mirror of
https://github.com/goatcorp/Dalamud.git
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refactor: Dalamud.Game.Chat => Dalamud.Game.Text, move Sanitizer
This commit is contained in:
parent
7996b64827
commit
3decb57b2c
38 changed files with 141 additions and 140 deletions
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@ -59,7 +59,7 @@
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</ItemGroup>
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<ItemGroup>
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<Compile Include="LocalizationTests.cs" />
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<Compile Include="Plugin\Sanitizer\SanitizerTests.cs" />
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<Compile Include="Game\Text\Sanitizer\SanitizerTests.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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</ItemGroup>
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<ItemGroup>
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@ -74,6 +74,7 @@
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<ItemGroup>
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<Analyzer Include="..\packages\xunit.analyzers.0.10.0\analyzers\dotnet\cs\xunit.analyzers.dll" />
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</ItemGroup>
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<ItemGroup />
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
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<PropertyGroup>
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@ -92,5 +93,4 @@
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<Target Name="AfterBuild">
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</Target>
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-->
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</Project>
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@ -1,13 +1,13 @@
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// ReSharper disable StringLiteralTypo
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// ReSharper disable StringLiteralTypo
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using System.Collections.Generic;
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using System.Linq;
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using Xunit;
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namespace Dalamud.Test.Plugin.Sanitizer {
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namespace Dalamud.Test.Game.Text.Sanitizer {
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public class SanitizerTests {
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private global::Dalamud.Plugin.Sanitizer.Sanitizer sanitizer;
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private global::Dalamud.Game.Text.Sanitizer.Sanitizer sanitizer;
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[Theory]
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[InlineData( ClientLanguage.English, "Pixie Cotton Hood of Healing", "Pixie Cotton Hood of Healing" )]
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@ -20,11 +20,11 @@ namespace Dalamud.Test.Plugin.Sanitizer {
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ClientLanguage clientLanguage, string unsanitizedString, string sanitizedString)
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{
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var sanitizedStrings = new List<string> {unsanitizedString};
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sanitizer = new global::Dalamud.Plugin.Sanitizer.Sanitizer(clientLanguage);
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sanitizer = new global::Dalamud.Game.Text.Sanitizer.Sanitizer(clientLanguage);
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Assert.Equal(sanitizedString, sanitizer.Sanitize(unsanitizedString));
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Assert.Equal(sanitizedString, sanitizer.Sanitize(sanitizedStrings).First());
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sanitizer = new global::Dalamud.Plugin.Sanitizer.Sanitizer(ClientLanguage.English);
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sanitizer = new global::Dalamud.Game.Text.Sanitizer.Sanitizer(ClientLanguage.English);
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Assert.Equal(sanitizedString, sanitizer.Sanitize(unsanitizedString, clientLanguage));
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Assert.Equal(sanitizedString, sanitizer.Sanitize(sanitizedStrings, clientLanguage).First());
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}
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@ -2,7 +2,7 @@ using System;
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using System.Collections.Generic;
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using System.IO;
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using Dalamud.Game.Chat;
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using Dalamud.Game.Text;
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using Newtonsoft.Json;
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using Serilog;
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@ -6,7 +6,7 @@ using System.Threading;
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using Dalamud.Configuration;
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using Dalamud.Data;
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using Dalamud.Game;
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using Dalamud.Game.Chat.SeStringHandling;
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using Dalamud.Game.Text.SeStringHandling;
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using Dalamud.Game.ClientState;
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using Dalamud.Game.Command;
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using Dalamud.Game.Internal;
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@ -7,9 +7,9 @@ using System.Text;
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using System.Text.RegularExpressions;
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using System.Threading.Tasks;
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using CheapLoc;
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using Dalamud.Game.Chat;
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using Dalamud.Game.Chat.SeStringHandling;
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using Dalamud.Game.Chat.SeStringHandling.Payloads;
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using Dalamud.Game.Text;
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using Dalamud.Game.Text.SeStringHandling;
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using Dalamud.Game.Text.SeStringHandling.Payloads;
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using Dalamud.Game.Internal.Libc;
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using Dalamud.Interface;
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using Dalamud.Plugin;
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@ -2,8 +2,8 @@ using System;
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using System.Collections.Generic;
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using System.Collections.ObjectModel;
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using System.Text.RegularExpressions;
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using Dalamud.Game.Chat;
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using Dalamud.Game.Chat.SeStringHandling;
