mirror of
https://github.com/xivdev/Penumbra.git
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Improve some IMC things.
This commit is contained in:
parent
fca1bf9d94
commit
992cdff58d
6 changed files with 267 additions and 185 deletions
2
OtterGui
2
OtterGui
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@ -1 +1 @@
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Subproject commit 462acb87099650019996e4306d18cc70f76ca576
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Subproject commit 1d9365164655a7cb38172e1311e15e19b1def6db
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@ -1,3 +1,4 @@
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using Newtonsoft.Json.Linq;
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using Penumbra.GameData.Data;
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using Penumbra.GameData.Enums;
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using Penumbra.GameData.Structs;
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@ -134,7 +135,7 @@ public readonly record struct ImcIdentifier(
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var b = BodySlot.CompareTo(other.BodySlot);
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return b != 0 ? b : Variant.Id.CompareTo(other.Variant.Id);
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}
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}
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public static ImcIdentifier? FromJson(JObject jObj)
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{
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@ -177,11 +178,12 @@ public readonly record struct ImcIdentifier(
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public JObject AddToJson(JObject jObj)
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{
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var (gender, race) = GenderRace.Split();
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jObj["Gender"] = gender.ToString();
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jObj["Race"] = race.ToString();
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jObj["SetId"] = SetId.Id.ToString();
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jObj["Slot"] = Slot.ToString();
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jObj["ObjectType"] = ObjectType.ToString();
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jObj["PrimaryId"] = PrimaryId.Id;
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jObj["PrimaryId"] = SecondaryId.Id;
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jObj["Variant"] = Variant.Id;
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jObj["EquipSlot"] = EquipSlot.ToString();
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jObj["BodySlot"] = BodySlot.ToString();
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return jObj;
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}
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}
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@ -352,26 +352,26 @@ public partial class ModEditWindow
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// Identifier
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ImGui.TableNextColumn();
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var change = MetaManipulationDrawer.DrawObjectType(ref _new);
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var change = ImcManipulationDrawer.DrawObjectType(ref _new);
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ImGui.TableNextColumn();
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change |= MetaManipulationDrawer.DrawPrimaryId(ref _new);
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change |= ImcManipulationDrawer.DrawPrimaryId(ref _new);
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using var style = ImRaii.PushStyle(ImGuiStyleVar.ItemSpacing,
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new Vector2(3 * UiHelpers.Scale, ImGui.GetStyle().ItemSpacing.Y));
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ImGui.TableNextColumn();
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// Equipment and accessories are slightly different imcs than other types.
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if (_new.ObjectType is ObjectType.Equipment or ObjectType.Accessory)
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change |= MetaManipulationDrawer.DrawSlot(ref _new);
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change |= ImcManipulationDrawer.DrawSlot(ref _new);
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else
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change |= MetaManipulationDrawer.DrawSecondaryId(ref _new);
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change |= ImcManipulationDrawer.DrawSecondaryId(ref _new);
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ImGui.TableNextColumn();
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change |= MetaManipulationDrawer.DrawVariant(ref _new);
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change |= ImcManipulationDrawer.DrawVariant(ref _new);
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ImGui.TableNextColumn();
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if (_new.ObjectType is ObjectType.DemiHuman)
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change |= MetaManipulationDrawer.DrawSlot(ref _new, 70);
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change |= ImcManipulationDrawer.DrawSlot(ref _new, 70);
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else
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ImGui.Dummy(new Vector2(70 * UiHelpers.Scale, 0));
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@ -379,32 +379,20 @@ public partial class ModEditWindow
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_new = _new.Copy(GetDefault(metaFileManager, _new) ?? new ImcEntry());
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// Values
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using var disabled = ImRaii.Disabled();
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ImGui.TableNextColumn();
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IntDragInput("##imcMaterialId", "Material ID", SmallIdWidth, defaultEntry.Value.MaterialId, defaultEntry.Value.MaterialId, out _,
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1, byte.MaxValue, 0f);
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ImGui.SameLine();
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IntDragInput("##imcMaterialAnimId", "Material Animation ID", SmallIdWidth, defaultEntry.Value.MaterialAnimationId,
