Use EquipItem in item management and add filters to changed item types.

This commit is contained in:
Ottermandias 2023-06-09 16:10:02 +02:00
parent 5fcb07487e
commit d9c5c053cf
19 changed files with 641 additions and 375 deletions

View file

@ -9,15 +9,15 @@ using Penumbra.GameData.Structs;
namespace Penumbra.GameData.Data;
internal sealed class EquipmentIdentificationList : KeyList<Item>
internal sealed class EquipmentIdentificationList : KeyList<EquipItem>
{
private const string Tag = "EquipmentIdentification";
private const string Tag = "EquipmentIdentification";
public EquipmentIdentificationList(DalamudPluginInterface pi, ClientLanguage language, DataManager gameData)
: base(pi, Tag, language, ObjectIdentification.IdentificationVersion, CreateEquipmentList(gameData, language))
{ }
public IEnumerable<Item> Between(SetId modelId, EquipSlot slot = EquipSlot.Unknown, byte variant = 0)
public IEnumerable<EquipItem> Between(SetId modelId, EquipSlot slot = EquipSlot.Unknown, byte variant = 0)
{
if (slot == EquipSlot.Unknown)
return Between(ToKey(modelId, 0, 0), ToKey(modelId, (EquipSlot)0xFF, 0xFF));
@ -33,15 +33,10 @@ internal sealed class EquipmentIdentificationList : KeyList<Item>
public static ulong ToKey(SetId modelId, EquipSlot slot, byte variant)
=> ((ulong)modelId << 32) | ((ulong)slot << 16) | variant;
public static ulong ToKey(Item i)
{
var model = (SetId)((Lumina.Data.Parsing.Quad)i.ModelMain).A;
var slot = ((EquipSlot)i.EquipSlotCategory.Row).ToSlot();
var variant = (byte)((Lumina.Data.Parsing.Quad)i.ModelMain).B;
return ToKey(model, slot, variant);
}
public static ulong ToKey(EquipItem i)
=> ToKey(i.ModelId, i.Slot, i.Variant);
protected override IEnumerable<ulong> ToKeys(Item i)
protected override IEnumerable<ulong> ToKeys(EquipItem i)
{
yield return ToKey(i);
}
@ -49,12 +44,12 @@ internal sealed class EquipmentIdentificationList : KeyList<Item>
protected override bool ValidKey(ulong key)
=> key != 0;
protected override int ValueKeySelector(Item data)
=> (int)data.RowId;
protected override int ValueKeySelector(EquipItem data)
=> (int)data.Id;
private static IEnumerable<Item> CreateEquipmentList(DataManager gameData, ClientLanguage language)
private static IEnumerable<EquipItem> CreateEquipmentList(DataManager gameData, ClientLanguage language)
{
var items = gameData.GetExcelSheet<Item>(language)!;
return items.Where(i => ((EquipSlot)i.EquipSlotCategory.Row).IsEquipmentPiece());
return items.Where(i => ((EquipSlot)i.EquipSlotCategory.Row).IsEquipmentPiece()).Select(EquipItem.FromArmor);
}
}

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@ -5,32 +5,41 @@ using System.Linq;
using Dalamud;
using Dalamud.Data;
using Dalamud.Plugin;
using Dalamud.Utility;
using Lumina.Excel.GeneratedSheets;
using Penumbra.GameData.Enums;
using Penumbra.GameData.Structs;
namespace Penumbra.GameData.Data;
public sealed class ItemData : DataSharer, IReadOnlyDictionary<FullEquipType, IReadOnlyList<Item>>
public sealed class ItemData : DataSharer, IReadOnlyDictionary<FullEquipType, IReadOnlyList<EquipItem>>
{
private readonly IReadOnlyList<IReadOnlyList<Item>> _items;
private readonly IReadOnlyList<IReadOnlyList<EquipItem>> _items;