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using Dalamud.Game.Text;
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using Dalamud.Game.Text.SeStringHandling;
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using Dalamud.Game.Internal.Libc;
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using Serilog;
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@ -3,9 +3,9 @@ using System.Collections.Generic;
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using System.Linq;
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using System.Runtime.InteropServices;
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using System.Text;
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using Dalamud.Game.Chat;
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using Dalamud.Game.Chat.SeStringHandling;
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using Dalamud.Game.Chat.SeStringHandling.Payloads;
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using Dalamud.Game.Text;
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using Dalamud.Game.Text.SeStringHandling;
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using Dalamud.Game.Text.SeStringHandling.Payloads;
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using Dalamud.Game.Internal.Libc;
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using Dalamud.Hooking;
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using Serilog;
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@ -1,6 +1,6 @@
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using System;
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using System.Runtime.InteropServices;
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using Dalamud.Game.Chat.SeStringHandling.Payloads;
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using Dalamud.Game.Text.SeStringHandling.Payloads;
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using Dalamud.Hooking;
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using ImGuiNET;
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using Serilog;
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@ -1,9 +1,9 @@
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using System;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Runtime.InteropServices;
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using Dalamud.Data;
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using Dalamud.Game.Chat.SeStringHandling;
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using Dalamud.Game.Text.SeStringHandling;
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using Lumina.Excel.GeneratedSheets;
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namespace Dalamud.Game.Internal.Gui.Structs {
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@ -1,6 +1,6 @@
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using System.Collections.Generic;
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namespace Dalamud.Plugin.Sanitizer
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namespace Dalamud.Game.Text.Sanitizer
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{
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/// <summary>
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/// Sanitize strings to remove soft hyphens and other special characters.
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@ -2,7 +2,7 @@ using System;
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using System.Collections.Generic;
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using System.Linq;
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namespace Dalamud.Plugin.Sanitizer
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namespace Dalamud.Game.Text.Sanitizer
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{
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/// <summary>
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/// Sanitize strings to remove soft hyphens and other special characters.
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@ -5,7 +5,7 @@ using System.Text;
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using System.Threading.Tasks;
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#pragma warning disable 1591
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namespace Dalamud.Game.Chat
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namespace Dalamud.Game.Text
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{
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/// <summary>
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/// Special unicode characters with game-related symbols that work both in-game and in any dalamud window.
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@ -1,6 +1,6 @@
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#pragma warning disable 1591
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namespace Dalamud.Game.Chat.SeStringHandling {
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namespace Dalamud.Game.Text.SeStringHandling {
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public enum BitmapFontIcon : uint {
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None,
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ControllerDPadUp,
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@ -1,6 +1,6 @@
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using System;
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namespace Dalamud.Game.Chat.SeStringHandling
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namespace Dalamud.Game.Text.SeStringHandling
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{
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public interface ITextProvider
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{
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@ -3,7 +3,7 @@ using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using Dalamud.Data;
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using Dalamud.Game.Chat.SeStringHandling.Payloads;
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using Dalamud.Game.Text.SeStringHandling.Payloads;
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using Serilog;
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// TODOs:
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@ -14,7 +14,7 @@ using Serilog;
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// - [SeString] some way to add surrounding formatting information as flags/data to text (or other?) payloads?
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// eg, if a text payload is surrounded by italics payloads, strip them out and mark the text payload as italicized
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namespace Dalamud.Game.Chat.SeStringHandling
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namespace Dalamud.Game.Text.SeStringHandling
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{
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/// <summary>
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/// This class represents a parsed SeString payload.
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@ -1,5 +1,5 @@
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namespace Dalamud.Game.Chat.SeStringHandling
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namespace Dalamud.Game.Text.SeStringHandling
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{
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/// <summary>
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/// All parsed types of SeString payloads.
