rootdarkarchon
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31227016c1
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Add Object Table Cache (#1708)
Proposed improvement to object table access speeds; prevents creating objects for every plugin iterating the object table.
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Co-authored-by: rootdarkarchon <root.darkarchon@outlook.com>
Co-authored-by: Soreepeong <soreepeong@gmail.com>
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2024-03-13 14:13:29 -07:00 |
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awgil
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ee57af709a
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Object/status table update. (#1447)
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2023-10-03 17:41:24 +00:00 |
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goat
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5809cf5d7c
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chore: make all services with interfaces internal
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2023-09-17 21:09:00 +02:00 |
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MidoriKami
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aacfe4d679
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Add IObjectTable (#1270)
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2023-06-24 20:59:00 -07:00 |
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Asgard
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7baccdcdc9
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GameObject reference conversions
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2023-01-22 17:57:55 -07:00 |
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NotNite
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d2f7589cb3
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fix: uint->ulong for some object ids
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2023-01-10 20:04:31 -05:00 |
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goat
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987ff8dc8f
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chore: convert Dalamud to file-scoped namespaces
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2022-10-29 15:23:22 +02:00 |
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goat
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c487fe98fe
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fix: ObjectTable size
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2022-08-24 23:07:23 +02:00 |
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kizer
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716736f022
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Improvements (#903)
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2022-06-29 11:51:40 +02:00 |
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kizer
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3369f569fb
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Add call-on-services-ready attribute for service methods, and fix scene nullability (#900)
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2022-06-26 18:49:34 +02:00 |
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kizer
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8e7f370ddd
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Load services asynchronously whenever possible (#893)
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2022-06-24 22:12:51 +02:00 |
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goat
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1561fbac00
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Revert "refactor(Dalamud): switch to file-scoped namespaces"
This reverts commit b5f34c3199.
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2021-11-18 15:23:40 +01:00 |
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goat
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b5f34c3199
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refactor(Dalamud): switch to file-scoped namespaces
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2021-11-17 19:42:32 +01:00 |
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goat
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8feb0a9c53
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fix: move InvalidGameObjectId check into SearchById
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2021-08-27 01:53:48 +02:00 |
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goat
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cf54c6dc30
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refactor: ObjectTable.SearchByID -> SearchById
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2021-08-22 23:14:08 +02:00 |
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goat
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010a4972cd
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refactor: use nullable annotations instead of CanBeNullAttribute
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2021-08-22 23:06:46 +02:00 |
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Raymond
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ff1d7f2829
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Implement service locator
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2021-08-21 14:03:06 -04:00 |
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Raymond
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3a29603def
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Actors and objects
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2021-08-10 18:15:33 -04:00 |
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