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fix: swap X and Z axis for SharpDX vectors
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1 changed files with 1 additions and 1 deletions
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@ -17,6 +17,6 @@ namespace Dalamud.Game.ClientState.Actors {
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/// Convert this Position3 to a SharpDX.Vector3
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/// </summary>
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/// <param name="pos">Position to convert.</param>
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public static implicit operator SharpDX.Vector3(Position3 pos) => new SharpDX.Vector3(pos.X, pos.Y, pos.Z);
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public static implicit operator SharpDX.Vector3(Position3 pos) => new SharpDX.Vector3(pos.X, pos.Z, pos.Y);
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}
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}
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