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@ -8,7 +8,7 @@ using Dalamud.Data;
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using Dalamud.Data.TransientSheet;
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using Newtonsoft.Json;
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namespace Dalamud.Game.Chat.SeStringHandling.Payloads
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namespace Dalamud.Game.Text.SeStringHandling.Payloads
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{
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/// <summary>
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/// An SeString Payload containing an auto-translation/completion chat message.
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@ -6,7 +6,7 @@ using System.Text;
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using System.Threading.Tasks;
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using JetBrains.Annotations;
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namespace Dalamud.Game.Chat.SeStringHandling.Payloads {
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namespace Dalamud.Game.Text.SeStringHandling.Payloads {
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/// <summary>
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///
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@ -2,7 +2,7 @@ using System;
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using System.Collections.Generic;
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using System.IO;
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namespace Dalamud.Game.Chat.SeStringHandling.Payloads
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namespace Dalamud.Game.Text.SeStringHandling.Payloads
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{
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/// <summary>
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/// An SeString Payload containing information about enabling or disabling italics formatting on following text.
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@ -2,7 +2,7 @@ using System.Collections.Generic;
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using System.IO;
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using System;
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namespace Dalamud.Game.Chat.SeStringHandling.Payloads {
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namespace Dalamud.Game.Text.SeStringHandling.Payloads {
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/// <summary>
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/// SeString payload representing a bitmap icon from fontIcon
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@ -7,7 +7,7 @@ using Dalamud.Data;
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using Lumina.Excel.GeneratedSheets;
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using Newtonsoft.Json;
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namespace Dalamud.Game.Chat.SeStringHandling.Payloads
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namespace Dalamud.Game.Text.SeStringHandling.Payloads
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{
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/// <summary>
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/// An SeString Payload representing an interactable item link.
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@ -5,7 +5,7 @@ using System.IO;
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using Dalamud.Data;
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using Newtonsoft.Json;
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namespace Dalamud.Game.Chat.SeStringHandling.Payloads
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namespace Dalamud.Game.Text.SeStringHandling.Payloads
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{
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/// <summary>
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/// An SeString Payload representing an interactable map position link.
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@ -6,7 +6,7 @@ using System.Text;
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using Dalamud.Data;
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using Newtonsoft.Json;
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namespace Dalamud.Game.Chat.SeStringHandling.Payloads
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namespace Dalamud.Game.Text.SeStringHandling.Payloads
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{
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/// <summary>
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/// An SeString Payload representing a player link.
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@ -5,7 +5,7 @@ using Dalamud.Data;
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using Lumina.Excel.GeneratedSheets;
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using Newtonsoft.Json;
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namespace Dalamud.Game.Chat.SeStringHandling.Payloads {
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namespace Dalamud.Game.Text.SeStringHandling.Payloads {
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/// <summary>
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/// An SeString Payload representing an interactable quest link.
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/// </summary>
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@ -4,7 +4,7 @@ using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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namespace Dalamud.Game.Chat.SeStringHandling.Payloads
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namespace Dalamud.Game.Text.SeStringHandling.Payloads
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{
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/// <summary>
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/// An SeString Payload representing unhandled raw payload data.
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@ -1,6 +1,6 @@
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using System.IO;
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using System.IO;
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namespace Dalamud.Game.Chat.SeStringHandling.Payloads {
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namespace Dalamud.Game.Text.SeStringHandling.Payloads {
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/// <summary>
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/// A wrapped '–'
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/// </summary>
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@ -5,7 +5,7 @@ using System.IO;
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using Dalamud.Data;
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using Newtonsoft.Json;
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namespace Dalamud.Game.Chat.SeStringHandling.Payloads
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namespace Dalamud.Game.Text.SeStringHandling.Payloads
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{
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/// <summary>
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/// An SeString Payload representing an interactable status link.
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@ -4,7 +4,7 @@ using System.Collections.Generic;
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using System.IO;
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using System.Text;
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namespace Dalamud.Game.Chat.SeStringHandling.Payloads
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namespace Dalamud.Game.Text.SeStringHandling.Payloads
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{
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/// <summary>
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/// An SeString Payload representing a plain text string.
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@ -5,7 +5,7 @@ using System.IO;
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using Dalamud.Data;
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using Newtonsoft.Json;
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namespace Dalamud.Game.Chat.SeStringHandling.Payloads
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namespace Dalamud.Game.Text.SeStringHandling.Payloads
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{
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/// <summary>
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/// An SeString Payload representing a UI foreground color applied to following text payloads.
