Rename SMN enums to follow code standards

This commit is contained in:
goaaats 2025-03-24 19:19:44 +01:00
parent 61a4f3bcef
commit fc562778da
2 changed files with 13 additions and 7 deletions

View file

@ -1,19 +1,22 @@
namespace Dalamud.Game.ClientState.JobGauge.Enums;
/// <summary>
/// Enum representing the current step of Delirium.
/// </summary>
public enum DeliriumStep
{
/// <summary>
/// Scarlet Delirium can be used.
/// </summary>
SCARLET_DELIRIUM = 0,
ScarletDelirium = 0,
/// <summary>
/// Comeuppance can be used.
/// </summary>
COMEUPPANCE = 1,
Comeuppance = 1,
/// <summary>
/// Torcleaver can be used.
/// </summary>
TORCLEAVER = 2,
Torcleaver = 2,
}

View file

@ -1,27 +1,30 @@
namespace Dalamud.Game.ClientState.JobGauge.Enums;
/// <summary>
/// Enum representing the current attunement of a summoner.
/// </summary>
public enum SummonAttunement
{
/// <summary>
/// No attunement.
/// </summary>
NONE = 0,
None = 0,
/// <summary>
/// Attuned to the summon Ifrit.
/// Same as <see cref="JobGauge.Types.SMNGauge.IsIfritAttuned"/>.
/// </summary>
IFRIT = 1,
Ifrit = 1,
/// <summary>
/// Attuned to the summon Titan.
/// Same as <see cref="JobGauge.Types.SMNGauge.IsTitanAttuned"/>.
/// </summary>
TITAN = 2,
Titan = 2,
/// <summary>
/// Attuned to the summon Garuda.
/// Same as <see cref="JobGauge.Types.SMNGauge.IsGarudaAttuned"/>.
/// </summary>
GARUDA = 3,
Garuda = 3,
}