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Fix weapon state updating logic.
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1 changed files with 1 additions and 1 deletions
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@ -259,7 +259,7 @@ public class StateEditor(
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if (!mergedDesign.Design.DoApplyEquip(weaponSlot))
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if (!mergedDesign.Design.DoApplyEquip(weaponSlot))
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continue;
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continue;
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if (settings.RespectManual && !state.Sources[weaponSlot, false].IsManual())
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if (settings.RespectManual && state.Sources[weaponSlot, false].IsManual())
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continue;
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continue;
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var currentType = state.ModelData.Item(weaponSlot).Type;
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var currentType = state.ModelData.Item(weaponSlot).Type;
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