mirror of
https://github.com/Ottermandias/Glamourer.git
synced 2025-12-12 10:17:23 +01:00
Some cleanup, use OtterGui.
This commit is contained in:
parent
a36d1f1935
commit
0fc8992271
40 changed files with 2686 additions and 2792 deletions
4
.gitmodules
vendored
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4
.gitmodules
vendored
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@ -0,0 +1,4 @@
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[submodule "OtterGui"]
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path = OtterGui
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url = git@github.com:Ottermandias/OtterGui.git
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branch = main
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@ -3,39 +3,39 @@ using System.ComponentModel;
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using Penumbra.GameData.Enums;
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using Penumbra.GameData.Enums;
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using Penumbra.GameData.Structs;
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using Penumbra.GameData.Structs;
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namespace Glamourer
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namespace Glamourer;
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public static class WriteExtensions
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{
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{
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public static class WriteExtensions
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{
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private static unsafe void Write(IntPtr characterPtr, EquipSlot slot, SetId? id, WeaponType? type, ushort? variant, StainId? stain)
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private static unsafe void Write(IntPtr characterPtr, EquipSlot slot, SetId? id, WeaponType? type, ushort? variant, StainId? stain)
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{
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{
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void WriteWeapon(int offset)
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void WriteWeapon(int offset)
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{
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{
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var address = (byte*) characterPtr + offset;
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var address = (byte*)characterPtr + offset;
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if (id.HasValue)
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if (id.HasValue)
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*(ushort*) address = (ushort) id.Value;
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*(ushort*)address = (ushort)id.Value;
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if (type.HasValue)
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if (type.HasValue)
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*(ushort*) (address + 2) = (ushort) type.Value;
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*(ushort*)(address + 2) = (ushort)type.Value;
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if (variant.HasValue)
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if (variant.HasValue)
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*(ushort*) (address + 4) = variant.Value;
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*(ushort*)(address + 4) = variant.Value;
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if (stain.HasValue)
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if (stain.HasValue)
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*(address + 6) = (byte) stain.Value;
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*(address + 6) = (byte)stain.Value;
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}
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}
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void WriteEquip(int offset)
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void WriteEquip(int offset)
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{
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{
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var address = (byte*) characterPtr + offset;
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var address = (uint*)characterPtr + offset;
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if (id.HasValue)
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if (id.HasValue)
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*(ushort*) address = (ushort) id.Value;
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*(ushort*)address = (ushort)id.Value;
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if (variant < byte.MaxValue)
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if (variant < byte.MaxValue)
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*(address + 2) = (byte) variant.Value;
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*(address + 2) = (byte)variant.Value;
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if (stain.HasValue)
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if (stain.HasValue)
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*(address + 3) = (byte) stain.Value;
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*(address + 3) = (byte)stain.Value;
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}
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}
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switch (slot)
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switch (slot)
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@ -110,7 +110,7 @@ namespace Glamourer
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fixed (CharacterArmor* equipment = &equip.Head)
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fixed (CharacterArmor* equipment = &equip.Head)
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{
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{
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Buffer.MemoryCopy(equipment, (byte*) characterAddress + CharacterEquipment.EquipmentOffset,
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Buffer.MemoryCopy(equipment, (byte*)characterAddress + CharacterEquipment.EquipmentOffset,
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CharacterEquipment.EquipmentSlots * sizeof(CharacterArmor), CharacterEquipment.EquipmentSlots * sizeof(CharacterArmor));
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CharacterEquipment.EquipmentSlots * sizeof(CharacterArmor), CharacterEquipment.EquipmentSlots * sizeof(CharacterArmor));
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}
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}
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}
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}
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@ -164,5 +164,4 @@ namespace Glamourer
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if (models.HasFlag(CharacterEquipMask.RFinger))
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if (models.HasFlag(CharacterEquipMask.RFinger))
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Write(characterAddress, EquipSlot.RFinger, equip.RFinger.Set, null, equip.RFinger.Variant, null);
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Write(characterAddress, EquipSlot.RFinger, equip.RFinger.Set, null, equip.RFinger.Variant, null);
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}
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}
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}
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}
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}
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@ -1,23 +0,0 @@
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using System;
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namespace Glamourer
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{
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[Flags]
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public enum CharacterEquipMask : ushort
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{
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None = 0,
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MainHand = 0b000000000001,
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OffHand = 0b000000000010,
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Head = 0b000000000100,
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Body = 0b000000001000,
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Hands = 0b000000010000,
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Legs = 0b000000100000,
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Feet = 0b000001000000,
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Ears = 0b000010000000,
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Neck = 0b000100000000,
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Wrists = 0b001000000000,
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RFinger = 0b010000000000,
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LFinger = 0b100000000000,
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All = 0b111111111111,
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}
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}
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@ -1,28 +1,28 @@
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using System;
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using System;
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using System.Runtime.InteropServices;
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using System.Runtime.InteropServices;
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using System.Text;
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using Dalamud.Game.ClientState.Objects.Types;
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using Dalamud.Game.ClientState.Objects.Types;
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using Penumbra.GameData.Enums;
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using Penumbra.GameData.Enums;
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namespace Glamourer.Customization
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namespace Glamourer.Customization;
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public unsafe struct LazyCustomization
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{
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{
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public unsafe struct LazyCustomization
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{
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public CharacterCustomization* Address;
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public CharacterCustomization* Address;
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public LazyCustomization(IntPtr characterPtr)
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public LazyCustomization(IntPtr characterPtr)
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=> Address = (CharacterCustomization*) (characterPtr + CharacterCustomization.CustomizationOffset);
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=> Address = (CharacterCustomization*)(characterPtr + CharacterCustomization.CustomizationOffset);
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public ref CharacterCustomization Value
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public ref CharacterCustomization Value
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=> ref *Address;
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=> ref *Address;
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public LazyCustomization(CharacterCustomization data)
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public LazyCustomization(CharacterCustomization data)
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=> Address = &data;
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=> Address = &data;
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}
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}
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[StructLayout(LayoutKind.Sequential, Pack = 1)]
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[StructLayout(LayoutKind.Sequential, Pack = 1)]
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public struct CharacterCustomization
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public struct CharacterCustomization
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{
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{
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public const int CustomizationOffset = 0x830;
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public const int CustomizationOffset = 0x830;
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public const int CustomizationBytes = 26;
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public const int CustomizationBytes = 26;
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@ -84,14 +84,14 @@ namespace Glamourer.Customization
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public Gender Gender
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public Gender Gender
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{
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{
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get => (Gender) (_gender + 1);
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get => (Gender)(_gender + 1);
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set => _gender = (byte) (value - 1);
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set => _gender = (byte)(value - 1);
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}
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}
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public bool HighlightsOn
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public bool HighlightsOn
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{
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{
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get => (_highlightsOn & 128) == 128;
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get => (_highlightsOn & 128) == 128;
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set => _highlightsOn = (byte) (value ? _highlightsOn | 128 : _highlightsOn & 127);
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set => _highlightsOn = (byte)(value ? _highlightsOn | 128 : _highlightsOn & 127);
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}
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}
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public bool FacialFeature(int idx)
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public bool FacialFeature(int idx)
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@ -100,46 +100,46 @@ namespace Glamourer.Customization
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public void FacialFeature(int idx, bool set)
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public void FacialFeature(int idx, bool set)
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{
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{
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if (set)
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if (set)
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FacialFeatures |= (byte) (1 << idx);
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FacialFeatures |= (byte)(1 << idx);
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else
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else
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FacialFeatures &= (byte) ~(1 << idx);
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FacialFeatures &= (byte)~(1 << idx);
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}
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}
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public byte EyeShape
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public byte EyeShape
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{
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{
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get => (byte) (_eyeShape & 127);
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get => (byte)(_eyeShape & 127);
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set => _eyeShape = (byte) ((value & 127) | (_eyeShape & 128));
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set => _eyeShape = (byte)((value & 127) | (_eyeShape & 128));
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}
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}
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public bool SmallIris
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public bool SmallIris
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{
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{
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get => (_eyeShape & 128) == 128;
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get => (_eyeShape & 128) == 128;
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set => _eyeShape = (byte) (value ? _eyeShape | 128 : _eyeShape & 127);
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set => _eyeShape = (byte)(value ? _eyeShape | 128 : _eyeShape & 127);
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}
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}
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public byte Mouth
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public byte Mouth
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{
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{
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get => (byte) (_mouth & 127);
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get => (byte)(_mouth & 127);
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set => _mouth = (byte) ((value & 127) | (_mouth & 128));
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set => _mouth = (byte)((value & 127) | (_mouth & 128));
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}
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}
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public bool Lipstick
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public bool Lipstick
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{
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{
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get => (_mouth & 128) == 128;
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get => (_mouth & 128) == 128;
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set => _mouth = (byte) (value ? _mouth | 128 : _mouth & 127);
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set => _mouth = (byte)(value ? _mouth | 128 : _mouth & 127);
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}
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}
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public byte FacePaint
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public byte FacePaint
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{
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{
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get => (byte) (_facePaint & 127);
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get => (byte)(_facePaint & 127);
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set => _facePaint = (byte) ((value & 127) | (_facePaint & 128));
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set => _facePaint = (byte)((value & 127) | (_facePaint & 128));
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}
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}
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public bool FacePaintReversed
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public bool FacePaintReversed
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{
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{
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get => (_facePaint & 128) == 128;
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get => (_facePaint & 128) == 128;
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set => _facePaint = (byte) (value ? _facePaint | 128 : _facePaint & 127);
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set => _facePaint = (byte)(value ? _facePaint | 128 : _facePaint & 127);
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}
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}
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public unsafe void Read(IntPtr customizeAddress)
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public unsafe void Read(IntPtr customizeAddress)
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@ -150,6 +150,9 @@ namespace Glamourer.Customization
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}
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}
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}
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}
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public unsafe void Read(Customization* customize)
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=> Read((IntPtr)customize);
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public void Read(Character character)
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public void Read(Character character)
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=> Read(character.Address + CustomizationOffset);
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=> Read(character.Address + CustomizationOffset);
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@ -163,11 +166,11 @@ namespace Glamourer.Customization
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{
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{
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get => id switch
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get => id switch
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{
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{
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CustomizationId.Race => (byte) Race,
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CustomizationId.Race => (byte)Race,
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CustomizationId.Gender => (byte) Gender,
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CustomizationId.Gender => (byte)Gender,
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CustomizationId.BodyType => BodyType,
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CustomizationId.BodyType => BodyType,
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CustomizationId.Height => Height,
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CustomizationId.Height => Height,
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CustomizationId.Clan => (byte) Clan,
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CustomizationId.Clan => (byte)Clan,
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CustomizationId.Face => Face,
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CustomizationId.Face => Face,
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CustomizationId.Hairstyle => Hairstyle,
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CustomizationId.Hairstyle => Hairstyle,
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CustomizationId.HighlightsOnFlag => _highlightsOn,
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CustomizationId.HighlightsOnFlag => _highlightsOn,
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@ -196,10 +199,10 @@ namespace Glamourer.Customization
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switch (id)
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switch (id)
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{
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{
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case CustomizationId.Race:
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case CustomizationId.Race:
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Race = (Race) value;
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Race = (Race)value;
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break;
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break;
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case CustomizationId.Gender:
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case CustomizationId.Gender:
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Gender = (Gender) value;
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Gender = (Gender)value;
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break;
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break;
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case CustomizationId.BodyType:
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case CustomizationId.BodyType:
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BodyType = value;
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BodyType = value;
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@ -208,7 +211,7 @@ namespace Glamourer.Customization
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Height = value;
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Height = value;
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break;
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break;
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case CustomizationId.Clan:
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case CustomizationId.Clan:
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Clan = (SubRace) value;
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Clan = (SubRace)value;
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break;
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break;
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case CustomizationId.Face:
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case CustomizationId.Face:
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Face = value;
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Face = value;
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@ -282,7 +285,7 @@ namespace Glamourer.Customization
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{
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{
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fixed (Race* ptr = &Race)
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fixed (Race* ptr = &Race)
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{
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{
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Buffer.MemoryCopy(ptr, (byte*) characterAddress + CustomizationOffset, CustomizationBytes, CustomizationBytes);
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Buffer.MemoryCopy(ptr, (byte*)characterAddress + CustomizationOffset, CustomizationBytes, CustomizationBytes);
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}
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}
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}
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}
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@ -300,5 +303,21 @@ namespace Glamourer.Customization
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WriteBytes(ret);
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WriteBytes(ret);
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return ret;
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return ret;
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}
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}
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public string HumanReadable()
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{
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// TODO
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var sb = new StringBuilder();
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sb.Append($"Race: {Race.ToName()} - {Clan.ToName()}\n");
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sb.Append($"Gender: {Gender.ToName()}\n");
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sb.Append($"Height: {Height}%\n");
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sb.Append($"Face: #{Face}\n");
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sb.Append($"Hairstyle: #{Hairstyle}\n");
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sb.Append($"Haircolor: #{HairColor}");
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if (HighlightsOn)
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sb.Append($" with Highlights #{HighlightsColor}\n");
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|
else
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|
sb.Append('\n');
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|
return sb.ToString();
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}
|
}
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}
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}
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|
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|
@ -1,10 +1,10 @@
|
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using Dalamud.Data;
|
using Dalamud.Data;
|
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using Dalamud.Plugin;
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using Dalamud.Plugin;
|
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|
|
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namespace Glamourer
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namespace Glamourer;
|
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|
|
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|
public class CmpFile
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{
|
{
|
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public class CmpFile
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|
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{
|
|
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public readonly Lumina.Data.FileResource File;
|
public readonly Lumina.Data.FileResource File;
|
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public readonly uint[] RgbaColors;
|
public readonly uint[] RgbaColors;
|
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|
|
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|
|
@ -15,10 +15,9 @@ namespace Glamourer
|
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for (var i = 0; i < File.Data.Length; i += 4)
|
for (var i = 0; i < File.Data.Length; i += 4)
|
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{
|
{
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RgbaColors[i >> 2] = File.Data[i]
|
RgbaColors[i >> 2] = File.Data[i]
|
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| (uint) (File.Data[i + 1] << 8)
|
| (uint)(File.Data[i + 1] << 8)
|
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| (uint) (File.Data[i + 2] << 16)
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| (uint)(File.Data[i + 2] << 16)
|
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| (uint) (File.Data[i + 3] << 24);
|
| (uint)(File.Data[i + 3] << 24);
|
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}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
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}
|
}
|
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|
|
|
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|
|
@ -5,19 +5,19 @@ using System.Reflection;
|
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using Dalamud;
|
using Dalamud;
|
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using Dalamud.Data;
|
using Dalamud.Data;
|
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using Dalamud.Plugin;
|
using Dalamud.Plugin;
|
||||||
using Glamourer.Util;
|
|
||||||
using Lumina.Data;
|
using Lumina.Data;
|
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using Lumina.Excel;
|
using Lumina.Excel;
|
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using Lumina.Excel.GeneratedSheets;
|
using Lumina.Excel.GeneratedSheets;
|
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|
using OtterGui.Classes;
|
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using Penumbra.GameData.Enums;
|
using Penumbra.GameData.Enums;
|
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using Race = Penumbra.GameData.Enums.Race;
|
using Race = Penumbra.GameData.Enums.Race;
|
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|
|
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namespace Glamourer.Customization
|
namespace Glamourer.Customization;
|
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|
|
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|
public partial class CustomizationOptions
|
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{
|
{
|
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public partial class CustomizationOptions
|
internal static readonly Race[] Races = ((Race[])Enum.GetValues(typeof(Race))).Skip(1).ToArray();
|
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{
|
internal static readonly SubRace[] Clans = ((SubRace[])Enum.GetValues(typeof(SubRace))).Skip(1).ToArray();
|
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internal static readonly Race[] Races = ((Race[]) Enum.GetValues(typeof(Race))).Skip(1).ToArray();
|
|
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internal static readonly SubRace[] Clans = ((SubRace[]) Enum.GetValues(typeof(SubRace))).Skip(1).ToArray();
|
|
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|
|
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internal static readonly Gender[] Genders =
|
internal static readonly Gender[] Genders =
|
||||||
{
|
{
|
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|
|
@ -44,28 +44,28 @@ namespace Glamourer.Customization
|
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if (race == SubRace.Unknown || gender != Gender.Female && gender != Gender.Male)
|
if (race == SubRace.Unknown || gender != Gender.Female && gender != Gender.Male)
|
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ThrowException(race, gender);
|
ThrowException(race, gender);
|
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|
|
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var ret = (int) race - 1;
|
var ret = (int)race - 1;
|
||||||
ret = ret * Genders.Length + (gender == Gender.Female ? 1 : 0);
|
ret = ret * Genders.Length + (gender == Gender.Female ? 1 : 0);
|
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return ret;
|
return ret;
|
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}
|
}
|
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|
|
||||||
private Customization[] GetHairStyles(SubRace race, Gender gender)
|
private Customization[] GetHairStyles(SubRace race, Gender gender)
|
||||||
{
|
{
|
||||||
var row = _hairSheet.GetRow(((uint) race - 1) * 2 - 1 + (uint) gender)!;
|
var row = _hairSheet.GetRow(((uint)race - 1) * 2 - 1 + (uint)gender)!;
|
||||||
var hairList = new List<Customization>(row.Unknown30);
|
var hairList = new List<Customization>(row.Unknown30);
|
||||||
for (var i = 0; i < row.Unknown30; ++i)
|
for (var i = 0; i < row.Unknown30; ++i)
|
||||||
{
|
{
|
||||||
var name = $"Unknown{66 + i * 9}";
|
var name = $"Unknown{66 + i * 9}";
|
||||||
var customizeIdx =
|
var customizeIdx =
|
||||||
(uint?) row.GetType().GetProperty(name, BindingFlags.Public | BindingFlags.Instance)?.GetValue(row)
|
(uint?)row.GetType().GetProperty(name, BindingFlags.Public | BindingFlags.Instance)?.GetValue(row)
|
||||||
?? uint.MaxValue;
|
?? uint.MaxValue;
|
||||||
if (customizeIdx == uint.MaxValue)
|
if (customizeIdx == uint.MaxValue)
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
var hairRow = _customizeSheet.GetRow(customizeIdx);
|
var hairRow = _customizeSheet.GetRow(customizeIdx);
|
||||||
hairList.Add(hairRow != null
|
hairList.Add(hairRow != null
|
||||||
? new Customization(CustomizationId.Hairstyle, hairRow.FeatureID, hairRow.Icon, (ushort) hairRow.RowId)
|
? new Customization(CustomizationId.Hairstyle, hairRow.FeatureID, hairRow.Icon, (ushort)hairRow.RowId)
|
||||||
: new Customization(CustomizationId.Hairstyle, (byte) i, customizeIdx, 0));
|
: new Customization(CustomizationId.Hairstyle, (byte)i, customizeIdx, 0));
|
||||||
}
|
}
|
||||||
|
|
||||||
return hairList.ToArray();
|
return hairList.ToArray();
|
||||||
|
|
@ -73,7 +73,7 @@ namespace Glamourer.Customization
|
||||||
|
|
||||||
private Customization[] CreateColorPicker(CustomizationId id, int offset, int num, bool light = false)
|
private Customization[] CreateColorPicker(CustomizationId id, int offset, int num, bool light = false)
|
||||||
=> _cmpFile.RgbaColors.Skip(offset).Take(num)
|
=> _cmpFile.RgbaColors.Skip(offset).Take(num)
|
||||||
.Select((c, i) => new Customization(id, (byte) (light ? 128 + i : 0 + i), c, (ushort) (offset + i)))
|
.Select((c, i) => new Customization(id, (byte)(light ? 128 + i : 0 + i), c, (ushort)(offset + i)))
|
||||||
.ToArray();
|
.ToArray();
|
||||||
|
|
||||||
private (Customization[], Customization[]) GetColors(SubRace race, Gender gender)
|
private (Customization[], Customization[]) GetColors(SubRace race, Gender gender)
|
||||||
|
|
@ -82,7 +82,7 @@ namespace Glamourer.Customization
|
||||||
throw new ArgumentOutOfRangeException(nameof(race), race, null);
|
throw new ArgumentOutOfRangeException(nameof(race), race, null);
|
||||||
|
|
||||||
var gv = gender == Gender.Male ? 0 : 1;
|
var gv = gender == Gender.Male ? 0 : 1;
|
||||||
var idx = ((int) race * 2 + gv) * 5 + 3;
|
var idx = ((int)race * 2 + gv) * 5 + 3;
|
||||||
|
|
||||||
return (CreateColorPicker(CustomizationId.SkinColor, idx << 8, 192),
|
return (CreateColorPicker(CustomizationId.SkinColor, idx << 8, 192),
|
||||||
CreateColorPicker(CustomizationId.HairColor, (idx + 1) << 8, 192));
|
CreateColorPicker(CustomizationId.HairColor, (idx + 1) << 8, 192));
|
||||||
|
|
@ -92,8 +92,8 @@ namespace Glamourer.Customization
|
||||||
{
|
{
|
||||||
var row = _customizeSheet.GetRow(value);
|
var row = _customizeSheet.GetRow(value);
|
||||||
return row == null
|
return row == null
|
||||||
? new Customization(id, (byte) (index + 1), value, 0)
|
? new Customization(id, (byte)(index + 1), value, 0)
|
||||||
: new Customization(id, row.FeatureID, row.Icon, (ushort) row.RowId);
|
: new Customization(id, row.FeatureID, row.Icon, (ushort)row.RowId);
|
||||||
}
|
}
|
||||||
|
|
||||||
private static int GetListSize(CharaMakeParams row, CustomizationId id)
|
private static int GetListSize(CharaMakeParams row, CustomizationId id)
|
||||||
|
|
@ -147,7 +147,7 @@ namespace Glamourer.Customization
|
||||||
private CustomizationSet GetSet(SubRace race, Gender gender)
|
private CustomizationSet GetSet(SubRace race, Gender gender)
|
||||||
{
|
{
|
||||||
var (skin, hair) = GetColors(race, gender);
|
var (skin, hair) = GetColors(race, gender);
|
||||||
var row = _listSheet.GetRow(((uint) race - 1) * 2 - 1 + (uint) gender)!;
|
var row = _listSheet.GetRow(((uint)race - 1) * 2 - 1 + (uint)gender)!;
|
||||||
var set = new CustomizationSet(race, gender)
|
var set = new CustomizationSet(race, gender)
|
||||||
{
|
{
|
||||||
HairStyles = GetHairStyles(race, gender),
|
HairStyles = GetHairStyles(race, gender),
|
||||||
|
|
@ -201,14 +201,14 @@ namespace Glamourer.Customization
|
||||||
for (var i = 0; i < count; ++i)
|
for (var i = 0; i < count; ++i)
|
||||||
{
|
{
|
||||||
featureDict.Add(row.FacialFeatureByFace[i].Icons.Select((val, idx)
|
featureDict.Add(row.FacialFeatureByFace[i].Icons.Select((val, idx)
|
||||||
=> new Customization(CustomizationId.FacialFeaturesTattoos, (byte) (1 << idx), val, (ushort) (i * 8 + idx)))
|
=> new Customization(CustomizationId.FacialFeaturesTattoos, (byte)(1 << idx), val, (ushort)(i * 8 + idx)))
|
||||||
.Append(new Customization(CustomizationId.FacialFeaturesTattoos, 1 << 7, 137905, (ushort) ((i + 1) * 8)))
|
.Append(new Customization(CustomizationId.FacialFeaturesTattoos, 1 << 7, 137905, (ushort)((i + 1) * 8)))
|
||||||
.ToArray());
|
.ToArray());
|
||||||
}
|
}
|
||||||
|
|
||||||
set.FeaturesTattoos = featureDict;
|
set.FeaturesTattoos = featureDict;
|
||||||
|
|
||||||
var nameArray = ((CustomizationId[]) Enum.GetValues(typeof(CustomizationId))).Select(c =>
|
var nameArray = ((CustomizationId[])Enum.GetValues(typeof(CustomizationId))).Select(c =>
|
||||||
{
|
{
|
||||||
var menu = row.Menus
|
var menu = row.Menus
|
||||||
.Cast<CharaMakeParams.Menu?>()
|
.Cast<CharaMakeParams.Menu?>()
|
||||||
|
|
@ -228,11 +228,11 @@ namespace Glamourer.Customization
|
||||||
var textRow = _lobby.GetRow(menu.Value.Id);
|
var textRow = _lobby.GetRow(menu.Value.Id);
|
||||||
return textRow?.Text.ToString() ?? c.ToDefaultName();
|
return textRow?.Text.ToString() ?? c.ToDefaultName();
|
||||||
}).ToArray();
|
}).ToArray();
|
||||||
nameArray[(int) CustomizationId.EyeColorL] = nameArray[(int) CustomizationId.EyeColorR];
|
nameArray[(int)CustomizationId.EyeColorL] = nameArray[(int)CustomizationId.EyeColorR];
|
||||||
nameArray[(int) CustomizationId.EyeColorR] = GetName(CustomName.OddEyes);
|
nameArray[(int)CustomizationId.EyeColorR] = GetName(CustomName.OddEyes);
|
||||||
set.OptionName = nameArray;
|
set.OptionName = nameArray;
|
||||||
|
|
||||||
set.Types = ((CustomizationId[]) Enum.GetValues(typeof(CustomizationId))).Select(c =>
|
set.Types = ((CustomizationId[])Enum.GetValues(typeof(CustomizationId))).Select(c =>
|
||||||
{
|
{
|
||||||
switch (c)
|
switch (c)
|
||||||
{
|
{
|
||||||
|
|
@ -263,10 +263,10 @@ namespace Glamourer.Customization
|
||||||
private readonly Customization[] _lipColorPickerDark;
|
private readonly Customization[] _lipColorPickerDark;
|
||||||
private readonly Customization[] _lipColorPickerLight;
|
private readonly Customization[] _lipColorPickerLight;
|
||||||
private readonly Customization[] _tattooColorPicker;
|
private readonly Customization[] _tattooColorPicker;
|
||||||
private readonly string[] _names = new string[(int) CustomName.Num];
|
private readonly string[] _names = new string[(int)CustomName.Num];
|
||||||
|
|
||||||
public string GetName(CustomName name)
|
public string GetName(CustomName name)
|
||||||
=> _names[(int) name];
|
=> _names[(int)name];
|
||||||
|
|
||||||
private static Language FromClientLanguage(ClientLanguage language)
|
private static Language FromClientLanguage(ClientLanguage language)
|
||||||
=> language switch
|
=> language switch
|
||||||
|
|
@ -323,52 +323,51 @@ namespace Glamourer.Customization
|
||||||
private void SetNames(DataManager gameData)
|
private void SetNames(DataManager gameData)
|
||||||
{
|
{
|
||||||
var subRace = gameData.GetExcelSheet<Tribe>()!;
|
var subRace = gameData.GetExcelSheet<Tribe>()!;
|
||||||
_names[(int) CustomName.Clan] = _lobby.GetRow(102)?.Text ?? "Clan";
|
_names[(int)CustomName.Clan] = _lobby.GetRow(102)?.Text ?? "Clan";
|
||||||
_names[(int) CustomName.Gender] = _lobby.GetRow(103)?.Text ?? "Gender";
|
_names[(int)CustomName.Gender] = _lobby.GetRow(103)?.Text ?? "Gender";
|
||||||
_names[(int) CustomName.Reverse] = _lobby.GetRow(2135)?.Text ?? "Reverse";
|
_names[(int)CustomName.Reverse] = _lobby.GetRow(2135)?.Text ?? "Reverse";
|
||||||
_names[(int) CustomName.OddEyes] = _lobby.GetRow(2125)?.Text ?? "Odd Eyes";
|
_names[(int)CustomName.OddEyes] = _lobby.GetRow(2125)?.Text ?? "Odd Eyes";
|
||||||
_names[(int) CustomName.IrisSmall] = _lobby.GetRow(1076)?.Text ?? "Small";
|
_names[(int)CustomName.IrisSmall] = _lobby.GetRow(1076)?.Text ?? "Small";
|
||||||
_names[(int) CustomName.IrisLarge] = _lobby.GetRow(1075)?.Text ?? "Large";
|
_names[(int)CustomName.IrisLarge] = _lobby.GetRow(1075)?.Text ?? "Large";
|
||||||
_names[(int) CustomName.IrisSize] = _lobby.GetRow(244)?.Text ?? "Iris Size";
|
_names[(int)CustomName.IrisSize] = _lobby.GetRow(244)?.Text ?? "Iris Size";
|
||||||
_names[(int) CustomName.MidlanderM] = subRace.GetRow((int) SubRace.Midlander)?.Masculine.ToString() ?? SubRace.Midlander.ToName();
|
_names[(int)CustomName.MidlanderM] = subRace.GetRow((int)SubRace.Midlander)?.Masculine.ToString() ?? SubRace.Midlander.ToName();
|
||||||
_names[(int) CustomName.MidlanderF] = subRace.GetRow((int) SubRace.Midlander)?.Feminine.ToString() ?? SubRace.Midlander.ToName();
|
_names[(int)CustomName.MidlanderF] = subRace.GetRow((int)SubRace.Midlander)?.Feminine.ToString() ?? SubRace.Midlander.ToName();
|
||||||
_names[(int) CustomName.HighlanderM] =
|
_names[(int)CustomName.HighlanderM] =
|
||||||
subRace.GetRow((int) SubRace.Highlander)?.Masculine.ToString() ?? SubRace.Highlander.ToName();
|
subRace.GetRow((int)SubRace.Highlander)?.Masculine.ToString() ?? SubRace.Highlander.ToName();
|
||||||
_names[(int) CustomName.HighlanderF] = subRace.GetRow((int) SubRace.Highlander)?.Feminine.ToString() ?? SubRace.Highlander.ToName();
|
_names[(int)CustomName.HighlanderF] = subRace.GetRow((int)SubRace.Highlander)?.Feminine.ToString() ?? SubRace.Highlander.ToName();
|
||||||
_names[(int) CustomName.WildwoodM] = subRace.GetRow((int) SubRace.Wildwood)?.Masculine.ToString() ?? SubRace.Wildwood.ToName();
|
_names[(int)CustomName.WildwoodM] = subRace.GetRow((int)SubRace.Wildwood)?.Masculine.ToString() ?? SubRace.Wildwood.ToName();
|
||||||
_names[(int) CustomName.WildwoodF] = subRace.GetRow((int) SubRace.Wildwood)?.Feminine.ToString() ?? SubRace.Wildwood.ToName();
|
_names[(int)CustomName.WildwoodF] = subRace.GetRow((int)SubRace.Wildwood)?.Feminine.ToString() ?? SubRace.Wildwood.ToName();
|
||||||
_names[(int) CustomName.DuskwightM] = subRace.GetRow((int) SubRace.Duskwight)?.Masculine.ToString() ?? SubRace.Duskwight.ToName();
|
_names[(int)CustomName.DuskwightM] = subRace.GetRow((int)SubRace.Duskwight)?.Masculine.ToString() ?? SubRace.Duskwight.ToName();
|
||||||
_names[(int) CustomName.DuskwightF] = subRace.GetRow((int) SubRace.Duskwight)?.Feminine.ToString() ?? SubRace.Duskwight.ToName();
|
_names[(int)CustomName.DuskwightF] = subRace.GetRow((int)SubRace.Duskwight)?.Feminine.ToString() ?? SubRace.Duskwight.ToName();
|
||||||
_names[(int) CustomName.PlainsfolkM] =
|
_names[(int)CustomName.PlainsfolkM] =
|
||||||
subRace.GetRow((int) SubRace.Plainsfolk)?.Masculine.ToString() ?? SubRace.Plainsfolk.ToName();
|
subRace.GetRow((int)SubRace.Plainsfolk)?.Masculine.ToString() ?? SubRace.Plainsfolk.ToName();
|
||||||
_names[(int) CustomName.PlainsfolkF] = subRace.GetRow((int) SubRace.Plainsfolk)?.Feminine.ToString() ?? SubRace.Plainsfolk.ToName();
|
_names[(int)CustomName.PlainsfolkF] = subRace.GetRow((int)SubRace.Plainsfolk)?.Feminine.ToString() ?? SubRace.Plainsfolk.ToName();
|
||||||
_names[(int) CustomName.DunesfolkM] = subRace.GetRow((int) SubRace.Dunesfolk)?.Masculine.ToString() ?? SubRace.Dunesfolk.ToName();
|
_names[(int)CustomName.DunesfolkM] = subRace.GetRow((int)SubRace.Dunesfolk)?.Masculine.ToString() ?? SubRace.Dunesfolk.ToName();
|
||||||
_names[(int) CustomName.DunesfolkF] = subRace.GetRow((int) SubRace.Dunesfolk)?.Feminine.ToString() ?? SubRace.Dunesfolk.ToName();
|
_names[(int)CustomName.DunesfolkF] = subRace.GetRow((int)SubRace.Dunesfolk)?.Feminine.ToString() ?? SubRace.Dunesfolk.ToName();
|
||||||
_names[(int) CustomName.SeekerOfTheSunM] =
|
_names[(int)CustomName.SeekerOfTheSunM] =
|
||||||
subRace.GetRow((int) SubRace.SeekerOfTheSun)?.Masculine.ToString() ?? SubRace.SeekerOfTheSun.ToName();
|
subRace.GetRow((int)SubRace.SeekerOfTheSun)?.Masculine.ToString() ?? SubRace.SeekerOfTheSun.ToName();
|
||||||
_names[(int) CustomName.SeekerOfTheSunF] =
|
_names[(int)CustomName.SeekerOfTheSunF] =
|
||||||
subRace.GetRow((int) SubRace.SeekerOfTheSun)?.Feminine.ToString() ?? SubRace.SeekerOfTheSun.ToName();
|
subRace.GetRow((int)SubRace.SeekerOfTheSun)?.Feminine.ToString() ?? SubRace.SeekerOfTheSun.ToName();
|
||||||
_names[(int) CustomName.KeeperOfTheMoonM] =
|
_names[(int)CustomName.KeeperOfTheMoonM] =
|
||||||
subRace.GetRow((int) SubRace.KeeperOfTheMoon)?.Masculine.ToString() ?? SubRace.KeeperOfTheMoon.ToName();
|
subRace.GetRow((int)SubRace.KeeperOfTheMoon)?.Masculine.ToString() ?? SubRace.KeeperOfTheMoon.ToName();
|
||||||
_names[(int) CustomName.KeeperOfTheMoonF] =
|
_names[(int)CustomName.KeeperOfTheMoonF] =
|
||||||
subRace.GetRow((int) SubRace.KeeperOfTheMoon)?.Feminine.ToString() ?? SubRace.KeeperOfTheMoon.ToName();
|
subRace.GetRow((int)SubRace.KeeperOfTheMoon)?.Feminine.ToString() ?? SubRace.KeeperOfTheMoon.ToName();
|
||||||
_names[(int) CustomName.SeawolfM] = subRace.GetRow((int) SubRace.Seawolf)?.Masculine.ToString() ?? SubRace.Seawolf.ToName();
|
_names[(int)CustomName.SeawolfM] = subRace.GetRow((int)SubRace.Seawolf)?.Masculine.ToString() ?? SubRace.Seawolf.ToName();
|
||||||
_names[(int) CustomName.SeawolfF] = subRace.GetRow((int) SubRace.Seawolf)?.Feminine.ToString() ?? SubRace.Seawolf.ToName();
|
_names[(int)CustomName.SeawolfF] = subRace.GetRow((int)SubRace.Seawolf)?.Feminine.ToString() ?? SubRace.Seawolf.ToName();
|
||||||
_names[(int) CustomName.HellsguardM] =
|
_names[(int)CustomName.HellsguardM] =
|
||||||
subRace.GetRow((int) SubRace.Hellsguard)?.Masculine.ToString() ?? SubRace.Hellsguard.ToName();
|
subRace.GetRow((int)SubRace.Hellsguard)?.Masculine.ToString() ?? SubRace.Hellsguard.ToName();
|
||||||
_names[(int) CustomName.HellsguardF] = subRace.GetRow((int) SubRace.Hellsguard)?.Feminine.ToString() ?? SubRace.Hellsguard.ToName();
|
_names[(int)CustomName.HellsguardF] = subRace.GetRow((int)SubRace.Hellsguard)?.Feminine.ToString() ?? SubRace.Hellsguard.ToName();
|
||||||
_names[(int) CustomName.RaenM] = subRace.GetRow((int) SubRace.Raen)?.Masculine.ToString() ?? SubRace.Raen.ToName();
|
_names[(int)CustomName.RaenM] = subRace.GetRow((int)SubRace.Raen)?.Masculine.ToString() ?? SubRace.Raen.ToName();
|
||||||
_names[(int) CustomName.RaenF] = subRace.GetRow((int) SubRace.Raen)?.Feminine.ToString() ?? SubRace.Raen.ToName();
|
_names[(int)CustomName.RaenF] = subRace.GetRow((int)SubRace.Raen)?.Feminine.ToString() ?? SubRace.Raen.ToName();
|
||||||
_names[(int) CustomName.XaelaM] = subRace.GetRow((int) SubRace.Xaela)?.Masculine.ToString() ?? SubRace.Xaela.ToName();
|
_names[(int)CustomName.XaelaM] = subRace.GetRow((int)SubRace.Xaela)?.Masculine.ToString() ?? SubRace.Xaela.ToName();
|
||||||
_names[(int) CustomName.XaelaF] = subRace.GetRow((int) SubRace.Xaela)?.Feminine.ToString() ?? SubRace.Xaela.ToName();
|
_names[(int)CustomName.XaelaF] = subRace.GetRow((int)SubRace.Xaela)?.Feminine.ToString() ?? SubRace.Xaela.ToName();
|
||||||
_names[(int) CustomName.HelionM] = subRace.GetRow((int) SubRace.Helion)?.Masculine.ToString() ?? SubRace.Helion.ToName();
|
_names[(int)CustomName.HelionM] = subRace.GetRow((int)SubRace.Helion)?.Masculine.ToString() ?? SubRace.Helion.ToName();
|
||||||
_names[(int) CustomName.HelionF] = subRace.GetRow((int) SubRace.Helion)?.Feminine.ToString() ?? SubRace.Helion.ToName();
|
_names[(int)CustomName.HelionF] = subRace.GetRow((int)SubRace.Helion)?.Feminine.ToString() ?? SubRace.Helion.ToName();
|
||||||
_names[(int) CustomName.LostM] = subRace.GetRow((int) SubRace.Lost)?.Masculine.ToString() ?? SubRace.Lost.ToName();
|
_names[(int)CustomName.LostM] = subRace.GetRow((int)SubRace.Lost)?.Masculine.ToString() ?? SubRace.Lost.ToName();
|
||||||
_names[(int) CustomName.LostF] = subRace.GetRow((int) SubRace.Lost)?.Feminine.ToString() ?? SubRace.Lost.ToName();
|
_names[(int)CustomName.LostF] = subRace.GetRow((int)SubRace.Lost)?.Feminine.ToString() ?? SubRace.Lost.ToName();
|
||||||
_names[(int) CustomName.RavaM] = subRace.GetRow((int) SubRace.Rava)?.Masculine.ToString() ?? SubRace.Rava.ToName();
|
_names[(int)CustomName.RavaM] = subRace.GetRow((int)SubRace.Rava)?.Masculine.ToString() ?? SubRace.Rava.ToName();
|
||||||
_names[(int) CustomName.RavaF] = subRace.GetRow((int) SubRace.Rava)?.Feminine.ToString() ?? SubRace.Rava.ToName();
|
_names[(int)CustomName.RavaF] = subRace.GetRow((int)SubRace.Rava)?.Feminine.ToString() ?? SubRace.Rava.ToName();
|
||||||
_names[(int) CustomName.VeenaM] = subRace.GetRow((int) SubRace.Veena)?.Masculine.ToString() ?? SubRace.Veena.ToName();
|
_names[(int)CustomName.VeenaM] = subRace.GetRow((int)SubRace.Veena)?.Masculine.ToString() ?? SubRace.Veena.ToName();
|
||||||
_names[(int) CustomName.VeenaF] = subRace.GetRow((int) SubRace.Veena)?.Feminine.ToString() ?? SubRace.Veena.ToName();
|
_names[(int)CustomName.VeenaF] = subRace.GetRow((int)SubRace.Veena)?.Feminine.ToString() ?? SubRace.Veena.ToName();
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -3,13 +3,16 @@ using System.Collections.Generic;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using Dalamud;
|
using Dalamud;
|
||||||
using Dalamud.Data;
|
using Dalamud.Data;
|
||||||
|
using Glamourer.Structs;
|
||||||
using Lumina.Excel.GeneratedSheets;
|
using Lumina.Excel.GeneratedSheets;
|
||||||
using Penumbra.GameData.Enums;
|
using Penumbra.GameData.Enums;
|
||||||
|
using Item = Glamourer.Structs.Item;
|
||||||
|
using Stain = Glamourer.Structs.Stain;
|
||||||
|
|
||||||
namespace Glamourer
|
namespace Glamourer;
|
||||||
|
|
||||||
|
public static class GameData
|
||||||
{
|
{
|
||||||
public static class GameData
|
|
||||||
{
|
|
||||||
private static Dictionary<byte, Stain>? _stains;
|
private static Dictionary<byte, Stain>? _stains;
|
||||||
private static Dictionary<EquipSlot, List<Item>>? _itemsBySlot;
|
private static Dictionary<EquipSlot, List<Item>>? _itemsBySlot;
|
||||||
private static Dictionary<byte, Job>? _jobs;
|
private static Dictionary<byte, Job>? _jobs;
|
||||||
|
|
@ -23,7 +26,7 @@ namespace Glamourer
|
||||||
|
|
||||||
var sheet = dataManager.GetExcelSheet<ModelChara>()!;
|
var sheet = dataManager.GetExcelSheet<ModelChara>()!;
|
||||||
|
|
||||||
_models = new SortedList<uint, ModelChara>((int) sheet.RowCount);
|
_models = new SortedList<uint, ModelChara>((int)sheet.RowCount);
|
||||||
foreach (var model in sheet.Where(m => m.Type != 0))
|
foreach (var model in sheet.Where(m => m.Type != 0))
|
||||||
_models.Add(model.RowId, model);
|
_models.Add(model.RowId, model);
|
||||||
return _models;
|
return _models;
|
||||||
|
|
@ -35,7 +38,7 @@ namespace Glamourer
|
||||||
return _stains;
|
return _stains;
|
||||||
|
|
||||||
var sheet = dataManager.GetExcelSheet<Lumina.Excel.GeneratedSheets.Stain>()!;
|
var sheet = dataManager.GetExcelSheet<Lumina.Excel.GeneratedSheets.Stain>()!;
|
||||||
_stains = sheet.Where(s => s.Color != 0).ToDictionary(s => (byte) s.RowId, s => new Stain((byte) s.RowId, s));
|
_stains = sheet.Where(s => s.Color != 0).ToDictionary(s => (byte)s.RowId, s => new Stain((byte)s.RowId, s));
|
||||||
return _stains;
|
return _stains;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -54,17 +57,53 @@ namespace Glamourer
|
||||||
|
|
||||||
_itemsBySlot = new Dictionary<EquipSlot, List<Item>>()
|
_itemsBySlot = new Dictionary<EquipSlot, List<Item>>()
|
||||||
{
|
{
|
||||||
[EquipSlot.Head] = new(200) { EmptySlot(EquipSlot.Head), EmptyNpc(EquipSlot.Head) },
|
[EquipSlot.Head] = new(200)
|
||||||
[EquipSlot.Body] = new(200) { EmptySlot(EquipSlot.Body), EmptyNpc(EquipSlot.Body) },
|
{
|
||||||
[EquipSlot.Hands] = new(200) { EmptySlot(EquipSlot.Hands), EmptyNpc(EquipSlot.Hands) },
|
EmptySlot(EquipSlot.Head),
|
||||||
[EquipSlot.Legs] = new(200) { EmptySlot(EquipSlot.Legs), EmptyNpc(EquipSlot.Legs) },
|
EmptyNpc(EquipSlot.Head),
|
||||||
[EquipSlot.Feet] = new(200) { EmptySlot(EquipSlot.Feet), EmptyNpc(EquipSlot.Feet) },
|
},
|
||||||
[EquipSlot.RFinger] = new(200) { EmptySlot(EquipSlot.RFinger), EmptyNpc(EquipSlot.RFinger) },
|
[EquipSlot.Body] = new(200)
|
||||||
[EquipSlot.Neck] = new(200) { EmptySlot(EquipSlot.Neck), EmptyNpc(EquipSlot.Neck) },
|
{
|
||||||
|
EmptySlot(EquipSlot.Body),
|
||||||
|
EmptyNpc(EquipSlot.Body),
|
||||||
|
},
|
||||||
|
[EquipSlot.Hands] = new(200)
|
||||||
|
{
|
||||||
|
EmptySlot(EquipSlot.Hands),
|
||||||
|
EmptyNpc(EquipSlot.Hands),
|
||||||
|
},
|
||||||
|
[EquipSlot.Legs] = new(200)
|
||||||
|
{
|
||||||
|
EmptySlot(EquipSlot.Legs),
|
||||||
|
EmptyNpc(EquipSlot.Legs),
|
||||||
|
},
|
||||||
|
[EquipSlot.Feet] = new(200)
|
||||||
|
{
|
||||||
|
EmptySlot(EquipSlot.Feet),
|
||||||
|
EmptyNpc(EquipSlot.Feet),
|
||||||
|
},
|
||||||
|
[EquipSlot.RFinger] = new(200)
|
||||||
|
{
|
||||||
|
EmptySlot(EquipSlot.RFinger),
|
||||||
|
EmptyNpc(EquipSlot.RFinger),
|
||||||
|
},
|
||||||
|
[EquipSlot.Neck] = new(200)
|
||||||
|
{
|
||||||
|
EmptySlot(EquipSlot.Neck),
|
||||||
|
EmptyNpc(EquipSlot.Neck),
|
||||||
|
},
|
||||||
[EquipSlot.MainHand] = new(1000) { EmptySlot(EquipSlot.MainHand) },
|
[EquipSlot.MainHand] = new(1000) { EmptySlot(EquipSlot.MainHand) },
|
||||||
[EquipSlot.OffHand] = new(200) { EmptySlot(EquipSlot.OffHand) },
|
[EquipSlot.OffHand] = new(200) { EmptySlot(EquipSlot.OffHand) },
|
||||||
[EquipSlot.Wrists] = new(200) { EmptySlot(EquipSlot.Wrists), EmptyNpc(EquipSlot.Wrists) },
|
[EquipSlot.Wrists] = new(200)
|
||||||
[EquipSlot.Ears] = new(200) { EmptySlot(EquipSlot.Ears), EmptyNpc(EquipSlot.Ears) },
|
{
|
||||||
|
EmptySlot(EquipSlot.Wrists),
|
||||||
|
EmptyNpc(EquipSlot.Wrists),
|
||||||
|
},
|
||||||
|
[EquipSlot.Ears] = new(200)
|
||||||
|
{
|
||||||
|
EmptySlot(EquipSlot.Ears),
|
||||||
|
EmptyNpc(EquipSlot.Ears),
|
||||||
|
},
|
||||||
};
|
};
|
||||||
|
|
||||||
foreach (var item in sheet)
|
foreach (var item in sheet)
|
||||||
|
|
@ -73,7 +112,7 @@ namespace Glamourer
|
||||||
if (!name.Any())
|
if (!name.Any())
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
var slot = (EquipSlot) item.EquipSlotCategory.Row;
|
var slot = (EquipSlot)item.EquipSlotCategory.Row;
|
||||||
if (slot == EquipSlot.Unknown)
|
if (slot == EquipSlot.Unknown)
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
|
|
@ -111,7 +150,7 @@ namespace Glamourer
|
||||||
|
|
||||||
static bool ValidIndex(uint idx)
|
static bool ValidIndex(uint idx)
|
||||||
{
|
{
|
||||||
if (idx > 0 && idx < 36)
|
if (idx is > 0 and < 36)
|
||||||
return true;
|
return true;
|
||||||
|
|
||||||
return idx switch
|
return idx switch
|
||||||
|
|
@ -137,8 +176,7 @@ namespace Glamourer
|
||||||
}
|
}
|
||||||
|
|
||||||
_jobGroups = sheet.Where(j => ValidIndex(j.RowId))
|
_jobGroups = sheet.Where(j => ValidIndex(j.RowId))
|
||||||
.ToDictionary(j => (ushort) j.RowId, j => new JobGroup(j, jobs));
|
.ToDictionary(j => (ushort)j.RowId, j => new JobGroup(j, jobs));
|
||||||
return _jobGroups;
|
return _jobGroups;
|
||||||
}
|
}
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -58,6 +58,7 @@
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
|
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
|
<ProjectReference Include="..\..\Penumbra\OtterGui\OtterGui.csproj" />
|
||||||
<ProjectReference Include="..\..\Penumbra\Penumbra.GameData\Penumbra.GameData.csproj" />
|
<ProjectReference Include="..\..\Penumbra\Penumbra.GameData\Penumbra.GameData.csproj" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
</Project>
|
</Project>
|
||||||
|
|
|
||||||
|
|
@ -1,55 +0,0 @@
|
||||||
using Penumbra.GameData.Enums;
|
|
||||||
using Penumbra.GameData.Structs;
|
|
||||||
|
|
||||||
namespace Glamourer
|
|
||||||
{
|
|
||||||
public readonly struct Item
|
|
||||||
{
|
|
||||||
private static (SetId id, WeaponType type, ushort variant) ParseModel(EquipSlot slot, ulong data)
|
|
||||||
{
|
|
||||||
if (slot == EquipSlot.MainHand || slot == EquipSlot.OffHand)
|
|
||||||
{
|
|
||||||
var id = (SetId) (data & 0xFFFF);
|
|
||||||
var type = (WeaponType) ((data >> 16) & 0xFFFF);
|
|
||||||
var variant = (ushort) ((data >> 32) & 0xFFFF);
|
|
||||||
return (id, type, variant);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
var id = (SetId) (data & 0xFFFF);
|
|
||||||
var variant = (byte) ((data >> 16) & 0xFF);
|
|
||||||
return (id, new WeaponType(), variant);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public readonly Lumina.Excel.GeneratedSheets.Item Base;
|
|
||||||
public readonly string Name;
|
|
||||||
public readonly EquipSlot EquippableTo;
|
|
||||||
|
|
||||||
public (SetId id, WeaponType type, ushort variant) MainModel
|
|
||||||
=> ParseModel(EquippableTo, Base.ModelMain);
|
|
||||||
|
|
||||||
public bool HasSubModel
|
|
||||||
=> Base.ModelSub != 0;
|
|
||||||
|
|
||||||
public (SetId id, WeaponType type, ushort variant) SubModel
|
|
||||||
=> ParseModel(EquippableTo, Base.ModelSub);
|
|
||||||
|
|
||||||
public Item(Lumina.Excel.GeneratedSheets.Item item, string name, EquipSlot slot = EquipSlot.Unknown)
|
|
||||||
{
|
|
||||||
Base = item;
|
|
||||||
Name = name;
|
|
||||||
EquippableTo = slot == EquipSlot.Unknown ? ((EquipSlot) item.EquipSlotCategory.Row).ToSlot() : slot;
|
|
||||||
}
|
|
||||||
|
|
||||||
public static Item Nothing(EquipSlot slot)
|
|
||||||
=> new("Nothing", slot);
|
|
||||||
|
|
||||||
private Item(string name, EquipSlot slot)
|
|
||||||
{
|
|
||||||
Name = name;
|
|
||||||
Base = new Lumina.Excel.GeneratedSheets.Item();
|
|
||||||
EquippableTo = slot;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
@ -1,21 +0,0 @@
|
||||||
using Lumina.Excel.GeneratedSheets;
|
|
||||||
|
|
||||||
namespace Glamourer
|
|
||||||
{
|
|
||||||
public readonly struct Job
|
|
||||||
{
|
|
||||||
public readonly string Name;
|
|
||||||
public readonly string Abbreviation;
|
|
||||||
public readonly ClassJob Base;
|
|
||||||
|
|
||||||
public uint Id
|
|
||||||
=> Base.RowId;
|
|
||||||
|
|
||||||
public Job(ClassJob job)
|
|
||||||
{
|
|
||||||
Base = job;
|
|
||||||
Name = job.Name.ToString();
|
|
||||||
Abbreviation = job.Abbreviation.ToString();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
@ -1,50 +0,0 @@
|
||||||
using System;
|
|
||||||
using System.Diagnostics;
|
|
||||||
using System.Linq;
|
|
||||||
using Lumina.Excel;
|
|
||||||
using Lumina.Excel.GeneratedSheets;
|
|
||||||
|
|
||||||
namespace Glamourer
|
|
||||||
{
|
|
||||||
public readonly struct JobGroup
|
|
||||||
{
|
|
||||||
public readonly string Name;
|
|
||||||
private readonly ulong _flags;
|
|
||||||
public readonly int Count;
|
|
||||||
public readonly uint Id;
|
|
||||||
|
|
||||||
public JobGroup(ClassJobCategory group, ExcelSheet<ClassJob> jobs)
|
|
||||||
{
|
|
||||||
Count = 0;
|
|
||||||
_flags = 0ul;
|
|
||||||
Id = group.RowId;
|
|
||||||
Name = group.Name.ToString();
|
|
||||||
|
|
||||||
Debug.Assert(jobs.RowCount < 64);
|
|
||||||
foreach (var job in jobs)
|
|
||||||
{
|
|
||||||
var abbr = job.Abbreviation.ToString();
|
|
||||||
if (!abbr.Any())
|
|
||||||
continue;
|
|
||||||
|
|
||||||
var prop = group.GetType().GetProperty(abbr);
|
|
||||||
Debug.Assert(prop != null);
|
|
||||||
|
|
||||||
if (!(bool) prop.GetValue(group)!)
|
|
||||||
continue;
|
|
||||||
|
|
||||||
++Count;
|
|
||||||
_flags |= 1ul << (int) job.RowId;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public bool Fits(Job job)
|
|
||||||
=> Fits(job.Id);
|
|
||||||
|
|
||||||
public bool Fits(uint jobId)
|
|
||||||
{
|
|
||||||
var flag = 1ul << (int)jobId;
|
|
||||||
return (flag & _flags) != 0;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
@ -1,50 +0,0 @@
|
||||||
using Penumbra.GameData.Structs;
|
|
||||||
|
|
||||||
namespace Glamourer
|
|
||||||
{
|
|
||||||
public readonly struct Stain
|
|
||||||
{
|
|
||||||
public readonly string Name;
|
|
||||||
public readonly uint RgbaColor;
|
|
||||||
|
|
||||||
private readonly uint _seColorId;
|
|
||||||
|
|
||||||
public byte R
|
|
||||||
=> (byte) (RgbaColor & 0xFF);
|
|
||||||
|
|
||||||
public byte G
|
|
||||||
=> (byte) ((RgbaColor >> 8) & 0xFF);
|
|
||||||
|
|
||||||
public byte B
|
|
||||||
=> (byte) ((RgbaColor >> 16) & 0xFF);
|
|
||||||
|
|
||||||
public byte Intensity
|
|
||||||
=> (byte) ((1 + R + G + B) / 3);
|
|
||||||
|
|
||||||
public uint SeColor
|
|
||||||
=> _seColorId & 0x00FFFFFF;
|
|
||||||
|
|
||||||
public StainId RowIndex
|
|
||||||
=> (StainId) (_seColorId >> 24);
|
|
||||||
|
|
||||||
|
|
||||||
public static uint SeColorToRgba(uint color)
|
|
||||||
=> ((color & 0xFF) << 16) | ((color >> 16) & 0xFF) | (color & 0xFF00) | 0xFF000000;
|
|
||||||
|
|
||||||
public Stain(byte index, Lumina.Excel.GeneratedSheets.Stain stain)
|
|
||||||
{
|
|
||||||
Name = stain.Name.ToString();
|
|
||||||
_seColorId = stain.Color | ((uint) index << 24);
|
|
||||||
RgbaColor = SeColorToRgba(stain.Color);
|
|
||||||
}
|
|
||||||
|
|
||||||
public static readonly Stain None = new("None");
|
|
||||||
|
|
||||||
private Stain(string name)
|
|
||||||
{
|
|
||||||
Name = name;
|
|
||||||
_seColorId = 0;
|
|
||||||
RgbaColor = 0;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
43
Glamourer.GameData/Structs/CharacterEquipMask.cs
Normal file
43
Glamourer.GameData/Structs/CharacterEquipMask.cs
Normal file
|
|
@ -0,0 +1,43 @@
|
||||||
|
using System;
|
||||||
|
using Penumbra.GameData.Enums;
|
||||||
|
|
||||||
|
namespace Glamourer.Structs;
|
||||||
|
|
||||||
|
[Flags]
|
||||||
|
public enum CharacterEquipMask : ushort
|
||||||
|
{
|
||||||
|
None = 0,
|
||||||
|
MainHand = 0b000000000001,
|
||||||
|
OffHand = 0b000000000010,
|
||||||
|
Head = 0b000000000100,
|
||||||
|
Body = 0b000000001000,
|
||||||
|
Hands = 0b000000010000,
|
||||||
|
Legs = 0b000000100000,
|
||||||
|
Feet = 0b000001000000,
|
||||||
|
Ears = 0b000010000000,
|
||||||
|
Neck = 0b000100000000,
|
||||||
|
Wrists = 0b001000000000,
|
||||||
|
RFinger = 0b010000000000,
|
||||||
|
LFinger = 0b100000000000,
|
||||||
|
All = 0b111111111111,
|
||||||
|
}
|
||||||
|
|
||||||
|
public static class CharacterEquipMaskExtensions
|
||||||
|
{
|
||||||
|
public static bool Fits(this CharacterEquipMask mask, EquipSlot slot)
|
||||||
|
=> slot switch
|
||||||
|
{
|
||||||
|
EquipSlot.Unknown => false,
|
||||||
|
EquipSlot.Head => mask.HasFlag(CharacterEquipMask.Head),
|
||||||
|
EquipSlot.Body => mask.HasFlag(CharacterEquipMask.Body),
|
||||||
|
EquipSlot.Hands => mask.HasFlag(CharacterEquipMask.Hands),
|
||||||
|
EquipSlot.Legs => mask.HasFlag(CharacterEquipMask.Legs),
|
||||||
|
EquipSlot.Feet => mask.HasFlag(CharacterEquipMask.Feet),
|
||||||
|
EquipSlot.Ears => mask.HasFlag(CharacterEquipMask.Ears),
|
||||||
|
EquipSlot.Neck => mask.HasFlag(CharacterEquipMask.Neck),
|
||||||
|
EquipSlot.Wrists => mask.HasFlag(CharacterEquipMask.Wrists),
|
||||||
|
EquipSlot.RFinger => mask.HasFlag(CharacterEquipMask.RFinger),
|
||||||
|
EquipSlot.LFinger => mask.HasFlag(CharacterEquipMask.LFinger),
|
||||||
|
_ => false,
|
||||||
|
};
|
||||||
|
}
|
||||||
54
Glamourer.GameData/Structs/Item.cs
Normal file
54
Glamourer.GameData/Structs/Item.cs
Normal file
|
|
@ -0,0 +1,54 @@
|
||||||
|
using Penumbra.GameData.Enums;
|
||||||
|
using Penumbra.GameData.Structs;
|
||||||
|
|
||||||
|
namespace Glamourer.Structs;
|
||||||
|
|
||||||
|
public readonly struct Item
|
||||||
|
{
|
||||||
|
private static (SetId id, WeaponType type, ushort variant) ParseModel(EquipSlot slot, ulong data)
|
||||||
|
{
|
||||||
|
if (slot is EquipSlot.MainHand or EquipSlot.OffHand)
|
||||||
|
{
|
||||||
|
var id = (SetId)(data & 0xFFFF);
|
||||||
|
var type = (WeaponType)((data >> 16) & 0xFFFF);
|
||||||
|
var variant = (ushort)((data >> 32) & 0xFFFF);
|
||||||
|
return (id, type, variant);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
var id = (SetId)(data & 0xFFFF);
|
||||||
|
var variant = (byte)((data >> 16) & 0xFF);
|
||||||
|
return (id, new WeaponType(), variant);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public readonly Lumina.Excel.GeneratedSheets.Item Base;
|
||||||
|
public readonly string Name;
|
||||||
|
public readonly EquipSlot EquippableTo;
|
||||||
|
|
||||||
|
public (SetId id, WeaponType type, ushort variant) MainModel
|
||||||
|
=> ParseModel(EquippableTo, Base.ModelMain);
|
||||||
|
|
||||||
|
public bool HasSubModel
|
||||||
|
=> Base.ModelSub != 0;
|
||||||
|
|
||||||
|
public (SetId id, WeaponType type, ushort variant) SubModel
|
||||||
|
=> ParseModel(EquippableTo, Base.ModelSub);
|
||||||
|
|
||||||
|
public Item(Lumina.Excel.GeneratedSheets.Item item, string name, EquipSlot slot = EquipSlot.Unknown)
|
||||||
|
{
|
||||||
|
Base = item;
|
||||||
|
Name = name;
|
||||||
|
EquippableTo = slot == EquipSlot.Unknown ? ((EquipSlot)item.EquipSlotCategory.Row).ToSlot() : slot;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static Item Nothing(EquipSlot slot)
|
||||||
|
=> new("Nothing", slot);
|
||||||
|
|
||||||
|
private Item(string name, EquipSlot slot)
|
||||||
|
{
|
||||||
|
Name = name;
|
||||||
|
Base = new Lumina.Excel.GeneratedSheets.Item();
|
||||||
|
EquippableTo = slot;
|
||||||
|
}
|
||||||
|
}
|
||||||
20
Glamourer.GameData/Structs/Job.cs
Normal file
20
Glamourer.GameData/Structs/Job.cs
Normal file
|
|
@ -0,0 +1,20 @@
|
||||||
|
using Lumina.Excel.GeneratedSheets;
|
||||||
|
|
||||||
|
namespace Glamourer.Structs;
|
||||||
|
|
||||||
|
public readonly struct Job
|
||||||
|
{
|
||||||
|
public readonly string Name;
|
||||||
|
public readonly string Abbreviation;
|
||||||
|
public readonly ClassJob Base;
|
||||||
|
|
||||||
|
public uint Id
|
||||||
|
=> Base.RowId;
|
||||||
|
|
||||||
|
public Job(ClassJob job)
|
||||||
|
{
|
||||||
|
Base = job;
|
||||||
|
Name = job.Name.ToString();
|
||||||
|
Abbreviation = job.Abbreviation.ToString();
|
||||||
|
}
|
||||||
|
}
|
||||||
48
Glamourer.GameData/Structs/JobGroup.cs
Normal file
48
Glamourer.GameData/Structs/JobGroup.cs
Normal file
|
|
@ -0,0 +1,48 @@
|
||||||
|
using System.Diagnostics;
|
||||||
|
using System.Linq;
|
||||||
|
using Lumina.Excel;
|
||||||
|
using Lumina.Excel.GeneratedSheets;
|
||||||
|
|
||||||
|
namespace Glamourer.Structs;
|
||||||
|
|
||||||
|
public readonly struct JobGroup
|
||||||
|
{
|
||||||
|
public readonly string Name;
|
||||||
|
private readonly ulong _flags;
|
||||||
|
public readonly int Count;
|
||||||
|
public readonly uint Id;
|
||||||
|
|
||||||
|
public JobGroup(ClassJobCategory group, ExcelSheet<ClassJob> jobs)
|
||||||
|
{
|
||||||
|
Count = 0;
|
||||||
|
_flags = 0ul;
|
||||||
|
Id = group.RowId;
|
||||||
|
Name = group.Name.ToString();
|
||||||
|
|
||||||
|
Debug.Assert(jobs.RowCount < 64);
|
||||||
|
foreach (var job in jobs)
|
||||||
|
{
|
||||||
|
var abbr = job.Abbreviation.ToString();
|
||||||
|
if (!abbr.Any())
|
||||||
|
continue;
|
||||||
|
|
||||||
|
var prop = group.GetType().GetProperty(abbr);
|
||||||
|
Debug.Assert(prop != null);
|
||||||
|
|
||||||
|
if (!(bool)prop.GetValue(group)!)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
++Count;
|
||||||
|
_flags |= 1ul << (int)job.RowId;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool Fits(Job job)
|
||||||
|
=> Fits(job.Id);
|
||||||
|
|
||||||
|
public bool Fits(uint jobId)
|
||||||
|
{
|
||||||
|
var flag = 1ul << (int)jobId;
|
||||||
|
return (flag & _flags) != 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
49
Glamourer.GameData/Structs/Stain.cs
Normal file
49
Glamourer.GameData/Structs/Stain.cs
Normal file
|
|
@ -0,0 +1,49 @@
|
||||||
|
using Penumbra.GameData.Structs;
|
||||||
|
|
||||||
|
namespace Glamourer.Structs;
|
||||||
|
|
||||||
|
public readonly struct Stain
|
||||||
|
{
|
||||||
|
public readonly string Name;
|
||||||
|
public readonly uint RgbaColor;
|
||||||
|
|
||||||
|
private readonly uint _seColorId;
|
||||||
|
|
||||||
|
public byte R
|
||||||
|
=> (byte)(RgbaColor & 0xFF);
|
||||||
|
|
||||||
|
public byte G
|
||||||
|
=> (byte)(RgbaColor >> 8 & 0xFF);
|
||||||
|
|
||||||
|
public byte B
|
||||||
|
=> (byte)(RgbaColor >> 16 & 0xFF);
|
||||||
|
|
||||||
|
public byte Intensity
|
||||||
|
=> (byte)((1 + R + G + B) / 3);
|
||||||
|
|
||||||
|
public uint SeColor
|
||||||
|
=> _seColorId & 0x00FFFFFF;
|
||||||
|
|
||||||
|
public StainId RowIndex
|
||||||
|
=> (StainId)(_seColorId >> 24);
|
||||||
|
|
||||||
|
|
||||||
|
public static uint SeColorToRgba(uint color)
|
||||||
|
=> (color & 0xFF) << 16 | color >> 16 & 0xFF | color & 0xFF00 | 0xFF000000;
|
||||||
|
|
||||||
|
public Stain(byte index, Lumina.Excel.GeneratedSheets.Stain stain)
|
||||||
|
{
|
||||||
|
Name = stain.Name.ToString();
|
||||||
|
_seColorId = stain.Color | (uint)index << 24;
|
||||||
|
RgbaColor = SeColorToRgba(stain.Color);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static readonly Stain None = new("None");
|
||||||
|
|
||||||
|
private Stain(string name)
|
||||||
|
{
|
||||||
|
Name = name;
|
||||||
|
_seColorId = 0;
|
||||||
|
RgbaColor = 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
@ -1,59 +0,0 @@
|
||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using Dalamud.Data;
|
|
||||||
using Dalamud.Plugin;
|
|
||||||
using Dalamud.Utility;
|
|
||||||
using ImGuiScene;
|
|
||||||
using Lumina.Data.Files;
|
|
||||||
|
|
||||||
namespace Glamourer.Util
|
|
||||||
{
|
|
||||||
public class IconStorage : IDisposable
|
|
||||||
{
|
|
||||||
private readonly DalamudPluginInterface _pi;
|
|
||||||
private readonly DataManager _gameData;
|
|
||||||
private readonly Dictionary<uint, TextureWrap> _icons;
|
|
||||||
|
|
||||||
public IconStorage(DalamudPluginInterface pi, DataManager gameData, int size = 0)
|
|
||||||
{
|
|
||||||
_pi = pi;
|
|
||||||
_gameData = gameData;
|
|
||||||
_icons = new Dictionary<uint, TextureWrap>(size);
|
|
||||||
}
|
|
||||||
|
|
||||||
public TextureWrap this[int id]
|
|
||||||
=> LoadIcon(id);
|
|
||||||
|
|
||||||
private TexFile? LoadIconHq(uint id)
|
|
||||||
{
|
|
||||||
var path = $"ui/icon/{id / 1000 * 1000:000000}/{id:000000}_hr1.tex";
|
|
||||||
return _gameData.GetFile<TexFile>(path);
|
|
||||||
}
|
|
||||||
|
|
||||||
public TextureWrap LoadIcon(int id)
|
|
||||||
=> LoadIcon((uint) id);
|
|
||||||
|
|
||||||
public TextureWrap LoadIcon(uint id)
|
|
||||||
{
|
|
||||||
if (_icons.TryGetValue(id, out var ret))
|
|
||||||
return ret;
|
|
||||||
|
|
||||||
var icon = LoadIconHq(id) ?? _gameData.GetIcon(id)!;
|
|
||||||
var iconData = icon.GetRgbaImageData();
|
|
||||||
|
|
||||||
ret = _pi.UiBuilder.LoadImageRaw(iconData, icon.Header.Width, icon.Header.Height, 4);
|
|
||||||
_icons[id] = ret;
|
|
||||||
return ret;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void Dispose()
|
|
||||||
{
|
|
||||||
foreach (var icon in _icons.Values)
|
|
||||||
icon.Dispose();
|
|
||||||
_icons.Clear();
|
|
||||||
}
|
|
||||||
|
|
||||||
~IconStorage()
|
|
||||||
=> Dispose();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
@ -17,6 +17,8 @@ Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Penumbra.GameData", "..\Pen
|
||||||
EndProject
|
EndProject
|
||||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Penumbra.PlayerWatch", "..\Penumbra\Penumbra.PlayerWatch\Penumbra.PlayerWatch.csproj", "{FECEDB39-C103-4333-82A6-A422BDC51EEE}"
|
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Penumbra.PlayerWatch", "..\Penumbra\Penumbra.PlayerWatch\Penumbra.PlayerWatch.csproj", "{FECEDB39-C103-4333-82A6-A422BDC51EEE}"
|
||||||
EndProject
|
EndProject
|
||||||
|
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "OtterGui", "..\Penumbra\OtterGui\OtterGui.csproj", "{6A4F7788-DB91-41B6-A264-7FD9CCACD7AA}"
|
||||||
|
EndProject
|
||||||
Global
|
Global
|
||||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||||
Debug|Any CPU = Debug|Any CPU
|
Debug|Any CPU = Debug|Any CPU
|
||||||
|
|
@ -75,6 +77,18 @@ Global
|
||||||
{FECEDB39-C103-4333-82A6-A422BDC51EEE}.Release|x64.Build.0 = Release|Any CPU
|
{FECEDB39-C103-4333-82A6-A422BDC51EEE}.Release|x64.Build.0 = Release|Any CPU
|
||||||
{FECEDB39-C103-4333-82A6-A422BDC51EEE}.Release|x86.ActiveCfg = Release|Any CPU
|
{FECEDB39-C103-4333-82A6-A422BDC51EEE}.Release|x86.ActiveCfg = Release|Any CPU
|
||||||
{FECEDB39-C103-4333-82A6-A422BDC51EEE}.Release|x86.Build.0 = Release|Any CPU
|
{FECEDB39-C103-4333-82A6-A422BDC51EEE}.Release|x86.Build.0 = Release|Any CPU
|
||||||
|
{6A4F7788-DB91-41B6-A264-7FD9CCACD7AA}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||||
|
{6A4F7788-DB91-41B6-A264-7FD9CCACD7AA}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||||
|
{6A4F7788-DB91-41B6-A264-7FD9CCACD7AA}.Debug|x64.ActiveCfg = Debug|Any CPU
|
||||||
|
{6A4F7788-DB91-41B6-A264-7FD9CCACD7AA}.Debug|x64.Build.0 = Debug|Any CPU
|
||||||
|
{6A4F7788-DB91-41B6-A264-7FD9CCACD7AA}.Debug|x86.ActiveCfg = Debug|Any CPU
|
||||||
|
{6A4F7788-DB91-41B6-A264-7FD9CCACD7AA}.Debug|x86.Build.0 = Debug|Any CPU
|
||||||
|
{6A4F7788-DB91-41B6-A264-7FD9CCACD7AA}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||||
|
{6A4F7788-DB91-41B6-A264-7FD9CCACD7AA}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||||
|
{6A4F7788-DB91-41B6-A264-7FD9CCACD7AA}.Release|x64.ActiveCfg = Release|Any CPU
|
||||||
|
{6A4F7788-DB91-41B6-A264-7FD9CCACD7AA}.Release|x64.Build.0 = Release|Any CPU
|
||||||
|
{6A4F7788-DB91-41B6-A264-7FD9CCACD7AA}.Release|x86.ActiveCfg = Release|Any CPU
|
||||||
|
{6A4F7788-DB91-41B6-A264-7FD9CCACD7AA}.Release|x86.Build.0 = Release|Any CPU
|
||||||
EndGlobalSection
|
EndGlobalSection
|
||||||
GlobalSection(SolutionProperties) = preSolution
|
GlobalSection(SolutionProperties) = preSolution
|
||||||
HideSolutionNode = FALSE
|
HideSolutionNode = FALSE
|
||||||
|
|
|
||||||
|
|
@ -2,6 +2,7 @@
|
||||||
using Dalamud.Game.ClientState.Objects.Types;
|
using Dalamud.Game.ClientState.Objects.Types;
|
||||||
using Dalamud.Logging;
|
using Dalamud.Logging;
|
||||||
using Dalamud.Plugin.Ipc;
|
using Dalamud.Plugin.Ipc;
|
||||||
|
using FFXIVClientStructs.FFXIV.Client.Graphics.Scene;
|
||||||
using Glamourer.Gui;
|
using Glamourer.Gui;
|
||||||
using ImGuiNET;
|
using ImGuiNET;
|
||||||
using Penumbra.GameData.Enums;
|
using Penumbra.GameData.Enums;
|
||||||
|
|
@ -17,10 +18,14 @@ public class PenumbraAttach : IDisposable
|
||||||
private ICallGateSubscriber<MouseButton, ChangedItemType, uint, object>? _clickSubscriber;
|
private ICallGateSubscriber<MouseButton, ChangedItemType, uint, object>? _clickSubscriber;
|
||||||
private ICallGateSubscriber<string, int, object>? _redrawSubscriberName;
|
private ICallGateSubscriber<string, int, object>? _redrawSubscriberName;
|
||||||
private ICallGateSubscriber<GameObject, int, object>? _redrawSubscriberObject;
|
private ICallGateSubscriber<GameObject, int, object>? _redrawSubscriberObject;
|
||||||
|
private ICallGateSubscriber<IntPtr, (IntPtr, string)>? _drawObjectInfo;
|
||||||
|
private ICallGateSubscriber<IntPtr, string, IntPtr, IntPtr, object?>? _creatingCharacterBase;
|
||||||
|
|
||||||
private readonly ICallGateSubscriber<object?> _initializedEvent;
|
private readonly ICallGateSubscriber<object?> _initializedEvent;
|
||||||
private readonly ICallGateSubscriber<object?> _disposedEvent;
|
private readonly ICallGateSubscriber<object?> _disposedEvent;
|
||||||
|
|
||||||
|
public event Action<IntPtr, IntPtr, IntPtr>? CreatingCharacterBase;
|
||||||
|
|
||||||
public PenumbraAttach(bool attach)
|
public PenumbraAttach(bool attach)
|
||||||
{
|
{
|
||||||
_initializedEvent = Dalamud.PluginInterface.GetIpcSubscriber<object?>("Penumbra.Initialized");
|
_initializedEvent = Dalamud.PluginInterface.GetIpcSubscriber<object?>("Penumbra.Initialized");
|
||||||
|
|
@ -47,6 +52,7 @@ public class PenumbraAttach : IDisposable
|
||||||
|
|
||||||
_redrawSubscriberName = Dalamud.PluginInterface.GetIpcSubscriber<string, int, object>("Penumbra.RedrawObjectByName");
|
_redrawSubscriberName = Dalamud.PluginInterface.GetIpcSubscriber<string, int, object>("Penumbra.RedrawObjectByName");
|
||||||
_redrawSubscriberObject = Dalamud.PluginInterface.GetIpcSubscriber<GameObject, int, object>("Penumbra.RedrawObject");
|
_redrawSubscriberObject = Dalamud.PluginInterface.GetIpcSubscriber<GameObject, int, object>("Penumbra.RedrawObject");
|
||||||
|
_drawObjectInfo = Dalamud.PluginInterface.GetIpcSubscriber<IntPtr, (IntPtr, string)>("Penumbra.GetDrawObjectInfo");
|
||||||
|
|
||||||
if (!attach)
|
if (!attach)
|
||||||
return;
|
return;
|
||||||
|
|
@ -54,8 +60,11 @@ public class PenumbraAttach : IDisposable
|
||||||
_tooltipSubscriber = Dalamud.PluginInterface.GetIpcSubscriber<ChangedItemType, uint, object>("Penumbra.ChangedItemTooltip");
|
_tooltipSubscriber = Dalamud.PluginInterface.GetIpcSubscriber<ChangedItemType, uint, object>("Penumbra.ChangedItemTooltip");
|
||||||
_clickSubscriber =
|
_clickSubscriber =
|
||||||
Dalamud.PluginInterface.GetIpcSubscriber<MouseButton, ChangedItemType, uint, object>("Penumbra.ChangedItemClick");
|
Dalamud.PluginInterface.GetIpcSubscriber<MouseButton, ChangedItemType, uint, object>("Penumbra.ChangedItemClick");
|
||||||
|
_creatingCharacterBase =
|
||||||
|
Dalamud.PluginInterface.GetIpcSubscriber<IntPtr, string, IntPtr, IntPtr, object?>("Penumbra.CreatingCharacterBase");
|
||||||
_tooltipSubscriber.Subscribe(PenumbraTooltip);
|
_tooltipSubscriber.Subscribe(PenumbraTooltip);
|
||||||
_clickSubscriber.Subscribe(PenumbraRightClick);
|
_clickSubscriber.Subscribe(PenumbraRightClick);
|
||||||
|
_creatingCharacterBase.Subscribe(SubscribeCharacterBase);
|
||||||
PluginLog.Debug("Glamourer attached to Penumbra.");
|
PluginLog.Debug("Glamourer attached to Penumbra.");
|
||||||
}
|
}
|
||||||
catch (Exception e)
|
catch (Exception e)
|
||||||
|
|
@ -64,13 +73,19 @@ public class PenumbraAttach : IDisposable
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void SubscribeCharacterBase(IntPtr gameObject, string _, IntPtr customize, IntPtr equipment)
|
||||||
|
=> CreatingCharacterBase?.Invoke(gameObject, customize, equipment);
|
||||||
|
|
||||||
public void Unattach()
|
public void Unattach()
|
||||||
{
|
{
|
||||||
_tooltipSubscriber?.Unsubscribe(PenumbraTooltip);
|
_tooltipSubscriber?.Unsubscribe(PenumbraTooltip);
|
||||||
_clickSubscriber?.Unsubscribe(PenumbraRightClick);
|
_clickSubscriber?.Unsubscribe(PenumbraRightClick);
|
||||||
|
_creatingCharacterBase?.Unsubscribe(SubscribeCharacterBase);
|
||||||
_tooltipSubscriber = null;
|
_tooltipSubscriber = null;
|
||||||
_clickSubscriber = null;
|
_clickSubscriber = null;
|
||||||
|
_creatingCharacterBase = null;
|
||||||
_redrawSubscriberName = null;
|
_redrawSubscriberName = null;
|
||||||
|
_drawObjectInfo = null;
|
||||||
if (_redrawSubscriberObject != null)
|
if (_redrawSubscriberObject != null)
|
||||||
{
|
{
|
||||||
PluginLog.Debug("Glamourer detached from Penumbra.");
|
PluginLog.Debug("Glamourer detached from Penumbra.");
|
||||||
|
|
@ -112,6 +127,9 @@ public class PenumbraAttach : IDisposable
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public unsafe FFXIVClientStructs.FFXIV.Client.Game.Object.GameObject* GameObjectFromDrawObject(IntPtr drawObject)
|
||||||
|
=> (FFXIVClientStructs.FFXIV.Client.Game.Object.GameObject*)(_drawObjectInfo?.InvokeFunc(drawObject).Item1 ?? IntPtr.Zero);
|
||||||
|
|
||||||
public void RedrawObject(GameObject actor, RedrawType settings, bool repeat)
|
public void RedrawObject(GameObject actor, RedrawType settings, bool repeat)
|
||||||
{
|
{
|
||||||
if (_redrawSubscriberObject != null)
|
if (_redrawSubscriberObject != null)
|
||||||
|
|
|
||||||
|
|
@ -1,68 +0,0 @@
|
||||||
using System;
|
|
||||||
|
|
||||||
namespace Glamourer
|
|
||||||
{
|
|
||||||
[Flags]
|
|
||||||
public enum CharacterFlag : ulong
|
|
||||||
{
|
|
||||||
MainHand = 1ul << 0,
|
|
||||||
OffHand = 1ul << 1,
|
|
||||||
Head = 1ul << 2,
|
|
||||||
Body = 1ul << 3,
|
|
||||||
Hands = 1ul << 4,
|
|
||||||
Legs = 1ul << 5,
|
|
||||||
Feet = 1ul << 6,
|
|
||||||
Ears = 1ul << 7,
|
|
||||||
Neck = 1ul << 8,
|
|
||||||
Wrists = 1ul << 9,
|
|
||||||
RFinger = 1ul << 10,
|
|
||||||
LFinger = 1ul << 11,
|
|
||||||
ModelMask = (1ul << 12) - 1,
|
|
||||||
|
|
||||||
StainMainHand = MainHand << 16,
|
|
||||||
StainOffHand = OffHand << 16,
|
|
||||||
StainHead = Head << 16,
|
|
||||||
StainBody = Body << 16,
|
|
||||||
StainHands = Hands << 16,
|
|
||||||
StainLegs = Legs << 16,
|
|
||||||
StainFeet = Feet << 16,
|
|
||||||
StainEars = Ears << 16,
|
|
||||||
StainNeck = Neck << 16,
|
|
||||||
StainWrists = Wrists << 16,
|
|
||||||
StainRFinger = RFinger << 16,
|
|
||||||
StainLFinger = LFinger << 16,
|
|
||||||
StainMask = ModelMask << 16,
|
|
||||||
EquipMask = ModelMask | StainMask,
|
|
||||||
|
|
||||||
Race = 1ul << 32,
|
|
||||||
Gender = 1ul << 33,
|
|
||||||
BodyType = 1ul << 34,
|
|
||||||
Height = 1ul << 35,
|
|
||||||
Clan = 1ul << 36,
|
|
||||||
Face = 1ul << 37,
|
|
||||||
Hairstyle = 1ul << 38,
|
|
||||||
Highlights = 1ul << 39,
|
|
||||||
SkinColor = 1ul << 40,
|
|
||||||
EyeColorRight = 1ul << 41,
|
|
||||||
HairColor = 1ul << 42,
|
|
||||||
HighlightsColor = 1ul << 43,
|
|
||||||
FacialFeatures = 1ul << 44,
|
|
||||||
TattooColor = 1ul << 45,
|
|
||||||
Eyebrows = 1ul << 46,
|
|
||||||
EyeColorLeft = 1ul << 47,
|
|
||||||
EyeShape = 1ul << 48,
|
|
||||||
IrisSize = 1ul << 49,
|
|
||||||
NoseShape = 1ul << 50,
|
|
||||||
JawShape = 1ul << 51,
|
|
||||||
MouthShape = 1ul << 52,
|
|
||||||
Lipstick = 1ul << 53,
|
|
||||||
LipColor = 1ul << 54,
|
|
||||||
MuscleMass = 1ul << 55,
|
|
||||||
TailShape = 1ul << 56,
|
|
||||||
BustSize = 1ul << 57,
|
|
||||||
FacePaint = 1ul << 58,
|
|
||||||
FacePaintReversed = 1ul << 59,
|
|
||||||
FacePaintColor = 1ul << 60,
|
|
||||||
CustomizeMask = ((1ul << 61) - 1) & ~EquipMask,
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
@ -1,56 +1,29 @@
|
||||||
using Dalamud.Data;
|
using Dalamud.Data;
|
||||||
using Dalamud.Game;
|
using Dalamud.Game;
|
||||||
using Dalamud.Game.ClientState;
|
using Dalamud.Game.ClientState;
|
||||||
using Dalamud.Game.ClientState.Buddy;
|
|
||||||
using Dalamud.Game.ClientState.Conditions;
|
|
||||||
using Dalamud.Game.ClientState.Fates;
|
|
||||||
using Dalamud.Game.ClientState.JobGauge;
|
|
||||||
using Dalamud.Game.ClientState.Keys;
|
|
||||||
using Dalamud.Game.ClientState.Objects;
|
using Dalamud.Game.ClientState.Objects;
|
||||||
using Dalamud.Game.ClientState.Party;
|
|
||||||
using Dalamud.Game.Command;
|
using Dalamud.Game.Command;
|
||||||
using Dalamud.Game.Gui;
|
using Dalamud.Game.Gui;
|
||||||
using Dalamud.Game.Gui.FlyText;
|
|
||||||
using Dalamud.Game.Gui.PartyFinder;
|
|
||||||
using Dalamud.Game.Gui.Toast;
|
|
||||||
using Dalamud.Game.Libc;
|
|
||||||
using Dalamud.Game.Network;
|
|
||||||
using Dalamud.Game.Text.SeStringHandling;
|
|
||||||
using Dalamud.IoC;
|
using Dalamud.IoC;
|
||||||
using Dalamud.Plugin;
|
using Dalamud.Plugin;
|
||||||
|
|
||||||
// ReSharper disable AutoPropertyCanBeMadeGetOnly.Local
|
// ReSharper disable AutoPropertyCanBeMadeGetOnly.Local
|
||||||
|
|
||||||
namespace Glamourer
|
namespace Glamourer;
|
||||||
|
|
||||||
|
public class Dalamud
|
||||||
{
|
{
|
||||||
public class Dalamud
|
|
||||||
{
|
|
||||||
public static void Initialize(DalamudPluginInterface pluginInterface)
|
public static void Initialize(DalamudPluginInterface pluginInterface)
|
||||||
=> pluginInterface.Create<Dalamud>();
|
=> pluginInterface.Create<Dalamud>();
|
||||||
|
|
||||||
// @formatter:off
|
// @formatter:off
|
||||||
[PluginService][RequiredVersion("1.0")] public static DalamudPluginInterface PluginInterface { get; private set; } = null!;
|
[PluginService][RequiredVersion("1.0")] public static DalamudPluginInterface PluginInterface { get; private set; } = null!;
|
||||||
[PluginService][RequiredVersion("1.0")] public static CommandManager Commands { get; private set; } = null!;
|
[PluginService][RequiredVersion("1.0")] public static CommandManager Commands { get; private set; } = null!;
|
||||||
[PluginService][RequiredVersion("1.0")] public static SigScanner SigScanner { get; private set; } = null!;
|
|
||||||
[PluginService][RequiredVersion("1.0")] public static DataManager GameData { get; private set; } = null!;
|
[PluginService][RequiredVersion("1.0")] public static DataManager GameData { get; private set; } = null!;
|
||||||
[PluginService][RequiredVersion("1.0")] public static ClientState ClientState { get; private set; } = null!;
|
[PluginService][RequiredVersion("1.0")] public static ClientState ClientState { get; private set; } = null!;
|
||||||
[PluginService][RequiredVersion("1.0")] public static ChatGui Chat { get; private set; } = null!;
|
[PluginService][RequiredVersion("1.0")] public static ChatGui Chat { get; private set; } = null!;
|
||||||
//[PluginService][RequiredVersion("1.0")] public static SeStringManager SeStrings { get; private set; } = null!;
|
|
||||||
//[PluginService][RequiredVersion("1.0")] public static ChatHandlers ChatHandlers { get; private set; } = null!;
|
|
||||||
[PluginService][RequiredVersion("1.0")] public static Framework Framework { get; private set; } = null!;
|
[PluginService][RequiredVersion("1.0")] public static Framework Framework { get; private set; } = null!;
|
||||||
//[PluginService][RequiredVersion("1.0")] public static GameNetwork Network { get; private set; } = null!;
|
|
||||||
[PluginService][RequiredVersion("1.0")] public static Condition Conditions { get; private set; } = null!;
|
|
||||||
//[PluginService][RequiredVersion("1.0")] public static KeyState Keys { get; private set; } = null!;
|
|
||||||
//[PluginService][RequiredVersion("1.0")] public static GameGui GameGui { get; private set; } = null!;
|
|
||||||
//[PluginService][RequiredVersion("1.0")] public static FlyTextGui FlyTexts { get; private set; } = null!;
|
|
||||||
//[PluginService][RequiredVersion("1.0")] public static ToastGui Toasts { get; private set; } = null!;
|
|
||||||
//[PluginService][RequiredVersion("1.0")] public static JobGauges Gauges { get; private set; } = null!;
|
|
||||||
//[PluginService][RequiredVersion("1.0")] public static PartyFinderGui PartyFinder { get; private set; } = null!;
|
|
||||||
//[PluginService][RequiredVersion("1.0")] public static BuddyList Buddies { get; private set; } = null!;
|
|
||||||
//[PluginService][RequiredVersion("1.0")] public static PartyList Party { get; private set; } = null!;
|
|
||||||
[PluginService][RequiredVersion("1.0")] public static TargetManager Targets { get; private set; } = null!;
|
[PluginService][RequiredVersion("1.0")] public static TargetManager Targets { get; private set; } = null!;
|
||||||
[PluginService][RequiredVersion("1.0")] public static ObjectTable Objects { get; private set; } = null!;
|
[PluginService][RequiredVersion("1.0")] public static ObjectTable Objects { get; private set; } = null!;
|
||||||
//[PluginService][RequiredVersion("1.0")] public static FateTable Fates { get; private set; } = null!;
|
|
||||||
//[PluginService][RequiredVersion("1.0")] public static LibcFunction LibC { get; private set; } = null!;
|
|
||||||
// @formatter:on
|
// @formatter:on
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -5,6 +5,7 @@ using Dalamud.Game.ClientState.Objects.Enums;
|
||||||
using Dalamud.Game.ClientState.Objects.Types;
|
using Dalamud.Game.ClientState.Objects.Types;
|
||||||
using Dalamud.Logging;
|
using Dalamud.Logging;
|
||||||
using Glamourer.FileSystem;
|
using Glamourer.FileSystem;
|
||||||
|
using Glamourer.Structs;
|
||||||
using Penumbra.GameData.Enums;
|
using Penumbra.GameData.Enums;
|
||||||
using Penumbra.PlayerWatch;
|
using Penumbra.PlayerWatch;
|
||||||
|
|
||||||
|
|
@ -122,19 +123,19 @@ namespace Glamourer.Designs
|
||||||
|
|
||||||
private void OnPlayerChange(Character character)
|
private void OnPlayerChange(Character character)
|
||||||
{
|
{
|
||||||
var name = character.Name.ToString();
|
//var name = character.Name.ToString();
|
||||||
if (!EnabledDesigns.TryGetValue(name, out var designs))
|
//if (!EnabledDesigns.TryGetValue(name, out var designs))
|
||||||
return;
|
// return;
|
||||||
|
//
|
||||||
var design = designs.OrderBy(d => d.Jobs.Count).FirstOrDefault(d => d.Jobs.Fits(character.ClassJob.Id));
|
//var design = designs.OrderBy(d => d.Jobs.Count).FirstOrDefault(d => d.Jobs.Fits(character.ClassJob.Id));
|
||||||
if (design == null)
|
//if (design == null)
|
||||||
return;
|
// return;
|
||||||
|
//
|
||||||
PluginLog.Debug("Redrawing {CharacterName} with {DesignName} for job {JobGroup}.", name, design.Design.FullName(),
|
//PluginLog.Debug("Redrawing {CharacterName} with {DesignName} for job {JobGroup}.", name, design.Design.FullName(),
|
||||||
design.Jobs.Name);
|
// design.Jobs.Name);
|
||||||
design.Design.Data.Apply(character);
|
//design.Design.Data.Apply(character);
|
||||||
Glamourer.PlayerWatcher.UpdatePlayerWithoutEvent(character);
|
//Glamourer.PlayerWatcher.UpdatePlayerWithoutEvent(character);
|
||||||
Glamourer.Penumbra.RedrawObject(character, RedrawType.Redraw, false);
|
//Glamourer.Penumbra.RedrawObject(character, RedrawType.Redraw, false);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Add(string name, Design design, JobGroup group, bool enabled = false)
|
public void Add(string name, Design design, JobGroup group, bool enabled = false)
|
||||||
|
|
|
||||||
|
|
@ -1,21 +1,148 @@
|
||||||
using System;
|
using System;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using System.Reflection;
|
using System.Reflection;
|
||||||
|
using Dalamud.Game.ClientState.Objects.Enums;
|
||||||
using Dalamud.Game.ClientState.Objects.Types;
|
using Dalamud.Game.ClientState.Objects.Types;
|
||||||
using Dalamud.Game.Command;
|
using Dalamud.Game.Command;
|
||||||
|
using Dalamud.Hooking;
|
||||||
using Dalamud.Plugin;
|
using Dalamud.Plugin;
|
||||||
|
using Dalamud.Utility.Signatures;
|
||||||
|
using FFXIVClientStructs.FFXIV.Client.Graphics.Scene;
|
||||||
using Glamourer.Api;
|
using Glamourer.Api;
|
||||||
using Glamourer.Customization;
|
using Glamourer.Customization;
|
||||||
using Glamourer.Designs;
|
using Glamourer.Designs;
|
||||||
using Glamourer.FileSystem;
|
using Glamourer.FileSystem;
|
||||||
using Glamourer.Gui;
|
using Glamourer.Gui;
|
||||||
using ImGuiNET;
|
using ImGuiNET;
|
||||||
|
using Penumbra.GameData.ByteString;
|
||||||
|
using Penumbra.GameData.Enums;
|
||||||
using Penumbra.PlayerWatch;
|
using Penumbra.PlayerWatch;
|
||||||
|
|
||||||
namespace Glamourer
|
namespace Glamourer;
|
||||||
|
|
||||||
|
public unsafe class FixedDesignManager : IDisposable
|
||||||
{
|
{
|
||||||
public class Glamourer : IDalamudPlugin
|
public delegate ulong FlagSlotForUpdateDelegate(Human* drawObject, uint slot, uint* data);
|
||||||
|
|
||||||
|
[Signature("48 89 5C 24 ?? 48 89 74 24 ?? 57 48 83 EC 20 8B DA 49 8B F0 48 8B F9 83 FA 0A",
|
||||||
|
DetourName = nameof(FlagSlotForUpdateDetour))]
|
||||||
|
public Hook<FlagSlotForUpdateDelegate>? FlagSlotForUpdateHook;
|
||||||
|
|
||||||
|
public readonly FixedDesigns FixedDesigns;
|
||||||
|
|
||||||
|
public FixedDesignManager(DesignManager designs)
|
||||||
{
|
{
|
||||||
|
SignatureHelper.Initialise(this);
|
||||||
|
FixedDesigns = new FixedDesigns(designs);
|
||||||
|
|
||||||
|
|
||||||
|
if (Glamourer.Config.ApplyFixedDesigns)
|
||||||
|
Enable();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Enable()
|
||||||
|
{
|
||||||
|
FlagSlotForUpdateHook?.Enable();
|
||||||
|
Glamourer.Penumbra.CreatingCharacterBase += ApplyFixedDesign;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Disable()
|
||||||
|
{
|
||||||
|
FlagSlotForUpdateHook?.Disable();
|
||||||
|
Glamourer.Penumbra.CreatingCharacterBase -= ApplyFixedDesign;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Dispose()
|
||||||
|
{
|
||||||
|
FlagSlotForUpdateHook?.Dispose();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void ApplyFixedDesign(IntPtr addr, IntPtr customize, IntPtr equipData)
|
||||||
|
{
|
||||||
|
var human = (FFXIVClientStructs.FFXIV.Client.Game.Character.Character*)addr;
|
||||||
|
if (human->GameObject.ObjectKind is (byte)ObjectKind.EventNpc or (byte)ObjectKind.BattleNpc or (byte)ObjectKind.Player
|
||||||
|
&& human->ModelCharaId == 0)
|
||||||
|
{
|
||||||
|
var name = new Utf8String(human->GameObject.Name).ToString();
|
||||||
|
if (FixedDesigns.EnabledDesigns.TryGetValue(name, out var designs))
|
||||||
|
{
|
||||||
|
var design = designs.OrderBy(d => d.Jobs.Count).FirstOrDefault(d => d.Jobs.Fits(human->ClassJob));
|
||||||
|
if (design != null)
|
||||||
|
{
|
||||||
|
if (design.Design.Data.WriteCustomizations)
|
||||||
|
*(CharacterCustomization*)customize = design.Design.Data.Customizations;
|
||||||
|
|
||||||
|
var data = (uint*)equipData;
|
||||||
|
for (var i = 0u; i < 10; ++i)
|
||||||
|
{
|
||||||
|
var slot = i.ToEquipSlot();
|
||||||
|
if (design.Design.Data.WriteEquipment.Fits(slot))
|
||||||
|
data[i] = slot switch
|
||||||
|
{
|
||||||
|
EquipSlot.Head => design.Design.Data.Equipment.Head.Value,
|
||||||
|
EquipSlot.Body => design.Design.Data.Equipment.Body.Value,
|
||||||
|
EquipSlot.Hands => design.Design.Data.Equipment.Hands.Value,
|
||||||
|
EquipSlot.Legs => design.Design.Data.Equipment.Legs.Value,
|
||||||
|
EquipSlot.Feet => design.Design.Data.Equipment.Feet.Value,
|
||||||
|
EquipSlot.Ears => design.Design.Data.Equipment.Ears.Value,
|
||||||
|
EquipSlot.Neck => design.Design.Data.Equipment.Neck.Value,
|
||||||
|
EquipSlot.Wrists => design.Design.Data.Equipment.Wrists.Value,
|
||||||
|
EquipSlot.RFinger => design.Design.Data.Equipment.RFinger.Value,
|
||||||
|
EquipSlot.LFinger => design.Design.Data.Equipment.LFinger.Value,
|
||||||
|
_ => 0,
|
||||||
|
};
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private ulong FlagSlotForUpdateDetour(Human* drawObject, uint slotIdx, uint* data)
|
||||||
|
{
|
||||||
|
ulong ret;
|
||||||
|
var slot = slotIdx.ToEquipSlot();
|
||||||
|
try
|
||||||
|
{
|
||||||
|
if (slot != EquipSlot.Unknown)
|
||||||
|
{
|
||||||
|
var gameObject =
|
||||||
|
(FFXIVClientStructs.FFXIV.Client.Game.Character.Character*)Glamourer.Penumbra.GameObjectFromDrawObject((IntPtr)drawObject);
|
||||||
|
if (gameObject != null)
|
||||||
|
{
|
||||||
|
var name = new Utf8String(gameObject->GameObject.Name).ToString();
|
||||||
|
if (FixedDesigns.EnabledDesigns.TryGetValue(name, out var designs))
|
||||||
|
{
|
||||||
|
var design = designs.OrderBy(d => d.Jobs.Count).FirstOrDefault(d => d.Jobs.Fits(gameObject->ClassJob));
|
||||||
|
if (design != null && design.Design.Data.WriteEquipment.Fits(slot))
|
||||||
|
*data = slot switch
|
||||||
|
{
|
||||||
|
EquipSlot.Head => design.Design.Data.Equipment.Head.Value,
|
||||||
|
EquipSlot.Body => design.Design.Data.Equipment.Body.Value,
|
||||||
|
EquipSlot.Hands => design.Design.Data.Equipment.Hands.Value,
|
||||||
|
EquipSlot.Legs => design.Design.Data.Equipment.Legs.Value,
|
||||||
|
EquipSlot.Feet => design.Design.Data.Equipment.Feet.Value,
|
||||||
|
EquipSlot.Ears => design.Design.Data.Equipment.Ears.Value,
|
||||||
|
EquipSlot.Neck => design.Design.Data.Equipment.Neck.Value,
|
||||||
|
EquipSlot.Wrists => design.Design.Data.Equipment.Wrists.Value,
|
||||||
|
EquipSlot.RFinger => design.Design.Data.Equipment.RFinger.Value,
|
||||||
|
EquipSlot.LFinger => design.Design.Data.Equipment.LFinger.Value,
|
||||||
|
_ => 0,
|
||||||
|
};
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
finally
|
||||||
|
{
|
||||||
|
ret = FlagSlotForUpdateHook!.Original(drawObject, slotIdx, data);
|
||||||
|
}
|
||||||
|
|
||||||
|
return ret;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public class Glamourer : IDalamudPlugin
|
||||||
|
{
|
||||||
private const string HelpString = "[Copy|Apply|Save],[Name or PlaceHolder],<Name for Save>";
|
private const string HelpString = "[Copy|Apply|Save],[Name or PlaceHolder],<Name for Save>";
|
||||||
|
|
||||||
public string Name
|
public string Name
|
||||||
|
|
@ -24,9 +151,10 @@ namespace Glamourer
|
||||||
public static GlamourerConfig Config = null!;
|
public static GlamourerConfig Config = null!;
|
||||||
public static IPlayerWatcher PlayerWatcher = null!;
|
public static IPlayerWatcher PlayerWatcher = null!;
|
||||||
public static ICustomizationManager Customization = null!;
|
public static ICustomizationManager Customization = null!;
|
||||||
|
public static FixedDesignManager FixedDesignManager = null!;
|
||||||
private readonly Interface _interface;
|
private readonly Interface _interface;
|
||||||
public readonly DesignManager Designs;
|
public readonly DesignManager Designs;
|
||||||
public readonly FixedDesigns FixedDesigns;
|
|
||||||
public static RevertableDesigns RevertableDesigns = new();
|
public static RevertableDesigns RevertableDesigns = new();
|
||||||
public readonly GlamourerIpc GlamourerIpc;
|
public readonly GlamourerIpc GlamourerIpc;
|
||||||
|
|
||||||
|
|
@ -44,11 +172,10 @@ namespace Glamourer
|
||||||
Penumbra = new PenumbraAttach(Config.AttachToPenumbra);
|
Penumbra = new PenumbraAttach(Config.AttachToPenumbra);
|
||||||
PlayerWatcher = PlayerWatchFactory.Create(Dalamud.Framework, Dalamud.ClientState, Dalamud.Objects);
|
PlayerWatcher = PlayerWatchFactory.Create(Dalamud.Framework, Dalamud.ClientState, Dalamud.Objects);
|
||||||
GlamourerIpc = new GlamourerIpc(Dalamud.ClientState, Dalamud.Objects, Dalamud.PluginInterface);
|
GlamourerIpc = new GlamourerIpc(Dalamud.ClientState, Dalamud.Objects, Dalamud.PluginInterface);
|
||||||
|
FixedDesignManager = new FixedDesignManager(Designs);
|
||||||
if (!Config.ApplyFixedDesigns)
|
if (!Config.ApplyFixedDesigns)
|
||||||
PlayerWatcher.Disable();
|
PlayerWatcher.Disable();
|
||||||
|
|
||||||
FixedDesigns = new FixedDesigns(Designs);
|
|
||||||
|
|
||||||
Dalamud.Commands.AddHandler("/glamourer", new CommandInfo(OnGlamourer)
|
Dalamud.Commands.AddHandler("/glamourer", new CommandInfo(OnGlamourer)
|
||||||
{
|
{
|
||||||
HelpMessage = "Open or close the Glamourer window.",
|
HelpMessage = "Open or close the Glamourer window.",
|
||||||
|
|
@ -199,7 +326,7 @@ namespace Glamourer
|
||||||
|
|
||||||
public void Dispose()
|
public void Dispose()
|
||||||
{
|
{
|
||||||
FixedDesigns.Dispose();
|
FixedDesignManager.Dispose();
|
||||||
Penumbra.Dispose();
|
Penumbra.Dispose();
|
||||||
PlayerWatcher.Dispose();
|
PlayerWatcher.Dispose();
|
||||||
_interface.Dispose();
|
_interface.Dispose();
|
||||||
|
|
@ -207,5 +334,4 @@ namespace Glamourer
|
||||||
Dalamud.Commands.RemoveHandler("/glamour");
|
Dalamud.Commands.RemoveHandler("/glamour");
|
||||||
Dalamud.Commands.RemoveHandler("/glamourer");
|
Dalamud.Commands.RemoveHandler("/glamourer");
|
||||||
}
|
}
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -48,6 +48,10 @@
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<Reference Include="Dalamud">
|
<Reference Include="Dalamud">
|
||||||
<HintPath>$(appdata)\XIVLauncher\addon\Hooks\dev\Dalamud.dll</HintPath>
|
<HintPath>$(appdata)\XIVLauncher\addon\Hooks\dev\Dalamud.dll</HintPath>
|
||||||
|
<Private>False</Private>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="FFXIVClientStructs">
|
||||||
|
<HintPath>$(appdata)\XIVLauncher\addon\Hooks\dev\FFXIVClientStructs.dll</HintPath>
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="ImGui.NET">
|
<Reference Include="ImGui.NET">
|
||||||
|
|
|
||||||
|
|
@ -4,10 +4,10 @@ using System.Linq;
|
||||||
using System.Numerics;
|
using System.Numerics;
|
||||||
using ImGuiNET;
|
using ImGuiNET;
|
||||||
|
|
||||||
namespace Glamourer.Gui
|
namespace Glamourer.Gui;
|
||||||
|
|
||||||
|
public class ComboWithFilter<T>
|
||||||
{
|
{
|
||||||
public class ComboWithFilter<T>
|
|
||||||
{
|
|
||||||
private readonly string _label;
|
private readonly string _label;
|
||||||
private readonly string _filterLabel;
|
private readonly string _filterLabel;
|
||||||
private readonly string _listLabel;
|
private readonly string _listLabel;
|
||||||
|
|
@ -103,7 +103,7 @@ namespace Glamourer.Gui
|
||||||
_focus = true;
|
_focus = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
var scrollY = Math.Max((int) (ImGui.GetScrollY() / _heightPerItem) - 1, 0);
|
var scrollY = Math.Max((int)(ImGui.GetScrollY() / _heightPerItem) - 1, 0);
|
||||||
var restHeight = scrollY * _heightPerItem;
|
var restHeight = scrollY * _heightPerItem;
|
||||||
numItems = 0;
|
numItems = 0;
|
||||||
nodeIdx = 0;
|
nodeIdx = 0;
|
||||||
|
|
@ -204,5 +204,4 @@ namespace Glamourer.Gui
|
||||||
|
|
||||||
return ret;
|
return ret;
|
||||||
}
|
}
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -1,14 +0,0 @@
|
||||||
using System.Linq;
|
|
||||||
using ImGuiNET;
|
|
||||||
|
|
||||||
namespace Glamourer.Gui
|
|
||||||
{
|
|
||||||
public static partial class ImGuiCustom
|
|
||||||
{
|
|
||||||
public static void HoverTooltip(string text)
|
|
||||||
{
|
|
||||||
if (text.Any() && ImGui.IsItemHovered())
|
|
||||||
ImGui.SetTooltip(text);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
@ -1,155 +0,0 @@
|
||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Numerics;
|
|
||||||
using ImGuiNET;
|
|
||||||
|
|
||||||
namespace Glamourer.Gui
|
|
||||||
{
|
|
||||||
public sealed class ImGuiRaii : IDisposable
|
|
||||||
{
|
|
||||||
private int _colorStack;
|
|
||||||
private int _fontStack;
|
|
||||||
private int _styleStack;
|
|
||||||
private float _indentation;
|
|
||||||
|
|
||||||
private Stack<Action>? _onDispose;
|
|
||||||
|
|
||||||
public static ImGuiRaii NewGroup()
|
|
||||||
=> new ImGuiRaii().Group();
|
|
||||||
|
|
||||||
public ImGuiRaii Group()
|
|
||||||
=> Begin(ImGui.BeginGroup, ImGui.EndGroup);
|
|
||||||
|
|
||||||
public static ImGuiRaii NewTooltip()
|
|
||||||
=> new ImGuiRaii().Tooltip();
|
|
||||||
|
|
||||||
public ImGuiRaii Tooltip()
|
|
||||||
=> Begin(ImGui.BeginTooltip, ImGui.EndTooltip);
|
|
||||||
|
|
||||||
public ImGuiRaii PushColor(ImGuiCol which, uint color)
|
|
||||||
{
|
|
||||||
ImGui.PushStyleColor(which, color);
|
|
||||||
++_colorStack;
|
|
||||||
return this;
|
|
||||||
}
|
|
||||||
|
|
||||||
public ImGuiRaii PushColor(ImGuiCol which, Vector4 color)
|
|
||||||
{
|
|
||||||
ImGui.PushStyleColor(which, color);
|
|
||||||
++_colorStack;
|
|
||||||
return this;
|
|
||||||
}
|
|
||||||
|
|
||||||
public ImGuiRaii PopColors(int n = 1)
|
|
||||||
{
|
|
||||||
var actualN = Math.Min(n, _colorStack);
|
|
||||||
if (actualN > 0)
|
|
||||||
{
|
|
||||||
ImGui.PopStyleColor(actualN);
|
|
||||||
_colorStack -= actualN;
|
|
||||||
}
|
|
||||||
|
|
||||||
return this;
|
|
||||||
}
|
|
||||||
|
|
||||||
public ImGuiRaii PushStyle(ImGuiStyleVar style, Vector2 value)
|
|
||||||
{
|
|
||||||
ImGui.PushStyleVar(style, value);
|
|
||||||
++_styleStack;
|
|
||||||
return this;
|
|
||||||
}
|
|
||||||
|
|
||||||
public ImGuiRaii PushStyle(ImGuiStyleVar style, float value)
|
|
||||||
{
|
|
||||||
ImGui.PushStyleVar(style, value);
|
|
||||||
++_styleStack;
|
|
||||||
return this;
|
|
||||||
}
|
|
||||||
|
|
||||||
public ImGuiRaii PopStyles(int n = 1)
|
|
||||||
{
|
|
||||||
var actualN = Math.Min(n, _styleStack);
|
|
||||||
if (actualN > 0)
|
|
||||||
{
|
|
||||||
ImGui.PopStyleVar(actualN);
|
|
||||||
_styleStack -= actualN;
|
|
||||||
}
|
|
||||||
|
|
||||||
return this;
|
|
||||||
}
|
|
||||||
|
|
||||||
public ImGuiRaii PushFont(ImFontPtr font)
|
|
||||||
{
|
|
||||||
ImGui.PushFont(font);
|
|
||||||
++_fontStack;
|
|
||||||
return this;
|
|
||||||
}
|
|
||||||
|
|
||||||
public ImGuiRaii PopFonts(int n = 1)
|
|
||||||
{
|
|
||||||
var actualN = Math.Min(n, _fontStack);
|
|
||||||
|
|
||||||
while (actualN-- > 0)
|
|
||||||
{
|
|
||||||
ImGui.PopFont();
|
|
||||||
--_fontStack;
|
|
||||||
}
|
|
||||||
|
|
||||||
return this;
|
|
||||||
}
|
|
||||||
|
|
||||||
public ImGuiRaii Indent(float width)
|
|
||||||
{
|
|
||||||
if (width != 0)
|
|
||||||
{
|
|
||||||
ImGui.Indent(width);
|
|
||||||
_indentation += width;
|
|
||||||
}
|
|
||||||
|
|
||||||
return this;
|
|
||||||
}
|
|
||||||
|
|
||||||
public ImGuiRaii Unindent(float width)
|
|
||||||
=> Indent(-width);
|
|
||||||
|
|
||||||
public bool Begin(Func<bool> begin, Action end)
|
|
||||||
{
|
|
||||||
if (begin())
|
|
||||||
{
|
|
||||||
_onDispose ??= new Stack<Action>();
|
|
||||||
_onDispose.Push(end);
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
public ImGuiRaii Begin(Action begin, Action end)
|
|
||||||
{
|
|
||||||
begin();
|
|
||||||
_onDispose ??= new Stack<Action>();
|
|
||||||
_onDispose.Push(end);
|
|
||||||
return this;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void End(int n = 1)
|
|
||||||
{
|
|
||||||
var actualN = Math.Min(n, _onDispose?.Count ?? 0);
|
|
||||||
while (actualN-- > 0)
|
|
||||||
_onDispose!.Pop()();
|
|
||||||
}
|
|
||||||
|
|
||||||
public void Dispose()
|
|
||||||
{
|
|
||||||
Unindent(_indentation);
|
|
||||||
PopColors(_colorStack);
|
|
||||||
PopStyles(_styleStack);
|
|
||||||
PopFonts(_fontStack);
|
|
||||||
if (_onDispose != null)
|
|
||||||
{
|
|
||||||
End(_onDispose.Count);
|
|
||||||
_onDispose = null;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
@ -7,13 +7,14 @@ using Dalamud.Game.ClientState.Objects.Types;
|
||||||
using Glamourer.Designs;
|
using Glamourer.Designs;
|
||||||
using ImGuiNET;
|
using ImGuiNET;
|
||||||
using Lumina.Excel.GeneratedSheets;
|
using Lumina.Excel.GeneratedSheets;
|
||||||
|
using OtterGui.Raii;
|
||||||
using Penumbra.GameData;
|
using Penumbra.GameData;
|
||||||
using Penumbra.GameData.Enums;
|
using Penumbra.GameData.Enums;
|
||||||
|
|
||||||
namespace Glamourer.Gui
|
namespace Glamourer.Gui;
|
||||||
|
|
||||||
|
internal partial class Interface : IDisposable
|
||||||
{
|
{
|
||||||
internal partial class Interface : IDisposable
|
|
||||||
{
|
|
||||||
public const float SelectorWidth = 200;
|
public const float SelectorWidth = 200;
|
||||||
public const float MinWindowWidth = 675;
|
public const float MinWindowWidth = 675;
|
||||||
public const int GPoseObjectId = 201;
|
public const int GPoseObjectId = 201;
|
||||||
|
|
@ -82,8 +83,8 @@ namespace Glamourer.Gui
|
||||||
|
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
using var raii = new ImGuiRaii();
|
using var tabBar = ImRaii.TabBar("##tabBar");
|
||||||
if (!raii.Begin(() => ImGui.BeginTabBar("##tabBar"), ImGui.EndTabBar))
|
if (!tabBar)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
_inGPose = Dalamud.Objects[GPoseObjectId] != null;
|
_inGPose = Dalamud.Objects[GPoseObjectId] != null;
|
||||||
|
|
@ -106,5 +107,4 @@ namespace Glamourer.Gui
|
||||||
ImGui.End();
|
ImGui.End();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -11,13 +11,15 @@ using Glamourer.Customization;
|
||||||
using Glamourer.Designs;
|
using Glamourer.Designs;
|
||||||
using Glamourer.FileSystem;
|
using Glamourer.FileSystem;
|
||||||
using ImGuiNET;
|
using ImGuiNET;
|
||||||
|
using OtterGui;
|
||||||
|
using OtterGui.Raii;
|
||||||
using Penumbra.GameData.Structs;
|
using Penumbra.GameData.Structs;
|
||||||
using Penumbra.PlayerWatch;
|
using Penumbra.PlayerWatch;
|
||||||
|
|
||||||
namespace Glamourer.Gui
|
namespace Glamourer.Gui;
|
||||||
|
|
||||||
|
internal partial class Interface
|
||||||
{
|
{
|
||||||
internal partial class Interface
|
|
||||||
{
|
|
||||||
private readonly CharacterSave _currentSave = new();
|
private readonly CharacterSave _currentSave = new();
|
||||||
private string _newDesignName = string.Empty;
|
private string _newDesignName = string.Empty;
|
||||||
private bool _keyboardFocus;
|
private bool _keyboardFocus;
|
||||||
|
|
@ -31,13 +33,12 @@ namespace Glamourer.Gui
|
||||||
{
|
{
|
||||||
var color = _player == null ? RedHeaderColor : GreenHeaderColor;
|
var color = _player == null ? RedHeaderColor : GreenHeaderColor;
|
||||||
var buttonColor = ImGui.GetColorU32(ImGuiCol.FrameBg);
|
var buttonColor = ImGui.GetColorU32(ImGuiCol.FrameBg);
|
||||||
using var raii = new ImGuiRaii()
|
using var c = ImRaii.PushColor(ImGuiCol.Text, color)
|
||||||
.PushColor(ImGuiCol.Text, color)
|
.Push(ImGuiCol.Button, buttonColor)
|
||||||
.PushColor(ImGuiCol.Button, buttonColor)
|
.Push(ImGuiCol.ButtonHovered, buttonColor)
|
||||||
.PushColor(ImGuiCol.ButtonHovered, buttonColor)
|
.Push(ImGuiCol.ButtonActive, buttonColor);
|
||||||
.PushColor(ImGuiCol.ButtonActive, buttonColor)
|
using var style = ImRaii.PushStyle(ImGuiStyleVar.ItemSpacing, Vector2.Zero)
|
||||||
.PushStyle(ImGuiStyleVar.ItemSpacing, Vector2.Zero)
|
.Push(ImGuiStyleVar.FrameRounding, 0);
|
||||||
.PushStyle(ImGuiStyleVar.FrameRounding, 0);
|
|
||||||
ImGui.Button($"{_currentLabel}##playerHeader", -Vector2.UnitX * 0.0001f);
|
ImGui.Button($"{_currentLabel}##playerHeader", -Vector2.UnitX * 0.0001f);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -47,7 +48,7 @@ namespace Glamourer.Gui
|
||||||
if (ImGui.Button(FontAwesomeIcon.Clipboard.ToIconString()))
|
if (ImGui.Button(FontAwesomeIcon.Clipboard.ToIconString()))
|
||||||
ImGui.SetClipboardText(save.ToBase64());
|
ImGui.SetClipboardText(save.ToBase64());
|
||||||
ImGui.PopFont();
|
ImGui.PopFont();
|
||||||
ImGuiCustom.HoverTooltip("Copy customization code to clipboard.");
|
ImGuiUtil.HoverTooltip("Copy customization code to clipboard.");
|
||||||
}
|
}
|
||||||
|
|
||||||
private static void ConditionalApply(CharacterSave save, Character player)
|
private static void ConditionalApply(CharacterSave save, Character player)
|
||||||
|
|
@ -88,7 +89,8 @@ namespace Glamourer.Gui
|
||||||
ImGui.PushFont(UiBuilder.IconFont);
|
ImGui.PushFont(UiBuilder.IconFont);
|
||||||
var applyButton = ImGui.Button(FontAwesomeIcon.Paste.ToIconString()) && _player != null;
|
var applyButton = ImGui.Button(FontAwesomeIcon.Paste.ToIconString()) && _player != null;
|
||||||
ImGui.PopFont();
|
ImGui.PopFont();
|
||||||
ImGuiCustom.HoverTooltip("Apply customization code from clipboard.\nHold Shift to apply only customizations.\nHold Control to apply only equipment.");
|
ImGuiUtil.HoverTooltip(
|
||||||
|
"Apply customization code from clipboard.\nHold Shift to apply only customizations.\nHold Control to apply only equipment.");
|
||||||
|
|
||||||
if (!applyButton)
|
if (!applyButton)
|
||||||
return false;
|
return false;
|
||||||
|
|
@ -98,6 +100,7 @@ namespace Glamourer.Gui
|
||||||
var text = ImGui.GetClipboardText();
|
var text = ImGui.GetClipboardText();
|
||||||
if (!text.Any())
|
if (!text.Any())
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
var save = CharacterSave.FromString(text);
|
var save = CharacterSave.FromString(text);
|
||||||
ConditionalApply(save, _player!);
|
ConditionalApply(save, _player!);
|
||||||
}
|
}
|
||||||
|
|
@ -117,7 +120,7 @@ namespace Glamourer.Gui
|
||||||
OpenDesignNamePopup(DesignNameUse.SaveCurrent);
|
OpenDesignNamePopup(DesignNameUse.SaveCurrent);
|
||||||
|
|
||||||
ImGui.PopFont();
|
ImGui.PopFont();
|
||||||
ImGuiCustom.HoverTooltip("Save the current design.\nHold Shift to save only customizations.\nHold Control to save only equipment.");
|
ImGuiUtil.HoverTooltip("Save the current design.\nHold Shift to save only customizations.\nHold Control to save only equipment.");
|
||||||
|
|
||||||
DrawDesignNamePopup(DesignNameUse.SaveCurrent);
|
DrawDesignNamePopup(DesignNameUse.SaveCurrent);
|
||||||
}
|
}
|
||||||
|
|
@ -134,7 +137,7 @@ namespace Glamourer.Gui
|
||||||
return;
|
return;
|
||||||
|
|
||||||
var player = _inGPose
|
var player = _inGPose
|
||||||
? (Character?) Dalamud.Objects[GPoseObjectId]
|
? (Character?)Dalamud.Objects[GPoseObjectId]
|
||||||
: Dalamud.ClientState.LocalPlayer;
|
: Dalamud.ClientState.LocalPlayer;
|
||||||
var fallback = _inGPose ? Dalamud.ClientState.LocalPlayer : null;
|
var fallback = _inGPose ? Dalamud.ClientState.LocalPlayer : null;
|
||||||
if (player == null)
|
if (player == null)
|
||||||
|
|
@ -178,7 +181,7 @@ namespace Glamourer.Gui
|
||||||
|
|
||||||
private void DrawRevertButton()
|
private void DrawRevertButton()
|
||||||
{
|
{
|
||||||
if (!DrawDisableButton("Revert", _player == null))
|
if (!ImGuiUtil.DrawDisabledButton("Revert", Vector2.Zero, string.Empty, _player == null))
|
||||||
return;
|
return;
|
||||||
|
|
||||||
Glamourer.RevertableDesigns.Revert(_player!);
|
Glamourer.RevertableDesigns.Revert(_player!);
|
||||||
|
|
@ -227,8 +230,8 @@ namespace Glamourer.Gui
|
||||||
}
|
}
|
||||||
|
|
||||||
var currentModel = _player!.ModelType();
|
var currentModel = _player!.ModelType();
|
||||||
using var raii = new ImGuiRaii();
|
using var combo = ImRaii.Combo("Model Id", currentModel.ToString());
|
||||||
if (!raii.Begin(() => ImGui.BeginCombo("Model Id", currentModel.ToString()), ImGui.EndCombo))
|
if (!combo)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
foreach (var (id, _) in _models.Skip(1))
|
foreach (var (id, _) in _models.Skip(1))
|
||||||
|
|
@ -236,7 +239,7 @@ namespace Glamourer.Gui
|
||||||
if (!ImGui.Selectable($"{id:D6}##models", id == currentModel) || id == currentModel)
|
if (!ImGui.Selectable($"{id:D6}##models", id == currentModel) || id == currentModel)
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
_player!.SetModelType((int) id);
|
_player!.SetModelType((int)id);
|
||||||
Glamourer.Penumbra.UpdateCharacters(_player!);
|
Glamourer.Penumbra.UpdateCharacters(_player!);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -291,20 +294,15 @@ namespace Glamourer.Gui
|
||||||
|
|
||||||
private void DrawActorPanel()
|
private void DrawActorPanel()
|
||||||
{
|
{
|
||||||
using var raii = ImGuiRaii.NewGroup();
|
using var group = ImRaii.Group();
|
||||||
DrawPlayerHeader();
|
DrawPlayerHeader();
|
||||||
if (!ImGui.BeginChild("##playerData", -Vector2.One, true))
|
using var child = ImRaii.Child("##playerData", -Vector2.One, true);
|
||||||
{
|
if (!child)
|
||||||
ImGui.EndChild();
|
|
||||||
return;
|
return;
|
||||||
}
|
|
||||||
|
|
||||||
if (_player == null || _player.ModelType() == 0)
|
if (_player == null || _player.ModelType() == 0)
|
||||||
DrawPlayerPanel();
|
DrawPlayerPanel();
|
||||||
else
|
else
|
||||||
DrawMonsterPanel();
|
DrawMonsterPanel();
|
||||||
|
|
||||||
ImGui.EndChild();
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -7,6 +7,8 @@ using Dalamud.Game.ClientState.Objects.Types;
|
||||||
using Dalamud.Interface;
|
using Dalamud.Interface;
|
||||||
using Dalamud.Logging;
|
using Dalamud.Logging;
|
||||||
using ImGuiNET;
|
using ImGuiNET;
|
||||||
|
using OtterGui;
|
||||||
|
using OtterGui.Raii;
|
||||||
using Penumbra.PlayerWatch;
|
using Penumbra.PlayerWatch;
|
||||||
|
|
||||||
namespace Glamourer.Gui;
|
namespace Glamourer.Gui;
|
||||||
|
|
@ -27,9 +29,8 @@ internal partial class Interface
|
||||||
|
|
||||||
private void DrawPlayerFilter()
|
private void DrawPlayerFilter()
|
||||||
{
|
{
|
||||||
using var raii = new ImGuiRaii()
|
using var style = ImRaii.PushStyle(ImGuiStyleVar.ItemSpacing, Vector2.Zero)
|
||||||
.PushStyle(ImGuiStyleVar.ItemSpacing, Vector2.Zero)
|
.Push(ImGuiStyleVar.FrameRounding, 0);
|
||||||
.PushStyle(ImGuiStyleVar.FrameRounding, 0);
|
|
||||||
ImGui.SetNextItemWidth(SelectorWidth * ImGui.GetIO().FontGlobalScale);
|
ImGui.SetNextItemWidth(SelectorWidth * ImGui.GetIO().FontGlobalScale);
|
||||||
if (ImGui.InputTextWithHint("##playerFilter", "Filter Players...", ref _playerFilter, 32))
|
if (ImGui.InputTextWithHint("##playerFilter", "Filter Players...", ref _playerFilter, 32))
|
||||||
_playerFilterLower = _playerFilter.ToLowerInvariant();
|
_playerFilterLower = _playerFilter.ToLowerInvariant();
|
||||||
|
|
@ -115,23 +116,22 @@ internal partial class Interface
|
||||||
|
|
||||||
private void DrawSelectionButtons()
|
private void DrawSelectionButtons()
|
||||||
{
|
{
|
||||||
using var raii = new ImGuiRaii()
|
using var style = ImRaii.PushStyle(ImGuiStyleVar.ItemSpacing, Vector2.Zero)
|
||||||
.PushStyle(ImGuiStyleVar.ItemSpacing, Vector2.Zero)
|
.Push(ImGuiStyleVar.FrameRounding, 0);
|
||||||
.PushStyle(ImGuiStyleVar.FrameRounding, 0)
|
using var font = ImRaii.PushFont(UiBuilder.IconFont);
|
||||||
.PushFont(UiBuilder.IconFont);
|
|
||||||
Character? select = null;
|
Character? select = null;
|
||||||
var buttonWidth = Vector2.UnitX * SelectorWidth / 2;
|
var buttonWidth = Vector2.UnitX * SelectorWidth / 2;
|
||||||
if (ImGui.Button(FontAwesomeIcon.UserCircle.ToIconString(), buttonWidth))
|
if (ImGui.Button(FontAwesomeIcon.UserCircle.ToIconString(), buttonWidth))
|
||||||
select = Dalamud.ClientState.LocalPlayer;
|
select = Dalamud.ClientState.LocalPlayer;
|
||||||
raii.PopFonts();
|
font.Pop();
|
||||||
ImGuiCustom.HoverTooltip("Select the local player character.");
|
ImGuiUtil.HoverTooltip("Select the local player character.");
|
||||||
ImGui.SameLine();
|
ImGui.SameLine();
|
||||||
raii.PushFont(UiBuilder.IconFont);
|
font.Push(UiBuilder.IconFont);
|
||||||
if (_inGPose)
|
if (_inGPose)
|
||||||
{
|
{
|
||||||
raii.PushStyle(ImGuiStyleVar.Alpha, 0.5f);
|
style.Push(ImGuiStyleVar.Alpha, 0.5f);
|
||||||
ImGui.Button(FontAwesomeIcon.HandPointer.ToIconString(), buttonWidth);
|
ImGui.Button(FontAwesomeIcon.HandPointer.ToIconString(), buttonWidth);
|
||||||
raii.PopStyles();
|
style.Pop();
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
|
@ -139,8 +139,8 @@ internal partial class Interface
|
||||||
select = CharacterFactory.Convert(Dalamud.Targets.Target);
|
select = CharacterFactory.Convert(Dalamud.Targets.Target);
|
||||||
}
|
}
|
||||||
|
|
||||||
raii.PopFonts();
|
font.Pop();
|
||||||
ImGuiCustom.HoverTooltip("Select the current target, if it is in the list.");
|
ImGuiUtil.HoverTooltip("Select the current target, if it is in the list.");
|
||||||
|
|
||||||
if (select == null)
|
if (select == null)
|
||||||
return;
|
return;
|
||||||
|
|
@ -196,7 +196,7 @@ internal partial class Interface
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
using (var _ = new ImGuiRaii().PushStyle(ImGuiStyleVar.ItemSpacing, Vector2.Zero))
|
using (var _ = ImRaii.PushStyle(ImGuiStyleVar.ItemSpacing, Vector2.Zero))
|
||||||
{
|
{
|
||||||
ImGui.EndChild();
|
ImGui.EndChild();
|
||||||
}
|
}
|
||||||
|
|
@ -207,14 +207,14 @@ internal partial class Interface
|
||||||
|
|
||||||
private void DrawPlayerTab()
|
private void DrawPlayerTab()
|
||||||
{
|
{
|
||||||
using var raii = new ImGuiRaii();
|
using var tab = ImRaii.TabItem("Current Players");
|
||||||
_player = null;
|
_player = null;
|
||||||
if (!raii.Begin(() => ImGui.BeginTabItem("Current Players"), ImGui.EndTabItem))
|
if (!tab)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
DrawPlayerSelector();
|
DrawPlayerSelector();
|
||||||
|
|
||||||
if (!_currentLabel.Any())
|
if (_currentLabel.Length == 0)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
ImGui.SameLine();
|
ImGui.SameLine();
|
||||||
|
|
|
||||||
|
|
@ -1,6 +1,8 @@
|
||||||
using System;
|
using System;
|
||||||
using System.Numerics;
|
using System.Numerics;
|
||||||
using ImGuiNET;
|
using ImGuiNET;
|
||||||
|
using OtterGui;
|
||||||
|
using OtterGui.Raii;
|
||||||
|
|
||||||
namespace Glamourer.Gui
|
namespace Glamourer.Gui
|
||||||
{
|
{
|
||||||
|
|
@ -11,7 +13,7 @@ namespace Glamourer.Gui
|
||||||
if (DrawCheckMark(label, value, setter))
|
if (DrawCheckMark(label, value, setter))
|
||||||
Glamourer.Config.Save();
|
Glamourer.Config.Save();
|
||||||
|
|
||||||
ImGuiCustom.HoverTooltip(tooltip);
|
ImGuiUtil.HoverTooltip(tooltip);
|
||||||
}
|
}
|
||||||
|
|
||||||
private static void ChangeAndSave<T>(T value, T currentValue, Action<T> setter) where T : IEquatable<T>
|
private static void ChangeAndSave<T>(T value, T currentValue, Action<T> setter) where T : IEquatable<T>
|
||||||
|
|
@ -33,19 +35,19 @@ namespace Glamourer.Gui
|
||||||
ImGui.SameLine();
|
ImGui.SameLine();
|
||||||
if (ImGui.Button($"Default##{name}"))
|
if (ImGui.Button($"Default##{name}"))
|
||||||
ChangeAndSave(defaultValue, value, setter);
|
ChangeAndSave(defaultValue, value, setter);
|
||||||
ImGuiCustom.HoverTooltip(
|
ImGuiUtil.HoverTooltip(
|
||||||
$"Reset to default: #{defaultValue & 0xFF:X2}{(defaultValue >> 8) & 0xFF:X2}{(defaultValue >> 16) & 0xFF:X2}{defaultValue >> 24:X2}");
|
$"Reset to default: #{defaultValue & 0xFF:X2}{(defaultValue >> 8) & 0xFF:X2}{(defaultValue >> 16) & 0xFF:X2}{defaultValue >> 24:X2}");
|
||||||
ImGui.SameLine();
|
ImGui.SameLine();
|
||||||
ImGui.Text(name);
|
ImGui.Text(name);
|
||||||
ImGuiCustom.HoverTooltip(tooltip);
|
ImGuiUtil.HoverTooltip(tooltip);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void DrawRestorePenumbraButton()
|
private static void DrawRestorePenumbraButton()
|
||||||
{
|
{
|
||||||
const string buttonLabel = "Re-Register Penumbra";
|
const string buttonLabel = "Re-Register Penumbra";
|
||||||
if (!Glamourer.Config.AttachToPenumbra)
|
if (!Glamourer.Config.AttachToPenumbra)
|
||||||
{
|
{
|
||||||
using var raii = new ImGuiRaii().PushStyle(ImGuiStyleVar.Alpha, 0.5f);
|
using var style = ImRaii.PushStyle(ImGuiStyleVar.Alpha, 0.5f);
|
||||||
ImGui.Button(buttonLabel);
|
ImGui.Button(buttonLabel);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
@ -53,14 +55,14 @@ namespace Glamourer.Gui
|
||||||
if (ImGui.Button(buttonLabel))
|
if (ImGui.Button(buttonLabel))
|
||||||
Glamourer.Penumbra.Reattach(true);
|
Glamourer.Penumbra.Reattach(true);
|
||||||
|
|
||||||
ImGuiCustom.HoverTooltip(
|
ImGuiUtil.HoverTooltip(
|
||||||
"If Penumbra did not register the functions for some reason, pressing this button might help restore functionality.");
|
"If Penumbra did not register the functions for some reason, pressing this button might help restore functionality.");
|
||||||
}
|
}
|
||||||
|
|
||||||
private void DrawConfigTab()
|
private static void DrawConfigTab()
|
||||||
{
|
{
|
||||||
using var raii = new ImGuiRaii();
|
using var tab = ImRaii.TabItem("Config");
|
||||||
if (!raii.Begin(() => ImGui.BeginTabItem("Config"), ImGui.EndTabItem))
|
if (!tab)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
var cfg = Glamourer.Config;
|
var cfg = Glamourer.Config;
|
||||||
|
|
|
||||||
|
|
@ -5,6 +5,8 @@ using Dalamud.Interface;
|
||||||
using Dalamud.Logging;
|
using Dalamud.Logging;
|
||||||
using Glamourer.Customization;
|
using Glamourer.Customization;
|
||||||
using ImGuiNET;
|
using ImGuiNET;
|
||||||
|
using OtterGui;
|
||||||
|
using OtterGui.Raii;
|
||||||
using Penumbra.GameData.Enums;
|
using Penumbra.GameData.Enums;
|
||||||
|
|
||||||
namespace Glamourer.Gui
|
namespace Glamourer.Gui
|
||||||
|
|
@ -14,13 +16,14 @@ namespace Glamourer.Gui
|
||||||
private static bool DrawColorPickerPopup(string label, CustomizationSet set, CustomizationId id, out Customization.Customization value)
|
private static bool DrawColorPickerPopup(string label, CustomizationSet set, CustomizationId id, out Customization.Customization value)
|
||||||
{
|
{
|
||||||
value = default;
|
value = default;
|
||||||
if (!ImGui.BeginPopup(label, ImGuiWindowFlags.AlwaysAutoResize))
|
using var popup = ImRaii.Popup(label, ImGuiWindowFlags.AlwaysAutoResize);
|
||||||
|
if (!popup)
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
var ret = false;
|
var ret = false;
|
||||||
var count = set.Count(id);
|
var count = set.Count(id);
|
||||||
using var raii = new ImGuiRaii().PushStyle(ImGuiStyleVar.ItemSpacing, Vector2.Zero)
|
using var style = ImRaii.PushStyle(ImGuiStyleVar.ItemSpacing, Vector2.Zero)
|
||||||
.PushStyle(ImGuiStyleVar.FrameRounding, 0);
|
.Push(ImGuiStyleVar.FrameRounding, 0);
|
||||||
for (var i = 0; i < count; ++i)
|
for (var i = 0; i < count; ++i)
|
||||||
{
|
{
|
||||||
var custom = set.Data(id, i);
|
var custom = set.Data(id, i);
|
||||||
|
|
@ -35,7 +38,6 @@ namespace Glamourer.Gui
|
||||||
ImGui.SameLine();
|
ImGui.SameLine();
|
||||||
}
|
}
|
||||||
|
|
||||||
ImGui.EndPopup();
|
|
||||||
return ret;
|
return ret;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -58,7 +60,7 @@ namespace Glamourer.Gui
|
||||||
ret = true;
|
ret = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
ImGuiCustom.HoverTooltip($"Input Range: [{minValue}, {maxValue}]");
|
ImGuiUtil.HoverTooltip($"Input Range: [{minValue}, {maxValue}]");
|
||||||
|
|
||||||
return ret;
|
return ret;
|
||||||
}
|
}
|
||||||
|
|
@ -92,7 +94,7 @@ namespace Glamourer.Gui
|
||||||
|
|
||||||
ImGui.SameLine();
|
ImGui.SameLine();
|
||||||
|
|
||||||
using (var _ = ImGuiRaii.NewGroup())
|
using (var _ = ImRaii.Group())
|
||||||
{
|
{
|
||||||
if (InputInt($"##text_{id}", ref current, 1, count))
|
if (InputInt($"##text_{id}", ref current, 1, count))
|
||||||
{
|
{
|
||||||
|
|
@ -102,7 +104,7 @@ namespace Glamourer.Gui
|
||||||
|
|
||||||
|
|
||||||
ImGui.Text(label);
|
ImGui.Text(label);
|
||||||
ImGuiCustom.HoverTooltip(tooltip);
|
ImGuiUtil.HoverTooltip(tooltip);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!DrawColorPickerPopup(popupName, set, id, out var newCustom))
|
if (!DrawColorPickerPopup(popupName, set, id, out var newCustom))
|
||||||
|
|
@ -117,7 +119,7 @@ namespace Glamourer.Gui
|
||||||
private bool DrawListSelector(string label, string tooltip, ref CharacterCustomization customization, CustomizationId id,
|
private bool DrawListSelector(string label, string tooltip, ref CharacterCustomization customization, CustomizationId id,
|
||||||
CustomizationSet set)
|
CustomizationSet set)
|
||||||
{
|
{
|
||||||
using var bigGroup = ImGuiRaii.NewGroup();
|
using var bigGroup = ImRaii.Group();
|
||||||
var ret = false;
|
var ret = false;
|
||||||
int current = customization[id];
|
int current = customization[id];
|
||||||
var count = set.Count(id);
|
var count = set.Count(id);
|
||||||
|
|
@ -146,7 +148,7 @@ namespace Glamourer.Gui
|
||||||
|
|
||||||
ImGui.SameLine();
|
ImGui.SameLine();
|
||||||
ImGui.Text(label);
|
ImGui.Text(label);
|
||||||
ImGuiCustom.HoverTooltip(tooltip);
|
ImGuiUtil.HoverTooltip(tooltip);
|
||||||
|
|
||||||
return ret;
|
return ret;
|
||||||
}
|
}
|
||||||
|
|
@ -157,10 +159,10 @@ namespace Glamourer.Gui
|
||||||
|
|
||||||
private bool DrawMultiSelector(ref CharacterCustomization customization, CustomizationSet set)
|
private bool DrawMultiSelector(ref CharacterCustomization customization, CustomizationSet set)
|
||||||
{
|
{
|
||||||
using var bigGroup = ImGuiRaii.NewGroup();
|
using var bigGroup = ImRaii.Group();
|
||||||
var ret = false;
|
var ret = false;
|
||||||
var count = set.Count(CustomizationId.FacialFeaturesTattoos);
|
var count = set.Count(CustomizationId.FacialFeaturesTattoos);
|
||||||
using (var _ = ImGuiRaii.NewGroup())
|
using (var _ = ImRaii.Group())
|
||||||
{
|
{
|
||||||
var face = customization.Face;
|
var face = customization.Face;
|
||||||
if (set.Faces.Count < face)
|
if (set.Faces.Count < face)
|
||||||
|
|
@ -180,11 +182,7 @@ namespace Glamourer.Gui
|
||||||
customization.FacialFeature(i, !enabled);
|
customization.FacialFeature(i, !enabled);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (ImGui.IsItemHovered())
|
ImGuiUtil.HoverIconTooltip(icon, _iconSize);
|
||||||
{
|
|
||||||
using var tt = ImGuiRaii.NewTooltip();
|
|
||||||
ImGui.Image(icon.ImGuiHandle, new Vector2(icon.Width, icon.Height));
|
|
||||||
}
|
|
||||||
|
|
||||||
if (i % 4 != 3)
|
if (i % 4 != 3)
|
||||||
ImGui.SameLine();
|
ImGui.SameLine();
|
||||||
|
|
@ -192,7 +190,7 @@ namespace Glamourer.Gui
|
||||||
}
|
}
|
||||||
|
|
||||||
ImGui.SameLine();
|
ImGui.SameLine();
|
||||||
using var group = ImGuiRaii.NewGroup();
|
using var group = ImRaii.Group();
|
||||||
ImGui.SetCursorPosY(ImGui.GetCursorPosY() + ImGui.GetTextLineHeightWithSpacing() + 3 * ImGui.GetStyle().ItemSpacing.Y / 2);
|
ImGui.SetCursorPosY(ImGui.GetCursorPosY() + ImGui.GetTextLineHeightWithSpacing() + 3 * ImGui.GetStyle().ItemSpacing.Y / 2);
|
||||||
int value = customization[CustomizationId.FacialFeaturesTattoos];
|
int value = customization[CustomizationId.FacialFeaturesTattoos];
|
||||||
if (InputInt($"##{CustomizationId.FacialFeaturesTattoos}", ref value, 1, 256))
|
if (InputInt($"##{CustomizationId.FacialFeaturesTattoos}", ref value, 1, 256))
|
||||||
|
|
@ -201,7 +199,7 @@ namespace Glamourer.Gui
|
||||||
ret = true;
|
ret = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
ImGui.Text(set.Option(CustomizationId.FacialFeaturesTattoos));
|
ImGui.TextUnformatted(set.Option(CustomizationId.FacialFeaturesTattoos));
|
||||||
|
|
||||||
return ret;
|
return ret;
|
||||||
}
|
}
|
||||||
|
|
@ -210,13 +208,14 @@ namespace Glamourer.Gui
|
||||||
private bool DrawIconPickerPopup(string label, CustomizationSet set, CustomizationId id, out Customization.Customization value)
|
private bool DrawIconPickerPopup(string label, CustomizationSet set, CustomizationId id, out Customization.Customization value)
|
||||||
{
|
{
|
||||||
value = default;
|
value = default;
|
||||||
if (!ImGui.BeginPopup(label, ImGuiWindowFlags.AlwaysAutoResize))
|
using var popup = ImRaii.Popup(label, ImGuiWindowFlags.AlwaysAutoResize);
|
||||||
|
if (!popup)
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
var ret = false;
|
var ret = false;
|
||||||
var count = set.Count(id);
|
var count = set.Count(id);
|
||||||
using var raii = new ImGuiRaii().PushStyle(ImGuiStyleVar.ItemSpacing, Vector2.Zero)
|
using var style = ImRaii.PushStyle(ImGuiStyleVar.ItemSpacing, Vector2.Zero)
|
||||||
.PushStyle(ImGuiStyleVar.FrameRounding, 0);
|
.Push(ImGuiStyleVar.FrameRounding, 0);
|
||||||
for (var i = 0; i < count; ++i)
|
for (var i = 0; i < count; ++i)
|
||||||
{
|
{
|
||||||
var custom = set.Data(id, i);
|
var custom = set.Data(id, i);
|
||||||
|
|
@ -229,11 +228,7 @@ namespace Glamourer.Gui
|
||||||
ImGui.CloseCurrentPopup();
|
ImGui.CloseCurrentPopup();
|
||||||
}
|
}
|
||||||
|
|
||||||
if (ImGui.IsItemHovered())
|
ImGuiUtil.HoverIconTooltip(icon, _iconSize);
|
||||||
{
|
|
||||||
using var tt = ImGuiRaii.NewTooltip();
|
|
||||||
ImGui.Image(icon.ImGuiHandle, new Vector2(icon.Width, icon.Height));
|
|
||||||
}
|
|
||||||
|
|
||||||
var text = custom.Value.ToString();
|
var text = custom.Value.ToString();
|
||||||
var textWidth = ImGui.CalcTextSize(text).X;
|
var textWidth = ImGui.CalcTextSize(text).X;
|
||||||
|
|
@ -244,14 +239,13 @@ namespace Glamourer.Gui
|
||||||
ImGui.SameLine();
|
ImGui.SameLine();
|
||||||
}
|
}
|
||||||
|
|
||||||
ImGui.EndPopup();
|
|
||||||
return ret;
|
return ret;
|
||||||
}
|
}
|
||||||
|
|
||||||
private bool DrawIconSelector(string label, string tooltip, ref CharacterCustomization customization, CustomizationId id,
|
private bool DrawIconSelector(string label, string tooltip, ref CharacterCustomization customization, CustomizationId id,
|
||||||
CustomizationSet set)
|
CustomizationSet set)
|
||||||
{
|
{
|
||||||
using var bigGroup = ImGuiRaii.NewGroup();
|
using var bigGroup = ImRaii.Group();
|
||||||
var ret = false;
|
var ret = false;
|
||||||
var count = set.Count(id);
|
var count = set.Count(id);
|
||||||
|
|
||||||
|
|
@ -268,14 +262,10 @@ namespace Glamourer.Gui
|
||||||
if (ImGui.ImageButton(icon.ImGuiHandle, _iconSize))
|
if (ImGui.ImageButton(icon.ImGuiHandle, _iconSize))
|
||||||
ImGui.OpenPopup(popupName);
|
ImGui.OpenPopup(popupName);
|
||||||
|
|
||||||
if (ImGui.IsItemHovered())
|
ImGuiUtil.HoverIconTooltip(icon, _iconSize);
|
||||||
{
|
|
||||||
using var tt = ImGuiRaii.NewTooltip();
|
|
||||||
ImGui.Image(icon.ImGuiHandle, new Vector2(icon.Width, icon.Height));
|
|
||||||
}
|
|
||||||
|
|
||||||
ImGui.SameLine();
|
ImGui.SameLine();
|
||||||
using var group = ImGuiRaii.NewGroup();
|
using var group = ImRaii.Group();
|
||||||
if (InputInt($"##text_{id}", ref current, 1, count))
|
if (InputInt($"##text_{id}", ref current, 1, count))
|
||||||
{
|
{
|
||||||
customization[id] = set.Data(id, current).Value;
|
customization[id] = set.Data(id, current).Value;
|
||||||
|
|
@ -288,8 +278,8 @@ namespace Glamourer.Gui
|
||||||
ret = true;
|
ret = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
ImGui.Text($"{label} ({custom.Value.Value})");
|
ImGui.TextUnformatted($"{label} ({custom.Value.Value})");
|
||||||
ImGuiCustom.HoverTooltip(tooltip);
|
ImGuiUtil.HoverTooltip(tooltip);
|
||||||
|
|
||||||
return ret;
|
return ret;
|
||||||
}
|
}
|
||||||
|
|
@ -298,7 +288,7 @@ namespace Glamourer.Gui
|
||||||
private bool DrawPercentageSelector(string label, string tooltip, ref CharacterCustomization customization, CustomizationId id,
|
private bool DrawPercentageSelector(string label, string tooltip, ref CharacterCustomization customization, CustomizationId id,
|
||||||
CustomizationSet set)
|
CustomizationSet set)
|
||||||
{
|
{
|
||||||
using var bigGroup = ImGuiRaii.NewGroup();
|
using var bigGroup = ImRaii.Group();
|
||||||
var ret = false;
|
var ret = false;
|
||||||
int value = customization[id];
|
int value = customization[id];
|
||||||
var count = set.Count(id);
|
var count = set.Count(id);
|
||||||
|
|
@ -318,15 +308,15 @@ namespace Glamourer.Gui
|
||||||
}
|
}
|
||||||
|
|
||||||
ImGui.SameLine();
|
ImGui.SameLine();
|
||||||
ImGui.Text(label);
|
ImGui.TextUnformatted(label);
|
||||||
ImGuiCustom.HoverTooltip(tooltip);
|
ImGuiUtil.HoverTooltip(tooltip);
|
||||||
|
|
||||||
return ret;
|
return ret;
|
||||||
}
|
}
|
||||||
|
|
||||||
private bool DrawRaceSelector(ref CharacterCustomization customization)
|
private bool DrawRaceSelector(ref CharacterCustomization customization)
|
||||||
{
|
{
|
||||||
using var group = ImGuiRaii.NewGroup();
|
using var group = ImRaii.Group();
|
||||||
var ret = false;
|
var ret = false;
|
||||||
ImGui.SetNextItemWidth(_raceSelectorWidth);
|
ImGui.SetNextItemWidth(_raceSelectorWidth);
|
||||||
if (ImGui.BeginCombo("##subRaceCombo", ClanName(customization.Clan, customization.Gender)))
|
if (ImGui.BeginCombo("##subRaceCombo", ClanName(customization.Clan, customization.Gender)))
|
||||||
|
|
@ -343,7 +333,7 @@ namespace Glamourer.Gui
|
||||||
ImGui.EndCombo();
|
ImGui.EndCombo();
|
||||||
}
|
}
|
||||||
|
|
||||||
ImGui.Text(
|
ImGui.TextUnformatted(
|
||||||
$"{Glamourer.Customization.GetName(CustomName.Gender)} & {Glamourer.Customization.GetName(CustomName.Clan)}");
|
$"{Glamourer.Customization.GetName(CustomName.Gender)} & {Glamourer.Customization.GetName(CustomName.Clan)}");
|
||||||
|
|
||||||
return ret;
|
return ret;
|
||||||
|
|
@ -352,7 +342,7 @@ namespace Glamourer.Gui
|
||||||
private bool DrawGenderSelector(ref CharacterCustomization customization)
|
private bool DrawGenderSelector(ref CharacterCustomization customization)
|
||||||
{
|
{
|
||||||
var ret = false;
|
var ret = false;
|
||||||
ImGui.PushFont(UiBuilder.IconFont);
|
using var font = ImRaii.PushFont(UiBuilder.IconFont);
|
||||||
var icon = customization.Gender == Gender.Male ? FontAwesomeIcon.Mars : FontAwesomeIcon.Venus;
|
var icon = customization.Gender == Gender.Male ? FontAwesomeIcon.Mars : FontAwesomeIcon.Venus;
|
||||||
var restricted = false;
|
var restricted = false;
|
||||||
if (customization.Race == Race.Hrothgar)
|
if (customization.Race == Race.Hrothgar)
|
||||||
|
|
@ -370,7 +360,6 @@ namespace Glamourer.Gui
|
||||||
|
|
||||||
if (restricted)
|
if (restricted)
|
||||||
ImGui.PopStyleVar();
|
ImGui.PopStyleVar();
|
||||||
ImGui.PopFont();
|
|
||||||
return ret;
|
return ret;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -6,11 +6,13 @@ using Dalamud.Logging;
|
||||||
using Glamourer.Designs;
|
using Glamourer.Designs;
|
||||||
using Glamourer.FileSystem;
|
using Glamourer.FileSystem;
|
||||||
using ImGuiNET;
|
using ImGuiNET;
|
||||||
|
using OtterGui;
|
||||||
|
using OtterGui.Raii;
|
||||||
|
|
||||||
namespace Glamourer.Gui
|
namespace Glamourer.Gui;
|
||||||
|
|
||||||
|
internal partial class Interface
|
||||||
{
|
{
|
||||||
internal partial class Interface
|
|
||||||
{
|
|
||||||
private int _totalObject;
|
private int _totalObject;
|
||||||
|
|
||||||
private bool _inDesignMode;
|
private bool _inDesignMode;
|
||||||
|
|
@ -44,7 +46,7 @@ namespace Glamourer.Gui
|
||||||
if (_selection!.Data.WriteProtected)
|
if (_selection!.Data.WriteProtected)
|
||||||
ImGui.PopStyleVar();
|
ImGui.PopStyleVar();
|
||||||
|
|
||||||
ImGuiCustom.HoverTooltip("Overwrite with customization code from clipboard.");
|
ImGuiUtil.HoverTooltip("Overwrite with customization code from clipboard.");
|
||||||
|
|
||||||
if (_selection!.Data.WriteProtected || !applyButton)
|
if (_selection!.Data.WriteProtected || !applyButton)
|
||||||
return;
|
return;
|
||||||
|
|
@ -70,7 +72,7 @@ namespace Glamourer.Gui
|
||||||
if (ImGui.Button(FontAwesomeIcon.FolderPlus.ToIconString(), Vector2.UnitX * SelectorWidth / 5))
|
if (ImGui.Button(FontAwesomeIcon.FolderPlus.ToIconString(), Vector2.UnitX * SelectorWidth / 5))
|
||||||
OpenDesignNamePopup(DesignNameUse.NewFolder);
|
OpenDesignNamePopup(DesignNameUse.NewFolder);
|
||||||
ImGui.PopFont();
|
ImGui.PopFont();
|
||||||
ImGuiCustom.HoverTooltip("Create a new, empty Folder.");
|
ImGuiUtil.HoverTooltip("Create a new, empty Folder.");
|
||||||
|
|
||||||
DrawDesignNamePopup(DesignNameUse.NewFolder);
|
DrawDesignNamePopup(DesignNameUse.NewFolder);
|
||||||
}
|
}
|
||||||
|
|
@ -81,7 +83,7 @@ namespace Glamourer.Gui
|
||||||
if (ImGui.Button(FontAwesomeIcon.Plus.ToIconString(), Vector2.UnitX * SelectorWidth / 5))
|
if (ImGui.Button(FontAwesomeIcon.Plus.ToIconString(), Vector2.UnitX * SelectorWidth / 5))
|
||||||
OpenDesignNamePopup(DesignNameUse.NewDesign);
|
OpenDesignNamePopup(DesignNameUse.NewDesign);
|
||||||
ImGui.PopFont();
|
ImGui.PopFont();
|
||||||
ImGuiCustom.HoverTooltip("Create a new, empty Design.");
|
ImGuiUtil.HoverTooltip("Create a new, empty Design.");
|
||||||
|
|
||||||
DrawDesignNamePopup(DesignNameUse.NewDesign);
|
DrawDesignNamePopup(DesignNameUse.NewDesign);
|
||||||
}
|
}
|
||||||
|
|
@ -92,7 +94,7 @@ namespace Glamourer.Gui
|
||||||
if (ImGui.Button(FontAwesomeIcon.Paste.ToIconString(), Vector2.UnitX * SelectorWidth / 5))
|
if (ImGui.Button(FontAwesomeIcon.Paste.ToIconString(), Vector2.UnitX * SelectorWidth / 5))
|
||||||
OpenDesignNamePopup(DesignNameUse.FromClipboard);
|
OpenDesignNamePopup(DesignNameUse.FromClipboard);
|
||||||
ImGui.PopFont();
|
ImGui.PopFont();
|
||||||
ImGuiCustom.HoverTooltip("Create a new design from the customization string in your clipboard.");
|
ImGuiUtil.HoverTooltip("Create a new design from the customization string in your clipboard.");
|
||||||
|
|
||||||
DrawDesignNamePopup(DesignNameUse.FromClipboard);
|
DrawDesignNamePopup(DesignNameUse.FromClipboard);
|
||||||
}
|
}
|
||||||
|
|
@ -112,7 +114,7 @@ namespace Glamourer.Gui
|
||||||
ImGui.PopFont();
|
ImGui.PopFont();
|
||||||
if (style)
|
if (style)
|
||||||
ImGui.PopStyleVar();
|
ImGui.PopStyleVar();
|
||||||
ImGuiCustom.HoverTooltip("Delete the currently selected Design.");
|
ImGuiUtil.HoverTooltip("Delete the currently selected Design.");
|
||||||
}
|
}
|
||||||
|
|
||||||
private void DrawDuplicateDesignButton()
|
private void DrawDuplicateDesignButton()
|
||||||
|
|
@ -125,16 +127,16 @@ namespace Glamourer.Gui
|
||||||
ImGui.PopFont();
|
ImGui.PopFont();
|
||||||
if (_selection == null)
|
if (_selection == null)
|
||||||
ImGui.PopStyleVar();
|
ImGui.PopStyleVar();
|
||||||
ImGuiCustom.HoverTooltip("Clone the currently selected Design.\nHold Shift to only clone the customizations.\nHold Control to only clone the equipment.");
|
ImGuiUtil.HoverTooltip(
|
||||||
|
"Clone the currently selected Design.\nHold Shift to only clone the customizations.\nHold Control to only clone the equipment.");
|
||||||
|
|
||||||
DrawDesignNamePopup(DesignNameUse.DuplicateDesign);
|
DrawDesignNamePopup(DesignNameUse.DuplicateDesign);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void DrawDesignSelectorButtons()
|
private void DrawDesignSelectorButtons()
|
||||||
{
|
{
|
||||||
using var raii = new ImGuiRaii()
|
using var style = ImRaii.PushStyle(ImGuiStyleVar.ItemSpacing, Vector2.Zero)
|
||||||
.PushStyle(ImGuiStyleVar.ItemSpacing, Vector2.Zero)
|
.Push(ImGuiStyleVar.FrameRounding, 0f);
|
||||||
.PushStyle(ImGuiStyleVar.FrameRounding, 0f);
|
|
||||||
|
|
||||||
DrawNewFolderButton();
|
DrawNewFolderButton();
|
||||||
ImGui.SameLine();
|
ImGui.SameLine();
|
||||||
|
|
@ -200,9 +202,9 @@ namespace Glamourer.Gui
|
||||||
|
|
||||||
private void DrawSaves()
|
private void DrawSaves()
|
||||||
{
|
{
|
||||||
using var raii = new ImGuiRaii();
|
using var style = ImRaii.PushStyle(ImGuiStyleVar.IndentSpacing, 12.5f * ImGui.GetIO().FontGlobalScale);
|
||||||
raii.PushStyle(ImGuiStyleVar.IndentSpacing, 12.5f * ImGui.GetIO().FontGlobalScale);
|
using var tab = ImRaii.TabItem("Designs");
|
||||||
_inDesignMode = raii.Begin(() => ImGui.BeginTabItem("Designs"), ImGui.EndTabItem);
|
_inDesignMode = tab.Success;
|
||||||
if (!_inDesignMode)
|
if (!_inDesignMode)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
|
|
@ -279,7 +281,7 @@ namespace Glamourer.Gui
|
||||||
{
|
{
|
||||||
if (ImGui.MenuItem("Delete") && ImGui.GetIO().KeyCtrl && ImGui.GetIO().KeyShift)
|
if (ImGui.MenuItem("Delete") && ImGui.GetIO().KeyCtrl && ImGui.GetIO().KeyShift)
|
||||||
_designs.DeleteAllChildren(child, false);
|
_designs.DeleteAllChildren(child, false);
|
||||||
ImGuiCustom.HoverTooltip("Hold Control and Shift to delete.");
|
ImGuiUtil.HoverTooltip("Hold Control and Shift to delete.");
|
||||||
|
|
||||||
RenameChildInput(child);
|
RenameChildInput(child);
|
||||||
|
|
||||||
|
|
@ -342,19 +344,18 @@ namespace Glamourer.Gui
|
||||||
|
|
||||||
++_totalObject;
|
++_totalObject;
|
||||||
var color = GetDesignColor(d.Data);
|
var color = GetDesignColor(d.Data);
|
||||||
using var raii = new ImGuiRaii()
|
using var c = ImRaii.PushColor(ImGuiCol.Text, color);
|
||||||
.PushColor(ImGuiCol.Text, color);
|
|
||||||
|
|
||||||
var selected = ImGui.Selectable($"{child.Name}##{_totalObject}", ReferenceEquals(child, _selection));
|
var selected = ImGui.Selectable($"{child.Name}##{_totalObject}", ReferenceEquals(child, _selection));
|
||||||
raii.PopColors();
|
c.Pop();
|
||||||
DrawOrnaments(child);
|
DrawOrnaments(child);
|
||||||
|
|
||||||
if (Glamourer.Config.ShowLocks && d.Data.WriteProtected)
|
if (Glamourer.Config.ShowLocks && d.Data.WriteProtected)
|
||||||
{
|
{
|
||||||
ImGui.SameLine();
|
ImGui.SameLine();
|
||||||
raii.PushFont(UiBuilder.IconFont)
|
using var font = ImRaii.PushFont(UiBuilder.IconFont);
|
||||||
.PushColor(ImGuiCol.Text, color);
|
c.Push(ImGuiCol.Text, color);
|
||||||
ImGui.Text(FontAwesomeIcon.Lock.ToIconString());
|
ImGui.TextUnformatted(FontAwesomeIcon.Lock.ToIconString());
|
||||||
}
|
}
|
||||||
|
|
||||||
if (selected)
|
if (selected)
|
||||||
|
|
@ -370,5 +371,4 @@ namespace Glamourer.Gui
|
||||||
_designs.UpdateAllChildren(oldPath, draggedFolder!);
|
_designs.UpdateAllChildren(oldPath, draggedFolder!);
|
||||||
ContextMenu(child);
|
ContextMenu(child);
|
||||||
}
|
}
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -1,6 +1,7 @@
|
||||||
using Dalamud.Interface;
|
using Dalamud.Interface;
|
||||||
using ImGuiNET;
|
using ImGuiNET;
|
||||||
using Lumina.Text;
|
using Lumina.Text;
|
||||||
|
using OtterGui;
|
||||||
using Penumbra.GameData.Enums;
|
using Penumbra.GameData.Enums;
|
||||||
using Penumbra.GameData.Structs;
|
using Penumbra.GameData.Structs;
|
||||||
|
|
||||||
|
|
@ -20,7 +21,7 @@ namespace Glamourer.Gui
|
||||||
var change = stainCombo.Draw(string.Empty, out var newStain) && !newStain.RowIndex.Equals(stainIdx);
|
var change = stainCombo.Draw(string.Empty, out var newStain) && !newStain.RowIndex.Equals(stainIdx);
|
||||||
if (!change && (byte) stainIdx != 0)
|
if (!change && (byte) stainIdx != 0)
|
||||||
{
|
{
|
||||||
ImGuiCustom.HoverTooltip("Right-click to clear.");
|
ImGuiUtil.HoverTooltip("Right-click to clear.");
|
||||||
if (ImGui.IsItemClicked(ImGuiMouseButton.Right))
|
if (ImGui.IsItemClicked(ImGuiMouseButton.Right))
|
||||||
{
|
{
|
||||||
change = true;
|
change = true;
|
||||||
|
|
@ -46,7 +47,7 @@ namespace Glamourer.Gui
|
||||||
var change = equipCombo.Draw(currentName, out var newItem, _itemComboWidth) && newItem.Base.RowId != item.RowId;
|
var change = equipCombo.Draw(currentName, out var newItem, _itemComboWidth) && newItem.Base.RowId != item.RowId;
|
||||||
if (!change && !ReferenceEquals(item, SmallClothes))
|
if (!change && !ReferenceEquals(item, SmallClothes))
|
||||||
{
|
{
|
||||||
ImGuiCustom.HoverTooltip("Right-click to clear.");
|
ImGuiUtil.HoverTooltip("Right-click to clear.");
|
||||||
if (ImGui.IsItemClicked(ImGuiMouseButton.Right))
|
if (ImGui.IsItemClicked(ImGuiMouseButton.Right))
|
||||||
{
|
{
|
||||||
change = true;
|
change = true;
|
||||||
|
|
|
||||||
|
|
@ -6,11 +6,12 @@ using Dalamud.Interface;
|
||||||
using Glamourer.Designs;
|
using Glamourer.Designs;
|
||||||
using Glamourer.FileSystem;
|
using Glamourer.FileSystem;
|
||||||
using ImGuiNET;
|
using ImGuiNET;
|
||||||
|
using OtterGui.Raii;
|
||||||
|
|
||||||
namespace Glamourer.Gui
|
namespace Glamourer.Gui;
|
||||||
|
|
||||||
|
internal partial class Interface
|
||||||
{
|
{
|
||||||
internal partial class Interface
|
|
||||||
{
|
|
||||||
private const string FixDragDropLabel = "##FixDragDrop";
|
private const string FixDragDropLabel = "##FixDragDrop";
|
||||||
|
|
||||||
private List<string>? _fullPathCache;
|
private List<string>? _fullPathCache;
|
||||||
|
|
@ -25,44 +26,45 @@ namespace Glamourer.Gui
|
||||||
|
|
||||||
private void DrawFixedDesignsTab()
|
private void DrawFixedDesignsTab()
|
||||||
{
|
{
|
||||||
_newFixDesignGroup ??= _plugin.FixedDesigns.JobGroups[1];
|
_newFixDesignGroup ??= Glamourer.FixedDesignManager.FixedDesigns.JobGroups[1];
|
||||||
|
|
||||||
using var raii = new ImGuiRaii();
|
using var tabItem = ImRaii.TabItem("Fixed Designs");
|
||||||
if (!raii.Begin(() => ImGui.BeginTabItem("Fixed Designs"), ImGui.EndTabItem))
|
if (!tabItem)
|
||||||
{
|
{
|
||||||
_fullPathCache = null;
|
_fullPathCache = null;
|
||||||
_newFixDesign = null;
|
_newFixDesign = null;
|
||||||
_newFixDesignPath = string.Empty;
|
_newFixDesignPath = string.Empty;
|
||||||
_newFixDesignGroup = _plugin.FixedDesigns.JobGroups[1];
|
_newFixDesignGroup = Glamourer.FixedDesignManager.FixedDesigns.JobGroups[1];
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
_fullPathCache ??= _plugin.FixedDesigns.Data.Select(d => d.Design.FullName()).ToList();
|
_fullPathCache ??= Glamourer.FixedDesignManager.FixedDesigns.Data.Select(d => d.Design.FullName()).ToList();
|
||||||
|
|
||||||
raii.Begin(() => ImGui.BeginTable("##FixedTable", 4), ImGui.EndTable);
|
|
||||||
|
|
||||||
|
using var table = ImRaii.Table("##FixedTable", 4);
|
||||||
var buttonWidth = 23.5f * ImGuiHelpers.GlobalScale;
|
var buttonWidth = 23.5f * ImGuiHelpers.GlobalScale;
|
||||||
|
|
||||||
|
|
||||||
ImGui.TableSetupColumn("##DeleteColumn", ImGuiTableColumnFlags.WidthFixed, 2 * buttonWidth);
|
ImGui.TableSetupColumn("##DeleteColumn", ImGuiTableColumnFlags.WidthFixed, 2 * buttonWidth);
|
||||||
ImGui.TableSetupColumn("Character", ImGuiTableColumnFlags.WidthFixed, 200 * ImGuiHelpers.GlobalScale);
|
ImGui.TableSetupColumn("Character", ImGuiTableColumnFlags.WidthFixed, 200 * ImGuiHelpers.GlobalScale);
|
||||||
ImGui.TableSetupColumn("Jobs", ImGuiTableColumnFlags.WidthFixed, 175 * ImGuiHelpers.GlobalScale);
|
ImGui.TableSetupColumn("Jobs", ImGuiTableColumnFlags.WidthFixed, 175 * ImGuiHelpers.GlobalScale);
|
||||||
ImGui.TableSetupColumn("Design", ImGuiTableColumnFlags.WidthStretch);
|
ImGui.TableSetupColumn("Design", ImGuiTableColumnFlags.WidthStretch);
|
||||||
ImGui.TableHeadersRow();
|
ImGui.TableHeadersRow();
|
||||||
var xPos = 0f;
|
var xPos = 0f;
|
||||||
|
|
||||||
|
using var style = new ImRaii.Style();
|
||||||
|
using var font = new ImRaii.Font();
|
||||||
for (var i = 0; i < _fullPathCache.Count; ++i)
|
for (var i = 0; i < _fullPathCache.Count; ++i)
|
||||||
{
|
{
|
||||||
var path = _fullPathCache[i];
|
var path = _fullPathCache[i];
|
||||||
var name = _plugin.FixedDesigns.Data[i];
|
var name = Glamourer.FixedDesignManager.FixedDesigns.Data[i];
|
||||||
|
|
||||||
ImGui.TableNextRow();
|
ImGui.TableNextRow();
|
||||||
ImGui.TableNextColumn();
|
ImGui.TableNextColumn();
|
||||||
raii.PushStyle(ImGuiStyleVar.ItemSpacing, ImGui.GetStyle().ItemSpacing / 2);
|
style.Push(ImGuiStyleVar.ItemSpacing, ImGui.GetStyle().ItemSpacing / 2);
|
||||||
raii.PushFont(UiBuilder.IconFont);
|
font.Push(UiBuilder.IconFont);
|
||||||
if (ImGui.Button($"{FontAwesomeIcon.Trash.ToIconChar()}##{i}"))
|
if (ImGui.Button($"{FontAwesomeIcon.Trash.ToIconChar()}##{i}"))
|
||||||
{
|
{
|
||||||
_fullPathCache.RemoveAt(i--);
|
_fullPathCache.RemoveAt(i--);
|
||||||
_plugin.FixedDesigns.Remove(name);
|
Glamourer.FixedDesignManager.FixedDesigns.Remove(name);
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -70,15 +72,15 @@ namespace Glamourer.Gui
|
||||||
ImGui.SameLine();
|
ImGui.SameLine();
|
||||||
xPos = ImGui.GetCursorPosX();
|
xPos = ImGui.GetCursorPosX();
|
||||||
if (ImGui.Checkbox($"##Enabled{i}", ref tmp))
|
if (ImGui.Checkbox($"##Enabled{i}", ref tmp))
|
||||||
if (tmp && _plugin.FixedDesigns.EnableDesign(name)
|
if (tmp && Glamourer.FixedDesignManager.FixedDesigns.EnableDesign(name)
|
||||||
|| !tmp && _plugin.FixedDesigns.DisableDesign(name))
|
|| !tmp && Glamourer.FixedDesignManager.FixedDesigns.DisableDesign(name))
|
||||||
{
|
{
|
||||||
Glamourer.Config.FixedDesigns[i].Enabled = tmp;
|
Glamourer.Config.FixedDesigns[i].Enabled = tmp;
|
||||||
Glamourer.Config.Save();
|
Glamourer.Config.Save();
|
||||||
}
|
}
|
||||||
|
|
||||||
raii.PopStyles();
|
style.Pop();
|
||||||
raii.PopFonts();
|
font.Pop();
|
||||||
ImGui.TableNextColumn();
|
ImGui.TableNextColumn();
|
||||||
ImGui.Selectable($"{name.Name}##Fix{i}");
|
ImGui.Selectable($"{name.Name}##Fix{i}");
|
||||||
if (ImGui.BeginDragDropSource())
|
if (ImGui.BeginDragDropSource())
|
||||||
|
|
@ -88,67 +90,68 @@ namespace Glamourer.Gui
|
||||||
ImGui.Text($"Dragging {name.Name} ({path})...");
|
ImGui.Text($"Dragging {name.Name} ({path})...");
|
||||||
ImGui.EndDragDropSource();
|
ImGui.EndDragDropSource();
|
||||||
}
|
}
|
||||||
|
|
||||||
if (ImGui.BeginDragDropTarget())
|
if (ImGui.BeginDragDropTarget())
|
||||||
{
|
{
|
||||||
if (IsDropping() && _fixDragDropIdx >= 0)
|
if (IsDropping() && _fixDragDropIdx >= 0)
|
||||||
{
|
{
|
||||||
var d = _plugin.FixedDesigns.Data[_fixDragDropIdx];
|
var d = Glamourer.FixedDesignManager.FixedDesigns.Data[_fixDragDropIdx];
|
||||||
_plugin.FixedDesigns.Move(d, i);
|
Glamourer.FixedDesignManager.FixedDesigns.Move(d, i);
|
||||||
var p = _fullPathCache[_fixDragDropIdx];
|
var p = _fullPathCache[_fixDragDropIdx];
|
||||||
_fullPathCache.RemoveAt(_fixDragDropIdx);
|
_fullPathCache.RemoveAt(_fixDragDropIdx);
|
||||||
_fullPathCache.Insert(i, p);
|
_fullPathCache.Insert(i, p);
|
||||||
_fixDragDropIdx = -1;
|
_fixDragDropIdx = -1;
|
||||||
}
|
}
|
||||||
|
|
||||||
ImGui.EndDragDropTarget();
|
ImGui.EndDragDropTarget();
|
||||||
}
|
}
|
||||||
|
|
||||||
ImGui.TableNextColumn();
|
ImGui.TableNextColumn();
|
||||||
ImGui.Text(_plugin.FixedDesigns.Data[i].Jobs.Name);
|
ImGui.Text(Glamourer.FixedDesignManager.FixedDesigns.Data[i].Jobs.Name);
|
||||||
ImGui.TableNextColumn();
|
ImGui.TableNextColumn();
|
||||||
ImGui.Text(path);
|
ImGui.Text(path);
|
||||||
}
|
}
|
||||||
|
|
||||||
ImGui.TableNextRow();
|
ImGui.TableNextRow();
|
||||||
ImGui.TableNextColumn();
|
ImGui.TableNextColumn();
|
||||||
raii.PushFont(UiBuilder.IconFont);
|
font.Push(UiBuilder.IconFont);
|
||||||
|
|
||||||
ImGui.SetCursorPosX(xPos);
|
ImGui.SetCursorPosX(xPos);
|
||||||
if (_newFixDesign == null || _newFixCharacterName == string.Empty)
|
if (_newFixDesign == null || _newFixCharacterName == string.Empty)
|
||||||
{
|
{
|
||||||
raii.PushStyle(ImGuiStyleVar.Alpha, 0.5f);
|
style.Push(ImGuiStyleVar.Alpha, 0.5f);
|
||||||
ImGui.Button($"{FontAwesomeIcon.Plus.ToIconChar()}##NewFix");
|
ImGui.Button($"{FontAwesomeIcon.Plus.ToIconChar()}##NewFix");
|
||||||
raii.PopStyles();
|
style.Pop();
|
||||||
}
|
}
|
||||||
else if (ImGui.Button($"{FontAwesomeIcon.Plus.ToIconChar()}##NewFix"))
|
else if (ImGui.Button($"{FontAwesomeIcon.Plus.ToIconChar()}##NewFix"))
|
||||||
{
|
{
|
||||||
_fullPathCache.Add(_newFixDesignPath);
|
_fullPathCache.Add(_newFixDesignPath);
|
||||||
_plugin.FixedDesigns.Add(_newFixCharacterName, _newFixDesign, _newFixDesignGroup.Value, false);
|
Glamourer.FixedDesignManager.FixedDesigns.Add(_newFixCharacterName, _newFixDesign, _newFixDesignGroup.Value, false);
|
||||||
_newFixCharacterName = string.Empty;
|
_newFixCharacterName = string.Empty;
|
||||||
_newFixDesignPath = string.Empty;
|
_newFixDesignPath = string.Empty;
|
||||||
_newFixDesign = null;
|
_newFixDesign = null;
|
||||||
_newFixDesignGroup = _plugin.FixedDesigns.JobGroups[1];
|
_newFixDesignGroup = Glamourer.FixedDesignManager.FixedDesigns.JobGroups[1];
|
||||||
}
|
}
|
||||||
|
|
||||||
raii.PopFonts();
|
font.Pop();
|
||||||
ImGui.TableNextColumn();
|
ImGui.TableNextColumn();
|
||||||
ImGui.SetNextItemWidth(200 * ImGuiHelpers.GlobalScale);
|
ImGui.SetNextItemWidth(200 * ImGuiHelpers.GlobalScale);
|
||||||
ImGui.InputTextWithHint("##NewFix", "Enter new Character", ref _newFixCharacterName, 32);
|
ImGui.InputTextWithHint("##NewFix", "Enter new Character", ref _newFixCharacterName, 32);
|
||||||
ImGui.TableNextColumn();
|
ImGui.TableNextColumn();
|
||||||
ImGui.SetNextItemWidth(-1);
|
ImGui.SetNextItemWidth(-1);
|
||||||
if (raii.Begin(() => ImGui.BeginCombo("##NewFixDesignGroup", _newFixDesignGroup.Value.Name), ImGui.EndCombo))
|
using var combo = ImRaii.Combo("##NewFixDesignGroup", _newFixDesignGroup.Value.Name);
|
||||||
{
|
if (combo)
|
||||||
foreach (var (id, group) in _plugin.FixedDesigns.JobGroups)
|
foreach (var (id, group) in Glamourer.FixedDesignManager.FixedDesigns.JobGroups)
|
||||||
{
|
{
|
||||||
ImGui.SetNextItemWidth(-1);
|
ImGui.SetNextItemWidth(-1);
|
||||||
if (ImGui.Selectable($"{group.Name}##NewFixDesignGroup", group.Name == _newFixDesignGroup.Value.Name))
|
if (ImGui.Selectable($"{group.Name}##NewFixDesignGroup", group.Name == _newFixDesignGroup.Value.Name))
|
||||||
_newFixDesignGroup = group;
|
_newFixDesignGroup = group;
|
||||||
}
|
}
|
||||||
raii.End();
|
|
||||||
}
|
|
||||||
|
|
||||||
ImGui.TableNextColumn();
|
ImGui.TableNextColumn();
|
||||||
ImGui.SetNextItemWidth(-1);
|
ImGui.SetNextItemWidth(-1);
|
||||||
if (!raii.Begin(() => ImGui.BeginCombo("##NewFixPath", _newFixDesignPath), ImGui.EndCombo))
|
using var combo2 = ImRaii.Combo("##NewFixPath", _newFixDesignPath);
|
||||||
|
if (!combo2)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
foreach (var design in _plugin.Designs.FileSystem.Root.AllLeaves(SortMode.Lexicographical).Cast<Design>())
|
foreach (var design in _plugin.Designs.FileSystem.Root.AllLeaves(SortMode.Lexicographical).Cast<Design>())
|
||||||
|
|
@ -162,5 +165,4 @@ namespace Glamourer.Gui
|
||||||
_newFixDesign = design;
|
_newFixDesign = design;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -2,6 +2,7 @@
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using Dalamud.Logging;
|
using Dalamud.Logging;
|
||||||
using Glamourer.Customization;
|
using Glamourer.Customization;
|
||||||
|
using Glamourer.Structs;
|
||||||
using ImGuiNET;
|
using ImGuiNET;
|
||||||
using Penumbra.GameData.Enums;
|
using Penumbra.GameData.Enums;
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -4,6 +4,7 @@ using System.Reflection;
|
||||||
using ImGuiNET;
|
using ImGuiNET;
|
||||||
using Penumbra.GameData.Enums;
|
using Penumbra.GameData.Enums;
|
||||||
using Lumina.Excel.GeneratedSheets;
|
using Lumina.Excel.GeneratedSheets;
|
||||||
|
using Glamourer.Structs;
|
||||||
|
|
||||||
namespace Glamourer.Gui
|
namespace Glamourer.Gui
|
||||||
{
|
{
|
||||||
|
|
|
||||||
|
|
@ -2,10 +2,10 @@
|
||||||
using Dalamud.Game.ClientState.Objects.Types;
|
using Dalamud.Game.ClientState.Objects.Types;
|
||||||
using ImGuiNET;
|
using ImGuiNET;
|
||||||
|
|
||||||
namespace Glamourer.Gui
|
namespace Glamourer.Gui;
|
||||||
|
|
||||||
|
internal partial class Interface
|
||||||
{
|
{
|
||||||
internal partial class Interface
|
|
||||||
{
|
|
||||||
private static bool DrawCheckMark(string label, bool value, Action<bool> setter)
|
private static bool DrawCheckMark(string label, bool value, Action<bool> setter)
|
||||||
{
|
{
|
||||||
var startValue = value;
|
var startValue = value;
|
||||||
|
|
@ -18,17 +18,6 @@ namespace Glamourer.Gui
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
private static bool DrawDisableButton(string label, bool disabled)
|
|
||||||
{
|
|
||||||
if (!disabled)
|
|
||||||
return ImGui.Button(label);
|
|
||||||
|
|
||||||
using var raii = new ImGuiRaii();
|
|
||||||
raii.PushStyle(ImGuiStyleVar.Alpha, 0.5f);
|
|
||||||
ImGui.Button(label);
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
private static bool DrawMiscellaneous(CharacterSave save, Character? player)
|
private static bool DrawMiscellaneous(CharacterSave save, Character? player)
|
||||||
{
|
{
|
||||||
var ret = false;
|
var ret = false;
|
||||||
|
|
@ -62,7 +51,7 @@ namespace Glamourer.Gui
|
||||||
var alpha = save.Alpha;
|
var alpha = save.Alpha;
|
||||||
if (ImGui.DragFloat("Alpha", ref alpha, 0.01f, 0f, 1f, "%.2f") && alpha != save.Alpha)
|
if (ImGui.DragFloat("Alpha", ref alpha, 0.01f, 0f, 1f, "%.2f") && alpha != save.Alpha)
|
||||||
{
|
{
|
||||||
alpha = (float) Math.Round(alpha > 1 ? 1 : alpha < 0 ? 0 : alpha, 2);
|
alpha = (float)Math.Round(alpha > 1 ? 1 : alpha < 0 ? 0 : alpha, 2);
|
||||||
save.Alpha = alpha;
|
save.Alpha = alpha;
|
||||||
ret = true;
|
ret = true;
|
||||||
if (player != null)
|
if (player != null)
|
||||||
|
|
@ -71,5 +60,4 @@ namespace Glamourer.Gui
|
||||||
|
|
||||||
return ret;
|
return ret;
|
||||||
}
|
}
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -2,11 +2,12 @@
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using System.Numerics;
|
using System.Numerics;
|
||||||
using ImGuiNET;
|
using ImGuiNET;
|
||||||
|
using OtterGui.Raii;
|
||||||
|
|
||||||
namespace Glamourer.Gui
|
namespace Glamourer.Gui;
|
||||||
|
|
||||||
|
internal partial class Interface
|
||||||
{
|
{
|
||||||
internal partial class Interface
|
|
||||||
{
|
|
||||||
private string? _currentRevertableName;
|
private string? _currentRevertableName;
|
||||||
private CharacterSave? _currentRevertable;
|
private CharacterSave? _currentRevertable;
|
||||||
|
|
||||||
|
|
@ -31,7 +32,7 @@ namespace Glamourer.Gui
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
using (var _ = new ImGuiRaii().PushStyle(ImGuiStyleVar.ItemSpacing, Vector2.Zero))
|
using (var _ = ImRaii.PushStyle(ImGuiStyleVar.ItemSpacing, Vector2.Zero))
|
||||||
{
|
{
|
||||||
ImGui.EndChild();
|
ImGui.EndChild();
|
||||||
}
|
}
|
||||||
|
|
@ -42,16 +43,15 @@ namespace Glamourer.Gui
|
||||||
|
|
||||||
private void DrawRevertablePanel()
|
private void DrawRevertablePanel()
|
||||||
{
|
{
|
||||||
using var group = ImGuiRaii.NewGroup();
|
using var group = ImRaii.Group();
|
||||||
{
|
{
|
||||||
var buttonColor = ImGui.GetColorU32(ImGuiCol.FrameBg);
|
var buttonColor = ImGui.GetColorU32(ImGuiCol.FrameBg);
|
||||||
using var raii = new ImGuiRaii()
|
using var color = ImRaii.PushColor(ImGuiCol.Text, GreenHeaderColor)
|
||||||
.PushColor(ImGuiCol.Text, GreenHeaderColor)
|
.Push(ImGuiCol.Button, buttonColor)
|
||||||
.PushColor(ImGuiCol.Button, buttonColor)
|
.Push(ImGuiCol.ButtonHovered, buttonColor)
|
||||||
.PushColor(ImGuiCol.ButtonHovered, buttonColor)
|
.Push(ImGuiCol.ButtonActive, buttonColor);
|
||||||
.PushColor(ImGuiCol.ButtonActive, buttonColor)
|
using var style = ImRaii.PushStyle(ImGuiStyleVar.ItemSpacing, Vector2.Zero)
|
||||||
.PushStyle(ImGuiStyleVar.ItemSpacing, Vector2.Zero)
|
.Push(ImGuiStyleVar.FrameRounding, 0);
|
||||||
.PushStyle(ImGuiStyleVar.FrameRounding, 0);
|
|
||||||
ImGui.Button($"{_currentRevertableName}##playerHeader", -Vector2.UnitX * 0.0001f);
|
ImGui.Button($"{_currentRevertableName}##playerHeader", -Vector2.UnitX * 0.0001f);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -72,8 +72,8 @@ namespace Glamourer.Gui
|
||||||
[Conditional("DEBUG")]
|
[Conditional("DEBUG")]
|
||||||
private void DrawRevertablesTab()
|
private void DrawRevertablesTab()
|
||||||
{
|
{
|
||||||
using var raii = new ImGuiRaii();
|
using var tabItem = ImRaii.TabItem("Revertables");
|
||||||
if (!raii.Begin(() => ImGui.BeginTabItem("Revertables"), ImGui.EndTabItem))
|
if (!tabItem)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
DrawRevertablesSelector();
|
DrawRevertablesSelector();
|
||||||
|
|
@ -84,5 +84,4 @@ namespace Glamourer.Gui
|
||||||
ImGui.SameLine();
|
ImGui.SameLine();
|
||||||
DrawRevertablePanel();
|
DrawRevertablePanel();
|
||||||
}
|
}
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue