fix: swap X and Z axis for SharpDX vectors

This commit is contained in:
goat 2020-04-29 15:34:27 +02:00
parent 84d1494b63
commit 8a1c923b36

View file

@ -17,6 +17,6 @@ namespace Dalamud.Game.ClientState.Actors {
/// Convert this Position3 to a SharpDX.Vector3
/// </summary>
/// <param name="pos">Position to convert.</param>
public static implicit operator SharpDX.Vector3(Position3 pos) => new SharpDX.Vector3(pos.X, pos.Y, pos.Z);
public static implicit operator SharpDX.Vector3(Position3 pos) => new SharpDX.Vector3(pos.X, pos.Z, pos.Y);
}
}