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Move ActorEquip and related structs to GameData.
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8 changed files with 8 additions and 6 deletions
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@ -1,6 +1,6 @@
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using System.Runtime.InteropServices;
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namespace Penumbra.Game
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namespace Penumbra.GameData.Structs
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{
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[StructLayout( LayoutKind.Sequential, Pack = 1 )]
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public readonly struct ActorEquip
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@ -4,7 +4,7 @@ using Dalamud.Game.ClientState.Actors.Types;
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// Read the customization data regarding weapons and displayable equipment from an actor struct.
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// Stores the data in a 56 bytes, i.e. 7 longs for easier comparison.
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namespace Penumbra.Game
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namespace Penumbra.GameData.Structs
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{
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[StructLayout( LayoutKind.Sequential, Pack = 1 )]
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public class CharEquipment
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@ -1,6 +1,6 @@
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using System;
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namespace Penumbra.Game
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namespace Penumbra.GameData.Structs
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{
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public readonly struct SetId : IComparable<SetId>
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{
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@ -1,6 +1,6 @@
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using System;
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namespace Penumbra.Game
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namespace Penumbra.GameData.Structs
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{
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public readonly struct StainId : IEquatable<StainId>
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{
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@ -1,6 +1,6 @@
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using System;
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namespace Penumbra.Game
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namespace Penumbra.GameData.Structs
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{
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public readonly struct WeaponType : IEquatable<WeaponType>
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{
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@ -4,6 +4,7 @@ using System.Linq;
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using Dalamud.Plugin;
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using Lumina.Excel.GeneratedSheets;
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using Penumbra.Game.Enums;
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using Penumbra.GameData.Structs;
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using Penumbra.GameData.Util;
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using Penumbra.Util;
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using Action = Lumina.Excel.GeneratedSheets.Action;
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@ -3,7 +3,7 @@ using System.Collections.Generic;
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using Dalamud.Game.ClientState.Actors;
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using Dalamud.Game.ClientState.Actors.Types;
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using Dalamud.Plugin;
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using Penumbra.Game;
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using Penumbra.GameData.Structs;
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namespace Penumbra.Interop
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{
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@ -9,6 +9,7 @@ using Dalamud.Game.ClientState.Actors.Types;
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using ImGuiNET;
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using Penumbra.Game;
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using Penumbra.Game.Enums;
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using Penumbra.GameData.Structs;
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using Penumbra.GameData.Util;
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using Penumbra.Interop;
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using Penumbra.Meta;
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