private static IReadOnlyList<IReadOnlyList<Item>> CreateItems(DataManager dataManager, ClientLanguage language)
private static IReadOnlyList<IReadOnlyList<EquipItem>> CreateItems(DataManager dataManager, ClientLanguage language)
{
var tmp = Enum.GetValues<FullEquipType>().Select(t => new List<Item>(1024)).ToArray();
var tmp = Enum.GetValues<FullEquipType>().Select(_ => new List<EquipItem>(1024)).ToArray();
var itemSheet = dataManager.GetExcelSheet<Item>(language)!;
foreach (var item in itemSheet)
foreach (var item in itemSheet.Where(i => i.Name.RawData.Length > 1))
{
var type = item.ToEquipType();
if (type != FullEquipType.Unknown && item.Name.RawData.Length > 1)
tmp[(int)type].Add(item);
if (type.IsWeapon())
{
if (item.ModelMain != 0)
tmp[(int)type].Add(EquipItem.FromMainhand(item));
if (item.ModelSub != 0)
tmp[(int)type].Add(EquipItem.FromOffhand(item));
}
else if (type != FullEquipType.Unknown)
{
tmp[(int)type].Add(EquipItem.FromArmor(item));
}
}
var ret = new IReadOnlyList<Item>[tmp.Length];
ret[0] = Array.Empty<Item>();
var ret = new IReadOnlyList<EquipItem>[tmp.Length];
ret[0] = Array.Empty<EquipItem>();
for (var i = 1; i < tmp.Length; ++i)
ret[i] = tmp[i].OrderBy(item => item.Name.ToDalamudString().TextValue).ToArray();
ret[i] = tmp[i].OrderBy(item => item.Name).ToArray();
return ret;
}
@ -44,10 +53,10 @@ public sealed class ItemData : DataSharer, IReadOnlyDictionary<FullEquipType, IR
protected override void DisposeInternal()
=> DisposeTag("ItemList");
public IEnumerator<KeyValuePair<FullEquipType, IReadOnlyList<Item>>> GetEnumerator()
public IEnumerator<KeyValuePair<FullEquipType, IReadOnlyList<EquipItem>>> GetEnumerator()
{
for (var i = 1; i < _items.Count; ++i)
yield return new KeyValuePair<FullEquipType, IReadOnlyList<Item>>((FullEquipType)i, _items[i]);
yield return new KeyValuePair<FullEquipType, IReadOnlyList<EquipItem>>((FullEquipType)i, _items[i]);
}
IEnumerator IEnumerable.GetEnumerator()
@ -59,7 +68,7 @@ public sealed class ItemData : DataSharer, IReadOnlyDictionary<FullEquipType, IR
public bool ContainsKey(FullEquipType key)
=> (int)key < _items.Count && key != FullEquipType.Unknown;
public bool TryGetValue(FullEquipType key, out IReadOnlyList<Item> value)
public bool TryGetValue(FullEquipType key, out IReadOnlyList<EquipItem> value)
{
if (ContainsKey(key))
{
@ -71,12 +80,12 @@ public sealed class ItemData : DataSharer, IReadOnlyDictionary<FullEquipType, IR
return false;
}
public IReadOnlyList<Item> this[FullEquipType key]
public IReadOnlyList<EquipItem> this[FullEquipType key]
=> TryGetValue(key, out var ret) ? ret : throw new IndexOutOfRangeException();
public IEnumerable<FullEquipType> Keys
=> Enum.GetValues<FullEquipType>().Skip(1);
public IEnumerable<IReadOnlyList<Item>> Values
public IEnumerable<IReadOnlyList<EquipItem>> Values
=> _items.Skip(1);
}

View file

@ -65,7 +65,7 @@ internal sealed class ObjectIdentification : DataSharer, IObjectIdentifier
return ret;
}
public IEnumerable<Item> Identify(SetId setId, WeaponType weaponType, ushort variant, EquipSlot slot)
public IEnumerable<EquipItem> Identify(SetId setId, WeaponType weaponType, ushort variant, EquipSlot slot)
