Commit graph

1908 commits

Author SHA1 Message Date
ackwell
73ff3642fc Async game path resolution 2024-01-01 13:30:04 +11:00
ackwell
9f981a3e52 Render export errors 2024-01-01 13:10:50 +11:00
ackwell
a059942bb2 Clean up + docs 2024-01-01 12:57:56 +11:00
ackwell
08ed3ca447 Handle mesh skeleton edge cases 2024-01-01 11:31:38 +11:00
ackwell
518117b25a Add submeshless support 2024-01-01 11:01:31 +11:00
Ottermandias
bc068f9913 Fix offsets. 2024-01-01 00:48:20 +01:00
Ottermandias
68c782f0b9 Move all meta hooks to own classes. 2024-01-01 00:17:15 +01:00
Ottermandias
da019e729d Move all animation and game event hooks to own classes. 2023-12-31 15:10:30 +01:00
ackwell
dc845b766e Clean up top-level conversion utilities. 2024-01-01 00:57:27 +11:00
ackwell
f1379af92c Add UV export 2024-01-01 00:38:24 +11:00
ackwell
551c25a64c Move a few things to export subdir 2024-01-01 00:18:03 +11:00
ackwell
6a2b802196 Add shape key names 2023-12-31 17:11:08 +11:00
ackwell
989915ddbe Add initial shape key support 2023-12-31 16:10:20 +11:00
ackwell
309f0351fa Build indices for entire mesh 2023-12-31 15:33:37 +11:00
Ottermandias
81cdcad72e Improve automatic service detection. 2023-12-30 14:38:52 +01:00
ackwell
f7a2c17415 Quick submesh implementation 2023-12-30 18:31:15 +11:00
ackwell
727fa3c183 Initial pass on skinned mesh output 2023-12-30 17:07:34 +11:00
Actions User
697b5fac65 [CI] Updating repo.json for testing_0.8.3.2 2023-12-29 17:20:11 +00:00
Ottermandias
b5c69b2946 Merge branch 'dev'
# Conflicts:
#	Penumbra/UI/AdvancedWindow/ModEditWindow.cs
2023-12-29 18:14:38 +01:00
ackwell
695c18439d Hook up rudimentary skeleton resolution for equipment models 2023-12-30 02:41:19 +11:00
ackwell
18fd36d2d7 Bit of cleanup 2023-12-29 23:49:55 +11:00
ackwell
71fc901798 Resolve mdl game paths 2023-12-29 19:16:42 +11:00
ackwell
d7cac3e09a Clean up and refactor skeleton logic 2023-12-29 03:06:48 +11:00
ackwell
d646c5e4b5 Resolve skeleton path 2023-12-28 16:49:44 +11:00
ackwell
635d606112 Initial skeleton tests 2023-12-28 15:51:20 +11:00
ackwell
bc24110c9f Move mesh logic to new file, export all meshes 2023-12-28 02:15:14 +11:00
ackwell
ca46e7482f Flesh out geometry handling 2023-12-28 00:44:19 +11:00
ackwell
81425b458e Use vertex element enums 2023-12-27 17:25:14 +11:00
ackwell
b7472f722e poc submesh position export 2023-12-27 16:17:39 +11:00
ackwell
ed283afe2c async is a great idea lets do more of that 2023-12-27 01:44:24 +11:00
ackwell
df43083101 export per example 2023-12-27 01:21:26 +11:00
Ottermandias
f8331bc4d8 Fix the mod panels header not resetting data when a selected mod updates. 2023-12-24 14:36:21 +01:00
Ottermandias
28752e2630 Fix issues with EQDP files for invalid characters. 2023-12-24 14:35:59 +01:00
Ottermandias
19866c5638 Merge branch 'mdl-attributes' 2023-12-22 15:19:01 +01:00
Ottermandias
a001fcf24f Some cleanup. 2023-12-22 15:18:43 +01:00
Ottermandias
dc583cb8e2 Update gamedata. 2023-12-22 14:24:41 +01:00
Ottermandias
4aa19e49d5 Add filtering mods by changed item categories. 2023-12-22 14:22:03 +01:00
ackwell
b22470ac79 Finish up mesh material combos 2023-12-23 00:12:59 +11:00
ackwell
a581495c7e Flesh out material wiring 2023-12-22 23:49:50 +11:00
ackwell
829016a1c4 Spike improved UI 2023-12-22 23:16:23 +11:00
ackwell
72f57d292b group meshes by lod 2023-12-22 03:34:20 +11:00
Ottermandias
2051197c65 Change again. 2023-12-21 15:20:39 +01:00
Ottermandias
c138c39c06 Change CharacterWeapon names. 2023-12-21 15:12:41 +01:00
Ottermandias
bb382459eb Merge branch 'master' into dev 2023-12-21 13:27:14 +01:00
ackwell
17e6838422 Swap to tree nodes for more compact UX 2023-12-21 20:56:15 +11:00
ackwell
7ef50f7bb4 Add material list to further content 2023-12-21 20:56:14 +11:00
ackwell
28246244cd Move persitence logic to tab file 2023-12-21 20:56:14 +11:00
ackwell
f04b295989 Scaffold tab file 2023-12-21 20:56:14 +11:00
ackwell
27123f2a64 Inline submesh UI, fix visual offset 2023-12-21 20:56:14 +11:00
ackwell
8ba20218c6 whoops 2023-12-21 20:56:13 +11:00