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@ -5,7 +5,7 @@ using System.IO;
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using Dalamud.Data;
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using Newtonsoft.Json;
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namespace Dalamud.Game.Chat.SeStringHandling.Payloads
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namespace Dalamud.Game.Text.SeStringHandling.Payloads
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{
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/// <summary>
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/// An SeString Payload representing a UI glow color applied to following text payloads.
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@ -4,10 +4,10 @@ using System.IO;
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using System.Linq;
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using System.Text;
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using Dalamud.Data;
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using Dalamud.Game.Chat.SeStringHandling.Payloads;
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using Dalamud.Game.Text.SeStringHandling.Payloads;
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using Newtonsoft.Json;
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namespace Dalamud.Game.Chat.SeStringHandling
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namespace Dalamud.Game.Text.SeStringHandling
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{
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/// <summary>
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/// This class represents a parsed SeString.
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@ -6,10 +6,10 @@ using System.Runtime.CompilerServices;
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using System.Text;
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using System.Threading.Tasks;
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using Dalamud.Data;
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using Dalamud.Game.Chat.SeStringHandling.Payloads;
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using Dalamud.Game.Text.SeStringHandling.Payloads;
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using Lumina.Excel.GeneratedSheets;
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namespace Dalamud.Game.Chat.SeStringHandling
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namespace Dalamud.Game.Text.SeStringHandling
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{
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public class SeStringManager
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{
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@ -1,6 +1,7 @@
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using System;
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namespace Dalamud.Game.Chat {
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namespace Dalamud.Game.Text
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{
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public sealed class XivChatEntry {
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public XivChatType Type { get; set; } = XivChatType.Debug;
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using System.Linq;
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#pragma warning disable 1591
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namespace Dalamud.Game.Chat
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namespace Dalamud.Game.Text
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{
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/// <summary>
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/// The FFXIV chat types as seen in the LogKind ex table.
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@ -4,7 +4,7 @@ using System.Dynamic;
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using System.Linq;
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using System.Numerics;
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using Dalamud.Game.Chat;
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using Dalamud.Game.Text;
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using Dalamud.Game.ClientState;
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using Dalamud.Game.ClientState.Actors.Types;
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using Dalamud.Game.ClientState.Actors.Types.NonPlayer;
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@ -7,7 +7,7 @@ using System.Threading.Tasks;
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using System.Windows.Forms.VisualStyles;
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using CheapLoc;
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using Dalamud.Configuration;
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using Dalamud.Game.Chat;
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using Dalamud.Game.Text;
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using ImGuiNET;
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namespace Dalamud.Interface
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@ -7,13 +7,13 @@ using System.Reflection;
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using Dalamud.Configuration;
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using Dalamud.Data;
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using Dalamud.Game;
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using Dalamud.Game.Chat.SeStringHandling;
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using Dalamud.Game.Chat.SeStringHandling.Payloads;
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using Dalamud.Game.ClientState;
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using Dalamud.Game.Command;
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using Dalamud.Game.Internal;
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using Dalamud.Game.Text.Sanitizer;
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using Dalamud.Game.Text.SeStringHandling;
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using Dalamud.Game.Text.SeStringHandling.Payloads;
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using Dalamud.Interface;
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using Dalamud.Plugin.Sanitizer;
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namespace Dalamud.Plugin
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{
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@ -49,7 +49,7 @@ namespace Dalamud.Plugin
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this.pluginName = pluginName;
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this.configs = configs;
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this.Sanitizer = new Sanitizer.Sanitizer(this.Data.Language);
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this.Sanitizer = new Sanitizer(this.Data.Language);
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this.UiLanguage = this.dalamud.Configuration.LanguageOverride;
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dalamud.LocalizationManager.OnLocalizationChanged += this.OnLocalizationChanged;
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}
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@ -10,7 +10,7 @@ using System.Reflection;
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using System.Text;
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using System.Threading.Tasks;
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using CheapLoc;
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using Dalamud.Game.Chat;
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using Dalamud.Game.Text;
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using Newtonsoft.Json;
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using Serilog;
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