=> slot switch
{
EquipSlot.MainHand => _weapons.Between(setId, weaponType, (byte)variant),

View file

@ -9,7 +9,7 @@ using Penumbra.GameData.Structs;
namespace Penumbra.GameData.Data;
internal sealed class WeaponIdentificationList : KeyList<Item>
internal sealed class WeaponIdentificationList : KeyList<EquipItem>
{
private const string Tag = "WeaponIdentification";
private const int Version = 1;
@ -18,10 +18,10 @@ internal sealed class WeaponIdentificationList : KeyList<Item>
: base(pi, Tag, language, Version, CreateWeaponList(gameData, language))
{ }
public IEnumerable<Item> Between(SetId modelId)
public IEnumerable<EquipItem> Between(SetId modelId)
=> Between(ToKey(modelId, 0, 0), ToKey(modelId, 0xFFFF, 0xFF));
public IEnumerable<Item> Between(SetId modelId, WeaponType type, byte variant = 0)
public IEnumerable<EquipItem> Between(SetId modelId, WeaponType type, byte variant = 0)
{
if (type == 0)
return Between(ToKey(modelId, 0, 0), ToKey(modelId, 0xFFFF, 0xFF));
@ -37,38 +37,31 @@ internal sealed class WeaponIdentificationList : KeyList<Item>
public static ulong ToKey(SetId modelId, WeaponType type, byte variant)
=> ((ulong)modelId << 32) | ((ulong)type << 16) | variant;
public static ulong ToKey(Item i, bool offhand)
{
var quad = offhand ? (Lumina.Data.Parsing.Quad)i.ModelSub : (Lumina.Data.Parsing.Quad)i.ModelMain;
return ToKey(quad.A, quad.B, (byte)quad.C);
}
public static ulong ToKey(EquipItem i)
=> ToKey(i.ModelId, i.WeaponType, i.Variant);
protected override IEnumerable<ulong> ToKeys(Item i)
protected override IEnumerable<ulong> ToKeys(EquipItem data)
{
var key1 = 0ul;
if (i.ModelMain != 0)
{
key1 = ToKey(i, false);
yield return key1;
}
if (i.ModelSub != 0)
{
var key2 = ToKey(i, true);
if (key1 != key2)
yield return key2;
}
yield return ToKey(data);
}
protected override bool ValidKey(ulong key)
=> key != 0;
protected override int ValueKeySelector(Item data)
=> (int)data.RowId;
protected override int ValueKeySelector(EquipItem data)
=> (int)data.Id;
private static IEnumerable<Item> CreateWeaponList(DataManager gameData, ClientLanguage language)
private static IEnumerable<EquipItem> CreateWeaponList(DataManager gameData, ClientLanguage language)
=> gameData.GetExcelSheet<Item>(language)!.SelectMany(ToEquipItems);
private static IEnumerable<EquipItem> ToEquipItems(Item item)
{
var items = gameData.GetExcelSheet<Item>(language)!;
return items.Where(i => (EquipSlot)i.EquipSlotCategory.Row is EquipSlot.MainHand or EquipSlot.OffHand or EquipSlot.BothHand);
if ((EquipSlot)item.EquipSlotCategory.Row is not (EquipSlot.MainHand or EquipSlot.OffHand or EquipSlot.BothHand))
yield break;
if (item.ModelMain != 0)
yield return EquipItem.FromMainhand(item);
if (item.ModelSub != 0)
yield return EquipItem.FromOffhand(item);
}
}

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@ -1,33 +1,19 @@
using System;
using Dalamud.Data;
using Lumina.Excel.GeneratedSheets;
using Penumbra.Api.Enums;
using Penumbra.GameData.Structs;
using Action = Lumina.Excel.GeneratedSheets.Action;
namespace Penumbra.GameData.Enums;
public static class ChangedItemExtensions
{
public static (ChangedItemType, uint) ChangedItemToTypeAndId( object? item )
