kizer
ac7f3ea5d8
Add import hooks and ditch wndproc hooks ( #902 )
2022-06-27 20:19:44 +02:00
kizer
8e7f370ddd
Load services asynchronously whenever possible ( #893 )
2022-06-24 22:12:51 +02:00
goaaats
8744e82979
feat: make ETW configurable, doesn't actually do anything yet because we're stuck on .NET 5
2022-06-22 16:58:53 +02:00
kizer
496e38baf6
fix ( #891 )
2022-06-21 16:24:58 +02:00
goaaats
72b18dd2b5
chore: don't wait for game window in Dalamud.Boot
2022-06-20 22:25:15 +02:00
goaaats
92518e22b0
chore: indicate which messagebox we are waiting for
2022-06-20 18:21:09 +02:00
goaaats
192396abdc
feat: set boot defaults via json
2022-06-19 12:24:18 +02:00
goaaats
5c3c22490d
feat: get boot log path from DalamudStartInfo
2022-06-19 12:17:37 +02:00
kizer
ce49874935
Write Dalamud.Boot log to TEMP, then CWD ( #886 )
2022-06-19 11:42:41 +02:00
kizer
04cdd3338f
Make more stuff loggable ( #885 )
2022-06-17 21:06:38 +02:00
goaaats
1ad222a4b8
chore: annotate __try workaround
2022-06-17 19:05:47 +02:00
kizer
d3c230f9e0
Attempt to fix for alex compat ( #884 )
2022-06-17 19:01:38 +02:00
kizer
2f4c0bbc97
Update logging to reflect msvc updates on std::format ( #883 )
2022-06-17 10:28:10 +02:00
kizer
71f3680388
Fix nullptr problems ( #878 )
2022-06-04 13:45:22 +02:00
kizer
3231d5b0d1
Fix bad span boundary check ( #877 )
2022-06-03 19:55:19 +02:00
goaaats
7d49ebfc3c
fix: continue main thread on C++ side again, circumvents a race condition - we should fix this for good!
2022-06-03 17:45:54 +02:00
kizer
c5f84eb27d
Add option to use global import hook instead of MinHook for OpenProcess ( #860 )
2022-05-30 17:54:29 +02:00
goaaats
d0213ebcfd
chore: more logging
2022-05-29 20:08:21 +02:00
kizer
b6237267ce
Workaround nuke not autoaddling dep lib ( #859 )
...
* #pragma comment(lib, <minhook lib>)
* Fix logging path, and make common files not use pch
* Move lib import to vcproj from pragma
* a
* Make copy of vcxproj for minhook from submodule to lib dir
* nuke it
* .
2022-05-29 19:18:00 +02:00
kizer
dbb0cb3d56
Use MinHook on cpp side too ( #858 )
...
Co-authored-by: goaaats <goatsdev@protonmail.com>
2022-05-29 17:33:57 +02:00
goaaats
a7540d0fef
feat: write Dalamud.Boot logs to dalamud.boot.log
2022-05-29 17:25:29 +02:00
kizer
75de126c9d
Implement xiv fixes into Dalamud.Boot ( #857 )
2022-05-28 19:11:03 +02:00
goaaats
d2335274ee
feat: delay main thread continuation until GameFixes are applied
...
This is a temporary workaround until we have infrastructure to intercept winapi in C++
2022-05-27 14:12:15 +02:00
goaaats
3cf47f7ec4
chore: make DALAMUD_WAIT_DEBUGGER actually freeze process
2022-05-26 00:46:58 +02:00
goaaats
524d100bdc
chore: change VEH env var, add var to enable full dumps
2022-05-18 18:33:34 +02:00
kizer
9a38a9470c
Fix inject problems ( #820 )
...
* CoreCLR: resolve and load nethost on demand instead of requiring it on load
* Remove nethost loading from C# side
* Added option to not chain Process.Dispose; see for last error only if result is empty
2022-04-25 10:13:32 +02:00
Soreepeong
dffca6eb50
Disable normalizing to dos path and workaround no support for GetMappedImagePath on WINE
2022-03-10 18:59:49 +09:00
goaaats
cac814905e
Revert "chore: turn VEH back on for everyone"
...
This reverts commit ffaf0febb3 .
2021-12-25 03:36:38 +01:00
goaaats
ffaf0febb3
chore: turn VEH back on for everyone
2021-12-24 13:06:19 +01:00
goaaats
b612711ef6
chore: only enable VEH on staging
2021-12-24 05:00:57 +01:00
Soreepeong
e64cc7e687
Print dotnet stack trace on veh error msgbox, and use precompiled headers.
2021-12-24 12:23:23 +09:00
goaaats
97cf742819
feat: DALAMUD_HAVE_VEH env var, disable by default
2021-12-23 16:11:46 +01:00
goaaats
4d6c494e3f
chore: change VEH error message
2021-12-23 16:00:06 +01:00
goaaats
78efd885b7
fix: add is_veh_enabled func
2021-12-23 15:57:26 +01:00
goaaats
ca1f5baee4
fix: use GetEnvironmentVariableW instead of getenv
2021-12-23 15:48:04 +01:00
goaaats
04bf21af78
chore: turn VEH back on, add DALAMUD_NO_VEH env var
2021-12-23 15:39:37 +01:00
Soreepeong
d0680bf1f7
Add RewriteRemoteEntryPointW and deprecate RewriteRemoteEntryPoint
2021-12-09 10:08:31 +09:00
goaaats
057052e12c
fix: remove VEH for now, yet again
2021-12-09 01:24:00 +01:00
Soreepeong
97475f24b9
Not only wait for game window to be created but also to be shown
2021-11-12 23:11:12 +09:00
Soreepeong
79ddc5dd31
Add loading via entrypoint
2021-11-12 17:19:37 +09:00
goat
e9be05f6bf
feat: re-VEH
2021-11-04 12:50:29 +01:00
goat
810909fab2
fix: temporary un-VEH-ing
2021-11-04 12:41:46 +01:00
pohky
d256c1b79a
Update veh.cpp
...
- dump module list in the log
2021-11-02 20:11:58 +01:00
pohky
6e391779f8
Update dllmain.cpp
...
- check XL_WINEONLINUX env var
2021-11-01 22:09:47 +01:00
pohky
bddc1e1365
disable veh and symbolhandler for linux
2021-11-01 20:19:35 +01:00
pohky
18884ed805
Update veh.cpp
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- remove redundant SymInitialize call
2021-11-01 16:07:51 +01:00
goaaats
7a573eaf62
fix: clarify crash message
2021-11-01 12:13:08 +01:00
pohky
ff5dc1fa04
veh clean up and more log info
2021-10-31 23:37:24 +01:00
goaaats
e3d3034974
feat: nice message box for VEH
2021-10-31 21:20:36 +01:00
pohky
e80a24fb97
move the VEH out of dllmain
2021-10-30 23:02:18 +02:00