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Remove unused StatusEffect struct
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1 changed files with 0 additions and 35 deletions
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using System.Runtime.InteropServices;
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namespace Dalamud.Game.ClientState.Structs;
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/// <summary>
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/// Native memory representation of a FFXIV status effect.
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/// </summary>
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[StructLayout(LayoutKind.Sequential)]
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public struct StatusEffect
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{
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/// <summary>
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/// The effect ID.
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/// </summary>
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public short EffectId;
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/// <summary>
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/// How many stacks are present.
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/// </summary>
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public byte StackCount;
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/// <summary>
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/// Additional parameters.
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/// </summary>
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public byte Param;
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/// <summary>
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/// The duration remaining.
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/// </summary>
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public float Duration;
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/// <summary>
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/// The ID of the actor that caused this effect.
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/// </summary>
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public int OwnerId;
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}
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