Move ActorEquip and related structs to GameData.

This commit is contained in:
Ottermandias 2021-07-25 02:25:46 +02:00
parent c7a17d0180
commit fce9ec5659
8 changed files with 8 additions and 6 deletions

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@ -1,6 +1,6 @@
using System.Runtime.InteropServices;
namespace Penumbra.Game
namespace Penumbra.GameData.Structs
{
[StructLayout( LayoutKind.Sequential, Pack = 1 )]
public readonly struct ActorEquip

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@ -4,7 +4,7 @@ using Dalamud.Game.ClientState.Actors.Types;
// Read the customization data regarding weapons and displayable equipment from an actor struct.
// Stores the data in a 56 bytes, i.e. 7 longs for easier comparison.
namespace Penumbra.Game
namespace Penumbra.GameData.Structs
{
[StructLayout( LayoutKind.Sequential, Pack = 1 )]
public class CharEquipment

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@ -1,6 +1,6 @@
using System;
namespace Penumbra.Game
namespace Penumbra.GameData.Structs
{
public readonly struct SetId : IComparable<SetId>
{

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@ -1,6 +1,6 @@
using System;
namespace Penumbra.Game
namespace Penumbra.GameData.Structs
{
public readonly struct StainId : IEquatable<StainId>
{

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@ -1,6 +1,6 @@
using System;
namespace Penumbra.Game
namespace Penumbra.GameData.Structs
{
public readonly struct WeaponType : IEquatable<WeaponType>
{

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@ -4,6 +4,7 @@ using System.Linq;
using Dalamud.Plugin;
using Lumina.Excel.GeneratedSheets;
using Penumbra.Game.Enums;
using Penumbra.GameData.Structs;
using Penumbra.GameData.Util;
using Penumbra.Util;
using Action = Lumina.Excel.GeneratedSheets.Action;

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@ -3,7 +3,7 @@ using System.Collections.Generic;
using Dalamud.Game.ClientState.Actors;
using Dalamud.Game.ClientState.Actors.Types;
using Dalamud.Plugin;
using Penumbra.Game;
using Penumbra.GameData.Structs;
namespace Penumbra.Interop
{

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@ -9,6 +9,7 @@ using Dalamud.Game.ClientState.Actors.Types;
using ImGuiNET;
using Penumbra.Game;
using Penumbra.Game.Enums;
using Penumbra.GameData.Structs;
using Penumbra.GameData.Util;
using Penumbra.Interop;
using Penumbra.Meta;