Hood of Healing" )]
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[InlineData( ClientLanguage.English, "Pixie Cotton Hood of Healing", "Pixie Cotton Hood of Healing" )]
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@ -20,11 +20,11 @@ namespace Dalamud.Test.Plugin.Sanitizer {
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ClientLanguage clientLanguage, string unsanitizedString, string sanitizedString)
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ClientLanguage clientLanguage, string unsanitizedString, string sanitizedString)
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{
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{
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var sanitizedStrings = new List<string> {unsanitizedString};
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var sanitizedStrings = new List<string> {unsanitizedString};
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sanitizer = new global::Dalamud.Plugin.Sanitizer.Sanitizer(clientLanguage);
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sanitizer = new global::Dalamud.Game.Text.Sanitizer.Sanitizer(clientLanguage);
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Assert.Equal(sanitizedString, sanitizer.Sanitize(unsanitizedString));
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Assert.Equal(sanitizedString, sanitizer.Sanitize(unsanitizedString));
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Assert.Equal(sanitizedString, sanitizer.Sanitize(sanitizedStrings).First());
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Assert.Equal(sanitizedString, sanitizer.Sanitize(sanitizedStrings).First());
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sanitizer = new global::Dalamud.Plugin.Sanitizer.Sanitizer(ClientLanguage.English);
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sanitizer = new global::Dalamud.Game.Text.Sanitizer.Sanitizer(ClientLanguage.English);
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Assert.Equal(sanitizedString, sanitizer.Sanitize(unsanitizedString, clientLanguage));
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Assert.Equal(sanitizedString, sanitizer.Sanitize(unsanitizedString, clientLanguage));
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Assert.Equal(sanitizedString, sanitizer.Sanitize(sanitizedStrings, clientLanguage).First());
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Assert.Equal(sanitizedString, sanitizer.Sanitize(sanitizedStrings, clientLanguage).First());
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}
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}
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@ -2,7 +2,7 @@ using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.IO;
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using System.IO;
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using Dalamud.Game.Chat;
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using Dalamud.Game.Text;
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using Newtonsoft.Json;
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using Newtonsoft.Json;
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using Serilog;
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using Serilog;
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@ -6,7 +6,7 @@ using System.Threading;
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using Dalamud.Configuration;
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using Dalamud.Configuration;
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using Dalamud.Data;
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using Dalamud.Data;
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using Dalamud.Game;
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using Dalamud.Game;
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using Dalamud.Game.Chat.SeStringHandling;
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using Dalamud.Game.Text.SeStringHandling;
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using Dalamud.Game.ClientState;
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using Dalamud.Game.ClientState;
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using Dalamud.Game.Command;
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using Dalamud.Game.Command;
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using Dalamud.Game.Internal;
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using Dalamud.Game.Internal;
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@ -7,9 +7,9 @@ using System.Text;
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using System.Text.RegularExpressions;
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using System.Text.RegularExpressions;
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using System.Threading.Tasks;
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using System.Threading.Tasks;
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using CheapLoc;
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using CheapLoc;
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using Dalamud.Game.Chat;
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using Dalamud.Game.Text;
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using Dalamud.Game.Chat.SeStringHandling;
