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switch to SeIConChar values for custom unicode characters; it would be nice to be able to use these without casting, but I'll wait on that change in case there are other reasons to stay as it is
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2 changed files with 3 additions and 3 deletions
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@ -19,7 +19,7 @@ namespace Dalamud.Game.Chat.SeStringHandling.Payloads
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{
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// wrap the text in the colored brackets that is uses in-game, since those
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// are not actually part of any of the payloads
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this.text ??= $"\uE040 {Resolve()} \uE041";
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this.text ??= $"{(char)SeIconChar.AutoTranslateOpen} {Resolve()} {(char)SeIconChar.AutoTranslateClose}";
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return this.text;
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}
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}
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