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Class Payload

This class represents a parsed SeString payload.

Inheritance
System.Object
Payload
AutoTranslatePayload
DalamudLinkPayload
EmphasisItalicPayload
IconPayload
ItemPayload
MapLinkPayload
NewLinePayload
PlayerPayload
QuestPayload
RawPayload
SeHyphenPayload
StatusPayload
TextPayload
UIForegroundPayload
UIGlowPayload
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: Dalamud.Game.Text.SeStringHandling
Assembly: Dalamud.dll
Syntax
public abstract class Payload

Fields

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END_BYTE

The end byte of a payload.

Declaration
protected const byte END_BYTE = 3
Field Value
Type Description
System.Byte
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START_BYTE

The start byte of a payload.

Declaration
protected const byte START_BYTE = 2
Field Value
Type Description
System.Byte

Properties

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DataResolver

Gets the Lumina instance to use for any necessary data lookups.

Declaration
public DataManager DataResolver { get; }
Property Value
Type Description
DataManager
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Dirty

Gets or sets a value indicating whether whether this payload has been modified since the last Encode().

Declaration
public bool Dirty { get; protected set; }
Property Value
Type Description
System.Boolean
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Type

Gets the type of this payload.

Declaration
public abstract PayloadType Type { get; }
Property Value
Type Description
PayloadType

Methods

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Decode(BinaryReader)

Decodes a binary representation of a payload into its corresponding nice object payload.

Declaration
public static Payload Decode(BinaryReader reader)
Parameters
Type Name Description
System.IO.BinaryReader reader

A reader positioned at the start of the payload, and containing at least one entire payload.

Returns
Type Description
Payload

The constructed Payload-derived object that was decoded from the binary data.

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DecodeImpl(BinaryReader, Int64)

Decodes a byte stream from the game into a payload object.

Declaration
protected abstract void DecodeImpl(BinaryReader reader, long endOfStream)
Parameters
Type Name Description
System.IO.BinaryReader reader

A BinaryReader containing at least all the data for this payload.

System.Int64 endOfStream

The location holding the end of the data for this payload.

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Encode(Boolean)

Encode this payload object into a byte[] useable in-game for things like the chat log.

Declaration
public byte[] Encode(bool force = false)
Parameters
Type Name Description
System.Boolean force

If true, ignores any cached value and forcibly reencodes the payload from its internal representation.

Returns
Type Description
System.Byte[]

A byte[] suitable for use with in-game handlers such as the chat log.

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EncodeImpl()

Encodes the internal state of this payload into a byte[] suitable for sending to in-game handlers such as the chat log.

Declaration
protected abstract byte[] EncodeImpl()
Returns
Type Description
System.Byte[]

Encoded binary payload data suitable for use with in-game handlers.

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GetInteger(BinaryReader)

Retrieve the packed integer from SE's native data format.

Declaration
protected static uint GetInteger(BinaryReader input)
Parameters
Type Name Description
System.IO.BinaryReader input

The BinaryReader instance.

Returns
Type Description
System.UInt32

An integer.

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GetPackedIntegers(BinaryReader)

From a binary packed integer, get the high and low bytes.

Declaration
protected static (uint High, uint Low) GetPackedIntegers(BinaryReader input)
Parameters
Type Name Description
System.IO.BinaryReader input

The BinaryReader instance.

Returns
Type Description
System.ValueTuple<System.UInt32, System.UInt32>

The high and low bytes.

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MakeInteger(UInt32)

Create a packed integer in Se's native data format.

Declaration
protected static byte[] MakeInteger(uint value)
Parameters
Type Name Description
System.UInt32 value

The value to pack.

Returns
Type Description
System.Byte[]

A packed integer.

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MakePackedInteger(UInt32, UInt32)

Create a packed integer from the given high and low bytes.

Declaration
protected static byte[] MakePackedInteger(uint high, uint low)
Parameters
Type Name Description
System.UInt32 high

The high order bytes.

System.UInt32 low

The low order bytes.

Returns
Type Description
System.Byte[]

A packed integer.

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