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Class SimpleD3D

A simple wrapper for a minimal DirectX 11 renderer. Consumers of this class will need to implement all actual pipeline and render logic externally.

Inheritance
System.Object
SimpleD3D
Implements
IRenderer
System.IDisposable
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: ImGuiScene
Assembly: ImGuiScene.dll
Syntax
public class SimpleD3D : IRenderer, IDisposable

Properties

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ClearColor

The renderer clear color used by Clear()

Declaration
public Vector4 ClearColor { get; set; }
Property Value
Type Description
System.Numerics.Vector4
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Debuggable

Whether this renderer was created with debuggable state.

Declaration
public bool Debuggable { get; }
Property Value
Type Description
System.Boolean
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Type

The type (API/version) of this renderer

Declaration
public RendererFactory.RendererBackend Type { get; }
Property Value
Type Description
RendererFactory.RendererBackend
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Vsync

Whether or not the renderer should sync presentation to the monitor's refresh rate.

Declaration
public bool Vsync { get; set; }
Property Value
Type Description
System.Boolean

Methods

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AttachToWindow(SimpleSDLWindow)

Initialize DirectX 11 for the specified window.

Declaration
public void AttachToWindow(SimpleSDLWindow sdlWindow)
Parameters
Type Name Description
SimpleSDLWindow sdlWindow

The SimpleSDLWindow to render into

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Clear()

Clears the render target

Declaration
public void Clear()
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CreateTexture(Void*, Int32, Int32, Int32)

Helper method to create a shader resource view from raw image data.

Declaration
public TextureWrap CreateTexture(void *pixelData, int width, int height, int bytesPerPixel)
Parameters
Type Name Description
System.Void* pixelData

A pointer to the raw pixel data

System.Int32 width

The width of the image

System.Int32 height

The height of the image

System.Int32 bytesPerPixel

The bytes per pixel of the image, used for stride calculations

Returns
Type Description
TextureWrap

The wrapped ShaderResourceView created for the image, null on failure.

Remarks

The ShaderResourceView created by this method is not managed, and it is up to calling code to invoke Dispose() when done

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Dispose()

Declaration
public void Dispose()
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Dispose(Boolean)

Declaration
protected virtual void Dispose(bool disposing)
Parameters
Type Name Description
System.Boolean disposing
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Finalize()

Declaration
protected void Finalize()
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ImGui_Init()

Declaration
public void ImGui_Init()
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ImGui_NewFrame()

Declaration
public void ImGui_NewFrame()
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ImGui_RenderDrawData(ImDrawDataPtr)

Declaration
public void ImGui_RenderDrawData(ImDrawDataPtr drawData)
Parameters
Type Name Description
ImDrawDataPtr drawData
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ImGui_Shutdown()

Declaration
public void ImGui_Shutdown()
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Present()

Swap render buffers to the screen. This is currently hardcoded to occur on vsync.

Declaration
public void Present()

Implements

IRenderer
System.IDisposable
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