goaaats
1ce759ec85
Merge pull request #79 from rreminy/patch-1
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Update Dalamud.Injector logic
2020-04-19 17:27:03 +02:00
AzureGem
a7776fe15f
Update Dalamud.Injector logic
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- Added logic determine the game install path from process in case its not installed at the default path (Line 16, 88 and 98)
- Made auto-detecting the game's PID (the -1 arg) the default behavior (Line 30-33)
- Added a check to ensure the PID argugemt exist (Line 31)
- Fixed check to ensure for start info argument exist (Line 51)
- Added missing code to display the base64 encoded start info argument to include (Line 56)
2020-04-19 11:23:45 -04:00
goat
311968ed57
chore: remove AntiDebug, thanks meli
2020-04-16 12:39:52 +02:00
goat
e572940073
chore: add fmauNeko to credits
2020-04-16 12:35:07 +02:00
goat
4f92d5c79e
chore: clean up config to not require paths
2020-04-16 12:29:35 +02:00
goat
aaf271886c
build: v4.8.6.0
2020-04-16 12:16:04 +02:00
goat
179787099d
feat: add runtime loglevel switch, /xllanguage command
2020-04-16 12:15:23 +02:00
goat
1df07d5ed3
fix: correctly handle UiBuilder event exception
2020-04-16 12:15:05 +02:00
attickdoor
00ab184714
distance and player target status
2020-04-15 19:25:59 -04:00
attickdoor
a87d7484b6
Add TargetActorId
2020-04-15 19:14:09 -04:00
attickdoor
79960fa993
Add PartyList and PartyMember for ClientState use.
2020-04-15 17:55:48 -04:00
goat
1cf6129085
build: v4.8.5.0
2020-04-14 22:22:44 +02:00
goat
6567eb7c80
feat: new item search window
2020-04-14 22:21:33 +02:00
goat
8e6d2a841a
build: v4.8.4.0
2020-04-13 20:51:38 +02:00
goat
2f88a4e0e6
fix: dodgy RTSS workaround
2020-04-13 20:49:27 +02:00
goat
dbdd584d89
localization: add translators to credits
2020-04-13 11:56:42 +02:00
goat
26259bc74c
fix: update CheapLoc to 1.1.3
2020-04-13 11:53:49 +02:00
goat
d19959509c
build: v4.3.0.0
2020-04-13 11:45:37 +02:00
goat
b7e18d7631
localization: update language files
2020-04-13 11:30:39 +02:00
goat
43cb0870ee
feat: update CheapLoc to 1.1.2
2020-04-12 16:26:22 +02:00
goat
4a685e42da
feat: localization
2020-04-12 16:13:13 +02:00
goat
879ef34d75
docs: regenerate
2020-04-11 16:04:43 +02:00
goat
e10941d2be
build: v4.8.3.0
2020-04-11 15:44:30 +02:00
goat
b355f9243c
feat: add new PluginLog methods
2020-04-11 15:40:28 +02:00
goat
e3d6b91d8b
feat: add error handling for plugins that throw while drawing
2020-04-11 15:40:14 +02:00
goaaats
5571c849c5
Merge pull request #71 from ff-meli/sestring_ui_payloads
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Add UIGlow and UIForeground SeString payloads; refactor some handling of integer markers in payloads, to make encoding a bit simpler
2020-04-11 19:46:28 +09:00
goaaats
7994d656c2
Merge pull request #73 from ff-meli/master
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expose imguiscene method to load textures from raw pixel data; underlying handling may change, but UIBuilder api can probably remain this way
2020-04-11 19:46:06 +09:00
goaaats
08471c9ba3
Merge pull request #75 from fmauNeko/add_item_out_hook
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Add HandleItemOut hook
2020-04-09 21:44:05 +09:00
Florian Maunier
a3e1e11737
Add HandleItemOut hook
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Allows detecting when no more item is hovered and dispatch event
accordingly.
Also actually fill the HoveredItem property.
2020-04-09 13:30:00 +02:00
goaaats
e16b371ac3
Merge pull request #76 from fmauNeko/add_get_icon_helper
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Add GetIcon helper
2020-04-09 17:57:42 +09:00
Florian Maunier
227400d821
Remove Lumina Language extension, use ClientLanguage instead
2020-04-09 10:50:15 +02:00
Florian Maunier
3bfc831167
Add GetIcon helper
2020-04-09 09:23:17 +02:00
meli
a80218d741
expose imguiscene method to load textures from raw pixel data; underlying handling may change, but UIBuilder api can probably remain this way
2020-04-03 16:42:20 -07:00
meli
0e30309b2d
add auto-translate/completion payloads; actual resolution logic is known, but waiting on lumina DI in payloads being (re)done
2020-04-02 22:41:44 -07:00
meli
15e8844514
Remove temp lumina injection; needs to happen somehow, but can hopefully be done a bit more cleanly.
2020-04-02 22:20:06 -07:00
meli
8fbac95b6b
fixup string handling to use uints, since everything is realistically unsigned, and it can break encoding of actual 32-bit values otherwise
2020-04-02 22:17:24 -07:00
meli
6d50cdc398
Merge branch 'map_links' into sestring_ui_payloads. Some hand-fixup of logic
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# Conflicts:
# Dalamud/Game/Chat/SeStringHandling/Payload.cs
# Dalamud/Game/Chat/SeStringHandling/PayloadType.cs
# Dalamud/Game/Chat/SeStringHandling/Payloads/ItemPayload.cs
2020-04-02 21:40:42 -07:00
meli
adb429557f
Merge branch 'master' into map_links
2020-04-02 21:20:02 -07:00
meli
13cca2aad9
Merge branch 'master' into sestring_ui_payloads
2020-04-02 21:15:02 -07:00
goaaats
c9d7846d4c
Merge pull request #72 from fmauNeko/add_fixed_item_sheet
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Add fixed Item sheet for GetExcelSheet
2020-04-03 12:21:51 +09:00
Florian Maunier
19de5a475c
Add fixed Item sheet for GetExcelSheet
2020-04-02 23:22:45 +02:00
goat
6b2c531eed
feat: add HoveredItem data to Dalamud.Game.Internal.Gui.GameGui
2020-04-02 19:59:51 +09:00
meli
4c12b1dfb0
Add UIGlow and UIForeground SeString payloads; refactor some handling of integer markers in payloads, to make encoding a bit simpler
2020-04-01 20:06:19 -07:00
goat
1e00a33577
build: v4.8.1.0
2020-04-01 15:19:29 +09:00
goaaats
cdb1b49535
Merge pull request #70 from ff-meli/actor_table_debug
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temporary workaround for actor table crash on logout
2020-04-01 15:16:16 +09:00
meli
88d8f2d4ba
Merge branch 'master' into actor_table_debug
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# Conflicts:
# Dalamud/Game/ClientState/Actors/ActorTable.cs
2020-03-31 14:42:03 -07:00
meli
218bad90b1
temporary workaround for actor table crash on logout; switch reading memory to use ReadProcessMemory, and just return null if it fails. Ugly but functional until we find a better way
2020-03-31 14:34:19 -07:00
goaaats
c45492ae8d
ci: build on pr
2020-04-01 05:51:58 +09:00
goaaats
8b523ca8ba
Merge pull request #69 from karashiiro/logging
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chore: set log level of actor index message to verbose
2020-04-01 05:50:22 +09:00
karashiiro
0282d4127e
chore: set log level of actor index message to verbose
2020-03-31 12:46:07 -07:00