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refactor: make Lumina=>Dalamud conversion explicit extension method
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ca201e1a14
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2 changed files with 18 additions and 7 deletions
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@ -89,13 +89,6 @@ namespace Dalamud.Game.Text.SeStringHandling
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/// <returns>Equivalent SeString.</returns>
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public static implicit operator SeString(string str) => new(new TextPayload(str));
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/// <summary>
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/// Implicitly parse a Lumina SeString into a Dalamud SeString.
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/// </summary>
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/// <param name="luminaString">The Lumina SeString.</param>
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/// <returns>The re-parsed Dalamud SeString.</returns>
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public static implicit operator SeString(Lumina.Text.SeString luminaString) => Parse(luminaString.RawData);
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/// <summary>
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/// Parse a binary game message into an SeString.
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/// </summary>
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18
Dalamud/Utility/SeStringExtensions.cs
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18
Dalamud/Utility/SeStringExtensions.cs
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@ -0,0 +1,18 @@
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using Dalamud.Game.Text.SeStringHandling;
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namespace Dalamud.Utility
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{
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/// <summary>
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/// Extension methods for SeStrings.
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/// </summary>
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public static class SeStringExtensions
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{
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/// <summary>
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/// Convert a Lumina SeString into a Dalamud SeString.
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/// This conversion re-parses the string.
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/// </summary>
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/// <param name="originalString">The original Lumina SeString.</param>
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/// <returns>The re-parsed Dalamud SeString.</returns>
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public static SeString ToDalamudString(this Lumina.Text.SeString originalString) => SeString.Parse(originalString.RawData);
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}
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}
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