Commit graph

379 commits

Author SHA1 Message Date
goat
8e6d2a841a build: v4.8.4.0 2020-04-13 20:51:38 +02:00
goat
2f88a4e0e6 fix: dodgy RTSS workaround 2020-04-13 20:49:27 +02:00
goat
dbdd584d89 localization: add translators to credits 2020-04-13 11:56:42 +02:00
goat
26259bc74c fix: update CheapLoc to 1.1.3 2020-04-13 11:53:49 +02:00
goat
d19959509c build: v4.3.0.0 2020-04-13 11:45:37 +02:00
goat
b7e18d7631 localization: update language files 2020-04-13 11:30:39 +02:00
goat
43cb0870ee feat: update CheapLoc to 1.1.2 2020-04-12 16:26:22 +02:00
goat
4a685e42da feat: localization 2020-04-12 16:13:13 +02:00
goat
879ef34d75 docs: regenerate 2020-04-11 16:04:43 +02:00
goat
e10941d2be build: v4.8.3.0 2020-04-11 15:44:30 +02:00
goat
b355f9243c feat: add new PluginLog methods 2020-04-11 15:40:28 +02:00
goat
e3d6b91d8b feat: add error handling for plugins that throw while drawing 2020-04-11 15:40:14 +02:00
goaaats
5571c849c5
Merge pull request #71 from ff-meli/sestring_ui_payloads
Add UIGlow and UIForeground SeString payloads; refactor some handling of integer markers in payloads, to make encoding a bit simpler
2020-04-11 19:46:28 +09:00
goaaats
7994d656c2
Merge pull request #73 from ff-meli/master
expose imguiscene method to load textures from raw pixel data; underlying handling may change, but UIBuilder api can probably remain this way
2020-04-11 19:46:06 +09:00
goaaats
08471c9ba3
Merge pull request #75 from fmauNeko/add_item_out_hook
Add HandleItemOut hook
2020-04-09 21:44:05 +09:00
Florian Maunier
a3e1e11737
Add HandleItemOut hook
Allows detecting when no more item is hovered and dispatch event
accordingly.
Also actually fill the HoveredItem property.
2020-04-09 13:30:00 +02:00
goaaats
e16b371ac3
Merge pull request #76 from fmauNeko/add_get_icon_helper
Add GetIcon helper
2020-04-09 17:57:42 +09:00
Florian Maunier
227400d821
Remove Lumina Language extension, use ClientLanguage instead 2020-04-09 10:50:15 +02:00
Florian Maunier
3bfc831167
Add GetIcon helper 2020-04-09 09:23:17 +02:00
meli
a80218d741 expose imguiscene method to load textures from raw pixel data; underlying handling may change, but UIBuilder api can probably remain this way 2020-04-03 16:42:20 -07:00
meli
0e30309b2d add auto-translate/completion payloads; actual resolution logic is known, but waiting on lumina DI in payloads being (re)done 2020-04-02 22:41:44 -07:00
meli
15e8844514 Remove temp lumina injection; needs to happen somehow, but can hopefully be done a bit more cleanly. 2020-04-02 22:20:06 -07:00
meli
8fbac95b6b fixup string handling to use uints, since everything is realistically unsigned, and it can break encoding of actual 32-bit values otherwise 2020-04-02 22:17:24 -07:00
meli
6d50cdc398 Merge branch 'map_links' into sestring_ui_payloads. Some hand-fixup of logic
# Conflicts:
#	Dalamud/Game/Chat/SeStringHandling/Payload.cs
#	Dalamud/Game/Chat/SeStringHandling/PayloadType.cs
#	Dalamud/Game/Chat/SeStringHandling/Payloads/ItemPayload.cs
2020-04-02 21:40:42 -07:00
meli
adb429557f Merge branch 'master' into map_links 2020-04-02 21:20:02 -07:00
meli
13cca2aad9 Merge branch 'master' into sestring_ui_payloads 2020-04-02 21:15:02 -07:00
goaaats
c9d7846d4c
Merge pull request #72 from fmauNeko/add_fixed_item_sheet
Add fixed Item sheet for GetExcelSheet
2020-04-03 12:21:51 +09:00
Florian Maunier
19de5a475c
Add fixed Item sheet for GetExcelSheet 2020-04-02 23:22:45 +02:00
goat
6b2c531eed feat: add HoveredItem data to Dalamud.Game.Internal.Gui.GameGui 2020-04-02 19:59:51 +09:00
meli
4c12b1dfb0 Add UIGlow and UIForeground SeString payloads; refactor some handling of integer markers in payloads, to make encoding a bit simpler 2020-04-01 20:06:19 -07:00
goat
1e00a33577 build: v4.8.1.0 2020-04-01 15:19:29 +09:00
goaaats
cdb1b49535
Merge pull request #70 from ff-meli/actor_table_debug
temporary workaround for actor table crash on logout
2020-04-01 15:16:16 +09:00
meli
88d8f2d4ba Merge branch 'master' into actor_table_debug
# Conflicts:
#	Dalamud/Game/ClientState/Actors/ActorTable.cs
2020-03-31 14:42:03 -07:00
meli
218bad90b1 temporary workaround for actor table crash on logout; switch reading memory to use ReadProcessMemory, and just return null if it fails. Ugly but functional until we find a better way 2020-03-31 14:34:19 -07:00
goaaats
c45492ae8d
ci: build on pr 2020-04-01 05:51:58 +09:00
goaaats
8b523ca8ba
Merge pull request #69 from karashiiro/logging
chore: set log level of actor index message to verbose
2020-04-01 05:50:22 +09:00
karashiiro
0282d4127e chore: set log level of actor index message to verbose 2020-03-31 12:46:07 -07:00
goat
5927692494 build: v4.8.0.0 2020-04-01 01:54:52 +09:00
goat
0dd46c50ae feat: show if plugins are installed in header 2020-04-01 01:53:22 +09:00
goat
e02bca714f fix: some kind of mitigation for actortable crashes 2020-04-01 01:53:02 +09:00
meli
1894d579a8 initial map link payload implementation. Generally works, but at least needs a better way to handle lumina DI 2020-03-31 09:34:47 -07:00
goat
4d6f7762e6 fix: create all .disabled files for previous versions, just to be safe 2020-03-31 23:43:15 +09:00
goat
fb42419b5d docs: replace mbplugin link with rich presence 2020-03-31 04:34:09 +09:00
goat
8140ddcbfd build: v4.7.22.0 2020-03-30 02:10:05 +09:00
goat
b5b9e6d8e1 feat: CompanyTag field on PlayerCharacter 2020-03-29 23:44:16 +09:00
goat
5f1ce6bfab build: v4.7.21.0 2020-03-29 16:48:56 +09:00
goat
ea8df55b9d fix: hack around actor table address acquiring 2020-03-29 16:43:52 +09:00
goaaats
3b9e04e7a2
Merge pull request #64 from ff-meli/key_state_reset
Fix keypress state getting stuck when entering ImGui windows
2020-03-29 15:52:05 +09:00
goaaats
b004e80e26
Merge pull request #66 from ff-meli/actor_table_crash_fix
fix for at least some of the actor table crashing
2020-03-29 15:51:29 +09:00
meli
2bef760f71 fix for at least some of the actor table crashing 2020-03-28 15:46:34 -07:00