goaaats
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7994d656c2
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Merge pull request #73 from ff-meli/master
expose imguiscene method to load textures from raw pixel data; underlying handling may change, but UIBuilder api can probably remain this way
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2020-04-11 19:46:06 +09:00 |
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goaaats
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08471c9ba3
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Merge pull request #75 from fmauNeko/add_item_out_hook
Add HandleItemOut hook
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2020-04-09 21:44:05 +09:00 |
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Florian Maunier
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a3e1e11737
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Add HandleItemOut hook
Allows detecting when no more item is hovered and dispatch event
accordingly.
Also actually fill the HoveredItem property.
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2020-04-09 13:30:00 +02:00 |
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goaaats
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e16b371ac3
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Merge pull request #76 from fmauNeko/add_get_icon_helper
Add GetIcon helper
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2020-04-09 17:57:42 +09:00 |
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Florian Maunier
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227400d821
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Remove Lumina Language extension, use ClientLanguage instead
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2020-04-09 10:50:15 +02:00 |
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Florian Maunier
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3bfc831167
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Add GetIcon helper
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2020-04-09 09:23:17 +02:00 |
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meli
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a80218d741
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expose imguiscene method to load textures from raw pixel data; underlying handling may change, but UIBuilder api can probably remain this way
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2020-04-03 16:42:20 -07:00 |
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meli
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0e30309b2d
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add auto-translate/completion payloads; actual resolution logic is known, but waiting on lumina DI in payloads being (re)done
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2020-04-02 22:41:44 -07:00 |
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meli
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15e8844514
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Remove temp lumina injection; needs to happen somehow, but can hopefully be done a bit more cleanly.
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2020-04-02 22:20:06 -07:00 |
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meli
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8fbac95b6b
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fixup string handling to use uints, since everything is realistically unsigned, and it can break encoding of actual 32-bit values otherwise
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2020-04-02 22:17:24 -07:00 |
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meli
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6d50cdc398
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Merge branch 'map_links' into sestring_ui_payloads. Some hand-fixup of logic
# Conflicts:
# Dalamud/Game/Chat/SeStringHandling/Payload.cs
# Dalamud/Game/Chat/SeStringHandling/PayloadType.cs
# Dalamud/Game/Chat/SeStringHandling/Payloads/ItemPayload.cs
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2020-04-02 21:40:42 -07:00 |
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meli
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adb429557f
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Merge branch 'master' into map_links
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2020-04-02 21:20:02 -07:00 |
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meli
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13cca2aad9
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Merge branch 'master' into sestring_ui_payloads
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2020-04-02 21:15:02 -07:00 |
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goaaats
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c9d7846d4c
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Merge pull request #72 from fmauNeko/add_fixed_item_sheet
Add fixed Item sheet for GetExcelSheet
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2020-04-03 12:21:51 +09:00 |
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Florian Maunier
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19de5a475c
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Add fixed Item sheet for GetExcelSheet
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2020-04-02 23:22:45 +02:00 |
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goat
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6b2c531eed
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feat: add HoveredItem data to Dalamud.Game.Internal.Gui.GameGui
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2020-04-02 19:59:51 +09:00 |
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meli
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4c12b1dfb0
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Add UIGlow and UIForeground SeString payloads; refactor some handling of integer markers in payloads, to make encoding a bit simpler
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2020-04-01 20:06:19 -07:00 |
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goat
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1e00a33577
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build: v4.8.1.0
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2020-04-01 15:19:29 +09:00 |
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goaaats
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cdb1b49535
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Merge pull request #70 from ff-meli/actor_table_debug
temporary workaround for actor table crash on logout
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2020-04-01 15:16:16 +09:00 |
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meli
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88d8f2d4ba
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Merge branch 'master' into actor_table_debug
# Conflicts:
# Dalamud/Game/ClientState/Actors/ActorTable.cs
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2020-03-31 14:42:03 -07:00 |
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meli
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218bad90b1
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temporary workaround for actor table crash on logout; switch reading memory to use ReadProcessMemory, and just return null if it fails. Ugly but functional until we find a better way
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2020-03-31 14:34:19 -07:00 |
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goaaats
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c45492ae8d
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ci: build on pr
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2020-04-01 05:51:58 +09:00 |
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goaaats
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8b523ca8ba
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Merge pull request #69 from karashiiro/logging
chore: set log level of actor index message to verbose
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2020-04-01 05:50:22 +09:00 |
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karashiiro
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0282d4127e
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chore: set log level of actor index message to verbose
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2020-03-31 12:46:07 -07:00 |
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goat
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5927692494
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build: v4.8.0.0
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2020-04-01 01:54:52 +09:00 |
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goat
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0dd46c50ae
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feat: show if plugins are installed in header
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2020-04-01 01:53:22 +09:00 |
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goat
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e02bca714f
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fix: some kind of mitigation for actortable crashes
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2020-04-01 01:53:02 +09:00 |
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meli
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1894d579a8
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initial map link payload implementation. Generally works, but at least needs a better way to handle lumina DI
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2020-03-31 09:34:47 -07:00 |
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goat
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4d6f7762e6
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fix: create all .disabled files for previous versions, just to be safe
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2020-03-31 23:43:15 +09:00 |
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goat
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fb42419b5d
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docs: replace mbplugin link with rich presence
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2020-03-31 04:34:09 +09:00 |
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goat
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8140ddcbfd
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build: v4.7.22.0
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2020-03-30 02:10:05 +09:00 |
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goat
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b5b9e6d8e1
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feat: CompanyTag field on PlayerCharacter
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2020-03-29 23:44:16 +09:00 |
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goat
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5f1ce6bfab
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build: v4.7.21.0
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2020-03-29 16:48:56 +09:00 |
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goat
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ea8df55b9d
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fix: hack around actor table address acquiring
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2020-03-29 16:43:52 +09:00 |
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goaaats
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3b9e04e7a2
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Merge pull request #64 from ff-meli/key_state_reset
Fix keypress state getting stuck when entering ImGui windows
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2020-03-29 15:52:05 +09:00 |
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goaaats
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b004e80e26
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Merge pull request #66 from ff-meli/actor_table_crash_fix
fix for at least some of the actor table crashing
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2020-03-29 15:51:29 +09:00 |
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meli
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2bef760f71
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fix for at least some of the actor table crashing
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2020-03-28 15:46:34 -07:00 |
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goaaats
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4d18a063f7
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Merge pull request #65 from ff-meli/plugin_dispose_fix
fix race condition with plugin render vs dispose, on Dalamud dispose
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2020-03-29 04:53:30 +09:00 |
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meli
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e00a02bdee
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fix race condition with plugin render vs dispose, on Dalamud dispose. Mainly seen in crashes when using /xldclose with plugin ui open
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2020-03-28 12:45:13 -07:00 |
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meli
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b8d293a480
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Clear keystates when ImGui wants text input; pull in related updates to ImGuiScene
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2020-03-28 12:26:59 -07:00 |
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meli
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eec77ac239
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Add access to game keypress state buffer
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2020-03-28 11:25:12 -07:00 |
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goat
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68af40d9fc
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fix: do TerriType with a hook
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2020-03-27 17:23:47 +09:00 |
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goat
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fc9326e324
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docs: regenerate
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2020-03-27 17:01:12 +09:00 |
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goat
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c8666160c4
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docs: TerritoryType
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2020-03-27 16:56:28 +09:00 |
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goat
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c2fc0660c1
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fix: add sig for localcid
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2020-03-27 16:55:51 +09:00 |
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goat
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a92aad4a54
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fix: add exception handler for unobserved task exceptions
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2020-03-27 16:39:46 +09:00 |
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goaaats
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9b39db6940
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Merge pull request #63 from ff-meli/plugin_dependency_loading
Fix for the change to Assembly.LoadFile() no longer correctly handling plugin's local dll dependencies
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2020-03-25 16:56:57 +09:00 |
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meli
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ad6bf53a6d
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Fix for the change to Assembly.LoadFile() no longer correctly handling plugin's local dll dependencies. We still have to use LoadFile() to allow duplicate names, but now we also have to fixup assembly resolution to 'restore' the default behavior. This adds a global appdomain handler that just tries to load dependencies from the local directory of the requesting dll, if other methods have already failed.
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2020-03-24 20:05:48 -07:00 |
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goat
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d47d70c012
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fix: formatting
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2020-03-25 02:32:19 +09:00 |
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goat
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5f7d66f734
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fix: better territype sig
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2020-03-25 02:31:56 +09:00 |
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