public static (ChangedItemType, uint) ChangedItemToTypeAndId(object? item)
{
return item switch
{
null => ( ChangedItemType.None, 0 ),
Item i => ( ChangedItemType.Item, i.RowId ),
Action a => ( ChangedItemType.Action, a.RowId ),
_ => ( ChangedItemType.Customization, 0 ),
null => (ChangedItemType.None, 0),
EquipItem i => (ChangedItemType.Item, i.Id),
Action a => (ChangedItemType.Action, a.RowId),
_ => (ChangedItemType.Customization, 0),
};
}
public static object? GetObject( this ChangedItemType type, DataManager manager, uint id )
{
return type switch
{
ChangedItemType.None => null,
ChangedItemType.Item => manager.GetExcelSheet< Item >()?.GetRow( id ),
ChangedItemType.Action => manager.GetExcelSheet< Action >()?.GetRow( id ),
ChangedItemType.Customization => null,
_ => throw new ArgumentOutOfRangeException( nameof( type ), type, null ),
};
}
}
}

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@ -20,26 +20,34 @@ public enum FullEquipType : byte
Wrists,
Finger,
Fists, // PGL, MNK
Sword, // GLA, PLD Main
Axe, // MRD, WAR
Bow, // ARC, BRD
Lance, // LNC, DRG,
Staff, // THM, BLM, CNJ, WHM
Wand, // THM, BLM, CNJ, WHM Main
Book, // ACN, SMN, SCH
Daggers, // ROG, NIN
Fists, // PGL, MNK
FistsOff,
Sword, // GLA, PLD Main
Axe, // MRD, WAR
Bow, // ARC, BRD
BowOff,
Lance, // LNC, DRG,
Staff, // THM, BLM, CNJ, WHM
Wand, // THM, BLM, CNJ, WHM Main
Book, // ACN, SMN, SCH
Daggers, // ROG, NIN
DaggersOff,
Broadsword, // DRK,
Gun, // MCH,
Orrery, // AST,
Katana, // SAM
Rapier, // RDM
Cane, // BLU
Gunblade, // GNB,
Glaives, // DNC,
Scythe, // RPR,
Nouliths, // SGE
Shield, // GLA, PLD, THM, BLM, CNJ, WHM Off
GunOff,
Orrery, // AST,
OrreryOff,
Katana, // SAM
KatanaOff,
Rapier, // RDM
RapierOff,
Cane, // BLU
Gunblade, // GNB,
Glaives, // DNC,
GlaivesOff,
Scythe, // RPR,
Nouliths, // SGE
Shield, // GLA, PLD, THM, BLM, CNJ, WHM Off
Saw, // CRP
CrossPeinHammer, // BSM
@ -68,7 +76,7 @@ public enum FullEquipType : byte
public static class FullEquipTypeExtensions
{
public static FullEquipType ToEquipType(this Item item)
internal static FullEquipType ToEquipType(this Item item)
{
var slot = (EquipSlot)item.EquipSlotCategory.Row;
var weapon = (WeaponCategory)item.ItemUICategory.Row;
@ -152,22 +160,30 @@ public static class FullEquipTypeExtensions
FullEquipType.Wrists => EquipSlot.Wrists.ToName(),
FullEquipType.Finger => "Ring",
FullEquipType.Fists => "Fist Weapon",
FullEquipType.FistsOff => "Fist Weapon (Offhand)",
FullEquipType.Sword => "Sword",
FullEquipType.Axe => "Axe",
FullEquipType.Bow => "Bow",
FullEquipType.BowOff => "Quiver",
FullEquipType.Lance => "Lance",
FullEquipType.Staff => "Staff",
FullEquipType.Wand => "Mace",
FullEquipType.Book => "Book",
FullEquipType.Daggers => "Dagger",
FullEquipType.DaggersOff => "Dagger (Offhand)",
FullEquipType.Broadsword => "Broadsword",
FullEquipType.Gun => "Gun",
FullEquipType.GunOff => "Aetherotransformer",
FullEquipType.Orrery => "Orrery",
FullEquipType.OrreryOff => "Card Holder",
FullEquipType.Katana => "Katana",
FullEquipType.KatanaOff => "Sheathe",
FullEquipType.Rapier => "Rapier",
FullEquipType.RapierOff => "Focus",
FullEquipType.Cane => "Cane",
FullEquipType.Gunblade => "Gunblade",
FullEquipType.Glaives => "Glaive",
FullEquipType.GlaivesOff => "Glaive (Offhand)",
FullEquipType.Scythe => "Scythe",
FullEquipType.Nouliths => "Nouliths",
FullEquipType.Shield => "Shield",
@ -209,22 +225,30 @@ public static class FullEquipTypeExtensions
FullEquipType.Wrists => EquipSlot.Wrists,
FullEquipType.Finger => EquipSlot.RFinger,
FullEquipType.Fists => EquipSlot.MainHand,
FullEquipType.FistsOff => EquipSlot.OffHand,
FullEquipType.Sword => EquipSlot.MainHand,
FullEquipType.Axe => EquipSlot.MainHand,
FullEquipType.Bow => EquipSlot.MainHand,
FullEquipType.BowOff => EquipSlot.OffHand,
FullEquipType.Lance => EquipSlot.MainHand,
FullEquipType.Staff => EquipSlot.MainHand,
FullEquipType.Wand => EquipSlot.MainHand,
FullEquipType.Book => EquipSlot.MainHand,
FullEquipType.Daggers => EquipSlot.MainHand,
FullEquipType.DaggersOff => EquipSlot.OffHand,
FullEquipType.Broadsword => EquipSlot.MainHand,
FullEquipType.Gun => EquipSlot.MainHand,
FullEquipType.GunOff => EquipSlot.OffHand,
FullEquipType.Orrery => EquipSlot.MainHand,
FullEquipType.OrreryOff => EquipSlot.OffHand,
FullEquipType.Katana => EquipSlot.MainHand,
FullEquipType.KatanaOff => EquipSlot.OffHand,
FullEquipType.Rapier => EquipSlot.MainHand,
FullEquipType.RapierOff => EquipSlot.OffHand,
FullEquipType.Cane => EquipSlot.MainHand,
FullEquipType.Gunblade => EquipSlot.MainHand,
FullEquipType.Glaives => EquipSlot.MainHand,
FullEquipType.GlaivesOff => EquipSlot.OffHand,
FullEquipType.Scythe => EquipSlot.MainHand,
FullEquipType.Nouliths => EquipSlot.MainHand,
FullEquipType.Shield => EquipSlot.OffHand,
@ -253,7 +277,7 @@ public static class FullEquipTypeExtensions
_ => EquipSlot.Unknown,
};
public static FullEquipType ToEquipType(this EquipSlot slot, WeaponCategory category = WeaponCategory.Unknown)
public static FullEquipType ToEquipType(this EquipSlot slot, WeaponCategory category = WeaponCategory.Unknown, bool mainhand = true)
=> slot switch
{
EquipSlot.Head => FullEquipType.Head,
@ -273,77 +297,101 @@ public static class FullEquipTypeExtensions
EquipSlot.BodyHands => FullEquipType.Body,
EquipSlot.BodyLegsFeet => FullEquipType.Body,
EquipSlot.ChestHands => FullEquipType.Body,
EquipSlot.MainHand => category.ToEquipType(),
EquipSlot.OffHand => category.ToEquipType(),
EquipSlot.BothHand => category.ToEquipType(),
EquipSlot.MainHand => category.ToEquipType(mainhand),
EquipSlot.OffHand => category.ToEquipType(mainhand),
EquipSlot.BothHand => category.ToEquipType(mainhand),
_ => FullEquipType.Unknown,
};
public static FullEquipType ToEquipType(this WeaponCategory category)
public static FullEquipType ToEquipType(this WeaponCategory category, bool mainhand = true)
=> category switch
{
WeaponCategory.Pugilist => FullEquipType.Fists,
WeaponCategory.Gladiator => FullEquipType.Sword,
WeaponCategory.Marauder => FullEquipType.Axe,
WeaponCategory.Archer => FullEquipType.Bow,
WeaponCategory.Lancer => FullEquipType.Lance,
WeaponCategory.Thaumaturge1 => FullEquipType.Wand,
WeaponCategory.Thaumaturge2 => FullEquipType.Staff,
WeaponCategory.Conjurer1 => FullEquipType.Wand,
WeaponCategory.Conjurer2 => FullEquipType.Staff,
WeaponCategory.Arcanist => FullEquipType.Book,
WeaponCategory.Shield => FullEquipType.Shield,
WeaponCategory.CarpenterMain => FullEquipType.Saw,
WeaponCategory.CarpenterOff => FullEquipType.ClawHammer,
WeaponCategory.BlacksmithMain => FullEquipType.CrossPeinHammer,
WeaponCategory.BlacksmithOff => FullEquipType.File,
WeaponCategory.ArmorerMain => FullEquipType.RaisingHammer,
WeaponCategory.ArmorerOff => FullEquipType.Pliers,
WeaponCategory.GoldsmithMain => FullEquipType.LapidaryHammer,
WeaponCategory.GoldsmithOff => FullEquipType.GrindingWheel,
WeaponCategory.LeatherworkerMain => FullEquipType.Knife,
WeaponCategory.LeatherworkerOff => FullEquipType.Awl,
WeaponCategory.WeaverMain => FullEquipType.Needle,
WeaponCategory.WeaverOff => FullEquipType.SpinningWheel,
WeaponCategory.AlchemistMain => FullEquipType.Alembic,
WeaponCategory.AlchemistOff => FullEquipType.Mortar,
WeaponCategory.CulinarianMain => FullEquipType.Frypan,
WeaponCategory.CulinarianOff => FullEquipType.CulinaryKnife,
WeaponCategory.MinerMain => FullEquipType.Pickaxe,
WeaponCategory.MinerOff => FullEquipType.Sledgehammer,
WeaponCategory.BotanistMain => FullEquipType.Hatchet,
WeaponCategory.BotanistOff => FullEquipType.GardenScythe,
WeaponCategory.FisherMain => FullEquipType.FishingRod,
WeaponCategory.Rogue => FullEquipType.Gig,
WeaponCategory.DarkKnight => FullEquipType.Broadsword,
WeaponCategory.Machinist => FullEquipType.Gun,
WeaponCategory.Astrologian => FullEquipType.Orrery,
WeaponCategory.Samurai => FullEquipType.Katana,
WeaponCategory.RedMage => FullEquipType.Rapier,
WeaponCategory.Scholar => FullEquipType.Book,
WeaponCategory.FisherOff => FullEquipType.Gig,
WeaponCategory.BlueMage => FullEquipType.Cane,
WeaponCategory.Gunbreaker => FullEquipType.Gunblade,
WeaponCategory.Dancer => FullEquipType.Glaives,
WeaponCategory.Reaper => FullEquipType.Scythe,
WeaponCategory.Sage => FullEquipType.Nouliths,
_ => FullEquipType.Unknown,
WeaponCategory.Pugilist when mainhand => FullEquipType.Fists,
WeaponCategory.Pugilist => FullEquipType.FistsOff,
WeaponCategory.Gladiator => FullEquipType.Sword,
WeaponCategory.Marauder => FullEquipType.Axe,
WeaponCategory.Archer when mainhand => FullEquipType.Bow,
WeaponCategory.Archer => FullEquipType.BowOff,
WeaponCategory.Lancer => FullEquipType.Lance,
WeaponCategory.Thaumaturge1 => FullEquipType.Wand,
WeaponCategory.Thaumaturge2 => FullEquipType.Staff,
WeaponCategory.Conjurer1 => FullEquipType.Wand,
WeaponCategory.Conjurer2 => FullEquipType.Staff,
WeaponCategory.Arcanist => FullEquipType.Book,
WeaponCategory.Shield => FullEquipType.Shield,
WeaponCategory.CarpenterMain => FullEquipType.Saw,
WeaponCategory.CarpenterOff => FullEquipType.ClawHammer,
WeaponCategory.BlacksmithMain => FullEquipType.CrossPeinHammer,
WeaponCategory.BlacksmithOff => FullEquipType.File,
WeaponCategory.ArmorerMain => FullEquipType.RaisingHammer,
WeaponCategory.ArmorerOff => FullEquipType.Pliers,
WeaponCategory.GoldsmithMain => FullEquipType.LapidaryHammer,
WeaponCategory.GoldsmithOff => FullEquipType.GrindingWheel,
WeaponCategory.LeatherworkerMain => FullEquipType.Knife,
WeaponCategory.LeatherworkerOff => FullEquipType.Awl,
WeaponCategory.WeaverMain => FullEquipType.Needle,
WeaponCategory.WeaverOff => FullEquipType.SpinningWheel,
WeaponCategory.AlchemistMain => FullEquipType.Alembic,
WeaponCategory.AlchemistOff => FullEquipType.Mortar,
WeaponCategory.CulinarianMain => FullEquipType.Frypan,
WeaponCategory.CulinarianOff => FullEquipType.CulinaryKnife,
WeaponCategory.MinerMain => FullEquipType.Pickaxe,
WeaponCategory.MinerOff => FullEquipType.Sledgehammer,
WeaponCategory.BotanistMain => FullEquipType.Hatchet,
WeaponCategory.BotanistOff => FullEquipType.GardenScythe,
WeaponCategory.FisherMain => FullEquipType.FishingRod,
WeaponCategory.FisherOff => FullEquipType.Gig,
WeaponCategory.Rogue when mainhand => FullEquipType.DaggersOff,
WeaponCategory.Rogue => FullEquipType.Daggers,
WeaponCategory.DarkKnight => FullEquipType.Broadsword,
WeaponCategory.Machinist when mainhand => FullEquipType.Gun,
WeaponCategory.Machinist => FullEquipType.GunOff,
WeaponCategory.Astrologian when mainhand => FullEquipType.Orrery,
WeaponCategory.Astrologian => FullEquipType.OrreryOff,
WeaponCategory.Samurai when mainhand => FullEquipType.Katana,
WeaponCategory.Samurai => FullEquipType.KatanaOff,
WeaponCategory.RedMage when mainhand => FullEquipType.Rapier,
WeaponCategory.RedMage => FullEquipType.RapierOff,
WeaponCategory.Scholar => FullEquipType.Book,
WeaponCategory.BlueMage => FullEquipType.Cane,
WeaponCategory.Gunbreaker => FullEquipType.Gunblade,
WeaponCategory.Dancer when mainhand => FullEquipType.Glaives,
WeaponCategory.Dancer => FullEquipType.GlaivesOff,
WeaponCategory.Reaper => FullEquipType.Scythe,
WeaponCategory.Sage => FullEquipType.Nouliths,
_ => FullEquipType.Unknown,
};
public static FullEquipType Offhand(this FullEquipType type)
=> type switch
{
FullEquipType.Fists => FullEquipType.Fists,
FullEquipType.Fists => FullEquipType.FistsOff,
FullEquipType.Sword => FullEquipType.Shield,
FullEquipType.Wand => FullEquipType.Shield,
FullEquipType.Daggers => FullEquipType.Daggers,
FullEquipType.Gun => FullEquipType.Gun,
FullEquipType.Orrery => FullEquipType.Orrery,
FullEquipType.Rapier => FullEquipType.Rapier,
FullEquipType.Glaives => FullEquipType.Glaives,
FullEquipType.Daggers => FullEquipType.DaggersOff,
FullEquipType.Gun => FullEquipType.GunOff,
FullEquipType.Orrery => FullEquipType.OrreryOff,
FullEquipType.Rapier => FullEquipType.RapierOff,
FullEquipType.Glaives => FullEquipType.GlaivesOff,
FullEquipType.Bow => FullEquipType.BowOff,
FullEquipType.Katana => FullEquipType.KatanaOff,
_ => FullEquipType.Unknown,
};
internal static string OffhandTypeSuffix(this FullEquipType type)
=> type switch
{
FullEquipType.FistsOff => " (Offhand)",
FullEquipType.DaggersOff => " (Offhand)",
FullEquipType.GunOff => " (Aetherotransformer)",
FullEquipType.OrreryOff => " (Card Holder)",
FullEquipType.RapierOff => " (Focus)",
FullEquipType.GlaivesOff => " (Offhand)",
FullEquipType.BowOff => " (Quiver)",
FullEquipType.KatanaOff => " (Sheathe)",
_ => string.Empty,
};
public static readonly IReadOnlyList<FullEquipType> WeaponTypes
= Enum.GetValues<FullEquipType>().Where(v => v.IsWeapon()).ToArray();

View file

@ -58,10 +58,10 @@ public interface IObjectIdentifier : IDisposable
/// <param name="weaponType">The secondary model ID for weapons, WeaponType.Zero for equipment and accessories.</param>
/// <param name="variant">The variant ID of the model.</param>
/// <param name="slot">The equipment slot the piece of equipment uses.</param>
public IEnumerable<Item> Identify(SetId setId, WeaponType weaponType, ushort variant, EquipSlot slot);
public IEnumerable<EquipItem> Identify(SetId setId, WeaponType weaponType, ushort variant, EquipSlot slot);
/// <inheritdoc cref="Identify(SetId, WeaponType, ushort, EquipSlot)"/>
public IEnumerable<Item> Identify(SetId setId, ushort variant, EquipSlot slot)
public IEnumerable<EquipItem> Identify(SetId setId, ushort variant, EquipSlot slot)
=> Identify(setId, 0, variant, slot);
}

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using System.Runtime.InteropServices;
using Dalamud.Utility;
using Lumina.Excel.GeneratedSheets;
using Penumbra.GameData.Enums;
namespace Penumbra.GameData.Structs;
[StructLayout(LayoutKind.Sequential)]
public readonly struct EquipItem
{
public readonly string Name;
public readonly uint Id;
public readonly ushort IconId;
public readonly SetId ModelId;
public readonly WeaponType WeaponType;
public readonly byte Variant;
public readonly FullEquipType Type;
public readonly EquipSlot Slot;
public bool Valid
=> Type != FullEquipType.Unknown;
public CharacterArmor Armor()
=> new(ModelId, Variant, 0);
public CharacterArmor Armor(StainId stain)
=> new(ModelId, Variant, stain);
public CharacterWeapon Weapon()
=> new(ModelId, WeaponType, Variant, 0);
public CharacterWeapon Weapon(StainId stain)
=> new(ModelId, WeaponType, Variant, stain);
public EquipItem()
=> Name = string.Empty;
public EquipItem(string name, uint id, ushort iconId, SetId modelId, WeaponType weaponType, byte variant, FullEquipType type,
EquipSlot slot)
{
Name = name;
Id = id;
IconId = iconId;
ModelId = modelId;
WeaponType = weaponType;
Variant = variant;
Type = type;
Slot = slot;
}
public static EquipItem FromArmor(Item item)
{
var type = item.ToEquipType();
var slot = type.ToSlot();
var name = string.Intern(item.Name.ToDalamudString().TextValue);
var id = item.RowId;
var icon = item.Icon;
var model = (SetId)item.ModelMain;
var weapon = (WeaponType)0;
var variant = (byte)(item.ModelMain >> 16);
return new EquipItem(name, id, icon, model, weapon, variant, type, slot);
}
public static EquipItem FromMainhand(Item item)
{
var type = item.ToEquipType();
var name = string.Intern(item.Name.ToDalamudString().TextValue);
var id = item.RowId;
var icon = item.Icon;
var model = (SetId)item.ModelMain;
var weapon = (WeaponType)(item.ModelMain >> 16);
var variant = (byte)(item.ModelMain >> 32);
return new EquipItem(name, id, icon, model, weapon, variant, type, EquipSlot.MainHand);
}
public static EquipItem FromOffhand(Item item)
{
var type = item.ToEquipType().Offhand();
var name = string.Intern(item.Name.ToDalamudString().TextValue + type.OffhandTypeSuffix());
var id = item.RowId;
var icon = item.Icon;
var model = (SetId)item.ModelSub;
var weapon = (WeaponType)(item.ModelSub >> 16);
var variant = (byte)(item.ModelSub >> 32);
return new EquipItem(name, id, icon, model, weapon, variant, type, EquipSlot.OffHand);
}
}