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<title>Class RawDX11Scene
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<article class="content wrap" id="_content" data-uid="ImGuiScene.RawDX11Scene">
<h1 id="ImGuiScene_RawDX11Scene" data-uid="ImGuiScene.RawDX11Scene" class="text-break">Class RawDX11Scene
</h1>
<div class="markdown level0 summary"></div>
<div class="markdown level0 conceptual"></div>
<div class="inheritance">
<h5>Inheritance</h5>
<div class="level0"><span class="xref">System.Object</span></div>
<div class="level1"><span class="xref">RawDX11Scene</span></div>
</div>
<div classs="implements">
<h5>Implements</h5>
<div><span class="xref">System.IDisposable</span></div>
</div>
<div class="inheritedMembers">
<h5>Inherited Members</h5>
<div>
<span class="xref">System.Object.ToString()</span>
</div>
<div>
<span class="xref">System.Object.Equals(System.Object)</span>
</div>
<div>
<span class="xref">System.Object.Equals(System.Object, System.Object)</span>
</div>
<div>
<span class="xref">System.Object.ReferenceEquals(System.Object, System.Object)</span>
</div>
<div>
<span class="xref">System.Object.GetHashCode()</span>
</div>
<div>
<span class="xref">System.Object.GetType()</span>
</div>
<div>
<span class="xref">System.Object.MemberwiseClone()</span>
</div>
</div>
<h6><strong>Namespace</strong>: <a class="xref" href="ImGuiScene.html">ImGuiScene</a></h6>
<h6><strong>Assembly</strong>: ImGuiScene.dll</h6>
<h5 id="ImGuiScene_RawDX11Scene_syntax">Syntax</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public sealed class RawDX11Scene : IDisposable</code></pre>
</div>
<h3 id="constructors">Constructors
</h3>
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<a id="ImGuiScene_RawDX11Scene__ctor_" data-uid="ImGuiScene.RawDX11Scene.#ctor*"></a>
<h4 id="ImGuiScene_RawDX11Scene__ctor_System_IntPtr_" data-uid="ImGuiScene.RawDX11Scene.#ctor(System.IntPtr)">RawDX11Scene(IntPtr)</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public RawDX11Scene(IntPtr nativeSwapChain)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.IntPtr</span></td>
<td><span class="parametername">nativeSwapChain</span></td>
<td></td>
</tr>
</tbody>
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<a id="ImGuiScene_RawDX11Scene__ctor_" data-uid="ImGuiScene.RawDX11Scene.#ctor*"></a>
<h4 id="ImGuiScene_RawDX11Scene__ctor_System_IntPtr_System_IntPtr_" data-uid="ImGuiScene.RawDX11Scene.#ctor(System.IntPtr,System.IntPtr)">RawDX11Scene(IntPtr, IntPtr)</h4>
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<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public RawDX11Scene(IntPtr nativeDevice, IntPtr nativeSwapChain)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.IntPtr</span></td>
<td><span class="parametername">nativeDevice</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.IntPtr</span></td>
<td><span class="parametername">nativeSwapChain</span></td>
<td></td>
</tr>
</tbody>
</table>
<h3 id="fields">Fields
</h3>
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<h4 id="ImGuiScene_RawDX11Scene_OnBuildUI" data-uid="ImGuiScene.RawDX11Scene.OnBuildUI">OnBuildUI</h4>
<div class="markdown level1 summary"><p>User methods invoked every ImGui frame to construct custom UIs.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public RawDX11Scene.BuildUIDelegate OnBuildUI</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="ImGuiScene.RawDX11Scene.BuildUIDelegate.html">RawDX11Scene.BuildUIDelegate</a></td>
<td></td>
</tr>
</tbody>
</table>
<h3 id="properties">Properties
</h3>
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<a id="ImGuiScene_RawDX11Scene_ImGuiIniPath_" data-uid="ImGuiScene.RawDX11Scene.ImGuiIniPath*"></a>
<h4 id="ImGuiScene_RawDX11Scene_ImGuiIniPath" data-uid="ImGuiScene.RawDX11Scene.ImGuiIniPath">ImGuiIniPath</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public string ImGuiIniPath { get; set; }</code></pre>
</div>
<h5 class="propertyValue">Property Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.String</span></td>
<td></td>
</tr>
</tbody>
</table>
<h3 id="methods">Methods
</h3>
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<h4 id="ImGuiScene_RawDX11Scene_CaptureScreenshot" data-uid="ImGuiScene.RawDX11Scene.CaptureScreenshot">CaptureScreenshot()</h4>
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<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public byte[] CaptureScreenshot()</code></pre>
</div>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Byte</span>[]</td>
<td></td>
</tr>
</tbody>
</table>
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<a id="ImGuiScene_RawDX11Scene_Dispose_" data-uid="ImGuiScene.RawDX11Scene.Dispose*"></a>
<h4 id="ImGuiScene_RawDX11Scene_Dispose" data-uid="ImGuiScene.RawDX11Scene.Dispose">Dispose()</h4>
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<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public void Dispose()</code></pre>
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<h4 id="ImGuiScene_RawDX11Scene_Finalize" data-uid="ImGuiScene.RawDX11Scene.Finalize">Finalize()</h4>
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<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">protected void Finalize()</code></pre>
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<a id="ImGuiScene_RawDX11Scene_IsImGuiCursor_" data-uid="ImGuiScene.RawDX11Scene.IsImGuiCursor*"></a>
<h4 id="ImGuiScene_RawDX11Scene_IsImGuiCursor_System_IntPtr_" data-uid="ImGuiScene.RawDX11Scene.IsImGuiCursor(System.IntPtr)">IsImGuiCursor(IntPtr)</h4>
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<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public bool IsImGuiCursor(IntPtr hCursor)</code></pre>
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<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.IntPtr</span></td>
<td><span class="parametername">hCursor</span></td>
<td></td>
</tr>
</tbody>
</table>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Boolean</span></td>
<td></td>
</tr>
</tbody>
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<a id="ImGuiScene_RawDX11Scene_LoadImage_" data-uid="ImGuiScene.RawDX11Scene.LoadImage*"></a>
<h4 id="ImGuiScene_RawDX11Scene_LoadImage_System_Byte___" data-uid="ImGuiScene.RawDX11Scene.LoadImage(System.Byte[])">LoadImage(Byte[])</h4>
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<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public TextureWrap LoadImage(byte[] imageBytes)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Byte</span>[]</td>
<td><span class="parametername">imageBytes</span></td>
<td></td>
</tr>
</tbody>
</table>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="ImGuiScene.TextureWrap.html">TextureWrap</a></td>
<td></td>
</tr>
</tbody>
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<a id="ImGuiScene_RawDX11Scene_LoadImage_" data-uid="ImGuiScene.RawDX11Scene.LoadImage*"></a>
<h4 id="ImGuiScene_RawDX11Scene_LoadImage_System_String_" data-uid="ImGuiScene.RawDX11Scene.LoadImage(System.String)">LoadImage(String)</h4>
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<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public TextureWrap LoadImage(string path)</code></pre>
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<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.String</span></td>
<td><span class="parametername">path</span></td>
<td></td>
</tr>
</tbody>
</table>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="ImGuiScene.TextureWrap.html">TextureWrap</a></td>
<td></td>
</tr>
</tbody>
</table>
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<h4 id="ImGuiScene_RawDX11Scene_Render" data-uid="ImGuiScene.RawDX11Scene.Render">Render()</h4>
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<h5 class="decalaration">Declaration</h5>
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<pre><code class="lang-csharp hljs">public void Render()</code></pre>
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