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defaultEntry.Value.MaterialAnimationId, out _, 0, byte.MaxValue, 0.01f);
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ImGui.TableNextColumn();
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IntDragInput("##imcDecalId", "Decal ID", SmallIdWidth, defaultEntry.Value.DecalId, defaultEntry.Value.DecalId, out _, 0,
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byte.MaxValue, 0f);
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ImGui.SameLine();
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IntDragInput("##imcVfxId", "VFX ID", SmallIdWidth, defaultEntry.Value.VfxId, defaultEntry.Value.VfxId, out _, 0, byte.MaxValue,
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0f);
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ImGui.SameLine();
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IntDragInput("##imcSoundId", "Sound ID", SmallIdWidth, defaultEntry.Value.SoundId, defaultEntry.Value.SoundId, out _, 0, 0b111111,
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0f);
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ImGui.TableNextColumn();
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for (var i = 0; i < 10; ++i)
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{
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using var id = ImRaii.PushId(i);
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var flag = 1 << i;
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Checkmark("##attribute", $"{(char)('A' + i)}", (defaultEntry.Value.AttributeMask & flag) != 0,
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(defaultEntry.Value.AttributeMask & flag) != 0, out _);
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ImGui.SameLine();
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}
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ImGui.NewLine();
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var entry = defaultEntry.Value;
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ImGui.TableNextColumn();
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ImcManipulationDrawer.DrawMaterialId(entry, ref entry, false);
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ImGui.SameLine();
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ImcManipulationDrawer.DrawMaterialAnimationId(entry, ref entry, false);
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ImGui.TableNextColumn();
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ImcManipulationDrawer.DrawDecalId(entry, ref entry, false);
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ImGui.SameLine();
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ImcManipulationDrawer.DrawVfxId(entry, ref entry, false);
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ImGui.SameLine();
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ImcManipulationDrawer.DrawSoundId(entry, ref entry, false);
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ImGui.TableNextColumn();
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ImcManipulationDrawer.DrawAttributes(entry, ref entry);
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}
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public static void Draw(MetaFileManager metaFileManager, ImcManipulation meta, ModEditor editor, Vector2 iconSize)
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@ -452,46 +440,22 @@ public partial class ModEditWindow
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new Vector2(3 * UiHelpers.Scale, ImGui.GetStyle().ItemSpacing.Y));
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ImGui.TableNextColumn();
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var defaultEntry = GetDefault(metaFileManager, meta) ?? new ImcEntry();
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if (IntDragInput("##imcMaterialId", $"Material ID\nDefault Value: {defaultEntry.MaterialId}", SmallIdWidth, meta.Entry.MaterialId,
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defaultEntry.MaterialId, out var materialId, 1, byte.MaxValue, 0.01f))
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editor.MetaEditor.Change(meta.Copy(meta.Entry with { MaterialId = (byte)materialId }));
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var newEntry = meta.Entry;
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var changes = ImcManipulationDrawer.DrawMaterialId(defaultEntry, ref newEntry, true);
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ImGui.SameLine();
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if (IntDragInput("##imcMaterialAnimId", $"Material Animation ID\nDefault Value: {defaultEntry.MaterialAnimationId}", SmallIdWidth,
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meta.Entry.MaterialAnimationId, defaultEntry.MaterialAnimationId, out var materialAnimId, 0, byte.MaxValue, 0.01f))
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editor.MetaEditor.Change(meta.Copy(meta.Entry with { MaterialAnimationId = (byte)materialAnimId }));
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changes |= ImcManipulationDrawer.DrawMaterialAnimationId(defaultEntry, ref newEntry, true);
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ImGui.TableNextColumn();
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if (IntDragInput("##imcDecalId", $"Decal ID\nDefault Value: {defaultEntry.DecalId}", SmallIdWidth, meta.Entry.DecalId,
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defaultEntry.DecalId, out var decalId, 0, byte.MaxValue, 0.01f))
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editor.MetaEditor.Change(meta.Copy(meta.Entry with { DecalId = (byte)decalId }));
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changes |= ImcManipulationDrawer.DrawDecalId(defaultEntry, ref newEntry, true);
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ImGui.SameLine();
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if (IntDragInput("##imcVfxId", $"VFX ID\nDefault Value: {defaultEntry.VfxId}", SmallIdWidth, meta.Entry.VfxId, defaultEntry.VfxId,
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out var vfxId, 0, byte.MaxValue, 0.01f))
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editor.MetaEditor.Change(meta.Copy(meta.Entry with { VfxId = (byte)vfxId }));
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changes |= ImcManipulationDrawer.DrawVfxId(defaultEntry, ref newEntry, true);
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ImGui.SameLine();
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if (IntDragInput("##imcSoundId", $"Sound ID\nDefault Value: {defaultEntry.SoundId}", SmallIdWidth, meta.Entry.SoundId,
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defaultEntry.SoundId, out var soundId, 0, 0b111111, 0.01f))
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editor.MetaEditor.Change(meta.Copy(meta.Entry with { SoundId = (byte)soundId }));
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changes |= ImcManipulationDrawer.DrawSoundId(defaultEntry, ref newEntry, true);
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ImGui.TableNextColumn();
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for (var i = 0; i < 10; ++i)
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{
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using var id = ImRaii.PushId(i);
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var flag = 1 << i;
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if (Checkmark("##attribute", $"{(char)('A' + i)}", (meta.Entry.AttributeMask & flag) != 0,
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(defaultEntry.AttributeMask & flag) != 0, out var val))
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{
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var attributes = val ? meta.Entry.AttributeMask | flag : meta.Entry.AttributeMask & ~flag;
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editor.MetaEditor.Change(meta.Copy(meta.Entry with { AttributeMask = (ushort)attributes }));
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}
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changes |= ImcManipulationDrawer.DrawAttributes(defaultEntry, ref newEntry);
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ImGui.SameLine();
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}
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ImGui.NewLine();
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if (changes)
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editor.MetaEditor.Change(meta.Copy(newEntry));
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}
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}
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@ -80,29 +80,29 @@ public class AddGroupDrawer : IUiService
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private void DrawImcInput(float width)
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{
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var change = MetaManipulationDrawer.DrawObjectType(ref _imcManip, width);
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var change = ImcManipulationDrawer.DrawObjectType(ref _imcManip, width);
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ImUtf8.SameLineInner();
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change |= MetaManipulationDrawer.DrawPrimaryId(ref _imcManip, width);
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change |= ImcManipulationDrawer.DrawPrimaryId(ref _imcManip, width);
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if (_imcManip.ObjectType is ObjectType.Weapon or ObjectType.Monster)
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{
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change |= MetaManipulationDrawer.DrawSecondaryId(ref _imcManip, width);
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change |= ImcManipulationDrawer.DrawSecondaryId(ref _imcManip, width);
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ImUtf8.SameLineInner();
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change |= MetaManipulationDrawer.DrawVariant(ref _imcManip, width);
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change |= ImcManipulationDrawer.DrawVariant(ref _imcManip, width);
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}
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else if (_imcManip.ObjectType is ObjectType.DemiHuman)
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{
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var quarterWidth = (width - ImUtf8.ItemInnerSpacing.X / ImUtf8.GlobalScale) / 2;
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change |= MetaManipulationDrawer.DrawSecondaryId(ref _imcManip, width);
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change |= ImcManipulationDrawer.DrawSecondaryId(ref _imcManip, width);
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ImUtf8.SameLineInner();
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change |= MetaManipulationDrawer.DrawSlot(ref _imcManip, quarterWidth);
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change |= ImcManipulationDrawer.DrawSlot(ref _imcManip, quarterWidth);
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ImUtf8.SameLineInner();
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change |= MetaManipulationDrawer.DrawVariant(ref _imcManip, quarterWidth);
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change |= ImcManipulationDrawer.DrawVariant(ref _imcManip, quarterWidth);
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}
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else
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{
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change |= MetaManipulationDrawer.DrawSlot(ref _imcManip, width);
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change |= ImcManipulationDrawer.DrawSlot(ref _imcManip, width);
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ImUtf8.SameLineInner();
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change |= MetaManipulationDrawer.DrawVariant(ref _imcManip, width);
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change |= ImcManipulationDrawer.DrawVariant(ref _imcManip, width);
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}
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if (change)
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221
Penumbra/UI/ModsTab/ImcManipulationDrawer.cs
Normal file
221
Penumbra/UI/ModsTab/ImcManipulationDrawer.cs
Normal file
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@ -0,0 +1,221 @@
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using ImGuiNET;
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using OtterGui;
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using OtterGui.Raii;
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using OtterGui.Text;
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using OtterGui.Text.HelperObjects;
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using Penumbra.GameData.Enums;
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using Penumbra.GameData.Structs;
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using Penumbra.Meta.Manipulations;
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using Penumbra.UI.Classes;
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namespace Penumbra.UI.ModsTab;
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public static class ImcManipulationDrawer
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{
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public static bool DrawObjectType(ref ImcManipulation manip, float width = 110)
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{
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var ret = Combos.ImcType("##imcType", manip.ObjectType, out var type, width);
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ImUtf8.HoverTooltip("Object Type"u8);
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if (ret)
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{
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var equipSlot = type switch
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{
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ObjectType.Equipment => manip.EquipSlot.IsEquipment() ? manip.EquipSlot : EquipSlot.Head,
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ObjectType.DemiHuman => manip.EquipSlot.IsEquipment() ? manip.EquipSlot : EquipSlot.Head,
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ObjectType.Accessory => manip.EquipSlot.IsAccessory() ? manip.EquipSlot : EquipSlot.Ears,
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_ => EquipSlot.Unknown,
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};
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manip = new ImcManipulation(type, manip.BodySlot, manip.PrimaryId, manip.SecondaryId == 0 ? 1 : manip.SecondaryId,
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manip.Variant.Id, equipSlot, manip.Entry);
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}
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return ret;
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}
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public static bool DrawPrimaryId(ref ImcManipulation manip, float unscaledWidth = 80)
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{
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var ret = IdInput("##imcPrimaryId"u8, unscaledWidth, manip.PrimaryId.Id, out var newId, 0, ushort.MaxValue,
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manip.PrimaryId.Id <= 1);
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ImUtf8.HoverTooltip("Primary ID - You can usually find this as the 'x####' part of an item path.\n"u8
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+ "This should generally not be left <= 1 unless you explicitly want that."u8);
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if (ret)
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manip = new ImcManipulation(manip.ObjectType, manip.BodySlot, newId, manip.SecondaryId, manip.Variant.Id, manip.EquipSlot,
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manip.Entry);
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return ret;
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}
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public static bool DrawSecondaryId(ref ImcManipulation manip, float unscaledWidth = 100)
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{
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var ret = IdInput("##imcSecondaryId"u8, unscaledWidth, manip.SecondaryId.Id, out var newId, 0, ushort.MaxValue, false);
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ImUtf8.HoverTooltip("Secondary ID"u8);
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if (ret)
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manip = new ImcManipulation(manip.ObjectType, manip.BodySlot, manip.PrimaryId, newId, manip.Variant.Id, manip.EquipSlot,
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manip.Entry);
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return ret;
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}
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public static bool DrawVariant(ref ImcManipulation manip, float unscaledWidth = 45)
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{
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var ret = IdInput("##imcVariant"u8, unscaledWidth, manip.Variant.Id, out var newId, 0, byte.MaxValue, false);
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ImUtf8.HoverTooltip("Variant ID"u8);
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if (ret)
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manip = new ImcManipulation(manip.ObjectType, manip.BodySlot, manip.PrimaryId, manip.SecondaryId, (byte)newId, manip.EquipSlot,
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manip.Entry);
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return ret;
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}
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public static bool DrawSlot(ref ImcManipulation manip, float unscaledWidth = 100)
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{
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bool ret;
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EquipSlot slot;
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switch (manip.ObjectType)
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{
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case ObjectType.Equipment:
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case ObjectType.DemiHuman:
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ret = Combos.EqpEquipSlot("##slot", manip.EquipSlot, out slot, unscaledWidth);
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break;
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case ObjectType.Accessory:
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ret = Combos.AccessorySlot("##slot", manip.EquipSlot, out slot, unscaledWidth);
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break;
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default: return false;
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}
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ImUtf8.HoverTooltip("Equip Slot"u8);
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if (ret)
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manip = new ImcManipulation(manip.ObjectType, manip.BodySlot, manip.PrimaryId, manip.SecondaryId, manip.Variant.Id, slot,
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manip.Entry);
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return ret;
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}
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public static bool DrawMaterialId(ImcEntry defaultEntry, ref ImcEntry entry, bool addDefault, float unscaledWidth = 45)
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{