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using Dalamud.Game.Text.SeStringHandling;
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using Dalamud.Game.Chat.SeStringHandling.Payloads;
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using Dalamud.Game.Text.SeStringHandling.Payloads;
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using Dalamud.Game.Internal.Libc;
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using Dalamud.Game.Internal.Libc;
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using Dalamud.Interface;
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using Dalamud.Interface;
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using Dalamud.Plugin;
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using Dalamud.Plugin;
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@ -2,8 +2,8 @@ using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Collections.ObjectModel;
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using System.Collections.ObjectModel;
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using System.Text.RegularExpressions;
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using System.Text.RegularExpressions;
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using Dalamud.Game.Chat;
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using Dalamud.Game.Text;
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using Dalamud.Game.Chat.SeStringHandling;
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using Dalamud.Game.Text.SeStringHandling;
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using Dalamud.Game.Internal.Libc;
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using Dalamud.Game.Internal.Libc;
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using Serilog;
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using Serilog;
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@ -3,9 +3,9 @@ using System.Collections.Generic;
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using System.Linq;
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using System.Linq;
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using System.Runtime.InteropServices;
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using System.Runtime.InteropServices;
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using System.Text;
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using System.Text;
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using Dalamud.Game.Chat;
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using Dalamud.Game.Text;
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using Dalamud.Game.Chat.SeStringHandling;
|
using Dalamud.Game.Text.SeStringHandling;
|
||||||
using Dalamud.Game.Chat.SeStringHandling.Payloads;
|
using Dalamud.Game.Text.SeStringHandling.Payloads;
|
||||||
using Dalamud.Game.Internal.Libc;
|
using Dalamud.Game.Internal.Libc;
|
||||||
using Dalamud.Hooking;
|
using Dalamud.Hooking;
|
||||||
using Serilog;
|
using Serilog;
|
||||||
|
|
|
||||||
|
|
@ -1,6 +1,6 @@
|
||||||
using System;
|
using System;
|
||||||
using System.Runtime.InteropServices;
|
using System.Runtime.InteropServices;
|
||||||
using Dalamud.Game.Chat.SeStringHandling.Payloads;
|
using Dalamud.Game.Text.SeStringHandling.Payloads;
|
||||||
using Dalamud.Hooking;
|
using Dalamud.Hooking;
|
||||||
using ImGuiNET;
|
using ImGuiNET;
|
||||||
using Serilog;
|
using Serilog;
|
||||||
|
|
|
||||||
|
|
@ -1,9 +1,9 @@
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using System.Runtime.InteropServices;
|
using System.Runtime.InteropServices;
|
||||||
using Dalamud.Data;
|
using Dalamud.Data;
|
||||||
using Dalamud.Game.Chat.SeStringHandling;
|
using Dalamud.Game.Text.SeStringHandling;
|
||||||
using Lumina.Excel.GeneratedSheets;
|
using Lumina.Excel.GeneratedSheets;
|
||||||
|
|
||||||
namespace Dalamud.Game.Internal.Gui.Structs {
|
namespace Dalamud.Game.Internal.Gui.Structs {
|
||||||
|
|
|
||||||
|
|
@ -1,6 +1,6 @@
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
|
||||||
namespace Dalamud.Plugin.Sanitizer
|
namespace Dalamud.Game.Text.Sanitizer
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Sanitize strings to remove soft hyphens and other special characters.
|
/// Sanitize strings to remove soft hyphens and other special characters.
|
||||||
|
|
@ -2,7 +2,7 @@ using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
|
|
||||||
namespace Dalamud.Plugin.Sanitizer
|
namespace Dalamud.Game.Text.Sanitizer
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Sanitize strings to remove soft hyphens and other special characters.
|
/// Sanitize strings to remove soft hyphens and other special characters.
|
||||||
|
|
@ -5,7 +5,7 @@ using System.Text;
|
||||||
using System.Threading.Tasks;
|
using System.Threading.Tasks;
|
||||||
#pragma warning disable 1591
|
#pragma warning disable 1591
|
||||||
|
|
||||||
namespace Dalamud.Game.Chat
|
namespace Dalamud.Game.Text
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Special unicode characters with game-related symbols that work both in-game and in any dalamud window.
|
/// Special unicode characters with game-related symbols that work both in-game and in any dalamud window.
