meli
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88d8f2d4ba
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Merge branch 'master' into actor_table_debug
# Conflicts:
# Dalamud/Game/ClientState/Actors/ActorTable.cs
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2020-03-31 14:42:03 -07:00 |
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meli
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218bad90b1
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temporary workaround for actor table crash on logout; switch reading memory to use ReadProcessMemory, and just return null if it fails. Ugly but functional until we find a better way
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2020-03-31 14:34:19 -07:00 |
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goaaats
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c45492ae8d
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ci: build on pr
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2020-04-01 05:51:58 +09:00 |
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goaaats
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8b523ca8ba
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Merge pull request #69 from karashiiro/logging
chore: set log level of actor index message to verbose
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2020-04-01 05:50:22 +09:00 |
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karashiiro
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0282d4127e
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chore: set log level of actor index message to verbose
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2020-03-31 12:46:07 -07:00 |
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goat
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5927692494
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build: v4.8.0.0
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2020-04-01 01:54:52 +09:00 |
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goat
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0dd46c50ae
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feat: show if plugins are installed in header
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2020-04-01 01:53:22 +09:00 |
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goat
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e02bca714f
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fix: some kind of mitigation for actortable crashes
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2020-04-01 01:53:02 +09:00 |
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meli
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1894d579a8
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initial map link payload implementation. Generally works, but at least needs a better way to handle lumina DI
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2020-03-31 09:34:47 -07:00 |
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goat
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4d6f7762e6
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fix: create all .disabled files for previous versions, just to be safe
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2020-03-31 23:43:15 +09:00 |
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goat
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fb42419b5d
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docs: replace mbplugin link with rich presence
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2020-03-31 04:34:09 +09:00 |
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goat
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8140ddcbfd
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build: v4.7.22.0
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2020-03-30 02:10:05 +09:00 |
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goat
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b5b9e6d8e1
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feat: CompanyTag field on PlayerCharacter
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2020-03-29 23:44:16 +09:00 |
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goat
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5f1ce6bfab
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build: v4.7.21.0
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2020-03-29 16:48:56 +09:00 |
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goat
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ea8df55b9d
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fix: hack around actor table address acquiring
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2020-03-29 16:43:52 +09:00 |
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goaaats
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3b9e04e7a2
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Merge pull request #64 from ff-meli/key_state_reset
Fix keypress state getting stuck when entering ImGui windows
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2020-03-29 15:52:05 +09:00 |
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goaaats
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b004e80e26
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Merge pull request #66 from ff-meli/actor_table_crash_fix
fix for at least some of the actor table crashing
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2020-03-29 15:51:29 +09:00 |
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meli
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2bef760f71
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fix for at least some of the actor table crashing
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2020-03-28 15:46:34 -07:00 |
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goaaats
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4d18a063f7
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Merge pull request #65 from ff-meli/plugin_dispose_fix
fix race condition with plugin render vs dispose, on Dalamud dispose
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2020-03-29 04:53:30 +09:00 |
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meli
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e00a02bdee
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fix race condition with plugin render vs dispose, on Dalamud dispose. Mainly seen in crashes when using /xldclose with plugin ui open
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2020-03-28 12:45:13 -07:00 |
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meli
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b8d293a480
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Clear keystates when ImGui wants text input; pull in related updates to ImGuiScene
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2020-03-28 12:26:59 -07:00 |
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meli
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eec77ac239
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Add access to game keypress state buffer
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2020-03-28 11:25:12 -07:00 |
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goat
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68af40d9fc
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fix: do TerriType with a hook
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2020-03-27 17:23:47 +09:00 |
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goat
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fc9326e324
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docs: regenerate
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2020-03-27 17:01:12 +09:00 |
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goat
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c8666160c4
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docs: TerritoryType
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2020-03-27 16:56:28 +09:00 |
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goat
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c2fc0660c1
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fix: add sig for localcid
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2020-03-27 16:55:51 +09:00 |
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goat
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a92aad4a54
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fix: add exception handler for unobserved task exceptions
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2020-03-27 16:39:46 +09:00 |
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goaaats
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9b39db6940
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Merge pull request #63 from ff-meli/plugin_dependency_loading
Fix for the change to Assembly.LoadFile() no longer correctly handling plugin's local dll dependencies
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2020-03-25 16:56:57 +09:00 |
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meli
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ad6bf53a6d
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Fix for the change to Assembly.LoadFile() no longer correctly handling plugin's local dll dependencies. We still have to use LoadFile() to allow duplicate names, but now we also have to fixup assembly resolution to 'restore' the default behavior. This adds a global appdomain handler that just tries to load dependencies from the local directory of the requesting dll, if other methods have already failed.
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2020-03-24 20:05:48 -07:00 |
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goat
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d47d70c012
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fix: formatting
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2020-03-25 02:32:19 +09:00 |
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goat
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5f7d66f734
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fix: better territype sig
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2020-03-25 02:31:56 +09:00 |
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goat
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be3a07f1d4
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feat: add territorytype to client state
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2020-03-25 01:39:46 +09:00 |
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goat
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00b263f08e
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feat: add checkbox for AntiDebug to dev menu
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2020-03-24 22:44:21 +09:00 |
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goat
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0a227fd2b7
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docs: regenerate
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2020-03-24 03:22:08 +09:00 |
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goat
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db474652ee
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feat: use Lumina for client state resolvers
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2020-03-24 03:16:49 +09:00 |
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goat
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7de63374ea
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Merge branch 'master' of https://github.com/goaaats/Dalamud
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2020-03-24 02:56:14 +09:00 |
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goat
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37b1a4fce9
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feat: add "state" debugger to dalamud data window
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2020-03-24 02:55:53 +09:00 |
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goaaats
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597087b71e
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Update README.md
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2020-03-24 01:55:22 +09:00 |
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goat
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8c7d2f8de0
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build: v4.7.20.0
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2020-03-23 20:27:01 +09:00 |
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goat
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7463937afe
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fix: close ".disabled" file immediately
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2020-03-23 20:23:36 +09:00 |
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goat
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117cc3ef44
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feat: add warning message on login when plugins need an update
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2020-03-23 20:19:17 +09:00 |
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goat
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a4ea6e9d6e
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refactor: abstract plugin update, install into "PluginRepository" class
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2020-03-23 20:19:02 +09:00 |
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goat
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b7a298e22a
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fix: give some feedback for plugin installs
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2020-03-23 13:15:59 +09:00 |
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goaaats
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67aa0f5ee5
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Merge pull request #62 from ff-meli/plugin_load_fixes
don't even attempt to load assemblies for disabled or invalid plugins…
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2020-03-23 12:58:39 +09:00 |
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meli
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27c873dbe9
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fix plugin disable during updates failing due to concurrent file modification; fix plugin updates failing to load config due to assembly version issues
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2020-03-22 09:41:38 -07:00 |
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meli
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760dee2322
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fix not being able to load multiple plugins with the same name, as when updating in-game
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2020-03-22 07:44:05 -07:00 |
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meli
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e9d4d57696
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don't even attempt to load assemblies for disabled or invalid plugins; fixes issues where starting the game with multiple versions, even disabled, could load the wrong one and block other versions
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2020-03-22 07:17:56 -07:00 |
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goat
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1370b767a8
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build: v4.7.19.0
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2020-03-22 12:44:50 +09:00 |
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goat
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32446895f8
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fix: remove resources
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2020-03-22 12:24:34 +09:00 |
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goat
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ce1e2406bd
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fix: trust StartInfo for UIRes path
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2020-03-22 12:21:53 +09:00 |
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