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if (!DragInput("##materialId"u8, "Material ID"u8, unscaledWidth * ImUtf8.GlobalScale, entry.MaterialId, defaultEntry.MaterialId,
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out var newValue, (byte)1, byte.MaxValue, 0.01f, addDefault))
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return false;
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entry = entry with { MaterialId = newValue };
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return true;
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}
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public static bool DrawMaterialAnimationId(ImcEntry defaultEntry, ref ImcEntry entry, bool addDefault, float unscaledWidth = 45)
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{
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if (!DragInput("##mAnimId"u8, "Material Animation ID"u8, unscaledWidth * ImUtf8.GlobalScale, entry.MaterialAnimationId,
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defaultEntry.MaterialAnimationId, out var newValue, (byte)0, byte.MaxValue, 0.01f, addDefault))
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return false;
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entry = entry with { MaterialAnimationId = newValue };
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return true;
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}
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public static bool DrawDecalId(ImcEntry defaultEntry, ref ImcEntry entry, bool addDefault, float unscaledWidth = 45)
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{
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if (!DragInput("##decalId"u8, "Decal ID"u8, unscaledWidth * ImUtf8.GlobalScale, entry.DecalId, defaultEntry.DecalId, out var newValue,
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(byte)0, byte.MaxValue, 0.01f, addDefault))
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return false;
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entry = entry with { DecalId = newValue };
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return true;
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}
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public static bool DrawVfxId(ImcEntry defaultEntry, ref ImcEntry entry, bool addDefault, float unscaledWidth = 45)
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{
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if (!DragInput("##vfxId"u8, "VFX ID"u8, unscaledWidth * ImUtf8.GlobalScale, entry.VfxId, defaultEntry.VfxId, out var newValue, (byte)0,
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byte.MaxValue, 0.01f, addDefault))
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return false;
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entry = entry with { VfxId = newValue };
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return true;
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}
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public static bool DrawSoundId(ImcEntry defaultEntry, ref ImcEntry entry, bool addDefault, float unscaledWidth = 45)
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{
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if (!DragInput("##soundId"u8, "Sound ID"u8, unscaledWidth * ImUtf8.GlobalScale, entry.SoundId, defaultEntry.SoundId, out var newValue,
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(byte)0, byte.MaxValue, 0.01f, addDefault))
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return false;
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entry = entry with { SoundId = newValue };
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return true;
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}
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public static bool DrawAttributes(ImcEntry defaultEntry, ref ImcEntry entry)
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{
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var changes = false;
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for (var i = 0; i < ImcEntry.NumAttributes; ++i)
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{
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using var id = ImRaii.PushId(i);
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var flag = 1 << i;
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var value = (entry.AttributeMask & flag) != 0;
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var def = (defaultEntry.AttributeMask & flag) != 0;
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if (Checkmark("##attribute"u8, "ABCDEFGHIJ"u8.Slice(i, 1), value, def, out var newValue))
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{
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var newMask = (ushort)(newValue ? entry.AttributeMask | flag : entry.AttributeMask & ~flag);
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entry = entry with { AttributeMask = newMask };
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changes = true;
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}
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if (i < ImcEntry.NumAttributes - 1)
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ImGui.SameLine();
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}
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return changes;
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}
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/// <summary>
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/// A number input for ids with an optional max id of given width.
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/// Returns true if newId changed against currentId.
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/// </summary>
|
||||
private static bool IdInput(ReadOnlySpan<byte> label, float unscaledWidth, ushort currentId, out ushort newId, int minId, int maxId,
|
||||
bool border)
|
||||
{
|
||||
int tmp = currentId;
|
||||
ImGui.SetNextItemWidth(unscaledWidth * ImUtf8.GlobalScale);
|
||||
using var style = ImRaii.PushStyle(ImGuiStyleVar.FrameBorderSize, UiHelpers.Scale, border);
|
||||
using var color = ImRaii.PushColor(ImGuiCol.Border, Colors.RegexWarningBorder, border);
|
||||
if (ImUtf8.InputScalar(label, ref tmp))
|
||||
tmp = Math.Clamp(tmp, minId, maxId);
|
||||
|
||||
newId = (ushort)tmp;
|
||||
return newId != currentId;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// A dragging int input of given width that compares against a default value, shows a tooltip and clamps against min and max.
|
||||
/// Returns true if newValue changed against currentValue.
|
||||
/// </summary>
|
||||
private static bool DragInput<T>(ReadOnlySpan<byte> label, ReadOnlySpan<byte> tooltip, float width, T currentValue, T defaultValue,
|
||||
out T newValue, T minValue, T maxValue, float speed, bool addDefault) where T : unmanaged, INumber<T>
|
||||
{
|
||||
newValue = currentValue;
|
||||
using var color = ImRaii.PushColor(ImGuiCol.FrameBg,
|
||||
defaultValue > currentValue ? ColorId.DecreasedMetaValue.Value() : ColorId.IncreasedMetaValue.Value(),
|
||||
defaultValue != currentValue);
|
||||
ImGui.SetNextItemWidth(width);
|
||||
if (ImUtf8.DragScalar(label, ref newValue, minValue, maxValue, speed))
|
||||
newValue = newValue <= minValue ? minValue : newValue >= maxValue ? maxValue : newValue;
|
||||
|
||||
if (addDefault)
|
||||
ImUtf8.HoverTooltip($"{tooltip}\nDefault Value: {defaultValue}");
|
||||
else
|
||||
ImUtf8.HoverTooltip(ImGuiHoveredFlags.AllowWhenDisabled, tooltip);
|
||||
|
||||
return newValue != currentValue;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// A checkmark that compares against a default value and shows a tooltip.
|
||||
/// Returns true if newValue is changed against currentValue.
|
||||
/// </summary>
|
||||
private static bool Checkmark(ReadOnlySpan<byte> label, ReadOnlySpan<byte> tooltip, bool currentValue, bool defaultValue,
|
||||
out bool newValue)
|
||||
{
|
||||
using var color = ImRaii.PushColor(ImGuiCol.FrameBg,
|
||||
defaultValue ? ColorId.DecreasedMetaValue.Value() : ColorId.IncreasedMetaValue.Value(),
|
||||
defaultValue != currentValue);
|
||||
newValue = currentValue;
|
||||
ImUtf8.Checkbox(label, ref newValue);
|
||||
ImUtf8.HoverTooltip(ImGuiHoveredFlags.AllowWhenDisabled, tooltip);
|
||||
return newValue != currentValue;
|
||||
}
|
||||
}
|
||||
|
|
@ -1,105 +0,0 @@
|
|||
using ImGuiNET;
|
||||
using OtterGui.Raii;
|
||||
using OtterGui.Text;
|
||||
using Penumbra.GameData.Enums;
|
||||
using Penumbra.Meta.Manipulations;
|
||||
using Penumbra.UI.Classes;
|
||||
|
||||
namespace Penumbra.UI.ModsTab;
|
||||
|
||||
public static class MetaManipulationDrawer
|
||||
{
|
||||
public static bool DrawObjectType(ref ImcManipulation manip, float width = 110)
|
||||
{
|
||||
var ret = Combos.ImcType("##imcType", manip.ObjectType, out var type, width);
|
||||
ImUtf8.HoverTooltip("Object Type"u8);
|
||||
|
||||
if (ret)
|
||||
{
|
||||
var equipSlot = type switch
|
||||
{
|
||||
ObjectType.Equipment => manip.EquipSlot.IsEquipment() ? manip.EquipSlot : EquipSlot.Head,
|
||||
ObjectType.DemiHuman => manip.EquipSlot.IsEquipment() ? manip.EquipSlot : EquipSlot.Head,
|
||||
ObjectType.Accessory => manip.EquipSlot.IsAccessory() ? manip.EquipSlot : EquipSlot.Ears,
|
||||
_ => EquipSlot.Unknown,
|
||||
};
|
||||
manip = new ImcManipulation(type, manip.BodySlot, manip.PrimaryId, manip.SecondaryId == 0 ? 1 : manip.SecondaryId,
|
||||
manip.Variant.Id, equipSlot, manip.Entry);
|
||||
}
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
public static bool DrawPrimaryId(ref ImcManipulation manip, float unscaledWidth = 80)
|
||||
{
|
||||
var ret = IdInput("##imcPrimaryId"u8, unscaledWidth, manip.PrimaryId.Id, out var newId, 0, ushort.MaxValue,
|
||||
manip.PrimaryId.Id <= 1);
|
||||
ImUtf8.HoverTooltip("Primary ID - You can usually find this as the 'x####' part of an item path.\n"u8
|
||||
+ "This should generally not be left <= 1 unless you explicitly want that."u8);
|
||||
if (ret)
|
||||
manip = new ImcManipulation(manip.ObjectType, manip.BodySlot, newId, manip.SecondaryId, manip.Variant.Id, manip.EquipSlot,
|
||||
manip.Entry);
|
||||
return ret;
|
||||
}
|
||||
|
||||
public static bool DrawSecondaryId(ref ImcManipulation manip, float unscaledWidth = 100)
|
||||
{
|
||||
var ret = IdInput("##imcSecondaryId"u8, unscaledWidth, manip.SecondaryId.Id, out var newId, 0, ushort.MaxValue, false);
|
||||
ImUtf8.HoverTooltip("Secondary ID"u8);
|
||||
if (ret)
|
||||
manip = new ImcManipulation(manip.ObjectType, manip.BodySlot, manip.PrimaryId, newId, manip.Variant.Id, manip.EquipSlot,
|
||||
manip.Entry);
|
||||
return ret;
|
||||
}
|
||||
|
||||
public static bool DrawVariant(ref ImcManipulation manip, float unscaledWidth = 45)
|
||||
{
|
||||
var ret = IdInput("##imcVariant"u8, unscaledWidth, manip.Variant.Id, out var newId, 0, byte.MaxValue, false);
|
||||
ImUtf8.HoverTooltip("Variant ID"u8);
|
||||
if (ret)
|
||||
manip = new ImcManipulation(manip.ObjectType, manip.BodySlot, manip.PrimaryId, manip.SecondaryId, (byte)newId, manip.EquipSlot,
|
||||
manip.Entry);
|
||||
return ret;
|
||||
}
|
||||
|
||||
public static bool DrawSlot(ref ImcManipulation manip, float unscaledWidth = 100)
|
||||
{
|
||||
bool ret;
|
||||
EquipSlot slot;
|
||||
switch (manip.ObjectType)
|
||||
{
|
||||
case ObjectType.Equipment:
|
||||
case ObjectType.DemiHuman:
|
||||
ret = Combos.EqpEquipSlot("##slot", manip.EquipSlot, out slot, unscaledWidth);
|
||||
break;
|
||||
case ObjectType.Accessory:
|
||||
ret = Combos.AccessorySlot("##slot", manip.EquipSlot, out slot, unscaledWidth);
|
||||
break;
|
||||
default: return false;
|
||||
}
|
||||
|
||||
ImUtf8.HoverTooltip("Equip Slot"u8);
|
||||
if (ret)
|
||||
manip = new ImcManipulation(manip.ObjectType, manip.BodySlot, manip.PrimaryId, manip.SecondaryId, manip.Variant.Id, slot,
|
||||
manip.Entry);
|
||||
return ret;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// A number input for ids with an optional max id of given width.
|
||||
/// Returns true if newId changed against currentId.
|
||||
/// </summary>
|
||||
private static bool IdInput(ReadOnlySpan<byte> label, float unscaledWidth, ushort currentId, out ushort newId, int minId, int maxId,
|
||||
bool border)
|
||||
{
|
||||
int tmp = currentId;
|
||||
ImGui.SetNextItemWidth(unscaledWidth * ImUtf8.GlobalScale);
|
||||
using var style = ImRaii.PushStyle(ImGuiStyleVar.FrameBorderSize, UiHelpers.Scale, border);
|
||||
using var color = ImRaii.PushColor(ImGuiCol.Border, Colors.RegexWarningBorder, border);
|
||||
if (ImUtf8.InputScalar(label, ref tmp))
|
||||
tmp = Math.Clamp(tmp, minId, maxId);
|
||||
|
||||
newId = (ushort)tmp;
|
||||
return newId != currentId;
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue