mirror of
https://github.com/xivdev/Penumbra.git
synced 2026-02-21 15:27:51 +01:00
Improve some IMC things.
This commit is contained in:
parent
fca1bf9d94
commit
992cdff58d
6 changed files with 267 additions and 185 deletions
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@ -80,29 +80,29 @@ public class AddGroupDrawer : IUiService
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private void DrawImcInput(float width)
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{
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var change = MetaManipulationDrawer.DrawObjectType(ref _imcManip, width);
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var change = ImcManipulationDrawer.DrawObjectType(ref _imcManip, width);
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ImUtf8.SameLineInner();
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change |= MetaManipulationDrawer.DrawPrimaryId(ref _imcManip, width);
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change |= ImcManipulationDrawer.DrawPrimaryId(ref _imcManip, width);
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if (_imcManip.ObjectType is ObjectType.Weapon or ObjectType.Monster)
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{
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change |= MetaManipulationDrawer.DrawSecondaryId(ref _imcManip, width);
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change |= ImcManipulationDrawer.DrawSecondaryId(ref _imcManip, width);
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ImUtf8.SameLineInner();
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change |= MetaManipulationDrawer.DrawVariant(ref _imcManip, width);
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change |= ImcManipulationDrawer.DrawVariant(ref _imcManip, width);
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}
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else if (_imcManip.ObjectType is ObjectType.DemiHuman)
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{
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var quarterWidth = (width - ImUtf8.ItemInnerSpacing.X / ImUtf8.GlobalScale) / 2;
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change |= MetaManipulationDrawer.DrawSecondaryId(ref _imcManip, width);
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change |= ImcManipulationDrawer.DrawSecondaryId(ref _imcManip, width);
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ImUtf8.SameLineInner();
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change |= MetaManipulationDrawer.DrawSlot(ref _imcManip, quarterWidth);
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change |= ImcManipulationDrawer.DrawSlot(ref _imcManip, quarterWidth);
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ImUtf8.SameLineInner();
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change |= MetaManipulationDrawer.DrawVariant(ref _imcManip, quarterWidth);
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change |= ImcManipulationDrawer.DrawVariant(ref _imcManip, quarterWidth);
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}
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else
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{
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change |= MetaManipulationDrawer.DrawSlot(ref _imcManip, width);
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change |= ImcManipulationDrawer.DrawSlot(ref _imcManip, width);
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ImUtf8.SameLineInner();
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change |= MetaManipulationDrawer.DrawVariant(ref _imcManip, width);
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change |= ImcManipulationDrawer.DrawVariant(ref _imcManip, width);
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}
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if (change)
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221
Penumbra/UI/ModsTab/ImcManipulationDrawer.cs
Normal file
221
Penumbra/UI/ModsTab/ImcManipulationDrawer.cs
Normal file
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@ -0,0 +1,221 @@
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using ImGuiNET;
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using OtterGui;
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using OtterGui.Raii;
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using OtterGui.Text;
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using OtterGui.Text.HelperObjects;
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using Penumbra.GameData.Enums;
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using Penumbra.GameData.Structs;
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using Penumbra.Meta.Manipulations;
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using Penumbra.UI.Classes;
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namespace Penumbra.UI.ModsTab;
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public static class ImcManipulationDrawer
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{
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public static bool DrawObjectType(ref ImcManipulation manip, float width = 110)
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{
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var ret = Combos.ImcType("##imcType", manip.ObjectType, out var type, width);
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ImUtf8.HoverTooltip("Object Type"u8);
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if (ret)
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{
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var equipSlot = type switch
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{
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ObjectType.Equipment => manip.EquipSlot.IsEquipment() ? manip.EquipSlot : EquipSlot.Head,
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ObjectType.DemiHuman => manip.EquipSlot.IsEquipment() ? manip.EquipSlot : EquipSlot.Head,
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ObjectType.Accessory => manip.EquipSlot.IsAccessory() ? manip.EquipSlot : EquipSlot.Ears,
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_ => EquipSlot.Unknown,
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};
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manip = new ImcManipulation(type, manip.BodySlot, manip.PrimaryId, manip.SecondaryId == 0 ? 1 : manip.SecondaryId,
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manip.Variant.Id, equipSlot, manip.Entry);
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}
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return ret;
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}
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public static bool DrawPrimaryId(ref ImcManipulation manip, float unscaledWidth = 80)
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{
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var ret = IdInput("##imcPrimaryId"u8, unscaledWidth, manip.PrimaryId.Id, out var newId, 0, ushort.MaxValue,
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manip.PrimaryId.Id <= 1);
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ImUtf8.HoverTooltip("Primary ID - You can usually find this as the 'x####' part of an item path.\n"u8
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+ "This should generally not be left <= 1 unless you explicitly want that."u8);
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if (ret)
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manip = new ImcManipulation(manip.ObjectType, manip.BodySlot, newId, manip.SecondaryId, manip.Variant.Id, manip.EquipSlot,
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manip.Entry);
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return ret;
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}
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public static bool DrawSecondaryId(ref ImcManipulation manip, float unscaledWidth = 100)
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{
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var ret = IdInput("##imcSecondaryId"u8, unscaledWidth, manip.SecondaryId.Id, out var newId, 0, ushort.MaxValue, false);
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ImUtf8.HoverTooltip("Secondary ID"u8);
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if (ret)
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manip = new ImcManipulation(manip.ObjectType, manip.BodySlot, manip.PrimaryId, newId, manip.Variant.Id, manip.EquipSlot,
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manip.Entry);
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return ret;
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}
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public static bool DrawVariant(ref ImcManipulation manip, float unscaledWidth = 45)
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{
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var ret = IdInput("##imcVariant"u8, unscaledWidth, manip.Variant.Id, out var newId, 0, byte.MaxValue, false);
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ImUtf8.HoverTooltip("Variant ID"u8);
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if (ret)
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manip = new ImcManipulation(manip.ObjectType, manip.BodySlot, manip.PrimaryId, manip.SecondaryId, (byte)newId, manip.EquipSlot,
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manip.Entry);
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return ret;
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}
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public static bool DrawSlot(ref ImcManipulation manip, float unscaledWidth = 100)
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{
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bool ret;
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EquipSlot slot;
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switch (manip.ObjectType)
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{
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case ObjectType.Equipment:
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case ObjectType.DemiHuman:
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ret = Combos.EqpEquipSlot("##slot", manip.EquipSlot, out slot, unscaledWidth);
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break;
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case ObjectType.Accessory:
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ret = Combos.AccessorySlot("##slot", manip.EquipSlot, out slot, unscaledWidth);
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break;
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default: return false;
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}
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ImUtf8.HoverTooltip("Equip Slot"u8);
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if (ret)
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manip = new ImcManipulation(manip.ObjectType, manip.BodySlot, manip.PrimaryId, manip.SecondaryId, manip.Variant.Id, slot,
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manip.Entry);
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return ret;
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}
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public static bool DrawMaterialId(ImcEntry defaultEntry, ref ImcEntry entry, bool addDefault, float unscaledWidth = 45)
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{
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if (!DragInput("##materialId"u8, "Material ID"u8, unscaledWidth * ImUtf8.GlobalScale, entry.MaterialId, defaultEntry.MaterialId,
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out var newValue, (byte)1, byte.MaxValue, 0.01f, addDefault))
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return false;
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entry = entry with { MaterialId = newValue };
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return true;
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}
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public static bool DrawMaterialAnimationId(ImcEntry defaultEntry, ref ImcEntry entry, bool addDefault, float unscaledWidth = 45)
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{
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if (!DragInput("##mAnimId"u8, "Material Animation ID"u8, unscaledWidth * ImUtf8.GlobalScale, entry.MaterialAnimationId,
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defaultEntry.MaterialAnimationId, out var newValue, (byte)0, byte.MaxValue, 0.01f, addDefault))
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return false;
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entry = entry with { MaterialAnimationId = newValue };
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return true;
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}
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public static bool DrawDecalId(ImcEntry defaultEntry, ref ImcEntry entry, bool addDefault, float unscaledWidth = 45)
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{
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if (!DragInput("##decalId"u8, "Decal ID"u8, unscaledWidth * ImUtf8.GlobalScale, entry.DecalId, defaultEntry.DecalId, out var newValue,
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(byte)0, byte.MaxValue, 0.01f, addDefault))
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return false;
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entry = entry with { DecalId = newValue };
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return true;
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}
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public static bool DrawVfxId(ImcEntry defaultEntry, ref ImcEntry entry, bool addDefault, float unscaledWidth = 45)
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{
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if (!DragInput("##vfxId"u8, "VFX ID"u8, unscaledWidth * ImUtf8.GlobalScale, entry.VfxId, defaultEntry.VfxId, out var newValue, (byte)0,
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byte.MaxValue, 0.01f, addDefault))
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return false;
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entry = entry with { VfxId = newValue };
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return true;
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}
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public static bool DrawSoundId(ImcEntry defaultEntry, ref ImcEntry entry, bool addDefault, float unscaledWidth = 45)
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{
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if (!DragInput("##soundId"u8, "Sound ID"u8, unscaledWidth * ImUtf8.GlobalScale, entry.SoundId, defaultEntry.SoundId, out var newValue,
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(byte)0, byte.MaxValue, 0.01f, addDefault))
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return false;
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entry = entry with { SoundId = newValue };
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return true;
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}
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public static bool DrawAttributes(ImcEntry defaultEntry, ref ImcEntry entry)
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{
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var changes = false;
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for (var i = 0; i < ImcEntry.NumAttributes; ++i)
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{
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using var id = ImRaii.PushId(i);
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var flag = 1 << i;
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var value = (entry.AttributeMask & flag) != 0;
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var def = (defaultEntry.AttributeMask & flag) != 0;
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if (Checkmark("##attribute"u8, "ABCDEFGHIJ"u8.Slice(i, 1), value, def, out var newValue))
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{
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var newMask = (ushort)(newValue ? entry.AttributeMask | flag : entry.AttributeMask & ~flag);
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entry = entry with { AttributeMask = newMask };
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changes = true;
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}
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if (i < ImcEntry.NumAttributes - 1)
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ImGui.SameLine();
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}
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return changes;
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}
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/// <summary>
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/// A number input for ids with an optional max id of given width.
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/// Returns true if newId changed against currentId.
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/// </summary>
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private static bool IdInput(ReadOnlySpan<byte> label, float unscaledWidth, ushort currentId, out ushort newId, int minId, int maxId,
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bool border)
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{
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int tmp = currentId;
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ImGui.SetNextItemWidth(unscaledWidth * ImUtf8.GlobalScale);
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using var style = ImRaii.PushStyle(ImGuiStyleVar.FrameBorderSize, UiHelpers.Scale, border);
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using var color = ImRaii.PushColor(ImGuiCol.Border, Colors.RegexWarningBorder, border);
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if (ImUtf8.InputScalar(label, ref tmp))
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tmp = Math.Clamp(tmp, minId, maxId);
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newId = (ushort)tmp;
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return newId != currentId;
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}
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/// <summary>
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/// A dragging int input of given width that compares against a default value, shows a tooltip and clamps against min and max.
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/// Returns true if newValue changed against currentValue.
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/// </summary>
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private static bool DragInput<T>(ReadOnlySpan<byte> label, ReadOnlySpan<byte> tooltip, float width, T currentValue, T defaultValue,
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out T newValue, T minValue, T maxValue, float speed, bool addDefault) where T : unmanaged, INumber<T>
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{
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newValue = currentValue;
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using var color = ImRaii.PushColor(ImGuiCol.FrameBg,
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defaultValue > currentValue ? ColorId.DecreasedMetaValue.Value() : ColorId.IncreasedMetaValue.Value(),
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defaultValue != currentValue);
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ImGui.SetNextItemWidth(width);
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if (ImUtf8.DragScalar(label, ref newValue, minValue, maxValue, speed))
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newValue = newValue <= minValue ? minValue : newValue >= maxValue ? maxValue : newValue;
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if (addDefault)
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ImUtf8.HoverTooltip($"{tooltip}\nDefault Value: {defaultValue}");
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else
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ImUtf8.HoverTooltip(ImGuiHoveredFlags.AllowWhenDisabled, tooltip);
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return newValue != currentValue;
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}
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/// <summary>
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/// A checkmark that compares against a default value and shows a tooltip.
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/// Returns true if newValue is changed against currentValue.
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/// </summary>
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private static bool Checkmark(ReadOnlySpan<byte> label, ReadOnlySpan<byte> tooltip, bool currentValue, bool defaultValue,
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out bool newValue)
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{
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using var color = ImRaii.PushColor(ImGuiCol.FrameBg,
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defaultValue ? ColorId.DecreasedMetaValue.Value() : ColorId.IncreasedMetaValue.Value(),
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defaultValue != currentValue);
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newValue = currentValue;
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ImUtf8.Checkbox(label, ref newValue);
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ImUtf8.HoverTooltip(ImGuiHoveredFlags.AllowWhenDisabled, tooltip);
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return newValue != currentValue;
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}
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}
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@ -1,105 +0,0 @@
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using ImGuiNET;
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using OtterGui.Raii;
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using OtterGui.Text;
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using Penumbra.GameData.Enums;
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using Penumbra.Meta.Manipulations;
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using Penumbra.UI.Classes;
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namespace Penumbra.UI.ModsTab;
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public static class MetaManipulationDrawer
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{
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public static bool DrawObjectType(ref ImcManipulation manip, float width = 110)
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{
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var ret = Combos.ImcType("##imcType", manip.ObjectType, out var type, width);
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ImUtf8.HoverTooltip("Object Type"u8);
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if (ret)
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{
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var equipSlot = type switch
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{
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ObjectType.Equipment => manip.EquipSlot.IsEquipment() ? manip.EquipSlot : EquipSlot.Head,
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ObjectType.DemiHuman => manip.EquipSlot.IsEquipment() ? manip.EquipSlot : EquipSlot.Head,
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ObjectType.Accessory => manip.EquipSlot.IsAccessory() ? manip.EquipSlot : EquipSlot.Ears,
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_ => EquipSlot.Unknown,
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};
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manip = new ImcManipulation(type, manip.BodySlot, manip.PrimaryId, manip.SecondaryId == 0 ? 1 : manip.SecondaryId,
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manip.Variant.Id, equipSlot, manip.Entry);
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}
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return ret;
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}
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public static bool DrawPrimaryId(ref ImcManipulation manip, float unscaledWidth = 80)
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{
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var ret = IdInput("##imcPrimaryId"u8, unscaledWidth, manip.PrimaryId.Id, out var newId, 0, ushort.MaxValue,
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manip.PrimaryId.Id <= 1);
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ImUtf8.HoverTooltip("Primary ID - You can usually find this as the 'x####' part of an item path.\n"u8
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+ "This should generally not be left <= 1 unless you explicitly want that."u8);
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if (ret)
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manip = new ImcManipulation(manip.ObjectType, manip.BodySlot, newId, manip.SecondaryId, manip.Variant.Id, manip.EquipSlot,
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manip.Entry);
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return ret;
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}
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public static bool DrawSecondaryId(ref ImcManipulation manip, float unscaledWidth = 100)
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{
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var ret = IdInput("##imcSecondaryId"u8, unscaledWidth, manip.SecondaryId.Id, out var newId, 0, ushort.MaxValue, false);
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ImUtf8.HoverTooltip("Secondary ID"u8);
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if (ret)
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manip = new ImcManipulation(manip.ObjectType, manip.BodySlot, manip.PrimaryId, newId, manip.Variant.Id, manip.EquipSlot,
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manip.Entry);
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return ret;
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}
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public static bool DrawVariant(ref ImcManipulation manip, float unscaledWidth = 45)
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{
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var ret = IdInput("##imcVariant"u8, unscaledWidth, manip.Variant.Id, out var newId, 0, byte.MaxValue, false);
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ImUtf8.HoverTooltip("Variant ID"u8);
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if (ret)
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manip = new ImcManipulation(manip.ObjectType, manip.BodySlot, manip.PrimaryId, manip.SecondaryId, (byte)newId, manip.EquipSlot,
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manip.Entry);
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return ret;
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}
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public static bool DrawSlot(ref ImcManipulation manip, float unscaledWidth = 100)
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{
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bool ret;
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EquipSlot slot;
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switch (manip.ObjectType)
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{
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case ObjectType.Equipment:
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case ObjectType.DemiHuman:
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ret = Combos.EqpEquipSlot("##slot", manip.EquipSlot, out slot, unscaledWidth);
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break;
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case ObjectType.Accessory:
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ret = Combos.AccessorySlot("##slot", manip.EquipSlot, out slot, unscaledWidth);
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break;
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default: return false;
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}
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ImUtf8.HoverTooltip("Equip Slot"u8);
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if (ret)
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manip = new ImcManipulation(manip.ObjectType, manip.BodySlot, manip.PrimaryId, manip.SecondaryId, manip.Variant.Id, slot,
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manip.Entry);
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return ret;
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}
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/// <summary>
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/// A number input for ids with an optional max id of given width.
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/// Returns true if newId changed against currentId.
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/// </summary>
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private static bool IdInput(ReadOnlySpan<byte> label, float unscaledWidth, ushort currentId, out ushort newId, int minId, int maxId,
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bool border)
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{
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int tmp = currentId;
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ImGui.SetNextItemWidth(unscaledWidth * ImUtf8.GlobalScale);
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using var style = ImRaii.PushStyle(ImGuiStyleVar.FrameBorderSize, UiHelpers.Scale, border);
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using var color = ImRaii.PushColor(ImGuiCol.Border, Colors.RegexWarningBorder, border);
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if (ImUtf8.InputScalar(label, ref tmp))
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tmp = Math.Clamp(tmp, minId, maxId);
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newId = (ushort)tmp;
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return newId != currentId;
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}
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}
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