mirror of
https://github.com/Ottermandias/Glamourer.git
synced 2025-12-12 10:17:23 +01:00
Some cleanup, use OtterGui.
This commit is contained in:
parent
a36d1f1935
commit
0fc8992271
40 changed files with 2686 additions and 2792 deletions
4
.gitmodules
vendored
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4
.gitmodules
vendored
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@ -0,0 +1,4 @@
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[submodule "OtterGui"]
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path = OtterGui
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url = git@github.com:Ottermandias/OtterGui.git
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branch = main
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@ -3,8 +3,8 @@ using System.ComponentModel;
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using Penumbra.GameData.Enums;
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using Penumbra.GameData.Structs;
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namespace Glamourer
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{
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namespace Glamourer;
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public static class WriteExtensions
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{
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private static unsafe void Write(IntPtr characterPtr, EquipSlot slot, SetId? id, WeaponType? type, ushort? variant, StainId? stain)
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@ -27,7 +27,7 @@ namespace Glamourer
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void WriteEquip(int offset)
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{
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var address = (byte*) characterPtr + offset;
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var address = (uint*)characterPtr + offset;
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if (id.HasValue)
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*(ushort*)address = (ushort)id.Value;
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@ -165,4 +165,3 @@ namespace Glamourer
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Write(characterAddress, EquipSlot.RFinger, equip.RFinger.Set, null, equip.RFinger.Variant, null);
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}
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}
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}
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@ -1,23 +0,0 @@
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using System;
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namespace Glamourer
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{
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[Flags]
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public enum CharacterEquipMask : ushort
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{
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None = 0,
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MainHand = 0b000000000001,
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OffHand = 0b000000000010,
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Head = 0b000000000100,
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Body = 0b000000001000,
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Hands = 0b000000010000,
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Legs = 0b000000100000,
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Feet = 0b000001000000,
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Ears = 0b000010000000,
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Neck = 0b000100000000,
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Wrists = 0b001000000000,
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RFinger = 0b010000000000,
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LFinger = 0b100000000000,
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All = 0b111111111111,
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}
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}
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@ -1,10 +1,11 @@
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using System;
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using System.Runtime.InteropServices;
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using System.Text;
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using Dalamud.Game.ClientState.Objects.Types;
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using Penumbra.GameData.Enums;
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namespace Glamourer.Customization
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{
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namespace Glamourer.Customization;
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public unsafe struct LazyCustomization
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{
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public CharacterCustomization* Address;
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@ -19,7 +20,6 @@ namespace Glamourer.Customization
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=> Address = &data;
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}
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[StructLayout(LayoutKind.Sequential, Pack = 1)]
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public struct CharacterCustomization
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{
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@ -150,6 +150,9 @@ namespace Glamourer.Customization
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}
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}
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public unsafe void Read(Customization* customize)
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=> Read((IntPtr)customize);
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public void Read(Character character)
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=> Read(character.Address + CustomizationOffset);
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@ -300,5 +303,21 @@ namespace Glamourer.Customization
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WriteBytes(ret);
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return ret;
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}
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public string HumanReadable()
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{
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// TODO
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var sb = new StringBuilder();
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sb.Append($"Race: {Race.ToName()} - {Clan.ToName()}\n");
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sb.Append($"Gender: {Gender.ToName()}\n");
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sb.Append($"Height: {Height}%\n");
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sb.Append($"Face: #{Face}\n");
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sb.Append($"Hairstyle: #{Hairstyle}\n");
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sb.Append($"Haircolor: #{HairColor}");
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if (HighlightsOn)
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sb.Append($" with Highlights #{HighlightsColor}\n");
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else
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sb.Append('\n');
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return sb.ToString();
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}
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}
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@ -1,8 +1,8 @@
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using Dalamud.Data;
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using Dalamud.Plugin;
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namespace Glamourer
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{
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namespace Glamourer;
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public class CmpFile
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{
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public readonly Lumina.Data.FileResource File;
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@ -21,4 +21,3 @@ namespace Glamourer
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}
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}
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}
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}
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@ -5,15 +5,15 @@ using System.Reflection;
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using Dalamud;
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using Dalamud.Data;
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using Dalamud.Plugin;
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using Glamourer.Util;
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using Lumina.Data;
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using Lumina.Excel;
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using Lumina.Excel.GeneratedSheets;
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using OtterGui.Classes;
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using Penumbra.GameData.Enums;
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using Race = Penumbra.GameData.Enums.Race;
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namespace Glamourer.Customization
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{
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namespace Glamourer.Customization;
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public partial class CustomizationOptions
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{
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internal static readonly Race[] Races = ((Race[])Enum.GetValues(typeof(Race))).Skip(1).ToArray();
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@ -371,4 +371,3 @@ namespace Glamourer.Customization
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_names[(int)CustomName.VeenaF] = subRace.GetRow((int)SubRace.Veena)?.Feminine.ToString() ?? SubRace.Veena.ToName();
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}
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}
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}
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@ -3,11 +3,14 @@ using System.Collections.Generic;
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using System.Linq;
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using Dalamud;
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using Dalamud.Data;
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using Glamourer.Structs;
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using Lumina.Excel.GeneratedSheets;
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using Penumbra.GameData.Enums;
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using Item = Glamourer.Structs.Item;
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using Stain = Glamourer.Structs.Stain;
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namespace Glamourer;
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namespace Glamourer
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{
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public static class GameData
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{
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private static Dictionary<byte, Stain>? _stains;
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@ -54,17 +57,53 @@ namespace Glamourer
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_itemsBySlot = new Dictionary<EquipSlot, List<Item>>()
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{
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[EquipSlot.Head] = new(200) { EmptySlot(EquipSlot.Head), EmptyNpc(EquipSlot.Head) },
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[EquipSlot.Body] = new(200) { EmptySlot(EquipSlot.Body), EmptyNpc(EquipSlot.Body) },
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[EquipSlot.Hands] = new(200) { EmptySlot(EquipSlot.Hands), EmptyNpc(EquipSlot.Hands) },
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[EquipSlot.Legs] = new(200) { EmptySlot(EquipSlot.Legs), EmptyNpc(EquipSlot.Legs) },
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[EquipSlot.Feet] = new(200) { EmptySlot(EquipSlot.Feet), EmptyNpc(EquipSlot.Feet) },
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[EquipSlot.RFinger] = new(200) { EmptySlot(EquipSlot.RFinger), EmptyNpc(EquipSlot.RFinger) },
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[EquipSlot.Neck] = new(200) { EmptySlot(EquipSlot.Neck), EmptyNpc(EquipSlot.Neck) },
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[EquipSlot.Head] = new(200)
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{
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EmptySlot(EquipSlot.Head),
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EmptyNpc(EquipSlot.Head),
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},
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[EquipSlot.Body] = new(200)
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{
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EmptySlot(EquipSlot.Body),
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EmptyNpc(EquipSlot.Body),
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},
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[EquipSlot.Hands] = new(200)
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{
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EmptySlot(EquipSlot.Hands),
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EmptyNpc(EquipSlot.Hands),
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},
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[EquipSlot.Legs] = new(200)
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{
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EmptySlot(EquipSlot.Legs),
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EmptyNpc(EquipSlot.Legs),
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},
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[EquipSlot.Feet] = new(200)
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{
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EmptySlot(EquipSlot.Feet),
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EmptyNpc(EquipSlot.Feet),
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},
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[EquipSlot.RFinger] = new(200)
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{
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EmptySlot(EquipSlot.RFinger),
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EmptyNpc(EquipSlot.RFinger),
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},
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[EquipSlot.Neck] = new(200)
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{
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EmptySlot(EquipSlot.Neck),
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EmptyNpc(EquipSlot.Neck),
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},
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[EquipSlot.MainHand] = new(1000) { EmptySlot(EquipSlot.MainHand) },
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[EquipSlot.OffHand] = new(200) { EmptySlot(EquipSlot.OffHand) },
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[EquipSlot.Wrists] = new(200) { EmptySlot(EquipSlot.Wrists), EmptyNpc(EquipSlot.Wrists) },
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[EquipSlot.Ears] = new(200) { EmptySlot(EquipSlot.Ears), EmptyNpc(EquipSlot.Ears) },
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[EquipSlot.Wrists] = new(200)
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{
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EmptySlot(EquipSlot.Wrists),
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EmptyNpc(EquipSlot.Wrists),
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},
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[EquipSlot.Ears] = new(200)
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{
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EmptySlot(EquipSlot.Ears),
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EmptyNpc(EquipSlot.Ears),
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},
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};
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foreach (var item in sheet)
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@ -111,7 +150,7 @@ namespace Glamourer
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static bool ValidIndex(uint idx)
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{
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if (idx > 0 && idx < 36)
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if (idx is > 0 and < 36)
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return true;
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return idx switch
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@ -141,4 +180,3 @@ namespace Glamourer
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return _jobGroups;
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}
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}
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}
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@ -58,6 +58,7 @@
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\..\Penumbra\OtterGui\OtterGui.csproj" />
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<ProjectReference Include="..\..\Penumbra\Penumbra.GameData\Penumbra.GameData.csproj" />
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</ItemGroup>
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</Project>
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@ -1,55 +0,0 @@
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using Penumbra.GameData.Enums;
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using Penumbra.GameData.Structs;
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namespace Glamourer
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{
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public readonly struct Item
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{
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private static (SetId id, WeaponType type, ushort variant) ParseModel(EquipSlot slot, ulong data)
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{
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if (slot == EquipSlot.MainHand || slot == EquipSlot.OffHand)
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{
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var id = (SetId) (data & 0xFFFF);
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var type = (WeaponType) ((data >> 16) & 0xFFFF);
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var variant = (ushort) ((data >> 32) & 0xFFFF);
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return (id, type, variant);
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}
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else
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{
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var id = (SetId) (data & 0xFFFF);
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var variant = (byte) ((data >> 16) & 0xFF);
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return (id, new WeaponType(), variant);
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}
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}
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public readonly Lumina.Excel.GeneratedSheets.Item Base;
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public readonly string Name;
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public readonly EquipSlot EquippableTo;
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public (SetId id, WeaponType type, ushort variant) MainModel
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=> ParseModel(EquippableTo, Base.ModelMain);
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public bool HasSubModel
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=> Base.ModelSub != 0;
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public (SetId id, WeaponType type, ushort variant) SubModel
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=> ParseModel(EquippableTo, Base.ModelSub);
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public Item(Lumina.Excel.GeneratedSheets.Item item, string name, EquipSlot slot = EquipSlot.Unknown)
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{
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Base = item;
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Name = name;
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EquippableTo = slot == EquipSlot.Unknown ? ((EquipSlot) item.EquipSlotCategory.Row).ToSlot() : slot;
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}
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public static Item Nothing(EquipSlot slot)
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=> new("Nothing", slot);
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private Item(string name, EquipSlot slot)
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{
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Name = name;
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Base = new Lumina.Excel.GeneratedSheets.Item();
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EquippableTo = slot;
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}
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}
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}
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@ -1,21 +0,0 @@
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using Lumina.Excel.GeneratedSheets;
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namespace Glamourer
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{
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public readonly struct Job
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{
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public readonly string Name;
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public readonly string Abbreviation;
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public readonly ClassJob Base;
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|
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public uint Id
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=> Base.RowId;
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|
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public Job(ClassJob job)
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{
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Base = job;
|
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Name = job.Name.ToString();
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Abbreviation = job.Abbreviation.ToString();
|
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}
|
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}
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}
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@ -1,50 +0,0 @@
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using System;
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using System.Diagnostics;
|
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using System.Linq;
|
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using Lumina.Excel;
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using Lumina.Excel.GeneratedSheets;
|
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|
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namespace Glamourer
|
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{
|
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public readonly struct JobGroup
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{
|
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public readonly string Name;
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private readonly ulong _flags;
|
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public readonly int Count;
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public readonly uint Id;
|
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|
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public JobGroup(ClassJobCategory group, ExcelSheet<ClassJob> jobs)
|
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{
|
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Count = 0;
|
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_flags = 0ul;
|
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Id = group.RowId;
|
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Name = group.Name.ToString();
|
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|
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Debug.Assert(jobs.RowCount < 64);
|
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foreach (var job in jobs)
|
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{
|
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var abbr = job.Abbreviation.ToString();
|
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if (!abbr.Any())
|
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continue;
|
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|
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var prop = group.GetType().GetProperty(abbr);
|
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Debug.Assert(prop != null);
|
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|
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if (!(bool) prop.GetValue(group)!)
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continue;
|
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|
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++Count;
|
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_flags |= 1ul << (int) job.RowId;
|
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}
|
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}
|
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|
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public bool Fits(Job job)
|
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=> Fits(job.Id);
|
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|
||||
public bool Fits(uint jobId)
|
||||
{
|
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var flag = 1ul << (int)jobId;
|
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return (flag & _flags) != 0;
|
||||
}
|
||||
}
|
||||
}
|
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|
|
@ -1,50 +0,0 @@
|
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using Penumbra.GameData.Structs;
|
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|
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namespace Glamourer
|
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{
|
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public readonly struct Stain
|
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{
|
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public readonly string Name;
|
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public readonly uint RgbaColor;
|
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|
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private readonly uint _seColorId;
|
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|
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public byte R
|
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=> (byte) (RgbaColor & 0xFF);
|
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|
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public byte G
|
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=> (byte) ((RgbaColor >> 8) & 0xFF);
|
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|
||||
public byte B
|
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=> (byte) ((RgbaColor >> 16) & 0xFF);
|
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|
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public byte Intensity
|
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=> (byte) ((1 + R + G + B) / 3);
|
||||
|
||||
public uint SeColor
|
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=> _seColorId & 0x00FFFFFF;
|
||||
|
||||
public StainId RowIndex
|
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=> (StainId) (_seColorId >> 24);
|
||||
|
||||
|
||||
public static uint SeColorToRgba(uint color)
|
||||
=> ((color & 0xFF) << 16) | ((color >> 16) & 0xFF) | (color & 0xFF00) | 0xFF000000;
|
||||
|
||||
public Stain(byte index, Lumina.Excel.GeneratedSheets.Stain stain)
|
||||
{
|
||||
Name = stain.Name.ToString();
|
||||
_seColorId = stain.Color | ((uint) index << 24);
|
||||
RgbaColor = SeColorToRgba(stain.Color);
|
||||
}
|
||||
|
||||
public static readonly Stain None = new("None");
|
||||
|
||||
private Stain(string name)
|
||||
{
|
||||
Name = name;
|
||||
_seColorId = 0;
|
||||
RgbaColor = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
43
Glamourer.GameData/Structs/CharacterEquipMask.cs
Normal file
43
Glamourer.GameData/Structs/CharacterEquipMask.cs
Normal file
|
|
@ -0,0 +1,43 @@
|
|||
using System;
|
||||
using Penumbra.GameData.Enums;
|
||||
|
||||
namespace Glamourer.Structs;
|
||||
|
||||
[Flags]
|
||||
public enum CharacterEquipMask : ushort
|
||||
{
|
||||
None = 0,
|
||||
MainHand = 0b000000000001,
|
||||
OffHand = 0b000000000010,
|
||||
Head = 0b000000000100,
|
||||
Body = 0b000000001000,
|
||||
Hands = 0b000000010000,
|
||||
Legs = 0b000000100000,
|
||||
Feet = 0b000001000000,
|
||||
Ears = 0b000010000000,
|
||||
Neck = 0b000100000000,
|
||||
Wrists = 0b001000000000,
|
||||
RFinger = 0b010000000000,
|
||||
LFinger = 0b100000000000,
|
||||
All = 0b111111111111,
|
||||
}
|
||||
|
||||
public static class CharacterEquipMaskExtensions
|
||||
{
|
||||
public static bool Fits(this CharacterEquipMask mask, EquipSlot slot)
|
||||
=> slot switch
|
||||
{
|
||||
EquipSlot.Unknown => false,
|
||||
EquipSlot.Head => mask.HasFlag(CharacterEquipMask.Head),
|
||||
EquipSlot.Body => mask.HasFlag(CharacterEquipMask.Body),
|
||||
EquipSlot.Hands => mask.HasFlag(CharacterEquipMask.Hands),
|
||||
EquipSlot.Legs => mask.HasFlag(CharacterEquipMask.Legs),
|
||||
EquipSlot.Feet => mask.HasFlag(CharacterEquipMask.Feet),
|
||||
EquipSlot.Ears => mask.HasFlag(CharacterEquipMask.Ears),
|
||||
EquipSlot.Neck => mask.HasFlag(CharacterEquipMask.Neck),
|
||||
EquipSlot.Wrists => mask.HasFlag(CharacterEquipMask.Wrists),
|
||||
EquipSlot.RFinger => mask.HasFlag(CharacterEquipMask.RFinger),
|
||||
EquipSlot.LFinger => mask.HasFlag(CharacterEquipMask.LFinger),
|
||||
_ => false,
|
||||
};
|
||||
}
|
||||
54
Glamourer.GameData/Structs/Item.cs
Normal file
54
Glamourer.GameData/Structs/Item.cs
Normal file
|
|
@ -0,0 +1,54 @@
|
|||
using Penumbra.GameData.Enums;
|
||||
using Penumbra.GameData.Structs;
|
||||
|
||||
namespace Glamourer.Structs;
|
||||
|
||||
public readonly struct Item
|
||||
{
|
||||
private static (SetId id, WeaponType type, ushort variant) ParseModel(EquipSlot slot, ulong data)
|
||||
{
|
||||
if (slot is EquipSlot.MainHand or EquipSlot.OffHand)
|
||||
{
|
||||
var id = (SetId)(data & 0xFFFF);
|
||||
var type = (WeaponType)((data >> 16) & 0xFFFF);
|
||||
var variant = (ushort)((data >> 32) & 0xFFFF);
|
||||
return (id, type, variant);
|
||||
}
|
||||
else
|
||||
{
|
||||
var id = (SetId)(data & 0xFFFF);
|
||||
var variant = (byte)((data >> 16) & 0xFF);
|
||||
return (id, new WeaponType(), variant);
|
||||
}
|
||||
}
|
||||
|
||||
public readonly Lumina.Excel.GeneratedSheets.Item Base;
|
||||
public readonly string Name;
|
||||
public readonly EquipSlot EquippableTo;
|
||||
|
||||
public (SetId id, WeaponType type, ushort variant) MainModel
|
||||
=> ParseModel(EquippableTo, Base.ModelMain);
|
||||
|
||||
public bool HasSubModel
|
||||
=> Base.ModelSub != 0;
|
||||
|
||||
public (SetId id, WeaponType type, ushort variant) SubModel
|
||||
=> ParseModel(EquippableTo, Base.ModelSub);
|
||||
|
||||
public Item(Lumina.Excel.GeneratedSheets.Item item, string name, EquipSlot slot = EquipSlot.Unknown)
|
||||
{
|
||||
Base = item;
|
||||
Name = name;
|
||||
EquippableTo = slot == EquipSlot.Unknown ? ((EquipSlot)item.EquipSlotCategory.Row).ToSlot() : slot;
|
||||
}
|
||||
|
||||
public static Item Nothing(EquipSlot slot)
|
||||
=> new("Nothing", slot);
|
||||
|
||||
private Item(string name, EquipSlot slot)
|
||||
{
|
||||
Name = name;
|
||||
Base = new Lumina.Excel.GeneratedSheets.Item();
|
||||
EquippableTo = slot;
|
||||
}
|
||||
}
|
||||
20
Glamourer.GameData/Structs/Job.cs
Normal file
20
Glamourer.GameData/Structs/Job.cs
Normal file
|
|
@ -0,0 +1,20 @@
|
|||
using Lumina.Excel.GeneratedSheets;
|
||||
|
||||
namespace Glamourer.Structs;
|
||||
|
||||
public readonly struct Job
|
||||
{
|
||||
public readonly string Name;
|
||||
public readonly string Abbreviation;
|
||||
public readonly ClassJob Base;
|
||||
|
||||
public uint Id
|
||||
=> Base.RowId;
|
||||
|
||||
public Job(ClassJob job)
|
||||
{
|
||||
Base = job;
|
||||
Name = job.Name.ToString();
|
||||
Abbreviation = job.Abbreviation.ToString();
|
||||
}
|
||||
}
|
||||
48
Glamourer.GameData/Structs/JobGroup.cs
Normal file
48
Glamourer.GameData/Structs/JobGroup.cs
Normal file
|
|
@ -0,0 +1,48 @@
|
|||
using System.Diagnostics;
|
||||
using System.Linq;
|
||||
using Lumina.Excel;
|
||||
using Lumina.Excel.GeneratedSheets;
|
||||
|
||||
namespace Glamourer.Structs;
|
||||
|
||||
public readonly struct JobGroup
|
||||
{
|
||||
public readonly string Name;
|
||||
private readonly ulong _flags;
|
||||
public readonly int Count;
|
||||
public readonly uint Id;
|
||||
|
||||
public JobGroup(ClassJobCategory group, ExcelSheet<ClassJob> jobs)
|
||||
{
|
||||
Count = 0;
|
||||
_flags = 0ul;
|
||||
Id = group.RowId;
|
||||
Name = group.Name.ToString();
|
||||
|
||||
Debug.Assert(jobs.RowCount < 64);
|
||||
foreach (var job in jobs)
|
||||
{
|
||||
var abbr = job.Abbreviation.ToString();
|
||||
if (!abbr.Any())
|
||||
continue;
|
||||
|
||||
var prop = group.GetType().GetProperty(abbr);
|
||||
Debug.Assert(prop != null);
|
||||
|
||||
if (!(bool)prop.GetValue(group)!)
|
||||
continue;
|
||||
|
||||
++Count;
|
||||
_flags |= 1ul << (int)job.RowId;
|
||||
}
|
||||
}
|
||||
|
||||
public bool Fits(Job job)
|
||||
=> Fits(job.Id);
|
||||
|
||||
public bool Fits(uint jobId)
|
||||
{
|
||||
var flag = 1ul << (int)jobId;
|
||||
return (flag & _flags) != 0;
|
||||
}
|
||||
}
|
||||
49
Glamourer.GameData/Structs/Stain.cs
Normal file
49
Glamourer.GameData/Structs/Stain.cs
Normal file
|
|
@ -0,0 +1,49 @@
|
|||
using Penumbra.GameData.Structs;
|
||||
|
||||
namespace Glamourer.Structs;
|
||||
|
||||
public readonly struct Stain
|
||||
{
|
||||
public readonly string Name;
|
||||
public readonly uint RgbaColor;
|
||||
|
||||
private readonly uint _seColorId;
|
||||
|
||||
public byte R
|
||||
=> (byte)(RgbaColor & 0xFF);
|
||||
|
||||
public byte G
|
||||
=> (byte)(RgbaColor >> 8 & 0xFF);
|
||||
|
||||
public byte B
|
||||
=> (byte)(RgbaColor >> 16 & 0xFF);
|
||||
|
||||
public byte Intensity
|
||||
=> (byte)((1 + R + G + B) / 3);
|
||||
|
||||
public uint SeColor
|
||||
=> _seColorId & 0x00FFFFFF;
|
||||
|
||||
public StainId RowIndex
|
||||
=> (StainId)(_seColorId >> 24);
|
||||
|
||||
|
||||
public static uint SeColorToRgba(uint color)
|
||||
=> (color & 0xFF) << 16 | color >> 16 & 0xFF | color & 0xFF00 | 0xFF000000;
|
||||
|
||||
public Stain(byte index, Lumina.Excel.GeneratedSheets.Stain stain)
|
||||
{
|
||||
Name = stain.Name.ToString();
|
||||
_seColorId = stain.Color | (uint)index << 24;
|
||||
RgbaColor = SeColorToRgba(stain.Color);
|
||||
}
|
||||
|
||||
public static readonly Stain None = new("None");
|
||||
|
||||
private Stain(string name)
|
||||
{
|
||||
Name = name;
|
||||
_seColorId = 0;
|
||||
RgbaColor = 0;
|
||||
}
|
||||
}
|
||||
|
|
@ -1,59 +0,0 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Dalamud.Data;
|
||||
using Dalamud.Plugin;
|
||||
using Dalamud.Utility;
|
||||
using ImGuiScene;
|
||||
using Lumina.Data.Files;
|
||||
|
||||
namespace Glamourer.Util
|
||||
{
|
||||
public class IconStorage : IDisposable
|
||||
{
|
||||
private readonly DalamudPluginInterface _pi;
|
||||
private readonly DataManager _gameData;
|
||||
private readonly Dictionary<uint, TextureWrap> _icons;
|
||||
|
||||
public IconStorage(DalamudPluginInterface pi, DataManager gameData, int size = 0)
|
||||
{
|
||||
_pi = pi;
|
||||
_gameData = gameData;
|
||||
_icons = new Dictionary<uint, TextureWrap>(size);
|
||||
}
|
||||
|
||||
public TextureWrap this[int id]
|
||||
=> LoadIcon(id);
|
||||
|
||||
private TexFile? LoadIconHq(uint id)
|
||||
{
|
||||
var path = $"ui/icon/{id / 1000 * 1000:000000}/{id:000000}_hr1.tex";
|
||||
return _gameData.GetFile<TexFile>(path);
|
||||
}
|
||||
|
||||
public TextureWrap LoadIcon(int id)
|
||||
=> LoadIcon((uint) id);
|
||||
|
||||
public TextureWrap LoadIcon(uint id)
|
||||
{
|
||||
if (_icons.TryGetValue(id, out var ret))
|
||||
return ret;
|
||||
|
||||
var icon = LoadIconHq(id) ?? _gameData.GetIcon(id)!;
|
||||
var iconData = icon.GetRgbaImageData();
|
||||
|
||||
ret = _pi.UiBuilder.LoadImageRaw(iconData, icon.Header.Width, icon.Header.Height, 4);
|
||||
_icons[id] = ret;
|
||||
return ret;
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
foreach (var icon in _icons.Values)
|
||||
icon.Dispose();
|
||||
_icons.Clear();
|
||||
}
|
||||
|
||||
~IconStorage()
|
||||
=> Dispose();
|
||||
}
|
||||
}
|
||||
|
|
@ -17,6 +17,8 @@ Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Penumbra.GameData", "..\Pen
|
|||
EndProject
|
||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Penumbra.PlayerWatch", "..\Penumbra\Penumbra.PlayerWatch\Penumbra.PlayerWatch.csproj", "{FECEDB39-C103-4333-82A6-A422BDC51EEE}"
|
||||
EndProject
|
||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "OtterGui", "..\Penumbra\OtterGui\OtterGui.csproj", "{6A4F7788-DB91-41B6-A264-7FD9CCACD7AA}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
|
|
@ -75,6 +77,18 @@ Global
|
|||
{FECEDB39-C103-4333-82A6-A422BDC51EEE}.Release|x64.Build.0 = Release|Any CPU
|
||||
{FECEDB39-C103-4333-82A6-A422BDC51EEE}.Release|x86.ActiveCfg = Release|Any CPU
|
||||
{FECEDB39-C103-4333-82A6-A422BDC51EEE}.Release|x86.Build.0 = Release|Any CPU
|
||||
{6A4F7788-DB91-41B6-A264-7FD9CCACD7AA}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{6A4F7788-DB91-41B6-A264-7FD9CCACD7AA}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{6A4F7788-DB91-41B6-A264-7FD9CCACD7AA}.Debug|x64.ActiveCfg = Debug|Any CPU
|
||||
{6A4F7788-DB91-41B6-A264-7FD9CCACD7AA}.Debug|x64.Build.0 = Debug|Any CPU
|
||||
{6A4F7788-DB91-41B6-A264-7FD9CCACD7AA}.Debug|x86.ActiveCfg = Debug|Any CPU
|
||||
{6A4F7788-DB91-41B6-A264-7FD9CCACD7AA}.Debug|x86.Build.0 = Debug|Any CPU
|
||||
{6A4F7788-DB91-41B6-A264-7FD9CCACD7AA}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{6A4F7788-DB91-41B6-A264-7FD9CCACD7AA}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{6A4F7788-DB91-41B6-A264-7FD9CCACD7AA}.Release|x64.ActiveCfg = Release|Any CPU
|
||||
{6A4F7788-DB91-41B6-A264-7FD9CCACD7AA}.Release|x64.Build.0 = Release|Any CPU
|
||||
{6A4F7788-DB91-41B6-A264-7FD9CCACD7AA}.Release|x86.ActiveCfg = Release|Any CPU
|
||||
{6A4F7788-DB91-41B6-A264-7FD9CCACD7AA}.Release|x86.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
|
|
|
|||
|
|
@ -2,6 +2,7 @@
|
|||
using Dalamud.Game.ClientState.Objects.Types;
|
||||
using Dalamud.Logging;
|
||||
using Dalamud.Plugin.Ipc;
|
||||
using FFXIVClientStructs.FFXIV.Client.Graphics.Scene;
|
||||
using Glamourer.Gui;
|
||||
using ImGuiNET;
|
||||
using Penumbra.GameData.Enums;
|
||||
|
|
@ -17,10 +18,14 @@ public class PenumbraAttach : IDisposable
|
|||
private ICallGateSubscriber<MouseButton, ChangedItemType, uint, object>? _clickSubscriber;
|
||||
private ICallGateSubscriber<string, int, object>? _redrawSubscriberName;
|
||||
private ICallGateSubscriber<GameObject, int, object>? _redrawSubscriberObject;
|
||||
private ICallGateSubscriber<IntPtr, (IntPtr, string)>? _drawObjectInfo;
|
||||
private ICallGateSubscriber<IntPtr, string, IntPtr, IntPtr, object?>? _creatingCharacterBase;
|
||||
|
||||
private readonly ICallGateSubscriber<object?> _initializedEvent;
|
||||
private readonly ICallGateSubscriber<object?> _disposedEvent;
|
||||
|
||||
public event Action<IntPtr, IntPtr, IntPtr>? CreatingCharacterBase;
|
||||
|
||||
public PenumbraAttach(bool attach)
|
||||
{
|
||||
_initializedEvent = Dalamud.PluginInterface.GetIpcSubscriber<object?>("Penumbra.Initialized");
|
||||
|
|
@ -47,6 +52,7 @@ public class PenumbraAttach : IDisposable
|
|||
|
||||
_redrawSubscriberName = Dalamud.PluginInterface.GetIpcSubscriber<string, int, object>("Penumbra.RedrawObjectByName");
|
||||
_redrawSubscriberObject = Dalamud.PluginInterface.GetIpcSubscriber<GameObject, int, object>("Penumbra.RedrawObject");
|
||||
_drawObjectInfo = Dalamud.PluginInterface.GetIpcSubscriber<IntPtr, (IntPtr, string)>("Penumbra.GetDrawObjectInfo");
|
||||
|
||||
if (!attach)
|
||||
return;
|
||||
|
|
@ -54,8 +60,11 @@ public class PenumbraAttach : IDisposable
|
|||
_tooltipSubscriber = Dalamud.PluginInterface.GetIpcSubscriber<ChangedItemType, uint, object>("Penumbra.ChangedItemTooltip");
|
||||
_clickSubscriber =
|
||||
Dalamud.PluginInterface.GetIpcSubscriber<MouseButton, ChangedItemType, uint, object>("Penumbra.ChangedItemClick");
|
||||
_creatingCharacterBase =
|
||||
Dalamud.PluginInterface.GetIpcSubscriber<IntPtr, string, IntPtr, IntPtr, object?>("Penumbra.CreatingCharacterBase");
|
||||
_tooltipSubscriber.Subscribe(PenumbraTooltip);
|
||||
_clickSubscriber.Subscribe(PenumbraRightClick);
|
||||
_creatingCharacterBase.Subscribe(SubscribeCharacterBase);
|
||||
PluginLog.Debug("Glamourer attached to Penumbra.");
|
||||
}
|
||||
catch (Exception e)
|
||||
|
|
@ -64,13 +73,19 @@ public class PenumbraAttach : IDisposable
|
|||
}
|
||||
}
|
||||
|
||||
private void SubscribeCharacterBase(IntPtr gameObject, string _, IntPtr customize, IntPtr equipment)
|
||||
=> CreatingCharacterBase?.Invoke(gameObject, customize, equipment);
|
||||
|
||||
public void Unattach()
|
||||
{
|
||||
_tooltipSubscriber?.Unsubscribe(PenumbraTooltip);
|
||||
_clickSubscriber?.Unsubscribe(PenumbraRightClick);
|
||||
_creatingCharacterBase?.Unsubscribe(SubscribeCharacterBase);
|
||||
_tooltipSubscriber = null;
|
||||
_clickSubscriber = null;
|
||||
_creatingCharacterBase = null;
|
||||
_redrawSubscriberName = null;
|
||||
_drawObjectInfo = null;
|
||||
if (_redrawSubscriberObject != null)
|
||||
{
|
||||
PluginLog.Debug("Glamourer detached from Penumbra.");
|
||||
|
|
@ -112,6 +127,9 @@ public class PenumbraAttach : IDisposable
|
|||
}
|
||||
}
|
||||
|
||||
public unsafe FFXIVClientStructs.FFXIV.Client.Game.Object.GameObject* GameObjectFromDrawObject(IntPtr drawObject)
|
||||
=> (FFXIVClientStructs.FFXIV.Client.Game.Object.GameObject*)(_drawObjectInfo?.InvokeFunc(drawObject).Item1 ?? IntPtr.Zero);
|
||||
|
||||
public void RedrawObject(GameObject actor, RedrawType settings, bool repeat)
|
||||
{
|
||||
if (_redrawSubscriberObject != null)
|
||||
|
|
|
|||
|
|
@ -1,68 +0,0 @@
|
|||
using System;
|
||||
|
||||
namespace Glamourer
|
||||
{
|
||||
[Flags]
|
||||
public enum CharacterFlag : ulong
|
||||
{
|
||||
MainHand = 1ul << 0,
|
||||
OffHand = 1ul << 1,
|
||||
Head = 1ul << 2,
|
||||
Body = 1ul << 3,
|
||||
Hands = 1ul << 4,
|
||||
Legs = 1ul << 5,
|
||||
Feet = 1ul << 6,
|
||||
Ears = 1ul << 7,
|
||||
Neck = 1ul << 8,
|
||||
Wrists = 1ul << 9,
|
||||
RFinger = 1ul << 10,
|
||||
LFinger = 1ul << 11,
|
||||
ModelMask = (1ul << 12) - 1,
|
||||
|
||||
StainMainHand = MainHand << 16,
|
||||
StainOffHand = OffHand << 16,
|
||||
StainHead = Head << 16,
|
||||
StainBody = Body << 16,
|
||||
StainHands = Hands << 16,
|
||||
StainLegs = Legs << 16,
|
||||
StainFeet = Feet << 16,
|
||||
StainEars = Ears << 16,
|
||||
StainNeck = Neck << 16,
|
||||
StainWrists = Wrists << 16,
|
||||
StainRFinger = RFinger << 16,
|
||||
StainLFinger = LFinger << 16,
|
||||
StainMask = ModelMask << 16,
|
||||
EquipMask = ModelMask | StainMask,
|
||||
|
||||
Race = 1ul << 32,
|
||||
Gender = 1ul << 33,
|
||||
BodyType = 1ul << 34,
|
||||
Height = 1ul << 35,
|
||||
Clan = 1ul << 36,
|
||||
Face = 1ul << 37,
|
||||
Hairstyle = 1ul << 38,
|
||||
Highlights = 1ul << 39,
|
||||
SkinColor = 1ul << 40,
|
||||
EyeColorRight = 1ul << 41,
|
||||
HairColor = 1ul << 42,
|
||||
HighlightsColor = 1ul << 43,
|
||||
FacialFeatures = 1ul << 44,
|
||||
TattooColor = 1ul << 45,
|
||||
Eyebrows = 1ul << 46,
|
||||
EyeColorLeft = 1ul << 47,
|
||||
EyeShape = 1ul << 48,
|
||||
IrisSize = 1ul << 49,
|
||||
NoseShape = 1ul << 50,
|
||||
JawShape = 1ul << 51,
|
||||
MouthShape = 1ul << 52,
|
||||
Lipstick = 1ul << 53,
|
||||
LipColor = 1ul << 54,
|
||||
MuscleMass = 1ul << 55,
|
||||
TailShape = 1ul << 56,
|
||||
BustSize = 1ul << 57,
|
||||
FacePaint = 1ul << 58,
|
||||
FacePaintReversed = 1ul << 59,
|
||||
FacePaintColor = 1ul << 60,
|
||||
CustomizeMask = ((1ul << 61) - 1) & ~EquipMask,
|
||||
}
|
||||
}
|
||||
|
|
@ -1,27 +1,16 @@
|
|||
using Dalamud.Data;
|
||||
using Dalamud.Game;
|
||||
using Dalamud.Game.ClientState;
|
||||
using Dalamud.Game.ClientState.Buddy;
|
||||
using Dalamud.Game.ClientState.Conditions;
|
||||
using Dalamud.Game.ClientState.Fates;
|
||||
using Dalamud.Game.ClientState.JobGauge;
|
||||
using Dalamud.Game.ClientState.Keys;
|
||||
using Dalamud.Game.ClientState.Objects;
|
||||
using Dalamud.Game.ClientState.Party;
|
||||
using Dalamud.Game.Command;
|
||||
using Dalamud.Game.Gui;
|
||||
using Dalamud.Game.Gui.FlyText;
|
||||
using Dalamud.Game.Gui.PartyFinder;
|
||||
using Dalamud.Game.Gui.Toast;
|
||||
using Dalamud.Game.Libc;
|
||||
using Dalamud.Game.Network;
|
||||
using Dalamud.Game.Text.SeStringHandling;
|
||||
using Dalamud.IoC;
|
||||
using Dalamud.Plugin;
|
||||
|
||||
// ReSharper disable AutoPropertyCanBeMadeGetOnly.Local
|
||||
|
||||
namespace Glamourer
|
||||
{
|
||||
namespace Glamourer;
|
||||
|
||||
public class Dalamud
|
||||
{
|
||||
public static void Initialize(DalamudPluginInterface pluginInterface)
|
||||
|
|
@ -30,27 +19,11 @@ namespace Glamourer
|
|||
// @formatter:off
|
||||
[PluginService][RequiredVersion("1.0")] public static DalamudPluginInterface PluginInterface { get; private set; } = null!;
|
||||
[PluginService][RequiredVersion("1.0")] public static CommandManager Commands { get; private set; } = null!;
|
||||
[PluginService][RequiredVersion("1.0")] public static SigScanner SigScanner { get; private set; } = null!;
|
||||
[PluginService][RequiredVersion("1.0")] public static DataManager GameData { get; private set; } = null!;
|
||||
[PluginService][RequiredVersion("1.0")] public static ClientState ClientState { get; private set; } = null!;
|
||||
[PluginService][RequiredVersion("1.0")] public static ChatGui Chat { get; private set; } = null!;
|
||||
//[PluginService][RequiredVersion("1.0")] public static SeStringManager SeStrings { get; private set; } = null!;
|
||||
//[PluginService][RequiredVersion("1.0")] public static ChatHandlers ChatHandlers { get; private set; } = null!;
|
||||
[PluginService][RequiredVersion("1.0")] public static Framework Framework { get; private set; } = null!;
|
||||
//[PluginService][RequiredVersion("1.0")] public static GameNetwork Network { get; private set; } = null!;
|
||||
[PluginService][RequiredVersion("1.0")] public static Condition Conditions { get; private set; } = null!;
|
||||
//[PluginService][RequiredVersion("1.0")] public static KeyState Keys { get; private set; } = null!;
|
||||
//[PluginService][RequiredVersion("1.0")] public static GameGui GameGui { get; private set; } = null!;
|
||||
//[PluginService][RequiredVersion("1.0")] public static FlyTextGui FlyTexts { get; private set; } = null!;
|
||||
//[PluginService][RequiredVersion("1.0")] public static ToastGui Toasts { get; private set; } = null!;
|
||||
//[PluginService][RequiredVersion("1.0")] public static JobGauges Gauges { get; private set; } = null!;
|
||||
//[PluginService][RequiredVersion("1.0")] public static PartyFinderGui PartyFinder { get; private set; } = null!;
|
||||
//[PluginService][RequiredVersion("1.0")] public static BuddyList Buddies { get; private set; } = null!;
|
||||
//[PluginService][RequiredVersion("1.0")] public static PartyList Party { get; private set; } = null!;
|
||||
[PluginService][RequiredVersion("1.0")] public static TargetManager Targets { get; private set; } = null!;
|
||||
[PluginService][RequiredVersion("1.0")] public static ObjectTable Objects { get; private set; } = null!;
|
||||
//[PluginService][RequiredVersion("1.0")] public static FateTable Fates { get; private set; } = null!;
|
||||
//[PluginService][RequiredVersion("1.0")] public static LibcFunction LibC { get; private set; } = null!;
|
||||
// @formatter:on
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -5,6 +5,7 @@ using Dalamud.Game.ClientState.Objects.Enums;
|
|||
using Dalamud.Game.ClientState.Objects.Types;
|
||||
using Dalamud.Logging;
|
||||
using Glamourer.FileSystem;
|
||||
using Glamourer.Structs;
|
||||
using Penumbra.GameData.Enums;
|
||||
using Penumbra.PlayerWatch;
|
||||
|
||||
|
|
@ -122,19 +123,19 @@ namespace Glamourer.Designs
|
|||
|
||||
private void OnPlayerChange(Character character)
|
||||
{
|
||||
var name = character.Name.ToString();
|
||||
if (!EnabledDesigns.TryGetValue(name, out var designs))
|
||||
return;
|
||||
|
||||
var design = designs.OrderBy(d => d.Jobs.Count).FirstOrDefault(d => d.Jobs.Fits(character.ClassJob.Id));
|
||||
if (design == null)
|
||||
return;
|
||||
|
||||
PluginLog.Debug("Redrawing {CharacterName} with {DesignName} for job {JobGroup}.", name, design.Design.FullName(),
|
||||
design.Jobs.Name);
|
||||
design.Design.Data.Apply(character);
|
||||
Glamourer.PlayerWatcher.UpdatePlayerWithoutEvent(character);
|
||||
Glamourer.Penumbra.RedrawObject(character, RedrawType.Redraw, false);
|
||||
//var name = character.Name.ToString();
|
||||
//if (!EnabledDesigns.TryGetValue(name, out var designs))
|
||||
// return;
|
||||
//
|
||||
//var design = designs.OrderBy(d => d.Jobs.Count).FirstOrDefault(d => d.Jobs.Fits(character.ClassJob.Id));
|
||||
//if (design == null)
|
||||
// return;
|
||||
//
|
||||
//PluginLog.Debug("Redrawing {CharacterName} with {DesignName} for job {JobGroup}.", name, design.Design.FullName(),
|
||||
// design.Jobs.Name);
|
||||
//design.Design.Data.Apply(character);
|
||||
//Glamourer.PlayerWatcher.UpdatePlayerWithoutEvent(character);
|
||||
//Glamourer.Penumbra.RedrawObject(character, RedrawType.Redraw, false);
|
||||
}
|
||||
|
||||
public void Add(string name, Design design, JobGroup group, bool enabled = false)
|
||||
|
|
|
|||
|
|
@ -1,19 +1,146 @@
|
|||
using System;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using Dalamud.Game.ClientState.Objects.Enums;
|
||||
using Dalamud.Game.ClientState.Objects.Types;
|
||||
using Dalamud.Game.Command;
|
||||
using Dalamud.Hooking;
|
||||
using Dalamud.Plugin;
|
||||
using Dalamud.Utility.Signatures;
|
||||
using FFXIVClientStructs.FFXIV.Client.Graphics.Scene;
|
||||
using Glamourer.Api;
|
||||
using Glamourer.Customization;
|
||||
using Glamourer.Designs;
|
||||
using Glamourer.FileSystem;
|
||||
using Glamourer.Gui;
|
||||
using ImGuiNET;
|
||||
using Penumbra.GameData.ByteString;
|
||||
using Penumbra.GameData.Enums;
|
||||
using Penumbra.PlayerWatch;
|
||||
|
||||
namespace Glamourer
|
||||
namespace Glamourer;
|
||||
|
||||
public unsafe class FixedDesignManager : IDisposable
|
||||
{
|
||||
public delegate ulong FlagSlotForUpdateDelegate(Human* drawObject, uint slot, uint* data);
|
||||
|
||||
[Signature("48 89 5C 24 ?? 48 89 74 24 ?? 57 48 83 EC 20 8B DA 49 8B F0 48 8B F9 83 FA 0A",
|
||||
DetourName = nameof(FlagSlotForUpdateDetour))]
|
||||
public Hook<FlagSlotForUpdateDelegate>? FlagSlotForUpdateHook;
|
||||
|
||||
public readonly FixedDesigns FixedDesigns;
|
||||
|
||||
public FixedDesignManager(DesignManager designs)
|
||||
{
|
||||
SignatureHelper.Initialise(this);
|
||||
FixedDesigns = new FixedDesigns(designs);
|
||||
|
||||
|
||||
if (Glamourer.Config.ApplyFixedDesigns)
|
||||
Enable();
|
||||
}
|
||||
|
||||
public void Enable()
|
||||
{
|
||||
FlagSlotForUpdateHook?.Enable();
|
||||
Glamourer.Penumbra.CreatingCharacterBase += ApplyFixedDesign;
|
||||
}
|
||||
|
||||
public void Disable()
|
||||
{
|
||||
FlagSlotForUpdateHook?.Disable();
|
||||
Glamourer.Penumbra.CreatingCharacterBase -= ApplyFixedDesign;
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
FlagSlotForUpdateHook?.Dispose();
|
||||
}
|
||||
|
||||
private void ApplyFixedDesign(IntPtr addr, IntPtr customize, IntPtr equipData)
|
||||
{
|
||||
var human = (FFXIVClientStructs.FFXIV.Client.Game.Character.Character*)addr;
|
||||
if (human->GameObject.ObjectKind is (byte)ObjectKind.EventNpc or (byte)ObjectKind.BattleNpc or (byte)ObjectKind.Player
|
||||
&& human->ModelCharaId == 0)
|
||||
{
|
||||
var name = new Utf8String(human->GameObject.Name).ToString();
|
||||
if (FixedDesigns.EnabledDesigns.TryGetValue(name, out var designs))
|
||||
{
|
||||
var design = designs.OrderBy(d => d.Jobs.Count).FirstOrDefault(d => d.Jobs.Fits(human->ClassJob));
|
||||
if (design != null)
|
||||
{
|
||||
if (design.Design.Data.WriteCustomizations)
|
||||
*(CharacterCustomization*)customize = design.Design.Data.Customizations;
|
||||
|
||||
var data = (uint*)equipData;
|
||||
for (var i = 0u; i < 10; ++i)
|
||||
{
|
||||
var slot = i.ToEquipSlot();
|
||||
if (design.Design.Data.WriteEquipment.Fits(slot))
|
||||
data[i] = slot switch
|
||||
{
|
||||
EquipSlot.Head => design.Design.Data.Equipment.Head.Value,
|
||||
EquipSlot.Body => design.Design.Data.Equipment.Body.Value,
|
||||
EquipSlot.Hands => design.Design.Data.Equipment.Hands.Value,
|
||||
EquipSlot.Legs => design.Design.Data.Equipment.Legs.Value,
|
||||
EquipSlot.Feet => design.Design.Data.Equipment.Feet.Value,
|
||||
EquipSlot.Ears => design.Design.Data.Equipment.Ears.Value,
|
||||
EquipSlot.Neck => design.Design.Data.Equipment.Neck.Value,
|
||||
EquipSlot.Wrists => design.Design.Data.Equipment.Wrists.Value,
|
||||
EquipSlot.RFinger => design.Design.Data.Equipment.RFinger.Value,
|
||||
EquipSlot.LFinger => design.Design.Data.Equipment.LFinger.Value,
|
||||
_ => 0,
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private ulong FlagSlotForUpdateDetour(Human* drawObject, uint slotIdx, uint* data)
|
||||
{
|
||||
ulong ret;
|
||||
var slot = slotIdx.ToEquipSlot();
|
||||
try
|
||||
{
|
||||
if (slot != EquipSlot.Unknown)
|
||||
{
|
||||
var gameObject =
|
||||
(FFXIVClientStructs.FFXIV.Client.Game.Character.Character*)Glamourer.Penumbra.GameObjectFromDrawObject((IntPtr)drawObject);
|
||||
if (gameObject != null)
|
||||
{
|
||||
var name = new Utf8String(gameObject->GameObject.Name).ToString();
|
||||
if (FixedDesigns.EnabledDesigns.TryGetValue(name, out var designs))
|
||||
{
|
||||
var design = designs.OrderBy(d => d.Jobs.Count).FirstOrDefault(d => d.Jobs.Fits(gameObject->ClassJob));
|
||||
if (design != null && design.Design.Data.WriteEquipment.Fits(slot))
|
||||
*data = slot switch
|
||||
{
|
||||
EquipSlot.Head => design.Design.Data.Equipment.Head.Value,
|
||||
EquipSlot.Body => design.Design.Data.Equipment.Body.Value,
|
||||
EquipSlot.Hands => design.Design.Data.Equipment.Hands.Value,
|
||||
EquipSlot.Legs => design.Design.Data.Equipment.Legs.Value,
|
||||
EquipSlot.Feet => design.Design.Data.Equipment.Feet.Value,
|
||||
EquipSlot.Ears => design.Design.Data.Equipment.Ears.Value,
|
||||
EquipSlot.Neck => design.Design.Data.Equipment.Neck.Value,
|
||||
EquipSlot.Wrists => design.Design.Data.Equipment.Wrists.Value,
|
||||
EquipSlot.RFinger => design.Design.Data.Equipment.RFinger.Value,
|
||||
EquipSlot.LFinger => design.Design.Data.Equipment.LFinger.Value,
|
||||
_ => 0,
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
finally
|
||||
{
|
||||
ret = FlagSlotForUpdateHook!.Original(drawObject, slotIdx, data);
|
||||
}
|
||||
|
||||
return ret;
|
||||
}
|
||||
}
|
||||
|
||||
public class Glamourer : IDalamudPlugin
|
||||
{
|
||||
private const string HelpString = "[Copy|Apply|Save],[Name or PlaceHolder],<Name for Save>";
|
||||
|
|
@ -24,9 +151,10 @@ namespace Glamourer
|
|||
public static GlamourerConfig Config = null!;
|
||||
public static IPlayerWatcher PlayerWatcher = null!;
|
||||
public static ICustomizationManager Customization = null!;
|
||||
public static FixedDesignManager FixedDesignManager = null!;
|
||||
private readonly Interface _interface;
|
||||
public readonly DesignManager Designs;
|
||||
public readonly FixedDesigns FixedDesigns;
|
||||
|
||||
public static RevertableDesigns RevertableDesigns = new();
|
||||
public readonly GlamourerIpc GlamourerIpc;
|
||||
|
||||
|
|
@ -44,11 +172,10 @@ namespace Glamourer
|
|||
Penumbra = new PenumbraAttach(Config.AttachToPenumbra);
|
||||
PlayerWatcher = PlayerWatchFactory.Create(Dalamud.Framework, Dalamud.ClientState, Dalamud.Objects);
|
||||
GlamourerIpc = new GlamourerIpc(Dalamud.ClientState, Dalamud.Objects, Dalamud.PluginInterface);
|
||||
FixedDesignManager = new FixedDesignManager(Designs);
|
||||
if (!Config.ApplyFixedDesigns)
|
||||
PlayerWatcher.Disable();
|
||||
|
||||
FixedDesigns = new FixedDesigns(Designs);
|
||||
|
||||
Dalamud.Commands.AddHandler("/glamourer", new CommandInfo(OnGlamourer)
|
||||
{
|
||||
HelpMessage = "Open or close the Glamourer window.",
|
||||
|
|
@ -199,7 +326,7 @@ namespace Glamourer
|
|||
|
||||
public void Dispose()
|
||||
{
|
||||
FixedDesigns.Dispose();
|
||||
FixedDesignManager.Dispose();
|
||||
Penumbra.Dispose();
|
||||
PlayerWatcher.Dispose();
|
||||
_interface.Dispose();
|
||||
|
|
@ -208,4 +335,3 @@ namespace Glamourer
|
|||
Dalamud.Commands.RemoveHandler("/glamourer");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -48,6 +48,10 @@
|
|||
<ItemGroup>
|
||||
<Reference Include="Dalamud">
|
||||
<HintPath>$(appdata)\XIVLauncher\addon\Hooks\dev\Dalamud.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="FFXIVClientStructs">
|
||||
<HintPath>$(appdata)\XIVLauncher\addon\Hooks\dev\FFXIVClientStructs.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="ImGui.NET">
|
||||
|
|
|
|||
|
|
@ -4,8 +4,8 @@ using System.Linq;
|
|||
using System.Numerics;
|
||||
using ImGuiNET;
|
||||
|
||||
namespace Glamourer.Gui
|
||||
{
|
||||
namespace Glamourer.Gui;
|
||||
|
||||
public class ComboWithFilter<T>
|
||||
{
|
||||
private readonly string _label;
|
||||
|
|
@ -205,4 +205,3 @@ namespace Glamourer.Gui
|
|||
return ret;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,14 +0,0 @@
|
|||
using System.Linq;
|
||||
using ImGuiNET;
|
||||
|
||||
namespace Glamourer.Gui
|
||||
{
|
||||
public static partial class ImGuiCustom
|
||||
{
|
||||
public static void HoverTooltip(string text)
|
||||
{
|
||||
if (text.Any() && ImGui.IsItemHovered())
|
||||
ImGui.SetTooltip(text);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,155 +0,0 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Numerics;
|
||||
using ImGuiNET;
|
||||
|
||||
namespace Glamourer.Gui
|
||||
{
|
||||
public sealed class ImGuiRaii : IDisposable
|
||||
{
|
||||
private int _colorStack;
|
||||
private int _fontStack;
|
||||
private int _styleStack;
|
||||
private float _indentation;
|
||||
|
||||
private Stack<Action>? _onDispose;
|
||||
|
||||
public static ImGuiRaii NewGroup()
|
||||
=> new ImGuiRaii().Group();
|
||||
|
||||
public ImGuiRaii Group()
|
||||
=> Begin(ImGui.BeginGroup, ImGui.EndGroup);
|
||||
|
||||
public static ImGuiRaii NewTooltip()
|
||||
=> new ImGuiRaii().Tooltip();
|
||||
|
||||
public ImGuiRaii Tooltip()
|
||||
=> Begin(ImGui.BeginTooltip, ImGui.EndTooltip);
|
||||
|
||||
public ImGuiRaii PushColor(ImGuiCol which, uint color)
|
||||
{
|
||||
ImGui.PushStyleColor(which, color);
|
||||
++_colorStack;
|
||||
return this;
|
||||
}
|
||||
|
||||
public ImGuiRaii PushColor(ImGuiCol which, Vector4 color)
|
||||
{
|
||||
ImGui.PushStyleColor(which, color);
|
||||
++_colorStack;
|
||||
return this;
|
||||
}
|
||||
|
||||
public ImGuiRaii PopColors(int n = 1)
|
||||
{
|
||||
var actualN = Math.Min(n, _colorStack);
|
||||
if (actualN > 0)
|
||||
{
|
||||
ImGui.PopStyleColor(actualN);
|
||||
_colorStack -= actualN;
|
||||
}
|
||||
|
||||
return this;
|
||||
}
|
||||
|
||||
public ImGuiRaii PushStyle(ImGuiStyleVar style, Vector2 value)
|
||||
{
|
||||
ImGui.PushStyleVar(style, value);
|
||||
++_styleStack;
|
||||
return this;
|
||||
}
|
||||
|
||||
public ImGuiRaii PushStyle(ImGuiStyleVar style, float value)
|
||||
{
|
||||
ImGui.PushStyleVar(style, value);
|
||||
++_styleStack;
|
||||
return this;
|
||||
}
|
||||
|
||||
public ImGuiRaii PopStyles(int n = 1)
|
||||
{
|
||||
var actualN = Math.Min(n, _styleStack);
|
||||
if (actualN > 0)
|
||||
{
|
||||
ImGui.PopStyleVar(actualN);
|
||||
_styleStack -= actualN;
|
||||
}
|
||||
|
||||
return this;
|
||||
}
|
||||
|
||||
public ImGuiRaii PushFont(ImFontPtr font)
|
||||
{
|
||||
ImGui.PushFont(font);
|
||||
++_fontStack;
|
||||
return this;
|
||||
}
|
||||
|
||||
public ImGuiRaii PopFonts(int n = 1)
|
||||
{
|
||||
var actualN = Math.Min(n, _fontStack);
|
||||
|
||||
while (actualN-- > 0)
|
||||
{
|
||||
ImGui.PopFont();
|
||||
--_fontStack;
|
||||
}
|
||||
|
||||
return this;
|
||||
}
|
||||
|
||||
public ImGuiRaii Indent(float width)
|
||||
{
|
||||
if (width != 0)
|
||||
{
|
||||
ImGui.Indent(width);
|
||||
_indentation += width;
|
||||
}
|
||||
|
||||
return this;
|
||||
}
|
||||
|
||||
public ImGuiRaii Unindent(float width)
|
||||
=> Indent(-width);
|
||||
|
||||
public bool Begin(Func<bool> begin, Action end)
|
||||
{
|
||||
if (begin())
|
||||
{
|
||||
_onDispose ??= new Stack<Action>();
|
||||
_onDispose.Push(end);
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public ImGuiRaii Begin(Action begin, Action end)
|
||||
{
|
||||
begin();
|
||||
_onDispose ??= new Stack<Action>();
|
||||
_onDispose.Push(end);
|
||||
return this;
|
||||
}
|
||||
|
||||
public void End(int n = 1)
|
||||
{
|
||||
var actualN = Math.Min(n, _onDispose?.Count ?? 0);
|
||||
while (actualN-- > 0)
|
||||
_onDispose!.Pop()();
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
Unindent(_indentation);
|
||||
PopColors(_colorStack);
|
||||
PopStyles(_styleStack);
|
||||
PopFonts(_fontStack);
|
||||
if (_onDispose != null)
|
||||
{
|
||||
End(_onDispose.Count);
|
||||
_onDispose = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -7,11 +7,12 @@ using Dalamud.Game.ClientState.Objects.Types;
|
|||
using Glamourer.Designs;
|
||||
using ImGuiNET;
|
||||
using Lumina.Excel.GeneratedSheets;
|
||||
using OtterGui.Raii;
|
||||
using Penumbra.GameData;
|
||||
using Penumbra.GameData.Enums;
|
||||
|
||||
namespace Glamourer.Gui
|
||||
{
|
||||
namespace Glamourer.Gui;
|
||||
|
||||
internal partial class Interface : IDisposable
|
||||
{
|
||||
public const float SelectorWidth = 200;
|
||||
|
|
@ -82,8 +83,8 @@ namespace Glamourer.Gui
|
|||
|
||||
try
|
||||
{
|
||||
using var raii = new ImGuiRaii();
|
||||
if (!raii.Begin(() => ImGui.BeginTabBar("##tabBar"), ImGui.EndTabBar))
|
||||
using var tabBar = ImRaii.TabBar("##tabBar");
|
||||
if (!tabBar)
|
||||
return;
|
||||
|
||||
_inGPose = Dalamud.Objects[GPoseObjectId] != null;
|
||||
|
|
@ -107,4 +108,3 @@ namespace Glamourer.Gui
|
|||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -11,11 +11,13 @@ using Glamourer.Customization;
|
|||
using Glamourer.Designs;
|
||||
using Glamourer.FileSystem;
|
||||
using ImGuiNET;
|
||||
using OtterGui;
|
||||
using OtterGui.Raii;
|
||||
using Penumbra.GameData.Structs;
|
||||
using Penumbra.PlayerWatch;
|
||||
|
||||
namespace Glamourer.Gui
|
||||
{
|
||||
namespace Glamourer.Gui;
|
||||
|
||||
internal partial class Interface
|
||||
{
|
||||
private readonly CharacterSave _currentSave = new();
|
||||
|
|
@ -31,13 +33,12 @@ namespace Glamourer.Gui
|
|||
{
|
||||
var color = _player == null ? RedHeaderColor : GreenHeaderColor;
|
||||
var buttonColor = ImGui.GetColorU32(ImGuiCol.FrameBg);
|
||||
using var raii = new ImGuiRaii()
|
||||
.PushColor(ImGuiCol.Text, color)
|
||||
.PushColor(ImGuiCol.Button, buttonColor)
|
||||
.PushColor(ImGuiCol.ButtonHovered, buttonColor)
|
||||
.PushColor(ImGuiCol.ButtonActive, buttonColor)
|
||||
.PushStyle(ImGuiStyleVar.ItemSpacing, Vector2.Zero)
|
||||
.PushStyle(ImGuiStyleVar.FrameRounding, 0);
|
||||
using var c = ImRaii.PushColor(ImGuiCol.Text, color)
|
||||
.Push(ImGuiCol.Button, buttonColor)
|
||||
.Push(ImGuiCol.ButtonHovered, buttonColor)
|
||||
.Push(ImGuiCol.ButtonActive, buttonColor);
|
||||
using var style = ImRaii.PushStyle(ImGuiStyleVar.ItemSpacing, Vector2.Zero)
|
||||
.Push(ImGuiStyleVar.FrameRounding, 0);
|
||||
ImGui.Button($"{_currentLabel}##playerHeader", -Vector2.UnitX * 0.0001f);
|
||||
}
|
||||
|
||||
|
|
@ -47,7 +48,7 @@ namespace Glamourer.Gui
|
|||
if (ImGui.Button(FontAwesomeIcon.Clipboard.ToIconString()))
|
||||
ImGui.SetClipboardText(save.ToBase64());
|
||||
ImGui.PopFont();
|
||||
ImGuiCustom.HoverTooltip("Copy customization code to clipboard.");
|
||||
ImGuiUtil.HoverTooltip("Copy customization code to clipboard.");
|
||||
}
|
||||
|
||||
private static void ConditionalApply(CharacterSave save, Character player)
|
||||
|
|
@ -88,7 +89,8 @@ namespace Glamourer.Gui
|
|||
ImGui.PushFont(UiBuilder.IconFont);
|
||||
var applyButton = ImGui.Button(FontAwesomeIcon.Paste.ToIconString()) && _player != null;
|
||||
ImGui.PopFont();
|
||||
ImGuiCustom.HoverTooltip("Apply customization code from clipboard.\nHold Shift to apply only customizations.\nHold Control to apply only equipment.");
|
||||
ImGuiUtil.HoverTooltip(
|
||||
"Apply customization code from clipboard.\nHold Shift to apply only customizations.\nHold Control to apply only equipment.");
|
||||
|
||||
if (!applyButton)
|
||||
return false;
|
||||
|
|
@ -98,6 +100,7 @@ namespace Glamourer.Gui
|
|||
var text = ImGui.GetClipboardText();
|
||||
if (!text.Any())
|
||||
return false;
|
||||
|
||||
var save = CharacterSave.FromString(text);
|
||||
ConditionalApply(save, _player!);
|
||||
}
|
||||
|
|
@ -117,7 +120,7 @@ namespace Glamourer.Gui
|
|||
OpenDesignNamePopup(DesignNameUse.SaveCurrent);
|
||||
|
||||
ImGui.PopFont();
|
||||
ImGuiCustom.HoverTooltip("Save the current design.\nHold Shift to save only customizations.\nHold Control to save only equipment.");
|
||||
ImGuiUtil.HoverTooltip("Save the current design.\nHold Shift to save only customizations.\nHold Control to save only equipment.");
|
||||
|
||||
DrawDesignNamePopup(DesignNameUse.SaveCurrent);
|
||||
}
|
||||
|
|
@ -178,7 +181,7 @@ namespace Glamourer.Gui
|
|||
|
||||
private void DrawRevertButton()
|
||||
{
|
||||
if (!DrawDisableButton("Revert", _player == null))
|
||||
if (!ImGuiUtil.DrawDisabledButton("Revert", Vector2.Zero, string.Empty, _player == null))
|
||||
return;
|
||||
|
||||
Glamourer.RevertableDesigns.Revert(_player!);
|
||||
|
|
@ -227,8 +230,8 @@ namespace Glamourer.Gui
|
|||
}
|
||||
|
||||
var currentModel = _player!.ModelType();
|
||||
using var raii = new ImGuiRaii();
|
||||
if (!raii.Begin(() => ImGui.BeginCombo("Model Id", currentModel.ToString()), ImGui.EndCombo))
|
||||
using var combo = ImRaii.Combo("Model Id", currentModel.ToString());
|
||||
if (!combo)
|
||||
return;
|
||||
|
||||
foreach (var (id, _) in _models.Skip(1))
|
||||
|
|
@ -291,20 +294,15 @@ namespace Glamourer.Gui
|
|||
|
||||
private void DrawActorPanel()
|
||||
{
|
||||
using var raii = ImGuiRaii.NewGroup();
|
||||
using var group = ImRaii.Group();
|
||||
DrawPlayerHeader();
|
||||
if (!ImGui.BeginChild("##playerData", -Vector2.One, true))
|
||||
{
|
||||
ImGui.EndChild();
|
||||
using var child = ImRaii.Child("##playerData", -Vector2.One, true);
|
||||
if (!child)
|
||||
return;
|
||||
}
|
||||
|
||||
if (_player == null || _player.ModelType() == 0)
|
||||
DrawPlayerPanel();
|
||||
else
|
||||
DrawMonsterPanel();
|
||||
|
||||
ImGui.EndChild();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -7,6 +7,8 @@ using Dalamud.Game.ClientState.Objects.Types;
|
|||
using Dalamud.Interface;
|
||||
using Dalamud.Logging;
|
||||
using ImGuiNET;
|
||||
using OtterGui;
|
||||
using OtterGui.Raii;
|
||||
using Penumbra.PlayerWatch;
|
||||
|
||||
namespace Glamourer.Gui;
|
||||
|
|
@ -27,9 +29,8 @@ internal partial class Interface
|
|||
|
||||
private void DrawPlayerFilter()
|
||||
{
|
||||
using var raii = new ImGuiRaii()
|
||||
.PushStyle(ImGuiStyleVar.ItemSpacing, Vector2.Zero)
|
||||
.PushStyle(ImGuiStyleVar.FrameRounding, 0);
|
||||
using var style = ImRaii.PushStyle(ImGuiStyleVar.ItemSpacing, Vector2.Zero)
|
||||
.Push(ImGuiStyleVar.FrameRounding, 0);
|
||||
ImGui.SetNextItemWidth(SelectorWidth * ImGui.GetIO().FontGlobalScale);
|
||||
if (ImGui.InputTextWithHint("##playerFilter", "Filter Players...", ref _playerFilter, 32))
|
||||
_playerFilterLower = _playerFilter.ToLowerInvariant();
|
||||
|
|
@ -115,23 +116,22 @@ internal partial class Interface
|
|||
|
||||
private void DrawSelectionButtons()
|
||||
{
|
||||
using var raii = new ImGuiRaii()
|
||||
.PushStyle(ImGuiStyleVar.ItemSpacing, Vector2.Zero)
|
||||
.PushStyle(ImGuiStyleVar.FrameRounding, 0)
|
||||
.PushFont(UiBuilder.IconFont);
|
||||
using var style = ImRaii.PushStyle(ImGuiStyleVar.ItemSpacing, Vector2.Zero)
|
||||
.Push(ImGuiStyleVar.FrameRounding, 0);
|
||||
using var font = ImRaii.PushFont(UiBuilder.IconFont);
|
||||
Character? select = null;
|
||||
var buttonWidth = Vector2.UnitX * SelectorWidth / 2;
|
||||
if (ImGui.Button(FontAwesomeIcon.UserCircle.ToIconString(), buttonWidth))
|
||||
select = Dalamud.ClientState.LocalPlayer;
|
||||
raii.PopFonts();
|
||||
ImGuiCustom.HoverTooltip("Select the local player character.");
|
||||
font.Pop();
|
||||
ImGuiUtil.HoverTooltip("Select the local player character.");
|
||||
ImGui.SameLine();
|
||||
raii.PushFont(UiBuilder.IconFont);
|
||||
font.Push(UiBuilder.IconFont);
|
||||
if (_inGPose)
|
||||
{
|
||||
raii.PushStyle(ImGuiStyleVar.Alpha, 0.5f);
|
||||
style.Push(ImGuiStyleVar.Alpha, 0.5f);
|
||||
ImGui.Button(FontAwesomeIcon.HandPointer.ToIconString(), buttonWidth);
|
||||
raii.PopStyles();
|
||||
style.Pop();
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
@ -139,8 +139,8 @@ internal partial class Interface
|
|||
select = CharacterFactory.Convert(Dalamud.Targets.Target);
|
||||
}
|
||||
|
||||
raii.PopFonts();
|
||||
ImGuiCustom.HoverTooltip("Select the current target, if it is in the list.");
|
||||
font.Pop();
|
||||
ImGuiUtil.HoverTooltip("Select the current target, if it is in the list.");
|
||||
|
||||
if (select == null)
|
||||
return;
|
||||
|
|
@ -196,7 +196,7 @@ internal partial class Interface
|
|||
}
|
||||
|
||||
|
||||
using (var _ = new ImGuiRaii().PushStyle(ImGuiStyleVar.ItemSpacing, Vector2.Zero))
|
||||
using (var _ = ImRaii.PushStyle(ImGuiStyleVar.ItemSpacing, Vector2.Zero))
|
||||
{
|
||||
ImGui.EndChild();
|
||||
}
|
||||
|
|
@ -207,14 +207,14 @@ internal partial class Interface
|
|||
|
||||
private void DrawPlayerTab()
|
||||
{
|
||||
using var raii = new ImGuiRaii();
|
||||
using var tab = ImRaii.TabItem("Current Players");
|
||||
_player = null;
|
||||
if (!raii.Begin(() => ImGui.BeginTabItem("Current Players"), ImGui.EndTabItem))
|
||||
if (!tab)
|
||||
return;
|
||||
|
||||
DrawPlayerSelector();
|
||||
|
||||
if (!_currentLabel.Any())
|
||||
if (_currentLabel.Length == 0)
|
||||
return;
|
||||
|
||||
ImGui.SameLine();
|
||||
|
|
|
|||
|
|
@ -1,6 +1,8 @@
|
|||
using System;
|
||||
using System.Numerics;
|
||||
using ImGuiNET;
|
||||
using OtterGui;
|
||||
using OtterGui.Raii;
|
||||
|
||||
namespace Glamourer.Gui
|
||||
{
|
||||
|
|
@ -11,7 +13,7 @@ namespace Glamourer.Gui
|
|||
if (DrawCheckMark(label, value, setter))
|
||||
Glamourer.Config.Save();
|
||||
|
||||
ImGuiCustom.HoverTooltip(tooltip);
|
||||
ImGuiUtil.HoverTooltip(tooltip);
|
||||
}
|
||||
|
||||
private static void ChangeAndSave<T>(T value, T currentValue, Action<T> setter) where T : IEquatable<T>
|
||||
|
|
@ -33,19 +35,19 @@ namespace Glamourer.Gui
|
|||
ImGui.SameLine();
|
||||
if (ImGui.Button($"Default##{name}"))
|
||||
ChangeAndSave(defaultValue, value, setter);
|
||||
ImGuiCustom.HoverTooltip(
|
||||
ImGuiUtil.HoverTooltip(
|
||||
$"Reset to default: #{defaultValue & 0xFF:X2}{(defaultValue >> 8) & 0xFF:X2}{(defaultValue >> 16) & 0xFF:X2}{defaultValue >> 24:X2}");
|
||||
ImGui.SameLine();
|
||||
ImGui.Text(name);
|
||||
ImGuiCustom.HoverTooltip(tooltip);
|
||||
ImGuiUtil.HoverTooltip(tooltip);
|
||||
}
|
||||
|
||||
private void DrawRestorePenumbraButton()
|
||||
private static void DrawRestorePenumbraButton()
|
||||
{
|
||||
const string buttonLabel = "Re-Register Penumbra";
|
||||
if (!Glamourer.Config.AttachToPenumbra)
|
||||
{
|
||||
using var raii = new ImGuiRaii().PushStyle(ImGuiStyleVar.Alpha, 0.5f);
|
||||
using var style = ImRaii.PushStyle(ImGuiStyleVar.Alpha, 0.5f);
|
||||
ImGui.Button(buttonLabel);
|
||||
return;
|
||||
}
|
||||
|
|
@ -53,14 +55,14 @@ namespace Glamourer.Gui
|
|||
if (ImGui.Button(buttonLabel))
|
||||
Glamourer.Penumbra.Reattach(true);
|
||||
|
||||
ImGuiCustom.HoverTooltip(
|
||||
ImGuiUtil.HoverTooltip(
|
||||
"If Penumbra did not register the functions for some reason, pressing this button might help restore functionality.");
|
||||
}
|
||||
|
||||
private void DrawConfigTab()
|
||||
private static void DrawConfigTab()
|
||||
{
|
||||
using var raii = new ImGuiRaii();
|
||||
if (!raii.Begin(() => ImGui.BeginTabItem("Config"), ImGui.EndTabItem))
|
||||
using var tab = ImRaii.TabItem("Config");
|
||||
if (!tab)
|
||||
return;
|
||||
|
||||
var cfg = Glamourer.Config;
|
||||
|
|
|
|||
|
|
@ -5,6 +5,8 @@ using Dalamud.Interface;
|
|||
using Dalamud.Logging;
|
||||
using Glamourer.Customization;
|
||||
using ImGuiNET;
|
||||
using OtterGui;
|
||||
using OtterGui.Raii;
|
||||
using Penumbra.GameData.Enums;
|
||||
|
||||
namespace Glamourer.Gui
|
||||
|
|
@ -14,13 +16,14 @@ namespace Glamourer.Gui
|
|||
private static bool DrawColorPickerPopup(string label, CustomizationSet set, CustomizationId id, out Customization.Customization value)
|
||||
{
|
||||
value = default;
|
||||
if (!ImGui.BeginPopup(label, ImGuiWindowFlags.AlwaysAutoResize))
|
||||
using var popup = ImRaii.Popup(label, ImGuiWindowFlags.AlwaysAutoResize);
|
||||
if (!popup)
|
||||
return false;
|
||||
|
||||
var ret = false;
|
||||
var count = set.Count(id);
|
||||
using var raii = new ImGuiRaii().PushStyle(ImGuiStyleVar.ItemSpacing, Vector2.Zero)
|
||||
.PushStyle(ImGuiStyleVar.FrameRounding, 0);
|
||||
using var style = ImRaii.PushStyle(ImGuiStyleVar.ItemSpacing, Vector2.Zero)
|
||||
.Push(ImGuiStyleVar.FrameRounding, 0);
|
||||
for (var i = 0; i < count; ++i)
|
||||
{
|
||||
var custom = set.Data(id, i);
|
||||
|
|
@ -35,7 +38,6 @@ namespace Glamourer.Gui
|
|||
ImGui.SameLine();
|
||||
}
|
||||
|
||||
ImGui.EndPopup();
|
||||
return ret;
|
||||
}
|
||||
|
||||
|
|
@ -58,7 +60,7 @@ namespace Glamourer.Gui
|
|||
ret = true;
|
||||
}
|
||||
|
||||
ImGuiCustom.HoverTooltip($"Input Range: [{minValue}, {maxValue}]");
|
||||
ImGuiUtil.HoverTooltip($"Input Range: [{minValue}, {maxValue}]");
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
|
@ -92,7 +94,7 @@ namespace Glamourer.Gui
|
|||
|
||||
ImGui.SameLine();
|
||||
|
||||
using (var _ = ImGuiRaii.NewGroup())
|
||||
using (var _ = ImRaii.Group())
|
||||
{
|
||||
if (InputInt($"##text_{id}", ref current, 1, count))
|
||||
{
|
||||
|
|
@ -102,7 +104,7 @@ namespace Glamourer.Gui
|
|||
|
||||
|
||||
ImGui.Text(label);
|
||||
ImGuiCustom.HoverTooltip(tooltip);
|
||||
ImGuiUtil.HoverTooltip(tooltip);
|
||||
}
|
||||
|
||||
if (!DrawColorPickerPopup(popupName, set, id, out var newCustom))
|
||||
|
|
@ -117,7 +119,7 @@ namespace Glamourer.Gui
|
|||
private bool DrawListSelector(string label, string tooltip, ref CharacterCustomization customization, CustomizationId id,
|
||||
CustomizationSet set)
|
||||
{
|
||||
using var bigGroup = ImGuiRaii.NewGroup();
|
||||
using var bigGroup = ImRaii.Group();
|
||||
var ret = false;
|
||||
int current = customization[id];
|
||||
var count = set.Count(id);
|
||||
|
|
@ -146,7 +148,7 @@ namespace Glamourer.Gui
|
|||
|
||||
ImGui.SameLine();
|
||||
ImGui.Text(label);
|
||||
ImGuiCustom.HoverTooltip(tooltip);
|
||||
ImGuiUtil.HoverTooltip(tooltip);
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
|
@ -157,10 +159,10 @@ namespace Glamourer.Gui
|
|||
|
||||
private bool DrawMultiSelector(ref CharacterCustomization customization, CustomizationSet set)
|
||||
{
|
||||
using var bigGroup = ImGuiRaii.NewGroup();
|
||||
using var bigGroup = ImRaii.Group();
|
||||
var ret = false;
|
||||
var count = set.Count(CustomizationId.FacialFeaturesTattoos);
|
||||
using (var _ = ImGuiRaii.NewGroup())
|
||||
using (var _ = ImRaii.Group())
|
||||
{
|
||||
var face = customization.Face;
|
||||
if (set.Faces.Count < face)
|
||||
|
|
@ -180,11 +182,7 @@ namespace Glamourer.Gui
|
|||
customization.FacialFeature(i, !enabled);
|
||||
}
|
||||
|
||||
if (ImGui.IsItemHovered())
|
||||
{
|
||||
using var tt = ImGuiRaii.NewTooltip();
|
||||
ImGui.Image(icon.ImGuiHandle, new Vector2(icon.Width, icon.Height));
|
||||
}
|
||||
ImGuiUtil.HoverIconTooltip(icon, _iconSize);
|
||||
|
||||
if (i % 4 != 3)
|
||||
ImGui.SameLine();
|
||||
|
|
@ -192,7 +190,7 @@ namespace Glamourer.Gui
|
|||
}
|
||||
|
||||
ImGui.SameLine();
|
||||
using var group = ImGuiRaii.NewGroup();
|
||||
using var group = ImRaii.Group();
|
||||
ImGui.SetCursorPosY(ImGui.GetCursorPosY() + ImGui.GetTextLineHeightWithSpacing() + 3 * ImGui.GetStyle().ItemSpacing.Y / 2);
|
||||
int value = customization[CustomizationId.FacialFeaturesTattoos];
|
||||
if (InputInt($"##{CustomizationId.FacialFeaturesTattoos}", ref value, 1, 256))
|
||||
|
|
@ -201,7 +199,7 @@ namespace Glamourer.Gui
|
|||
ret = true;
|
||||
}
|
||||
|
||||
ImGui.Text(set.Option(CustomizationId.FacialFeaturesTattoos));
|
||||
ImGui.TextUnformatted(set.Option(CustomizationId.FacialFeaturesTattoos));
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
|
@ -210,13 +208,14 @@ namespace Glamourer.Gui
|
|||
private bool DrawIconPickerPopup(string label, CustomizationSet set, CustomizationId id, out Customization.Customization value)
|
||||
{
|
||||
value = default;
|
||||
if (!ImGui.BeginPopup(label, ImGuiWindowFlags.AlwaysAutoResize))
|
||||
using var popup = ImRaii.Popup(label, ImGuiWindowFlags.AlwaysAutoResize);
|
||||
if (!popup)
|
||||
return false;
|
||||
|
||||
var ret = false;
|
||||
var count = set.Count(id);
|
||||
using var raii = new ImGuiRaii().PushStyle(ImGuiStyleVar.ItemSpacing, Vector2.Zero)
|
||||
.PushStyle(ImGuiStyleVar.FrameRounding, 0);
|
||||
using var style = ImRaii.PushStyle(ImGuiStyleVar.ItemSpacing, Vector2.Zero)
|
||||
.Push(ImGuiStyleVar.FrameRounding, 0);
|
||||
for (var i = 0; i < count; ++i)
|
||||
{
|
||||
var custom = set.Data(id, i);
|
||||
|
|
@ -229,11 +228,7 @@ namespace Glamourer.Gui
|
|||
ImGui.CloseCurrentPopup();
|
||||
}
|
||||
|
||||
if (ImGui.IsItemHovered())
|
||||
{
|
||||
using var tt = ImGuiRaii.NewTooltip();
|
||||
ImGui.Image(icon.ImGuiHandle, new Vector2(icon.Width, icon.Height));
|
||||
}
|
||||
ImGuiUtil.HoverIconTooltip(icon, _iconSize);
|
||||
|
||||
var text = custom.Value.ToString();
|
||||
var textWidth = ImGui.CalcTextSize(text).X;
|
||||
|
|
@ -244,14 +239,13 @@ namespace Glamourer.Gui
|
|||
ImGui.SameLine();
|
||||
}
|
||||
|
||||
ImGui.EndPopup();
|
||||
return ret;
|
||||
}
|
||||
|
||||
private bool DrawIconSelector(string label, string tooltip, ref CharacterCustomization customization, CustomizationId id,
|
||||
CustomizationSet set)
|
||||
{
|
||||
using var bigGroup = ImGuiRaii.NewGroup();
|
||||
using var bigGroup = ImRaii.Group();
|
||||
var ret = false;
|
||||
var count = set.Count(id);
|
||||
|
||||
|
|
@ -268,14 +262,10 @@ namespace Glamourer.Gui
|
|||
if (ImGui.ImageButton(icon.ImGuiHandle, _iconSize))
|
||||
ImGui.OpenPopup(popupName);
|
||||
|
||||
if (ImGui.IsItemHovered())
|
||||
{
|
||||
using var tt = ImGuiRaii.NewTooltip();
|
||||
ImGui.Image(icon.ImGuiHandle, new Vector2(icon.Width, icon.Height));
|
||||
}
|
||||
ImGuiUtil.HoverIconTooltip(icon, _iconSize);
|
||||
|
||||
ImGui.SameLine();
|
||||
using var group = ImGuiRaii.NewGroup();
|
||||
using var group = ImRaii.Group();
|
||||
if (InputInt($"##text_{id}", ref current, 1, count))
|
||||
{
|
||||
customization[id] = set.Data(id, current).Value;
|
||||
|
|
@ -288,8 +278,8 @@ namespace Glamourer.Gui
|
|||
ret = true;
|
||||
}
|
||||
|
||||
ImGui.Text($"{label} ({custom.Value.Value})");
|
||||
ImGuiCustom.HoverTooltip(tooltip);
|
||||
ImGui.TextUnformatted($"{label} ({custom.Value.Value})");
|
||||
ImGuiUtil.HoverTooltip(tooltip);
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
|
@ -298,7 +288,7 @@ namespace Glamourer.Gui
|
|||
private bool DrawPercentageSelector(string label, string tooltip, ref CharacterCustomization customization, CustomizationId id,
|
||||
CustomizationSet set)
|
||||
{
|
||||
using var bigGroup = ImGuiRaii.NewGroup();
|
||||
using var bigGroup = ImRaii.Group();
|
||||
var ret = false;
|
||||
int value = customization[id];
|
||||
var count = set.Count(id);
|
||||
|
|
@ -318,15 +308,15 @@ namespace Glamourer.Gui
|
|||
}
|
||||
|
||||
ImGui.SameLine();
|
||||
ImGui.Text(label);
|
||||
ImGuiCustom.HoverTooltip(tooltip);
|
||||
ImGui.TextUnformatted(label);
|
||||
ImGuiUtil.HoverTooltip(tooltip);
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
private bool DrawRaceSelector(ref CharacterCustomization customization)
|
||||
{
|
||||
using var group = ImGuiRaii.NewGroup();
|
||||
using var group = ImRaii.Group();
|
||||
var ret = false;
|
||||
ImGui.SetNextItemWidth(_raceSelectorWidth);
|
||||
if (ImGui.BeginCombo("##subRaceCombo", ClanName(customization.Clan, customization.Gender)))
|
||||
|
|
@ -343,7 +333,7 @@ namespace Glamourer.Gui
|
|||
ImGui.EndCombo();
|
||||
}
|
||||
|
||||
ImGui.Text(
|
||||
ImGui.TextUnformatted(
|
||||
$"{Glamourer.Customization.GetName(CustomName.Gender)} & {Glamourer.Customization.GetName(CustomName.Clan)}");
|
||||
|
||||
return ret;
|
||||
|
|
@ -352,7 +342,7 @@ namespace Glamourer.Gui
|
|||
private bool DrawGenderSelector(ref CharacterCustomization customization)
|
||||
{
|
||||
var ret = false;
|
||||
ImGui.PushFont(UiBuilder.IconFont);
|
||||
using var font = ImRaii.PushFont(UiBuilder.IconFont);
|
||||
var icon = customization.Gender == Gender.Male ? FontAwesomeIcon.Mars : FontAwesomeIcon.Venus;
|
||||
var restricted = false;
|
||||
if (customization.Race == Race.Hrothgar)
|
||||
|
|
@ -370,7 +360,6 @@ namespace Glamourer.Gui
|
|||
|
||||
if (restricted)
|
||||
ImGui.PopStyleVar();
|
||||
ImGui.PopFont();
|
||||
return ret;
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -6,9 +6,11 @@ using Dalamud.Logging;
|
|||
using Glamourer.Designs;
|
||||
using Glamourer.FileSystem;
|
||||
using ImGuiNET;
|
||||
using OtterGui;
|
||||
using OtterGui.Raii;
|
||||
|
||||
namespace Glamourer.Gui;
|
||||
|
||||
namespace Glamourer.Gui
|
||||
{
|
||||
internal partial class Interface
|
||||
{
|
||||
private int _totalObject;
|
||||
|
|
@ -44,7 +46,7 @@ namespace Glamourer.Gui
|
|||
if (_selection!.Data.WriteProtected)
|
||||
ImGui.PopStyleVar();
|
||||
|
||||
ImGuiCustom.HoverTooltip("Overwrite with customization code from clipboard.");
|
||||
ImGuiUtil.HoverTooltip("Overwrite with customization code from clipboard.");
|
||||
|
||||
if (_selection!.Data.WriteProtected || !applyButton)
|
||||
return;
|
||||
|
|
@ -70,7 +72,7 @@ namespace Glamourer.Gui
|
|||
if (ImGui.Button(FontAwesomeIcon.FolderPlus.ToIconString(), Vector2.UnitX * SelectorWidth / 5))
|
||||
OpenDesignNamePopup(DesignNameUse.NewFolder);
|
||||
ImGui.PopFont();
|
||||
ImGuiCustom.HoverTooltip("Create a new, empty Folder.");
|
||||
ImGuiUtil.HoverTooltip("Create a new, empty Folder.");
|
||||
|
||||
DrawDesignNamePopup(DesignNameUse.NewFolder);
|
||||
}
|
||||
|
|
@ -81,7 +83,7 @@ namespace Glamourer.Gui
|
|||
if (ImGui.Button(FontAwesomeIcon.Plus.ToIconString(), Vector2.UnitX * SelectorWidth / 5))
|
||||
OpenDesignNamePopup(DesignNameUse.NewDesign);
|
||||
ImGui.PopFont();
|
||||
ImGuiCustom.HoverTooltip("Create a new, empty Design.");
|
||||
ImGuiUtil.HoverTooltip("Create a new, empty Design.");
|
||||
|
||||
DrawDesignNamePopup(DesignNameUse.NewDesign);
|
||||
}
|
||||
|
|
@ -92,7 +94,7 @@ namespace Glamourer.Gui
|
|||
if (ImGui.Button(FontAwesomeIcon.Paste.ToIconString(), Vector2.UnitX * SelectorWidth / 5))
|
||||
OpenDesignNamePopup(DesignNameUse.FromClipboard);
|
||||
ImGui.PopFont();
|
||||
ImGuiCustom.HoverTooltip("Create a new design from the customization string in your clipboard.");
|
||||
ImGuiUtil.HoverTooltip("Create a new design from the customization string in your clipboard.");
|
||||
|
||||
DrawDesignNamePopup(DesignNameUse.FromClipboard);
|
||||
}
|
||||
|
|
@ -112,7 +114,7 @@ namespace Glamourer.Gui
|
|||
ImGui.PopFont();
|
||||
if (style)
|
||||
ImGui.PopStyleVar();
|
||||
ImGuiCustom.HoverTooltip("Delete the currently selected Design.");
|
||||
ImGuiUtil.HoverTooltip("Delete the currently selected Design.");
|
||||
}
|
||||
|
||||
private void DrawDuplicateDesignButton()
|
||||
|
|
@ -125,16 +127,16 @@ namespace Glamourer.Gui
|
|||
ImGui.PopFont();
|
||||
if (_selection == null)
|
||||
ImGui.PopStyleVar();
|
||||
ImGuiCustom.HoverTooltip("Clone the currently selected Design.\nHold Shift to only clone the customizations.\nHold Control to only clone the equipment.");
|
||||
ImGuiUtil.HoverTooltip(
|
||||
"Clone the currently selected Design.\nHold Shift to only clone the customizations.\nHold Control to only clone the equipment.");
|
||||
|
||||
DrawDesignNamePopup(DesignNameUse.DuplicateDesign);
|
||||
}
|
||||
|
||||
private void DrawDesignSelectorButtons()
|
||||
{
|
||||
using var raii = new ImGuiRaii()
|
||||
.PushStyle(ImGuiStyleVar.ItemSpacing, Vector2.Zero)
|
||||
.PushStyle(ImGuiStyleVar.FrameRounding, 0f);
|
||||
using var style = ImRaii.PushStyle(ImGuiStyleVar.ItemSpacing, Vector2.Zero)
|
||||
.Push(ImGuiStyleVar.FrameRounding, 0f);
|
||||
|
||||
DrawNewFolderButton();
|
||||
ImGui.SameLine();
|
||||
|
|
@ -200,9 +202,9 @@ namespace Glamourer.Gui
|
|||
|
||||
private void DrawSaves()
|
||||
{
|
||||
using var raii = new ImGuiRaii();
|
||||
raii.PushStyle(ImGuiStyleVar.IndentSpacing, 12.5f * ImGui.GetIO().FontGlobalScale);
|
||||
_inDesignMode = raii.Begin(() => ImGui.BeginTabItem("Designs"), ImGui.EndTabItem);
|
||||
using var style = ImRaii.PushStyle(ImGuiStyleVar.IndentSpacing, 12.5f * ImGui.GetIO().FontGlobalScale);
|
||||
using var tab = ImRaii.TabItem("Designs");
|
||||
_inDesignMode = tab.Success;
|
||||
if (!_inDesignMode)
|
||||
return;
|
||||
|
||||
|
|
@ -279,7 +281,7 @@ namespace Glamourer.Gui
|
|||
{
|
||||
if (ImGui.MenuItem("Delete") && ImGui.GetIO().KeyCtrl && ImGui.GetIO().KeyShift)
|
||||
_designs.DeleteAllChildren(child, false);
|
||||
ImGuiCustom.HoverTooltip("Hold Control and Shift to delete.");
|
||||
ImGuiUtil.HoverTooltip("Hold Control and Shift to delete.");
|
||||
|
||||
RenameChildInput(child);
|
||||
|
||||
|
|
@ -342,19 +344,18 @@ namespace Glamourer.Gui
|
|||
|
||||
++_totalObject;
|
||||
var color = GetDesignColor(d.Data);
|
||||
using var raii = new ImGuiRaii()
|
||||
.PushColor(ImGuiCol.Text, color);
|
||||
using var c = ImRaii.PushColor(ImGuiCol.Text, color);
|
||||
|
||||
var selected = ImGui.Selectable($"{child.Name}##{_totalObject}", ReferenceEquals(child, _selection));
|
||||
raii.PopColors();
|
||||
c.Pop();
|
||||
DrawOrnaments(child);
|
||||
|
||||
if (Glamourer.Config.ShowLocks && d.Data.WriteProtected)
|
||||
{
|
||||
ImGui.SameLine();
|
||||
raii.PushFont(UiBuilder.IconFont)
|
||||
.PushColor(ImGuiCol.Text, color);
|
||||
ImGui.Text(FontAwesomeIcon.Lock.ToIconString());
|
||||
using var font = ImRaii.PushFont(UiBuilder.IconFont);
|
||||
c.Push(ImGuiCol.Text, color);
|
||||
ImGui.TextUnformatted(FontAwesomeIcon.Lock.ToIconString());
|
||||
}
|
||||
|
||||
if (selected)
|
||||
|
|
@ -371,4 +372,3 @@ namespace Glamourer.Gui
|
|||
ContextMenu(child);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,6 +1,7 @@
|
|||
using Dalamud.Interface;
|
||||
using ImGuiNET;
|
||||
using Lumina.Text;
|
||||
using OtterGui;
|
||||
using Penumbra.GameData.Enums;
|
||||
using Penumbra.GameData.Structs;
|
||||
|
||||
|
|
@ -20,7 +21,7 @@ namespace Glamourer.Gui
|
|||
var change = stainCombo.Draw(string.Empty, out var newStain) && !newStain.RowIndex.Equals(stainIdx);
|
||||
if (!change && (byte) stainIdx != 0)
|
||||
{
|
||||
ImGuiCustom.HoverTooltip("Right-click to clear.");
|
||||
ImGuiUtil.HoverTooltip("Right-click to clear.");
|
||||
if (ImGui.IsItemClicked(ImGuiMouseButton.Right))
|
||||
{
|
||||
change = true;
|
||||
|
|
@ -46,7 +47,7 @@ namespace Glamourer.Gui
|
|||
var change = equipCombo.Draw(currentName, out var newItem, _itemComboWidth) && newItem.Base.RowId != item.RowId;
|
||||
if (!change && !ReferenceEquals(item, SmallClothes))
|
||||
{
|
||||
ImGuiCustom.HoverTooltip("Right-click to clear.");
|
||||
ImGuiUtil.HoverTooltip("Right-click to clear.");
|
||||
if (ImGui.IsItemClicked(ImGuiMouseButton.Right))
|
||||
{
|
||||
change = true;
|
||||
|
|
|
|||
|
|
@ -6,9 +6,10 @@ using Dalamud.Interface;
|
|||
using Glamourer.Designs;
|
||||
using Glamourer.FileSystem;
|
||||
using ImGuiNET;
|
||||
using OtterGui.Raii;
|
||||
|
||||
namespace Glamourer.Gui;
|
||||
|
||||
namespace Glamourer.Gui
|
||||
{
|
||||
internal partial class Interface
|
||||
{
|
||||
private const string FixDragDropLabel = "##FixDragDrop";
|
||||
|
|
@ -25,44 +26,45 @@ namespace Glamourer.Gui
|
|||
|
||||
private void DrawFixedDesignsTab()
|
||||
{
|
||||
_newFixDesignGroup ??= _plugin.FixedDesigns.JobGroups[1];
|
||||
_newFixDesignGroup ??= Glamourer.FixedDesignManager.FixedDesigns.JobGroups[1];
|
||||
|
||||
using var raii = new ImGuiRaii();
|
||||
if (!raii.Begin(() => ImGui.BeginTabItem("Fixed Designs"), ImGui.EndTabItem))
|
||||
using var tabItem = ImRaii.TabItem("Fixed Designs");
|
||||
if (!tabItem)
|
||||
{
|
||||
_fullPathCache = null;
|
||||
_newFixDesign = null;
|
||||
_newFixDesignPath = string.Empty;
|
||||
_newFixDesignGroup = _plugin.FixedDesigns.JobGroups[1];
|
||||
_newFixDesignGroup = Glamourer.FixedDesignManager.FixedDesigns.JobGroups[1];
|
||||
return;
|
||||
}
|
||||
|
||||
_fullPathCache ??= _plugin.FixedDesigns.Data.Select(d => d.Design.FullName()).ToList();
|
||||
|
||||
raii.Begin(() => ImGui.BeginTable("##FixedTable", 4), ImGui.EndTable);
|
||||
_fullPathCache ??= Glamourer.FixedDesignManager.FixedDesigns.Data.Select(d => d.Design.FullName()).ToList();
|
||||
|
||||
using var table = ImRaii.Table("##FixedTable", 4);
|
||||
var buttonWidth = 23.5f * ImGuiHelpers.GlobalScale;
|
||||
|
||||
|
||||
ImGui.TableSetupColumn("##DeleteColumn", ImGuiTableColumnFlags.WidthFixed, 2 * buttonWidth);
|
||||
ImGui.TableSetupColumn("Character", ImGuiTableColumnFlags.WidthFixed, 200 * ImGuiHelpers.GlobalScale);
|
||||
ImGui.TableSetupColumn("Jobs", ImGuiTableColumnFlags.WidthFixed, 175 * ImGuiHelpers.GlobalScale);
|
||||
ImGui.TableSetupColumn("Design", ImGuiTableColumnFlags.WidthStretch);
|
||||
ImGui.TableHeadersRow();
|
||||
var xPos = 0f;
|
||||
|
||||
using var style = new ImRaii.Style();
|
||||
using var font = new ImRaii.Font();
|
||||
for (var i = 0; i < _fullPathCache.Count; ++i)
|
||||
{
|
||||
var path = _fullPathCache[i];
|
||||
var name = _plugin.FixedDesigns.Data[i];
|
||||
var name = Glamourer.FixedDesignManager.FixedDesigns.Data[i];
|
||||
|
||||
ImGui.TableNextRow();
|
||||
ImGui.TableNextColumn();
|
||||
raii.PushStyle(ImGuiStyleVar.ItemSpacing, ImGui.GetStyle().ItemSpacing / 2);
|
||||
raii.PushFont(UiBuilder.IconFont);
|
||||
style.Push(ImGuiStyleVar.ItemSpacing, ImGui.GetStyle().ItemSpacing / 2);
|
||||
font.Push(UiBuilder.IconFont);
|
||||
if (ImGui.Button($"{FontAwesomeIcon.Trash.ToIconChar()}##{i}"))
|
||||
{
|
||||
_fullPathCache.RemoveAt(i--);
|
||||
_plugin.FixedDesigns.Remove(name);
|
||||
Glamourer.FixedDesignManager.FixedDesigns.Remove(name);
|
||||
continue;
|
||||
}
|
||||
|
||||
|
|
@ -70,15 +72,15 @@ namespace Glamourer.Gui
|
|||
ImGui.SameLine();
|
||||
xPos = ImGui.GetCursorPosX();
|
||||
if (ImGui.Checkbox($"##Enabled{i}", ref tmp))
|
||||
if (tmp && _plugin.FixedDesigns.EnableDesign(name)
|
||||
|| !tmp && _plugin.FixedDesigns.DisableDesign(name))
|
||||
if (tmp && Glamourer.FixedDesignManager.FixedDesigns.EnableDesign(name)
|
||||
|| !tmp && Glamourer.FixedDesignManager.FixedDesigns.DisableDesign(name))
|
||||
{
|
||||
Glamourer.Config.FixedDesigns[i].Enabled = tmp;
|
||||
Glamourer.Config.Save();
|
||||
}
|
||||
|
||||
raii.PopStyles();
|
||||
raii.PopFonts();
|
||||
style.Pop();
|
||||
font.Pop();
|
||||
ImGui.TableNextColumn();
|
||||
ImGui.Selectable($"{name.Name}##Fix{i}");
|
||||
if (ImGui.BeginDragDropSource())
|
||||
|
|
@ -88,67 +90,68 @@ namespace Glamourer.Gui
|
|||
ImGui.Text($"Dragging {name.Name} ({path})...");
|
||||
ImGui.EndDragDropSource();
|
||||
}
|
||||
|
||||
if (ImGui.BeginDragDropTarget())
|
||||
{
|
||||
if (IsDropping() && _fixDragDropIdx >= 0)
|
||||
{
|
||||
var d = _plugin.FixedDesigns.Data[_fixDragDropIdx];
|
||||
_plugin.FixedDesigns.Move(d, i);
|
||||
var d = Glamourer.FixedDesignManager.FixedDesigns.Data[_fixDragDropIdx];
|
||||
Glamourer.FixedDesignManager.FixedDesigns.Move(d, i);
|
||||
var p = _fullPathCache[_fixDragDropIdx];
|
||||
_fullPathCache.RemoveAt(_fixDragDropIdx);
|
||||
_fullPathCache.Insert(i, p);
|
||||
_fixDragDropIdx = -1;
|
||||
}
|
||||
|
||||
ImGui.EndDragDropTarget();
|
||||
}
|
||||
|
||||
ImGui.TableNextColumn();
|
||||
ImGui.Text(_plugin.FixedDesigns.Data[i].Jobs.Name);
|
||||
ImGui.Text(Glamourer.FixedDesignManager.FixedDesigns.Data[i].Jobs.Name);
|
||||
ImGui.TableNextColumn();
|
||||
ImGui.Text(path);
|
||||
}
|
||||
|
||||
ImGui.TableNextRow();
|
||||
ImGui.TableNextColumn();
|
||||
raii.PushFont(UiBuilder.IconFont);
|
||||
font.Push(UiBuilder.IconFont);
|
||||
|
||||
ImGui.SetCursorPosX(xPos);
|
||||
if (_newFixDesign == null || _newFixCharacterName == string.Empty)
|
||||
{
|
||||
raii.PushStyle(ImGuiStyleVar.Alpha, 0.5f);
|
||||
style.Push(ImGuiStyleVar.Alpha, 0.5f);
|
||||
ImGui.Button($"{FontAwesomeIcon.Plus.ToIconChar()}##NewFix");
|
||||
raii.PopStyles();
|
||||
style.Pop();
|
||||
}
|
||||
else if (ImGui.Button($"{FontAwesomeIcon.Plus.ToIconChar()}##NewFix"))
|
||||
{
|
||||
_fullPathCache.Add(_newFixDesignPath);
|
||||
_plugin.FixedDesigns.Add(_newFixCharacterName, _newFixDesign, _newFixDesignGroup.Value, false);
|
||||
Glamourer.FixedDesignManager.FixedDesigns.Add(_newFixCharacterName, _newFixDesign, _newFixDesignGroup.Value, false);
|
||||
_newFixCharacterName = string.Empty;
|
||||
_newFixDesignPath = string.Empty;
|
||||
_newFixDesign = null;
|
||||
_newFixDesignGroup = _plugin.FixedDesigns.JobGroups[1];
|
||||
_newFixDesignGroup = Glamourer.FixedDesignManager.FixedDesigns.JobGroups[1];
|
||||
}
|
||||
|
||||
raii.PopFonts();
|
||||
font.Pop();
|
||||
ImGui.TableNextColumn();
|
||||
ImGui.SetNextItemWidth(200 * ImGuiHelpers.GlobalScale);
|
||||
ImGui.InputTextWithHint("##NewFix", "Enter new Character", ref _newFixCharacterName, 32);
|
||||
ImGui.TableNextColumn();
|
||||
ImGui.SetNextItemWidth(-1);
|
||||
if (raii.Begin(() => ImGui.BeginCombo("##NewFixDesignGroup", _newFixDesignGroup.Value.Name), ImGui.EndCombo))
|
||||
{
|
||||
foreach (var (id, group) in _plugin.FixedDesigns.JobGroups)
|
||||
using var combo = ImRaii.Combo("##NewFixDesignGroup", _newFixDesignGroup.Value.Name);
|
||||
if (combo)
|
||||
foreach (var (id, group) in Glamourer.FixedDesignManager.FixedDesigns.JobGroups)
|
||||
{
|
||||
ImGui.SetNextItemWidth(-1);
|
||||
if (ImGui.Selectable($"{group.Name}##NewFixDesignGroup", group.Name == _newFixDesignGroup.Value.Name))
|
||||
_newFixDesignGroup = group;
|
||||
}
|
||||
raii.End();
|
||||
}
|
||||
|
||||
ImGui.TableNextColumn();
|
||||
ImGui.SetNextItemWidth(-1);
|
||||
if (!raii.Begin(() => ImGui.BeginCombo("##NewFixPath", _newFixDesignPath), ImGui.EndCombo))
|
||||
using var combo2 = ImRaii.Combo("##NewFixPath", _newFixDesignPath);
|
||||
if (!combo2)
|
||||
return;
|
||||
|
||||
foreach (var design in _plugin.Designs.FileSystem.Root.AllLeaves(SortMode.Lexicographical).Cast<Design>())
|
||||
|
|
@ -163,4 +166,3 @@ namespace Glamourer.Gui
|
|||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -2,6 +2,7 @@
|
|||
using System.Linq;
|
||||
using Dalamud.Logging;
|
||||
using Glamourer.Customization;
|
||||
using Glamourer.Structs;
|
||||
using ImGuiNET;
|
||||
using Penumbra.GameData.Enums;
|
||||
|
||||
|
|
|
|||
|
|
@ -4,6 +4,7 @@ using System.Reflection;
|
|||
using ImGuiNET;
|
||||
using Penumbra.GameData.Enums;
|
||||
using Lumina.Excel.GeneratedSheets;
|
||||
using Glamourer.Structs;
|
||||
|
||||
namespace Glamourer.Gui
|
||||
{
|
||||
|
|
|
|||
|
|
@ -2,8 +2,8 @@
|
|||
using Dalamud.Game.ClientState.Objects.Types;
|
||||
using ImGuiNET;
|
||||
|
||||
namespace Glamourer.Gui
|
||||
{
|
||||
namespace Glamourer.Gui;
|
||||
|
||||
internal partial class Interface
|
||||
{
|
||||
private static bool DrawCheckMark(string label, bool value, Action<bool> setter)
|
||||
|
|
@ -18,17 +18,6 @@ namespace Glamourer.Gui
|
|||
return false;
|
||||
}
|
||||
|
||||
private static bool DrawDisableButton(string label, bool disabled)
|
||||
{
|
||||
if (!disabled)
|
||||
return ImGui.Button(label);
|
||||
|
||||
using var raii = new ImGuiRaii();
|
||||
raii.PushStyle(ImGuiStyleVar.Alpha, 0.5f);
|
||||
ImGui.Button(label);
|
||||
return false;
|
||||
}
|
||||
|
||||
private static bool DrawMiscellaneous(CharacterSave save, Character? player)
|
||||
{
|
||||
var ret = false;
|
||||
|
|
@ -72,4 +61,3 @@ namespace Glamourer.Gui
|
|||
return ret;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -2,9 +2,10 @@
|
|||
using System.Linq;
|
||||
using System.Numerics;
|
||||
using ImGuiNET;
|
||||
using OtterGui.Raii;
|
||||
|
||||
namespace Glamourer.Gui;
|
||||
|
||||
namespace Glamourer.Gui
|
||||
{
|
||||
internal partial class Interface
|
||||
{
|
||||
private string? _currentRevertableName;
|
||||
|
|
@ -31,7 +32,7 @@ namespace Glamourer.Gui
|
|||
}
|
||||
}
|
||||
|
||||
using (var _ = new ImGuiRaii().PushStyle(ImGuiStyleVar.ItemSpacing, Vector2.Zero))
|
||||
using (var _ = ImRaii.PushStyle(ImGuiStyleVar.ItemSpacing, Vector2.Zero))
|
||||
{
|
||||
ImGui.EndChild();
|
||||
}
|
||||
|
|
@ -42,16 +43,15 @@ namespace Glamourer.Gui
|
|||
|
||||
private void DrawRevertablePanel()
|
||||
{
|
||||
using var group = ImGuiRaii.NewGroup();
|
||||
using var group = ImRaii.Group();
|
||||
{
|
||||
var buttonColor = ImGui.GetColorU32(ImGuiCol.FrameBg);
|
||||
using var raii = new ImGuiRaii()
|
||||
.PushColor(ImGuiCol.Text, GreenHeaderColor)
|
||||
.PushColor(ImGuiCol.Button, buttonColor)
|
||||
.PushColor(ImGuiCol.ButtonHovered, buttonColor)
|
||||
.PushColor(ImGuiCol.ButtonActive, buttonColor)
|
||||
.PushStyle(ImGuiStyleVar.ItemSpacing, Vector2.Zero)
|
||||
.PushStyle(ImGuiStyleVar.FrameRounding, 0);
|
||||
using var color = ImRaii.PushColor(ImGuiCol.Text, GreenHeaderColor)
|
||||
.Push(ImGuiCol.Button, buttonColor)
|
||||
.Push(ImGuiCol.ButtonHovered, buttonColor)
|
||||
.Push(ImGuiCol.ButtonActive, buttonColor);
|
||||
using var style = ImRaii.PushStyle(ImGuiStyleVar.ItemSpacing, Vector2.Zero)
|
||||
.Push(ImGuiStyleVar.FrameRounding, 0);
|
||||
ImGui.Button($"{_currentRevertableName}##playerHeader", -Vector2.UnitX * 0.0001f);
|
||||
}
|
||||
|
||||
|
|
@ -72,8 +72,8 @@ namespace Glamourer.Gui
|
|||
[Conditional("DEBUG")]
|
||||
private void DrawRevertablesTab()
|
||||
{
|
||||
using var raii = new ImGuiRaii();
|
||||
if (!raii.Begin(() => ImGui.BeginTabItem("Revertables"), ImGui.EndTabItem))
|
||||
using var tabItem = ImRaii.TabItem("Revertables");
|
||||
if (!tabItem)
|
||||
return;
|
||||
|
||||
DrawRevertablesSelector();
|
||||
|
|
@ -85,4 +85,3 @@ namespace Glamourer.Gui
|
|||
DrawRevertablePanel();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue