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Rename SMN enums to follow code standards
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commit
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2 changed files with 13 additions and 7 deletions
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@ -1,19 +1,22 @@
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namespace Dalamud.Game.ClientState.JobGauge.Enums;
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/// <summary>
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/// Enum representing the current step of Delirium.
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/// </summary>
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public enum DeliriumStep
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{
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/// <summary>
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/// Scarlet Delirium can be used.
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/// </summary>
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SCARLET_DELIRIUM = 0,
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ScarletDelirium = 0,
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/// <summary>
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/// Comeuppance can be used.
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/// </summary>
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COMEUPPANCE = 1,
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Comeuppance = 1,
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/// <summary>
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/// Torcleaver can be used.
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/// </summary>
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TORCLEAVER = 2,
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Torcleaver = 2,
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}
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@ -1,27 +1,30 @@
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namespace Dalamud.Game.ClientState.JobGauge.Enums;
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/// <summary>
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/// Enum representing the current attunement of a summoner.
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/// </summary>
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public enum SummonAttunement
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{
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/// <summary>
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/// No attunement.
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/// </summary>
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NONE = 0,
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None = 0,
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/// <summary>
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/// Attuned to the summon Ifrit.
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/// Same as <see cref="JobGauge.Types.SMNGauge.IsIfritAttuned"/>.
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/// </summary>
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IFRIT = 1,
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Ifrit = 1,
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/// <summary>
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/// Attuned to the summon Titan.
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/// Same as <see cref="JobGauge.Types.SMNGauge.IsTitanAttuned"/>.
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/// </summary>
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TITAN = 2,
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Titan = 2,
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/// <summary>
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/// Attuned to the summon Garuda.
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/// Same as <see cref="JobGauge.Types.SMNGauge.IsGarudaAttuned"/>.
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/// </summary>
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GARUDA = 3,
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Garuda = 3,
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}
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