* Add SeStringEvaluator service
* Move DrawCopyableText into WidgetUtil
* Use Icon2RemapTable in SeStringRenderer
* Beautify some code
* Make sure to use the correct language
* Add SeString Creator widget
* Fix getting local parameters
* Update expressionNames
* misc changes
* Use InvariantCulture in TryResolveSheet
* Add SeStringEvaluatorAgingStep
* Fix item id comparisons
* Add SheetRedirectResolverAgingStep
* Add NounProcessorAgingStep
* Update SeString.CreateItemLink
This also adds the internal ItemUtil class.
* Fix name of SeStringCreator widget
* Add Global Parameters tab to SeStringCreatorWidget
* Load widgets on demand
* Update SeStringCreatorWidget
* Resizable SeStringCreatorWidget panels
* Update GamepadStateAgingStep
* Experimental status was removed in #2144
* Update SheetRedirectResolver, rewrite Noun params
* Fixes for 4 am code
* Remove incorrect column offset
I have no idea how that happened.
* Draw names of linked things
---------
Co-authored-by: Soreepeong <3614868+Soreepeong@users.noreply.github.com>
Co-authored-by: KazWolfe <KazWolfe@users.noreply.github.com>
* Refactor and upgrade to new excel design
* Obsolete ExcelResolver<T> and use only RowRef<T>
* Better benchmarking for Lumina
* Add custom game-supported RSV provider
* Refactor and move Lazy<T> and nullable/cached row objects to RowRefs
* Convert IRSVProvider to delegate, resolve strings by default
* Split IExcelRow into IExcelSubrow
* Extra lumina documentation
* Minor RSV CS fixes
* Fix UIGlowPayload warning
* Fix rebase
* Update to Lumina 5
* wip
* hacky fix for overlapping event text in profiler
* move IsResumeGameAfterPluginLoad logic to PluginManager
* fix some warnings
* handle exceptions properly
* remove ability to cancel, rename button to "hide" instead
* undo Dalamud.Service refactor for now
* warnings
* add explainer, show which plugins are still loading
* add some text if loading takes more than 3 minutes
* undo wrong CS merge