goat
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8e6d2a841a
|
build: v4.8.4.0
|
2020-04-13 20:51:38 +02:00 |
|
goat
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2f88a4e0e6
|
fix: dodgy RTSS workaround
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2020-04-13 20:49:27 +02:00 |
|
goat
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dbdd584d89
|
localization: add translators to credits
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2020-04-13 11:56:42 +02:00 |
|
goat
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26259bc74c
|
fix: update CheapLoc to 1.1.3
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2020-04-13 11:53:49 +02:00 |
|
goat
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d19959509c
|
build: v4.3.0.0
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2020-04-13 11:45:37 +02:00 |
|
goat
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b7e18d7631
|
localization: update language files
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2020-04-13 11:30:39 +02:00 |
|
goat
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43cb0870ee
|
feat: update CheapLoc to 1.1.2
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2020-04-12 16:26:22 +02:00 |
|
goat
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4a685e42da
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feat: localization
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2020-04-12 16:13:13 +02:00 |
|
goat
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879ef34d75
|
docs: regenerate
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2020-04-11 16:04:43 +02:00 |
|
goat
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e10941d2be
|
build: v4.8.3.0
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2020-04-11 15:44:30 +02:00 |
|
goat
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b355f9243c
|
feat: add new PluginLog methods
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2020-04-11 15:40:28 +02:00 |
|
goat
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e3d6b91d8b
|
feat: add error handling for plugins that throw while drawing
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2020-04-11 15:40:14 +02:00 |
|
goaaats
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5571c849c5
|
Merge pull request #71 from ff-meli/sestring_ui_payloads
Add UIGlow and UIForeground SeString payloads; refactor some handling of integer markers in payloads, to make encoding a bit simpler
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2020-04-11 19:46:28 +09:00 |
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goaaats
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7994d656c2
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Merge pull request #73 from ff-meli/master
expose imguiscene method to load textures from raw pixel data; underlying handling may change, but UIBuilder api can probably remain this way
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2020-04-11 19:46:06 +09:00 |
|
goaaats
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08471c9ba3
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Merge pull request #75 from fmauNeko/add_item_out_hook
Add HandleItemOut hook
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2020-04-09 21:44:05 +09:00 |
|
Florian Maunier
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a3e1e11737
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Add HandleItemOut hook
Allows detecting when no more item is hovered and dispatch event
accordingly.
Also actually fill the HoveredItem property.
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2020-04-09 13:30:00 +02:00 |
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goaaats
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e16b371ac3
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Merge pull request #76 from fmauNeko/add_get_icon_helper
Add GetIcon helper
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2020-04-09 17:57:42 +09:00 |
|
Florian Maunier
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227400d821
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Remove Lumina Language extension, use ClientLanguage instead
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2020-04-09 10:50:15 +02:00 |
|
Florian Maunier
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3bfc831167
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Add GetIcon helper
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2020-04-09 09:23:17 +02:00 |
|
meli
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a80218d741
|
expose imguiscene method to load textures from raw pixel data; underlying handling may change, but UIBuilder api can probably remain this way
|
2020-04-03 16:42:20 -07:00 |
|
meli
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0e30309b2d
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add auto-translate/completion payloads; actual resolution logic is known, but waiting on lumina DI in payloads being (re)done
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2020-04-02 22:41:44 -07:00 |
|
meli
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15e8844514
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Remove temp lumina injection; needs to happen somehow, but can hopefully be done a bit more cleanly.
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2020-04-02 22:20:06 -07:00 |
|
meli
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8fbac95b6b
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fixup string handling to use uints, since everything is realistically unsigned, and it can break encoding of actual 32-bit values otherwise
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2020-04-02 22:17:24 -07:00 |
|
meli
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6d50cdc398
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Merge branch 'map_links' into sestring_ui_payloads. Some hand-fixup of logic
# Conflicts:
# Dalamud/Game/Chat/SeStringHandling/Payload.cs
# Dalamud/Game/Chat/SeStringHandling/PayloadType.cs
# Dalamud/Game/Chat/SeStringHandling/Payloads/ItemPayload.cs
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2020-04-02 21:40:42 -07:00 |
|
meli
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adb429557f
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Merge branch 'master' into map_links
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2020-04-02 21:20:02 -07:00 |
|
meli
|
13cca2aad9
|
Merge branch 'master' into sestring_ui_payloads
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2020-04-02 21:15:02 -07:00 |
|
goaaats
|
c9d7846d4c
|
Merge pull request #72 from fmauNeko/add_fixed_item_sheet
Add fixed Item sheet for GetExcelSheet
|
2020-04-03 12:21:51 +09:00 |
|
Florian Maunier
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19de5a475c
|
Add fixed Item sheet for GetExcelSheet
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2020-04-02 23:22:45 +02:00 |
|
goat
|
6b2c531eed
|
feat: add HoveredItem data to Dalamud.Game.Internal.Gui.GameGui
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2020-04-02 19:59:51 +09:00 |
|
meli
|
4c12b1dfb0
|
Add UIGlow and UIForeground SeString payloads; refactor some handling of integer markers in payloads, to make encoding a bit simpler
|
2020-04-01 20:06:19 -07:00 |
|
goat
|
1e00a33577
|
build: v4.8.1.0
|
2020-04-01 15:19:29 +09:00 |
|
goaaats
|
cdb1b49535
|
Merge pull request #70 from ff-meli/actor_table_debug
temporary workaround for actor table crash on logout
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2020-04-01 15:16:16 +09:00 |
|
meli
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88d8f2d4ba
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Merge branch 'master' into actor_table_debug
# Conflicts:
# Dalamud/Game/ClientState/Actors/ActorTable.cs
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2020-03-31 14:42:03 -07:00 |
|
meli
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218bad90b1
|
temporary workaround for actor table crash on logout; switch reading memory to use ReadProcessMemory, and just return null if it fails. Ugly but functional until we find a better way
|
2020-03-31 14:34:19 -07:00 |
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goaaats
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c45492ae8d
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ci: build on pr
|
2020-04-01 05:51:58 +09:00 |
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goaaats
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8b523ca8ba
|
Merge pull request #69 from karashiiro/logging
chore: set log level of actor index message to verbose
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2020-04-01 05:50:22 +09:00 |
|
karashiiro
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0282d4127e
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chore: set log level of actor index message to verbose
|
2020-03-31 12:46:07 -07:00 |
|
goat
|
5927692494
|
build: v4.8.0.0
|
2020-04-01 01:54:52 +09:00 |
|
goat
|
0dd46c50ae
|
feat: show if plugins are installed in header
|
2020-04-01 01:53:22 +09:00 |
|
goat
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e02bca714f
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fix: some kind of mitigation for actortable crashes
|
2020-04-01 01:53:02 +09:00 |
|
meli
|
1894d579a8
|
initial map link payload implementation. Generally works, but at least needs a better way to handle lumina DI
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2020-03-31 09:34:47 -07:00 |
|
goat
|
4d6f7762e6
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fix: create all .disabled files for previous versions, just to be safe
|
2020-03-31 23:43:15 +09:00 |
|
goat
|
fb42419b5d
|
docs: replace mbplugin link with rich presence
|
2020-03-31 04:34:09 +09:00 |
|
goat
|
8140ddcbfd
|
build: v4.7.22.0
|
2020-03-30 02:10:05 +09:00 |
|
goat
|
b5b9e6d8e1
|
feat: CompanyTag field on PlayerCharacter
|
2020-03-29 23:44:16 +09:00 |
|
goat
|
5f1ce6bfab
|
build: v4.7.21.0
|
2020-03-29 16:48:56 +09:00 |
|
goat
|
ea8df55b9d
|
fix: hack around actor table address acquiring
|
2020-03-29 16:43:52 +09:00 |
|
goaaats
|
3b9e04e7a2
|
Merge pull request #64 from ff-meli/key_state_reset
Fix keypress state getting stuck when entering ImGui windows
|
2020-03-29 15:52:05 +09:00 |
|
goaaats
|
b004e80e26
|
Merge pull request #66 from ff-meli/actor_table_crash_fix
fix for at least some of the actor table crashing
|
2020-03-29 15:51:29 +09:00 |
|
meli
|
2bef760f71
|
fix for at least some of the actor table crashing
|
2020-03-28 15:46:34 -07:00 |
|