|
||||||
|
|
@ -1,6 +1,6 @@
|
||||||
#pragma warning disable 1591
|
#pragma warning disable 1591
|
||||||
|
|
||||||
namespace Dalamud.Game.Chat.SeStringHandling {
|
namespace Dalamud.Game.Text.SeStringHandling {
|
||||||
public enum BitmapFontIcon : uint {
|
public enum BitmapFontIcon : uint {
|
||||||
None,
|
None,
|
||||||
ControllerDPadUp,
|
ControllerDPadUp,
|
||||||
|
|
@ -1,6 +1,6 @@
|
||||||
using System;
|
using System;
|
||||||
|
|
||||||
namespace Dalamud.Game.Chat.SeStringHandling
|
namespace Dalamud.Game.Text.SeStringHandling
|
||||||
{
|
{
|
||||||
public interface ITextProvider
|
public interface ITextProvider
|
||||||
{
|
{
|
||||||
|
|
@ -3,7 +3,7 @@ using System.Collections.Generic;
|
||||||
using System.IO;
|
using System.IO;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using Dalamud.Data;
|
using Dalamud.Data;
|
||||||
using Dalamud.Game.Chat.SeStringHandling.Payloads;
|
using Dalamud.Game.Text.SeStringHandling.Payloads;
|
||||||
using Serilog;
|
using Serilog;
|
||||||
|
|
||||||
// TODOs:
|
// TODOs:
|
||||||
|
|
@ -14,7 +14,7 @@ using Serilog;
|
||||||
// - [SeString] some way to add surrounding formatting information as flags/data to text (or other?) payloads?
|
// - [SeString] some way to add surrounding formatting information as flags/data to text (or other?) payloads?
|
||||||
// eg, if a text payload is surrounded by italics payloads, strip them out and mark the text payload as italicized
|
// eg, if a text payload is surrounded by italics payloads, strip them out and mark the text payload as italicized
|
||||||
|
|
||||||
namespace Dalamud.Game.Chat.SeStringHandling
|
namespace Dalamud.Game.Text.SeStringHandling
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// This class represents a parsed SeString payload.
|
/// This class represents a parsed SeString payload.
|
||||||
|
|
@ -1,5 +1,5 @@
|
||||||
|
|
||||||
namespace Dalamud.Game.Chat.SeStringHandling
|
namespace Dalamud.Game.Text.SeStringHandling
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// All parsed types of SeString payloads.
|
/// All parsed types of SeString payloads.
|
||||||
|
|
@ -8,7 +8,7 @@ using Dalamud.Data;
|
||||||
using Dalamud.Data.TransientSheet;
|
using Dalamud.Data.TransientSheet;
|
||||||
using Newtonsoft.Json;
|
using Newtonsoft.Json;
|
||||||
|
|
||||||
namespace Dalamud.Game.Chat.SeStringHandling.Payloads
|
namespace Dalamud.Game.Text.SeStringHandling.Payloads
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// An SeString Payload containing an auto-translation/completion chat message.
|
/// An SeString Payload containing an auto-translation/completion chat message.
|
||||||
|
|
@ -6,7 +6,7 @@ using System.Text;
|
||||||
using System.Threading.Tasks;
|
using System.Threading.Tasks;
|
||||||
using JetBrains.Annotations;
|
using JetBrains.Annotations;
|
||||||
|
|
||||||
namespace Dalamud.Game.Chat.SeStringHandling.Payloads {
|
namespace Dalamud.Game.Text.SeStringHandling.Payloads {
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
///
|
///
|
||||||
|
|
@ -2,7 +2,7 @@ using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.IO;
|
using System.IO;
|
||||||
|
|
||||||
namespace Dalamud.Game.Chat.SeStringHandling.Payloads
|
namespace Dalamud.Game.Text.SeStringHandling.Payloads
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// An SeString Payload containing information about enabling or disabling italics formatting on following text.
|
/// An SeString Payload containing information about enabling or disabling italics formatting on following text.
|
||||||
|
|
@ -2,7 +2,7 @@ using System.Collections.Generic;
|
||||||
using System.IO;
|
using System.IO;
|
||||||
using System;
|
using System;
|
||||||
|
|
||||||
namespace Dalamud.Game.Chat.SeStringHandling.Payloads {
|
namespace Dalamud.Game.Text.SeStringHandling.Payloads {
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// SeString payload representing a bitmap icon from fontIcon
|
/// SeString payload representing a bitmap icon from fontIcon
|
||||||
|
|
@ -7,7 +7,7 @@ using Dalamud.Data;
|
||||||
using Lumina.Excel.GeneratedSheets;
|
using Lumina.Excel.GeneratedSheets;
|
||||||
using Newtonsoft.Json;
|
using Newtonsoft.Json;
|
||||||
|
|
||||||
namespace Dalamud.Game.Chat.SeStringHandling.Payloads
|
namespace Dalamud.Game.Text.SeStringHandling.Payloads
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// An SeString Payload representing an interactable item link.
|
/// An SeString Payload representing an interactable item link.
|
||||||
|
|
@ -5,7 +5,7 @@ using System.IO;
|
||||||
using Dalamud.Data;
|
using Dalamud.Data;
|
||||||
using Newtonsoft.Json;
|
using Newtonsoft.Json;
|
||||||
|
|
||||||
namespace Dalamud.Game.Chat.SeStringHandling.Payloads
|
namespace Dalamud.Game.Text.SeStringHandling.Payloads
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// An SeString Payload representing an interactable map position link.
|
/// An SeString Payload representing an interactable map position link.
|
||||||
|
|
@ -6,7 +6,7 @@ using System.Text;
|
||||||
using Dalamud.Data;
|
using Dalamud.Data;
|
||||||
using Newtonsoft.Json;
|
using Newtonsoft.Json;
|
||||||
|
|
||||||
namespace Dalamud.Game.Chat.SeStringHandling.Payloads
|
namespace Dalamud.Game.Text.SeStringHandling.Payloads
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// An SeString Payload representing a player link.
|
/// An SeString Payload representing a player link.
|
||||||
|
|
@ -5,7 +5,7 @@ using Dalamud.Data;
|
||||||
using Lumina.Excel.GeneratedSheets;
|
using Lumina.Excel.GeneratedSheets;
|
||||||
using Newtonsoft.Json;
|
using Newtonsoft.Json;
|
||||||
|
|
||||||
namespace Dalamud.Game.Chat.SeStringHandling.Payloads {
|
namespace Dalamud.Game.Text.SeStringHandling.Payloads {
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// An SeString Payload representing an interactable quest link.
|
/// An SeString Payload representing an interactable quest link.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
|
@ -4,7 +4,7 @@ using System.Collections.Generic;
|
||||||
using System.IO;
|
using System.IO;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
|
|
||||||
namespace Dalamud.Game.Chat.SeStringHandling.Payloads
|
namespace Dalamud.Game.Text.SeStringHandling.Payloads
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// An SeString Payload representing unhandled raw payload data.
|
/// An SeString Payload representing unhandled raw payload data.
|
||||||
|
|
@ -1,6 +1,6 @@
|
||||||
using System.IO;
|
using System.IO;
|
||||||
|
|
||||||
namespace Dalamud.Game.Chat.SeStringHandling.Payloads {
|
namespace Dalamud.Game.Text.SeStringHandling.Payloads {
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// A wrapped '–'
|
/// A wrapped '–'
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
|
@ -5,7 +5,7 @@ using System.IO;
|
||||||
using Dalamud.Data;
|
using Dalamud.Data;
|
||||||
using Newtonsoft.Json;
|
using Newtonsoft.Json;
|
||||||
|
|
||||||
namespace Dalamud.Game.Chat.SeStringHandling.Payloads
|
namespace Dalamud.Game.Text.SeStringHandling.Payloads
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// An SeString Payload representing an interactable status link.
|
/// An SeString Payload representing an interactable status link.
|
||||||
|
|
@ -4,7 +4,7 @@ using System.Collections.Generic;
|
||||||
using System.IO;
|
using System.IO;
|
||||||
using System.Text;
|
using System.Text;
|
||||||
|
|
||||||
namespace Dalamud.Game.Chat.SeStringHandling.Payloads
|
namespace Dalamud.Game.Text.SeStringHandling.Payloads
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// An SeString Payload representing a plain text string.
|
/// An SeString Payload representing a plain text string.
|
||||||
|
|
@ -5,7 +5,7 @@ using System.IO;
|
||||||
using Dalamud.Data;
|
using Dalamud.Data;
|
||||||
using Newtonsoft.Json;
|
using Newtonsoft.Json;
|
||||||
|
|
||||||
namespace Dalamud.Game.Chat.SeStringHandling.Payloads
|
namespace Dalamud.Game.Text.SeStringHandling.Payloads
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// An SeString Payload representing a UI foreground color applied to following text payloads.
|
/// An SeString Payload representing a UI foreground color applied to following text payloads.
|
||||||
|
|
@ -5,7 +5,7 @@ using System.IO;
|
||||||
using Dalamud.Data;
|
using Dalamud.Data;
|
||||||
using Newtonsoft.Json;
|
using Newtonsoft.Json;
|
||||||
|
|
||||||
namespace Dalamud.Game.Chat.SeStringHandling.Payloads
|
namespace Dalamud.Game.Text.SeStringHandling.Payloads
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// An SeString Payload representing a UI glow color applied to following text payloads.
|
/// An SeString Payload representing a UI glow color applied to following text payloads.
|
||||||
|
|
@ -4,10 +4,10 @@ using System.IO;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using System.Text;
|
using System.Text;
|
||||||
using Dalamud.Data;
|
using Dalamud.Data;
|
||||||
using Dalamud.Game.Chat.SeStringHandling.Payloads;
|
using Dalamud.Game.Text.SeStringHandling.Payloads;
|
||||||
using Newtonsoft.Json;
|
using Newtonsoft.Json;
|
||||||
|
|
||||||
namespace Dalamud.Game.Chat.SeStringHandling
|
namespace Dalamud.Game.Text.SeStringHandling
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// This class represents a parsed SeString.
|
/// This class represents a parsed SeString.
|
||||||
|
|
@ -6,10 +6,10 @@ using System.Runtime.CompilerServices;
|
||||||
using System.Text;
|
using System.Text;
|
||||||
using System.Threading.Tasks;
|
using System.Threading.Tasks;
|
||||||
using Dalamud.Data;
|
using Dalamud.Data;
|
||||||
using Dalamud.Game.Chat.SeStringHandling.Payloads;
|
using Dalamud.Game.Text.SeStringHandling.Payloads;
|
||||||
using Lumina.Excel.GeneratedSheets;
|
using Lumina.Excel.GeneratedSheets;
|
||||||
|
|
||||||
namespace Dalamud.Game.Chat.SeStringHandling
|
namespace Dalamud.Game.Text.SeStringHandling
|
||||||
{
|
{
|
||||||
public class SeStringManager
|
public class SeStringManager
|
||||||
{
|
{
|
||||||
|
|
@ -1,6 +1,7 @@
|
||||||
using System;
|
using System;
|
||||||
|
|
||||||
namespace Dalamud.Game.Chat {
|
namespace Dalamud.Game.Text
|
||||||
|
{
|
||||||
public sealed class XivChatEntry {
|
public sealed class XivChatEntry {
|
||||||
public XivChatType Type { get; set; } = XivChatType.Debug;
|
public XivChatType Type { get; set; } = XivChatType.Debug;
|
||||||
|
|
||||||
|
|
@ -2,7 +2,7 @@ using System;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
#pragma warning disable 1591
|
#pragma warning disable 1591
|
||||||
|
|
||||||
namespace Dalamud.Game.Chat
|
namespace Dalamud.Game.Text
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// The FFXIV chat types as seen in the LogKind ex table.
|
/// The FFXIV chat types as seen in the LogKind ex table.
|
||||||
|
|
@ -4,7 +4,7 @@ using System.Dynamic;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using System.Numerics;
|
using System.Numerics;
|
||||||
|
|
||||||
using Dalamud.Game.Chat;
|
using Dalamud.Game.Text;
|
||||||
using Dalamud.Game.ClientState;
|
using Dalamud.Game.ClientState;
|
||||||
using Dalamud.Game.ClientState.Actors.Types;
|
using Dalamud.Game.ClientState.Actors.Types;
|
||||||
using Dalamud.Game.ClientState.Actors.Types.NonPlayer;
|
using Dalamud.Game.ClientState.Actors.Types.NonPlayer;
|
||||||
|
|
|
||||||
|
|
@ -7,7 +7,7 @@ using System.Threading.Tasks;
|
||||||
using System.Windows.Forms.VisualStyles;
|
using System.Windows.Forms.VisualStyles;
|
||||||
using CheapLoc;
|
using CheapLoc;
|
||||||
using Dalamud.Configuration;
|
using Dalamud.Configuration;
|
||||||
using Dalamud.Game.Chat;
|
using Dalamud.Game.Text;
|
||||||
using ImGuiNET;
|
using ImGuiNET;
|
||||||
|
|
||||||
namespace Dalamud.Interface
|
namespace Dalamud.Interface
|
||||||
|
|
|
||||||
|
|
@ -7,13 +7,13 @@ using System.Reflection;
|
||||||
using Dalamud.Configuration;
|
using Dalamud.Configuration;
|
||||||
using Dalamud.Data;
|
using Dalamud.Data;
|
||||||
using Dalamud.Game;
|
using Dalamud.Game;
|
||||||
using Dalamud.Game.Chat.SeStringHandling;
|
|
||||||
using Dalamud.Game.Chat.SeStringHandling.Payloads;
|
|
||||||
using Dalamud.Game.ClientState;
|
using Dalamud.Game.ClientState;
|
||||||
using Dalamud.Game.Command;
|
using Dalamud.Game.Command;
|
||||||
using Dalamud.Game.Internal;
|
using Dalamud.Game.Internal;
|
||||||
|
using Dalamud.Game.Text.Sanitizer;
|
||||||
|
using Dalamud.Game.Text.SeStringHandling;
|
||||||
|
using Dalamud.Game.Text.SeStringHandling.Payloads;
|
||||||
using Dalamud.Interface;
|
using Dalamud.Interface;
|
||||||
using Dalamud.Plugin.Sanitizer;
|
|
||||||
|
|
||||||
namespace Dalamud.Plugin
|
namespace Dalamud.Plugin
|
||||||
{
|
{
|
||||||
|
|
@ -49,7 +49,7 @@ namespace Dalamud.Plugin
|
||||||
this.pluginName = pluginName;
|
this.pluginName = pluginName;
|
||||||
this.configs = configs;
|
this.configs = configs;
|
||||||
|
|
||||||
this.Sanitizer = new Sanitizer.Sanitizer(this.Data.Language);
|
this.Sanitizer = new Sanitizer(this.Data.Language);
|
||||||
this.UiLanguage = this.dalamud.Configuration.LanguageOverride;
|
this.UiLanguage = this.dalamud.Configuration.LanguageOverride;
|
||||||
dalamud.LocalizationManager.OnLocalizationChanged += this.OnLocalizationChanged;
|
dalamud.LocalizationManager.OnLocalizationChanged += this.OnLocalizationChanged;
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -10,7 +10,7 @@ using System.Reflection;
|
||||||
using System.Text;
|
using System.Text;
|
||||||
using System.Threading.Tasks;
|
using System.Threading.Tasks;
|
||||||
using CheapLoc;
|
using CheapLoc;
|
||||||
using Dalamud.Game.Chat;
|
using Dalamud.Game.Text;
|
||||||
using Newtonsoft.Json;
|
using Newtonsoft.Json;
|
||||||
using Serilog;
|
using Serilog;
|
||||||
|
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue